继续进行一部分垃圾分类
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1f96b1f3ee
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34dee77fa8
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@ -5867,7 +5867,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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return target.isMin();
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},
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content: function () {
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target.clearSkills();
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target.clearSkills(true);
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target.init("stone_qingwa");
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target.noPhaseDelay = true;
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},
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@ -85,9 +85,6 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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lib.mechlist.push(i);
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}
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lib.character[i] = lib.characterPack.mode_tafang[i];
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if (!lib.character[i][4]) {
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lib.character[i][4] = [];
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}
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}
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ui.create.cardsAsync();
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game.finishCards();
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@ -717,9 +717,6 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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ui.arena.classList.add("choose-character");
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for (var i in lib.characterPack.mode_versus) {
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lib.character[i] = lib.characterPack.mode_versus[i];
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if (!lib.character[i][4]) {
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lib.character[i][4] = [];
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}
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}
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lib.characterIntro.boss_liedixuande = lib.characterIntro.liubei;
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lib.characterIntro.boss_gongshenyueying = lib.characterIntro.huangyueying;
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@ -753,7 +750,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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event.list = list;
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if (lib.characterPack.boss) {
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for (var i in lib.characterPack.boss) {
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if (!lib.character[i] && lib.characterPack.boss[i][4]) {
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if (!lib.character[i]) {
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if (
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get.convertedCharacter(lib.characterPack.boss[i]).isJiangeBoss ||
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get.convertedCharacter(lib.characterPack.boss[i]).isJiangeMech
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@ -764,20 +761,18 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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}
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}
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for (var i in lib.character) {
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if (lib.character[i][4]) {
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if (lib.character[i].isJiangeBoss) {
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list[lib.character[i].group + "boss"].push(i);
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continue;
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} else if (lib.character[i].isJiangeMech) {
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list[lib.character[i].group + "mech"].push(i);
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continue;
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}
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if (lib.character[i].isJiangeBoss) {
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list[lib.character[i].group + "boss"].push(i);
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continue;
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} else if (lib.character[i].isJiangeMech) {
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list[lib.character[i].group + "mech"].push(i);
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continue;
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}
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if (lib.filter.characterDisabled(i)) continue;
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if (get.is.double(i)) continue;
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if (lib.character[i][1] == "wei") {
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if (lib.character[i].group == "wei") {
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list.weilist.push(i);
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} else if (lib.character[i][1] == "shu") {
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} else if (lib.character[i].group == "shu") {
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list.shulist.push(i);
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}
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}
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@ -821,10 +816,8 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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};
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var createCharacterDialog = function () {
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event.dialogxx = ui.create.characterDialog("heightset", function (name) {
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if (lib.character[name][4]) {
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if (lib.character[name][4].includes("jiangeboss")) return true;
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if (lib.character[name][4].includes("jiangemech")) return true;
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}
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if (lib.character[name].isJiangeBoss) return true;
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if (lib.character[name].isJiangeMech) return true;
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if (lib.character[name][1] != game.me.identity) return true;
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});
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if (ui.cheat2) {
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@ -4702,6 +4702,7 @@ export class Game {
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* @param { { extension: string, sex: Sex, group: string, hp: string | number, skills?: string[], tags?: any[], translate: string } } information
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*/
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addCharacter(name, information) {
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//TODO: 这一坨也要改
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const extensionName = _status.extension || information.extension,
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character = [
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information.sex,
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@ -625,10 +625,8 @@ export class Get {
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}
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characterInitFilter(name) {
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const info = get.character(name);
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if (!info || !info[4]) return [];
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const filter = info[4].find((tag) => tag.startsWith("InitFilter"));
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if (!filter) return [];
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return filter.split(":").slice(1);
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if (!info) return [];
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return info.initFilters || [];
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}
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characterIntro(name) {
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if (lib.characterIntro[name]) return lib.characterIntro[name];
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@ -2612,12 +2610,10 @@ export class Get {
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gainableSkillsName(name, func) {
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var list = [];
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if (name && lib.character[name]) {
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if (lib.character[name][4]) {
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if (lib.character[name].isBoss) return list;
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if (lib.character[name].isHiddenBoss) return list;
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if (lib.character[name].isMinskin) return list;
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if (lib.character[name].isUnseen) return list;
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}
