This commit is contained in:
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commit
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@ -1544,7 +1544,7 @@ card.gujian={
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content:function(){
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content:function(){
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player.chooseToUse(get.prompt('shihuifen',trigger.player).replace(/发动/,'使用'),function(card,player){
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player.chooseToUse(get.prompt('shihuifen',trigger.player).replace(/发动/,'使用'),function(card,player){
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if(card.name!='shihuifen') return false;
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if(card.name!='shihuifen') return false;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.getSkills());
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if(mod!='unchanged') return mod;
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if(mod!='unchanged') return mod;
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return true;
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return true;
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},trigger.player,-1).targetRequired=true;
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},trigger.player,-1).targetRequired=true;
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@ -1560,7 +1560,7 @@ card.gujian={
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content:function(){
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content:function(){
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player.chooseToUse(get.prompt('jinlianzhu',trigger.player).replace(/发动/,'使用'),function(card,player){
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player.chooseToUse(get.prompt('jinlianzhu',trigger.player).replace(/发动/,'使用'),function(card,player){
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if(card.name!='jinlianzhu') return false;
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if(card.name!='jinlianzhu') return false;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.getSkills());
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if(mod!='unchanged') return mod;
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if(mod!='unchanged') return mod;
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return true;
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return true;
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},trigger.player,-1).targetRequired=true;
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},trigger.player,-1).targetRequired=true;
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@ -81,7 +81,7 @@ card.standard={
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next.set('ai',function(){
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next.set('ai',function(){
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var target=_status.event.player;
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var target=_status.event.player;
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var evt=_status.event.getParent();
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var evt=_status.event.getParent();
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var sks=target.get('s');
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var sks=target.getSkills();
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if(sks.contains('leiji')||
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if(sks.contains('leiji')||
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sks.contains('releiji')||
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sks.contains('releiji')||
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sks.contains('lingbo')){
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sks.contains('lingbo')){
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@ -1225,7 +1225,7 @@ card.standard={
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result:{
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result:{
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target:function(player,target){
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target:function(player,target){
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var num=game.countPlayer(function(current){
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var num=game.countPlayer(function(current){
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var skills=current.get('s');
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var skills=current.getSkills();
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for(var j=0;j<current.skills.length;j++){
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for(var j=0;j<current.skills.length;j++){
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var rejudge=get.tag(current.skills[j],'rejudge',current);
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var rejudge=get.tag(current.skills[j],'rejudge',current);
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if(rejudge!=undefined){
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if(rejudge!=undefined){
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@ -1590,7 +1590,7 @@ card.standard={
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event.tempnowuxie=(trigger.targets&&trigger.targets.length>1&&!trigger.multitarget);
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event.tempnowuxie=(trigger.targets&&trigger.targets.length>1&&!trigger.multitarget);
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event.filterCard=function(card,player){
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event.filterCard=function(card,player){
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if(card.name!='wuxie') return false;
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if(card.name!='wuxie') return false;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.getSkills());
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if(mod!='unchanged') return mod;
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if(mod!='unchanged') return mod;
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return true;
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return true;
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};
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};
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@ -1625,7 +1625,7 @@ card.standard={
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var next=player.chooseToUse({
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var next=player.chooseToUse({
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filterCard:function(card,player){
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filterCard:function(card,player){
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if(card.name!='wuxie') return false;
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if(card.name!='wuxie') return false;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.getSkills());
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if(mod!='unchanged') return mod;
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if(mod!='unchanged') return mod;
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return true;
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return true;
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},
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},
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@ -2059,7 +2059,7 @@ card.swd={
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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filter:function(event,player){
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filter:function(event,player){
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var skills=player.get('s');
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var skills=player.getSkills();
