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@ -121,10 +121,48 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function*(event,map){
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var player=map.player,num=player.maxHp;
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var result=yield player.chooseCard(get.prompt('dclingxi'),'将至多'+get.cnNumber(num)+'张牌称为“翼”置于武将牌上','he',[1,num]).set('ai',card=>{
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var player=_status.event.player;
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if(player.countCards('hs',card=>player.hasValueTarget(card))&&player.countCards('hs',card=>player.hasValueTarget(card)&&!ui.selected.cards.includes(card))<=2) return 0;
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return 6-get.value(card)+(player.getExpansions('dclingxi').some(cardx=>get.suit(card,false)==get.suit(cardx,false))?1:3);
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}).set('complexCard',true);
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let player=_status.event.player,dis=player.needsToDiscard(0,(i,player)=>{
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return !player.canIgnoreHandcard(i)&&!ui.selected.cards.includes(i);
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}),
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cards=ui.selected.cards.concat(player.getExpansions('dclingxi')),
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suit=get.suit(card,false);
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if(_status.event.suits.length<4) _status.event.suits.add(get.suit(ui.selected.cards.at(-1),false));
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if(_status.event.name==='phaseUseEnd'){
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if(_status.event.suits.includes(suit)) return (dis?10:3)-get.useful(card);
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return (dis?6:1)-get.useful(card);
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}
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_status.event.hvt.remove(ui.selected.cards.at(-1));
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if(_status.event.hvt.length===1&&card===_status.event.hvt[0]) return 0;
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let temp;
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if(!cards.some(i=>{
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temp=get.suit(i,false);
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return cards.some(j=>{
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return i!==j&&suit===get.suit(j,false);
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});
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})&&suit===temp) return 15-get.value(card);
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if(!_status.event.hvt.length){
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if(_status.event.suits.includes(suit)) return (dis?10:3)-get.useful(card);
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return (dis?6:1)-get.useful(card);
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}
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if(_status.event.hvt.includes(card)){
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if(_status.event.suits.length>=4){
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if(cards.length>8) return 0;
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return 4.5-get.value(card);
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}
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if(!_status.event.suits.includes(suit)) return 6-get.value(card);
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if(card.name==='sha') return 3-get.value(card);
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return 1-get.value(card);
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}
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return 15-get.value(card);
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}).set('complexCard',true).set('hvt',player.getCards('hs',card=>{
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return card.name==='zhuge'||player.hasValueTarget(card,null,true);
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})).set('suits',(()=>{
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let suits=[];
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player.getExpansions('dclingxi').forEach(i=>{
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suits.add(get.suit(i,false));
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});
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return suits;
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})()).set('name',event.triggername);
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if(result.bool){
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player.logSkill('dclingxi');
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player.addToExpansion(result.cards,player,'give').gaintag.add('dclingxi');
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@ -188,11 +226,35 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var player=map.player,cards=player.getExpansions('dclingxi');
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var num=player.getHistory('useSkill',evt=>evt.skill=='dczhifou').length+1;
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var result=yield player.chooseButton(['###'+get.prompt('dczhifou')+'###移去至少'+get.cnNumber(num)+'张武将牌上的“翼”',cards],[num,cards.length]).set('ai',button=>{
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var player=_status.event.player;
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if(2*player.getExpansions('dclingxi').filter(card=>!ui.selected.buttons.some(but=>but.link==card)).reduce((list,card)=>list.add(get.suit(card,false)),[]).length-player.countCards('h')<=0) return 0;
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if(player.getExpansions('dclingxi').filter(card=>!ui.selected.buttons.some(but=>get.suit(but.link,false)==get.suit(card,false)))) return 3;
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return 1;
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}).set('num',num);
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if(!_status.event.res.bool) return 0;
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if(_status.event.res.cards.includes(button.link)) return 1;
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return 0;
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}).set('num',num).set('res',(()=>{
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if(player.isPhaseUsing()&&player.hasCard(i=>{
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return player.hasValueTarget(i,null,true);
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},'h')) return false;
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let suits=[],cs=player.getExpansions('dclingxi'),cards=[],temp=num;
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for(let i=0;i<cs.length;i++){
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if(!temp) break;
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let suit=get.suit(cs[i],false);
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if(suits.includes(suit)){
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cards.push(cs.splice(i--,1)[0]);
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temp--;
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}
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else suits.push(suit);
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}
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while(temp>0){
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cards.push(cs.pop());
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temp--;
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}
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temp=suits.length*2-player.countCards('h');
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if(temp>0||!temp&&num<Math.max(2,5-player.hp)) cs=true;
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else cs=false;
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return {
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bool:cs,
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cards:cards