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if (lib.character[name].isBoss) return list;
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if (lib.character[name].isHiddenBoss) return list;
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if (lib.character[name].isMinskin) return list;
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if (lib.character[name].isUnseen) return list;
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for (var skill of lib.character[name].skills) {
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var info = lib.skill[skill];
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if (lib.filter.skillDisabled(skill)) continue;
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@ -3604,7 +3600,7 @@ export class Get {
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if (avatar2) {
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if (
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gzbool &&
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lib.character[nameskin2][4].includes("gzskin") &&
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lib.character[nameskin2].hasSkinInGuozhan &&
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lib.config.mode_config.guozhan.guozhanSkin
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)
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node.node.avatar2.setBackground(nameskin2, "character");
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@ -3612,7 +3608,7 @@ export class Get {
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} else {
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if (
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gzbool &&
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lib.character[nameskin2][4].includes("gzskin") &&
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lib.character[nameskin2].hasSkinInGuozhan &&
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lib.config.mode_config.guozhan.guozhanSkin
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)
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node.node.avatar.setBackground(nameskin2, "character");
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@ -3627,7 +3623,7 @@ export class Get {
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} else {
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if (
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gzbool &&
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lib.character[nameskin2][4].includes("gzskin") &&
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lib.character[nameskin2].hasSkinInGuozhan &&
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lib.config.mode_config.guozhan.guozhanSkin
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)
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button.setBackground(nameskin2, "character", "noskin");
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@ -4230,7 +4226,7 @@ export class Get {
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delete lib.config.skin[nameskin];
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if (
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gzbool &&
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lib.character[nameskin2][4].includes("gzskin") &&
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lib.character[nameskin2].hasSkinInGuozhan &&
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lib.config.mode_config.guozhan.guozhanSkin
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)
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node.setBackground(nameskin2, "character");
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@ -4244,7 +4240,7 @@ export class Get {
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} else {
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if (
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gzbool &&
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lib.character[nameskin2][4].includes("gzskin") &&
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lib.character[nameskin2].hasSkinInGuozhan &&
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lib.config.mode_config.guozhan.guozhanSkin
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)
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button.setBackground(nameskin2, "character", "noskin");
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@ -150,7 +150,7 @@ Reflect.defineProperty(HTMLDivElement.prototype, "setBackground", {
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if (
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lib.config.mode_config.guozhan.guozhanSkin &&
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lib.character[name] &&
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lib.character[name][4].includes("gzskin")
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lib.character[name].hasSkinInGuozhan
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)
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gzbool = true;
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name = name.slice(3);
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@ -111,7 +111,7 @@ export class Character {
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**/
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isHiddenInStoneMode = false;
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/**
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* 武将牌是否为炉石模式下的特殊随从(可以使用装备和锦囊)
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* 武将牌是否为炉石模式下的特殊随从(可以使用装备和法术)
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* @type { boolean }
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**/
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isSpecialInStoneMode = false;
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@ -135,11 +135,21 @@ export class Character {
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* @type { boolean }
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**/
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isJiangeMech = false;
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/**
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* 武将牌是否在国战模式下拥有独立的皮肤
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* @type { boolean }
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**/
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hasSkinInGuozhan = false;
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/**
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* 武将牌对应的全部宗族
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* @type { string[] }
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**/
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clans = [];
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/**
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* 武将牌“无法享受到的主公/地主红利”
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* @type { string[] }
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**/
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initFilters = [];
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/**
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* @param { Array|Object } [data]
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*/
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@ -177,6 +187,8 @@ export class Character {
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character.isUnseen = true;
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} else if (item === "minskin") {
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character.isMinskin = true;
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} else if (item === "gzskin") {
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character.hasSkinInGuozhan = true;
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} else if (item === "boss") {
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character.isBoss = true;
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} else if (item === "chessboss") {
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@ -207,6 +219,8 @@ export class Character {
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character.doubleGroup = item.slice(12).split(":");
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} else if (item.startsWith("clan:")) {
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clans.push(item.slice(5));
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} else if (item.startsWith("InitFilter:")) {
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character.initFilters = item.slice(11).split(":");
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} else {
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keptTrashes.push(item);
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}
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@ -277,6 +291,9 @@ export class Character {
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if (character.isMinskin) {
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trashes.push("minskin");
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}
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if (character.hasSkinInGuozhan) {
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trashes.push("gzskin");
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}
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if (character.isBoss) {
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trashes.push("boss");
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}
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@ -322,6 +339,9 @@ export class Character {
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if (character.clans.length > 0) {