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for(var i=0;i<skills.length;i++){
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for(var i=0;i<skills.length;i++){
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if(skills[i].indexOf('yuchan')==0&&skills[i].indexOf('_equip')!=-1){
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if(skills[i].indexOf('yuchan')==0&&skills[i].indexOf('_equip')!=-1){
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return player.countCards('h',{type:'basic'})>0;
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return player.countCards('h',{type:'basic'})>0;
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@ -2160,7 +2160,7 @@ card.swd={
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content:function(){
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content:function(){
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player.chooseToUse(get.prompt('shencaojie',trigger.player).replace(/发动/,'使用'),function(card,player){
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player.chooseToUse(get.prompt('shencaojie',trigger.player).replace(/发动/,'使用'),function(card,player){
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if(card.name!='shencaojie') return false;
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if(card.name!='shencaojie') return false;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.getSkills());
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if(mod!='unchanged') return mod;
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if(mod!='unchanged') return mod;
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return true;
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return true;
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},trigger.player,-1).targetRequired=true;
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},trigger.player,-1).targetRequired=true;
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@ -2199,7 +2199,7 @@ card.swd={
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player.storage.shenmiguo=[card,(trigger._targets||trigger.targets).slice(0)];
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player.storage.shenmiguo=[card,(trigger._targets||trigger.targets).slice(0)];
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player.chooseToUse('是否使用神秘果?',function(card,player){
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player.chooseToUse('是否使用神秘果?',function(card,player){
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if(card.name!='shenmiguo'&&card.name!='yuchankan') return false;
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if(card.name!='shenmiguo'&&card.name!='yuchankan') return false;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.getSkills());
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if(mod!='unchanged') return mod;
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if(mod!='unchanged') return mod;
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return true;
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return true;
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},trigger.player,-1).set('cardname',trigger.card.name).targetRequired=true;
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},trigger.player,-1).set('cardname',trigger.card.name).targetRequired=true;
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@ -1054,7 +1054,7 @@ card.yunchou={
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content:function(){
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content:function(){
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player.chooseToUse(get.prompt('chenhuodajie',trigger.player).replace(/发动/,'使用'),function(card,player){
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player.chooseToUse(get.prompt('chenhuodajie',trigger.player).replace(/发动/,'使用'),function(card,player){
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if(card.name!='chenhuodajie') return false;
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if(card.name!='chenhuodajie') return false;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.getSkills());
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if(mod!='unchanged') return mod;
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if(mod!='unchanged') return mod;
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return true;
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return true;
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},trigger.player,-1).targetRequired=true;
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},trigger.player,-1).targetRequired=true;
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@ -532,7 +532,7 @@ character.hearth={
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}).ai=function(target){
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}).ai=function(target){
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var att=ai.get.attitude(player,target);
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var att=ai.get.attitude(player,target);
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if(att>=0) return 0;
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if(att>=0) return 0;
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var skills=target.get('s');
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var skills=target.getSkills();
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for(var i=0;i<skills.length;i++){
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for(var i=0;i<skills.length;i++){
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if(!get.is.locked(skills[i])){
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if(!get.is.locked(skills[i])){
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if(target.hasSkillTag('maixie')) return 2;
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if(target.hasSkillTag('maixie')) return 2;
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@ -713,7 +713,7 @@ character.hearth={
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silent:true,
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silent:true,
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content:function(){
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content:function(){
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var list=['yushou_misha','yushou_huofu','yushou_leiouke'];
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var list=['yushou_misha','yushou_huofu','yushou_leiouke'];
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var skills=player.get('s');
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var skills=player.getSkills();
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for(var i=0;i<list.length;i++){
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for(var i=0;i<list.length;i++){
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if(!skills.contains(list[i])) list.splice(i--,1);
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if(!skills.contains(list[i])) list.splice(i--,1);
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}
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}
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@ -463,11 +463,11 @@ character.ow={
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var position=get.is.altered('pingzhang')?'h':'he';
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var position=get.is.altered('pingzhang')?'h':'he';
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if(event.player==player){
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if(event.player==player){
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if(player.hasSkill('pingzhang2')) return false;
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if(player.hasSkill('pingzhang2')) return false;
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return player.num(position,{suit:'heart'});