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};
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})());
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if(result.bool){
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player.logSkill('dczhifou');
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player.loseToDiscardpile(result.links);
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@ -12604,14 +12666,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(cards[0].name.indexOf('pyzhuren_')==0&&!player.getCards('e').includes(cards[0])) player.draw(2);
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},
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ai:{
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order:11,
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order:(item,player)=>{
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if(player.hasCard(i=>get.subtype(i)==='equip1','h')) return 11;
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return 1;
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},
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expose:0.2,
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result:{
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target:function(player,target){
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if(ui.selected.cards.length){
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var card=ui.selected.cards[0];
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if(target.getEquip(card)||target.countCards('h',{subtype:get.subtype(card)})) return 0;
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return get.effect(target,card,player,target);
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let card=ui.selected.cards[0],tv=get.value(card,target),sub=get.subtype(card);
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if(sub==='equip1'){
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let ev=Infinity,te=target.getEquips(1);
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if(!te.length) return tv;
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te.forEach(i=>{
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ev=Math.min(ev,get.value(i));
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});
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if(card.name.indexOf('pyzhuren_')==0) return 2+tv-ev;
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return tv-ev;
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}
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if(target.hasCard(i=>get.subtype(i)===sub,'he')) return 0;
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let pv=get.value(card,player);
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if(pv>0&&Math.abs(tv)<=pv) return 0;
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return tv;
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}
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return 0;
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},
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@ -12683,6 +12759,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.color=='red') player.recover();
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else player.draw(2);
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},
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ai:{
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equipValue:function(card,player){
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if(player.isDamaged()) return 4.5;
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return 6;
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},
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basic:{
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equipValue:4.5
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}
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}
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},
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pyzhuren_diamond:{
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audio:true,
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@ -12734,7 +12819,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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ai:{
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expose:0.25,
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},
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equipValue:function(card,player){
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return Math.min(7,3.6+player.countCards('h')/2);
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},
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basic:{
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equipValue:4.5
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}
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}
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},
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pyzhuren_club:{
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audio:true,
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@ -12781,6 +12872,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger.targets.addArray(event.targets);
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}
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},
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ai:{
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equipValue:function(card,player){
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if(player.getEnemies().length<2){
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if(player.isDamaged()) return 0;
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return 1;
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}
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return 4.5;
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},
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basic:{
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equipValue:4.5
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}
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}
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},
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pyzhuren_spade:{
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audio:true,
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@ -12800,6 +12903,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger.target.loseHp(Math.min(num,5));//.set('source',player);
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},
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ai:{
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equipValue:function(card,player){
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return 1+4*Math.min(5,player.getCardUsable('sha'));
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},
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basic:{
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equipValue:5
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},
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jueqing:true,
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unequip_ai:true,
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skillTagFilter:function(player,tag,arg){
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@ -12839,6 +12948,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.draw();
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}
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},
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ai:{
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equipValue:function(card,player){
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if(player.isDamaged()) return 6;
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return 4.8;
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},
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basic:{
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equipValue:5
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}
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}
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},
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//管辂和葛玄
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gxlianhua:{
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