diff --git a/character/rank.js b/character/rank.js index 8355f9d64..aee0dc983 100644 --- a/character/rank.js +++ b/character/rank.js @@ -32,6 +32,7 @@ window.noname_character_rank={ 'zhangmancheng', 'wu_zhugeliang', 'sunlingluan', + 'wu_luxun', 'key_mio', 'key_midori', 'key_yuri', diff --git a/character/xianding.js b/character/xianding.js index ae5258aee..7b4f0a0de 100644 --- a/character/xianding.js +++ b/character/xianding.js @@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ name:'xianding', connect:true, character:{ + wu_luxun:['male','wu',3,['dcxiongmu','dczhangcai','dcruxian']], dc_xujing:['male','shu',3,['dcshangyu','dccaixia']], dc_zhaoxiang:['female','shu',4,['refanghun','refuhan']], ol_guansuo:['male','shu',4,['xinzhengnan','xiefang']], @@ -96,10 +97,144 @@ game.import('character',function(lib,game,ui,get,ai,_status){ sp2_yuxiu:['dongguiren','dc_tengfanglan','zhangjinyun','zhoubuyi'], sp2_qifu:['ol_guansuo','dc_zhaoxiang','dc_xujing'], sp2_gaoshan:['wanglang','liuhui'], - sp2_wumiao:['wu_zhugeliang'], + sp2_wumiao:['wu_zhugeliang','wu_luxun'], } }, skill:{ + //武陆逊 + dcxiongmu:{ + audio:2, + trigger:{global:'roundStart'}, + filter:function(event,player){ + return player.countCards('h'){ + return 6-get.value(card); + }); + 'step 2' + if(result.bool){ + var cards=result.cards; + event.cards=cards; + player.$throw(cards.length); + player.lose(cards,ui.cardPile).insert_index=function(){ + return ui.cardPile.childNodes[ui.cardPile.childNodes.length-1]; + }; + var list=[]; + var piles=['cardPile','discardPile']; + for(var pile of piles){ + for(var i=0;i{ + return evt.name=='damage'&&evt.player==player; + }).indexOf(event)==0; + }, + forced:true, + locked:false, + content:function(){ + trigger.num--; + } + }, + tag:{ + charlotte:true, + onremove:function(player){ + player.removeGaintag('dcxiongmu_tag'); + }, + mod:{ + ignoredHandcard:function(card,player){ + if(card.hasGaintag('dcxiongmu_tag')) return true; + }, + cardDiscardable:function(card,player,name){ + if(name=='phaseDiscard'&&card.hasGaintag('dcxiongmu_tag')) return false; + }, + }, + } + } + }, + dczhangcai:{ + audio:2, + trigger:{ + player:['useCard','respond'], + }, + filter:function(event,player){ + if(player.hasSkill('dczhangcai_all')) return true; + return get.number(event.card)==8; + }, + prompt2:function(event,player){ + var num=player.hasSkill('dczhangcai_all')?get.number(event.card):8; + return '你可以摸'+get.cnNumber(Math.max(1,player.countCards('h',card=>get.number(card)==num)))+'张牌。'; + }, + frequent:true, + content:function(){ + 'step 0' + var num=player.hasSkill('dczhangcai_all')?get.number(trigger.card):8; + player.draw(Math.max(1,player.countCards('h',card=>{ + return get.number(card)==num; + }))); + }, + ai:{ + threaten:4, + }, + subSkill:{ + all:{ + charlotte:true, + mark:true, + intro:{ + content:'当你使用或打出牌时,你可以摸X张牌(X为你手牌中与此牌点数相同的牌数且至少为1)' + }, + }, + } + }, + dcruxian:{ + audio:2, + enable:'phaseUse', + limited:true, + skillAnimation:true, + animationColor:'wood', + content:function(){ + 'step 0' + player.awakenSkill('dcruxian'); + player.addTempSkill('dczhangcai_all',{player:'phaseBegin'}); + }, + ai:{ + order:15, + result:{ + player:function(player){ + if(!player.hasSkill('dczhangcai')) return 0; + if(player.countCards('hs',card=>player.hasValueTarget(card))>3||player.hp==1) return 5; + return 0; + } + } + } + }, //新杀许靖 dcshangyu:{ audio:2, @@ -11977,6 +12112,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){ dcluochong:function(player){ return '一轮游戏开始时,你可以弃置任意名角色区域里的共计至多['+(4-player.countMark('dcluochong'))+']张牌,然后若你以此法弃置了一名角色的至少三张牌,则你方括号内的数字-1。'; }, + dczhangcai:function(player){ + return '当你使用或打出'+(player.hasSkill('dczhangcai_all')?'':'点数为8的')+'牌时,你可以摸X张牌(X为你手牌区里'+(player.hasSkill('dczhangcai_all')?'与此牌点数相同':'点数为8')+'的牌数且至少为1)。'; + }, }, perfectPair:{}, characterReplace:{ @@ -12445,6 +12583,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){ dcshangyu_info:'锁定技。游戏开始时,你获得一张【杀】并记录之,然后将此牌交给一名角色,你获得如下效果:1.当一名角色使用此牌造成伤害后,你与其各摸一张牌;2.当此牌进入弃牌堆后,你将此牌交给一名本回合未以此法得到过此牌的角色。', dccaixia:'才瑕', dccaixia_info:'当你造成或受到伤害后,若你没有“瑕”,你可以摸至多X张牌并获得X枚“瑕”,然后当你使用牌时,移去1枚“瑕”(X为场上角色数且至多为5)。', + wu_luxun:'武陆逊', + dcxiongmu:'雄幕', + dcxiongmu_tag:'雄幕', + dcxiongmu_info:'①一轮游戏开始时,你可以将手牌摸至体力上限,然后将任意张牌随机置入牌堆,从牌堆或弃牌堆中获得等量的点数为8的牌,且这些牌不计入手牌上限。②当你于一回合首次受到伤害时,若你的手牌数不大于你的体力值,此伤害-1。', + dczhangcai:'彰才', + dczhangcai_info:'当你使用或打出点数为8的牌时,你可以摸X张牌(X为你手牌区里点数为8的牌数且至少为1)。', + dcruxian:'儒贤', + dcruxian_info:'限定技。出牌阶段,你可以令你〖彰才〗的点数限制取消,且摸牌数改为等同于你手牌区内与此牌点数相同的牌数且至少为1,直到你的下回合开始。', sp2_yinyu:'隐山之玉', sp2_huben:'百战虎贲', diff --git a/image/character/wu_luxun.jpg b/image/character/wu_luxun.jpg new file mode 100644 index 000000000..3ea3a1ded Binary files /dev/null and b/image/character/wu_luxun.jpg differ