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return player.countCards(position,{suit:'heart'});
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}
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}
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else{
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else{
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if(player.hasSkill('pingzhang3')) return false;
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if(player.hasSkill('pingzhang3')) return false;
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return player.num(position,{suit:'spade'});
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return player.countCards(position,{suit:'spade'});
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}
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}
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},
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},
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direct:true,
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direct:true,
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@ -51,7 +51,7 @@ character.refresh={
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if(player.hp==player.maxHp||player.storage.rerende<0||player.countCards('h')<=1){
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if(player.hp==player.maxHp||player.storage.rerende<0||player.countCards('h')<=1){
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var players=game.filterPlayer();
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var players=game.filterPlayer();
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for(var i=0;i<players.length;i++){
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for(var i=0;i<players.length;i++){
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if(players[i].get('s').contains('haoshi')&&
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if(players[i].getSkills().contains('haoshi')&&
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!players[i].isTurnedOver()&&
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!players[i].isTurnedOver()&&
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!players[i].hasJudge('lebu')&&
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!players[i].hasJudge('lebu')&&
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ai.get.attitude(player,players[i])>=3&&
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ai.get.attitude(player,players[i])>=3&&
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@ -174,7 +174,7 @@ character.refresh={
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var nh=target.countCards('h');
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var nh=target.countCards('h');
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var np=player.countCards('h');
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var np=player.countCards('h');
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if(player.hp==player.maxHp||player.storage.rerende<0||player.countCards('h')<=1){
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if(player.hp==player.maxHp||player.storage.rerende<0||player.countCards('h')<=1){
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if(nh>=np-1&&np<=player.hp&&!target.get('s').contains('haoshi')) return 0;
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if(nh>=np-1&&np<=player.hp&&!target.getSkills().contains('haoshi')) return 0;
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}
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}
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return Math.max(1,5-nh);
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return Math.max(1,5-nh);
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}
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}
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"step 0"
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"step 0"
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player.chooseControl(['red','black','basic','trick','equip']).set('ai',function(){
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player.chooseControl(['red','black','basic','trick','equip']).set('ai',function(){
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var player=_status.event.player;
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var player=_status.event.player;
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if(player.num('shan')==0) return 'basic';
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if(!player.hasShan()) return 'basic';
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if(player.countCards('e')<=1) return 'equip';
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if(player.countCards('e')<=1) return 'equip';
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if(player.countCards('h')>2) return 'trick';
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if(player.countCards('h')>2) return 'trick';
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return 'red';
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return 'red';
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@ -2579,7 +2579,7 @@ character.shenhua={
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mod:{
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mod:{
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cardSavable:function(card,player){
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cardSavable:function(card,player){
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if(!_status.currentPhase) return;
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if(!_status.currentPhase) return;
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if(_status.currentPhase.get('s').contains('wansha')&&_status.currentPhase!=player){
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if(_status.currentPhase.getSkills().contains('wansha')&&_status.currentPhase!=player){
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if(card.name=='tao'&&_status.event.dying!=player) return false;
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if(card.name=='tao'&&_status.event.dying!=player) return false;
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}
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}
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}
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}
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@ -4043,7 +4043,7 @@ character.shenhua={
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check:function(button){
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check:function(button){
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var player=_status.event.player;
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var player=_status.event.player;
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if(player.countCards('h','wuzhong')){
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if(player.countCards('h','wuzhong')){
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if(player.hp==1&&player.num('tao')){
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if(player.hp==1&&player.countCards('h','tao')){
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return button.link=='tao'?1:0;
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return button.link=='tao'?1:0;
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}
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}
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return button.link=='wuzhong'?1:0;
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return button.link=='wuzhong'?1:0;
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@ -268,7 +268,7 @@ character.sp={
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else{
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else{
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var info=lib.character[event.player.name];