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character.clans.forEach((item) => trashes.push(`clan:${item}`));
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}
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if (character.initFilters.length > 0) {
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trashes.push(`InitFilters:${character.initFilters.join(":")}`);
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}
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return trashes.concat(character.trashBin);
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}
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@ -131,7 +131,7 @@ export const Content = {
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game.log(
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player,
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"获得了技能",
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...event.addSkill.map((i) => {
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...event.addSkill.filter(i => i in lib.translate).map((i) => {
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return "#g【" + get.translation(i) + "】";
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})
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);
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@ -141,7 +141,7 @@ export const Content = {
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game.log(
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player,
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"失去了技能",
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...event.removeSkill.map((i) => {
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...event.removeSkill.filter(i => i in lib.translate).map((i) => {
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return "#g【" + get.translation(i) + "】";
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})
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);
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@ -2562,6 +2562,7 @@ export class Player extends HTMLDivElement {
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* @param { string } character
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*/
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changeSkin(map, character) {
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//TODO: 这一坨改不动了 谁爱改谁改
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if (!map || !character) {
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console.warn("error: no sourceMap or character to changeSkin", get.translation(this));
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return;
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@ -7597,6 +7598,7 @@ export class Player extends HTMLDivElement {
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}
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}
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game.broadcastAll(
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//TODO: 这里直接修改trashBin部分,后续需要修改为新写法
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function (player, skill, cfg) {
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lib.skill[skill] = {
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intro: {
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@ -7612,9 +7614,9 @@ export class Player extends HTMLDivElement {
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if (Array.isArray(cfg.image)) {
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cfg.image.forEach((image) => lib.character[skill][4].push(image));
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} else if (typeof cfg.image == "string") {
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lib.character[skill][4].push(cfg.image);
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lib.character[skill].trashBin.push(cfg.image);
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} else {
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lib.character[skill][4].push("character:" + cfg.name);
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lib.character[skill].trashBin.push("character:" + cfg.name);
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}
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lib.translate[skill] = cfg.caption || get.rawName(cfg.name);
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player.storage[skill] = cfg;
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@ -9301,7 +9303,7 @@ export class Player extends HTMLDivElement {
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const player = this;
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for (const name of [player.name, player.name1, player.name2]) {
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if (name && lib.character[name]) {
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const filter = get.characterInitFilter(name);
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const filter = lib.character[name].initFilters;
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if (!filter.includes(tag)) continue;
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if (lib.characterInitFilter[name] && lib.characterInitFilter[name](tag) === false) continue;
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return true;
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@ -347,7 +347,7 @@ export class Click {
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uiintro.listen(function () {
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_status.clicked = true;
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});
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uiintro.style.zIndex = 21;
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uiintro.style.zIndex = "21";
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uiintro.classList.add("popped");
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uiintro.classList.add("static");
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uiintro.classList.add("onlineclient");
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@ -3186,7 +3186,7 @@ export class Click {
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delete lib.config.skin[nameskin];
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if (
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gzbool &&
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lib.character[nameskin2][4].includes("gzskin") &&
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lib.character[nameskin2].hasSkinInGuozhan &&
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lib.config.mode_config.guozhan.guozhanSkin
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) {
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bg.setBackground(nameskin2, "character");
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@ -3206,7 +3206,7 @@ export class Click {
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} else {
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if (
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gzbool &&
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lib.character[nameskin2][4].includes("gzskin") &&
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lib.character[nameskin2].hasSkinInGuozhan &&
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lib.config.mode_config.guozhan.guozhanSkin
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)
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button.setBackground(nameskin2, "character", "noskin");
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@ -3483,6 +3483,7 @@ export class Click {
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};
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} else {
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// 样式一
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//TODO: 这里的数据也暂时没有改成新格式,需要后续的修改
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const introduction = ui.create.div(".characterintro", uiintro),
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showCharacterNamePinyin = lib.config.show_characternamepinyin;
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if (showCharacterNamePinyin != "doNotShow") {
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@ -3490,7 +3491,7 @@ export class Click {
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span = document.createElement("span");
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span.style.fontWeight = "bold";
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const nameInfo = get.character(name),
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exInfo = nameInfo[4],
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exInfo = nameInfo.trashBin,
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characterName =
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exInfo && exInfo.includes("ruby") ? lib.translate[name] : get.rawName2(name);
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span.innerHTML = characterName;
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@ -370,6 +370,7 @@ export const extensionMenu = function (connectMenu) {
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",package:" +
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get.stringify({
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//替换die audio,加上扩展名
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//TODO: 创建扩展这部分更是重量级
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character: ((pack) => {
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var character = pack.character;
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for (var key in character) {
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