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var info=lib.character[event.player.name];
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if(!info) return false;
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if(!info) return false;
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var skills=event.player.get('s');
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var skills=event.player.getSkills();
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for(var i=0;i<info[3].length;i++){
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for(var i=0;i<info[3].length;i++){
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if(skills.contains(info[3][i])) return true;
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if(skills.contains(info[3][i])) return true;
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}
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}
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@ -302,7 +302,7 @@ character.sp={
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if(result.index==1){
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if(result.index==1){
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if(get.mode()!='guozhan'){
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if(get.mode()!='guozhan'){
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var info=lib.character[trigger.player.name];
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var info=lib.character[trigger.player.name];
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var skills=trigger.player.get('s');
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var skills=trigger.player.getSkills();
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var list=[];
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var list=[];
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for(var i=0;i<info[3].length;i++){
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for(var i=0;i<info[3].length;i++){
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if(skills.contains(info[3][i])){
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if(skills.contains(info[3][i])){
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@ -4786,7 +4786,7 @@ character.sp={
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},
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},
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content:function(){
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content:function(){
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player.storage.mozhi.add(trigger.card);
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player.storage.mozhi.add(trigger.card);
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if(player.get('s').contains('mozhi')) player.markSkill('mozhi');
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if(player.getSkills().contains('mozhi')) player.markSkill('mozhi');
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}
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}
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},
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},
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chenqing2:{},
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chenqing2:{},
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@ -5760,7 +5760,7 @@ character.sp={
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game.log(player,'的判定牌改为',player.storage.zhoufu2);
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game.log(player,'的判定牌改为',player.storage.zhoufu2);
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game.delay(2);
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game.delay(2);
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"step 1"
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"step 1"
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if(player.storage.zhoufu3.isAlive()&&player.storage.zhoufu3.get('s').contains('yingbin')){
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if(player.storage.zhoufu3.isAlive()&&player.storage.zhoufu3.getSkills().contains('yingbin')){
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player.storage.zhoufu3.logSkill('yingbin');
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player.storage.zhoufu3.logSkill('yingbin');
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player.storage.zhoufu3.draw(2);
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player.storage.zhoufu3.draw(2);
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}
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}
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@ -8034,8 +8034,8 @@ character.sp={
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mod:{
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mod:{
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targetEnabled:function(card,player,target){
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targetEnabled:function(card,player,target){
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if(card.name!='sha') return;
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if(card.name!='sha') return;
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if(player==_status.currentPhase&&player.get('s').contains('chixin')){
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if(player==_status.currentPhase&&player.getSkills().contains('chixin')){
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var num=game.checkMod(card,player,1,'cardUsable',player.get('s'))-20;
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var num=game.checkMod(card,player,1,'cardUsable',player.getSkills())-20;
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var players=game.filterPlayer();
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var players=game.filterPlayer();
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for(var i=0;i<players.length;i++){
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for(var i=0;i<players.length;i++){
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if(players[i].hasSkill('chixin3')){
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if(players[i].hasSkill('chixin3')){
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@ -504,7 +504,7 @@ character.standard={
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}
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}
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var players=game.filterPlayer();
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var players=game.filterPlayer();
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for(var i=0;i<players.length;i++){
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for(var i=0;i<players.length;i++){
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if(players[i].get('s').contains('haoshi')&&
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if(players[i].getSkills().contains('haoshi')&&
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!players[i].isTurnedOver()&&
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!players[i].isTurnedOver()&&
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!players[i].hasJudge('lebu')&&
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!players[i].hasJudge('lebu')&&
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ai.get.attitude(player,players[i])>=3&&
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ai.get.attitude(player,players[i])>=3&&
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@ -548,7 +548,7 @@ character.standard={
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var nh=target.countCards('h');
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var nh=target.countCards('h');
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var np=player.countCards('h');
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var np=player.countCards('h');
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if(player.hp==player.maxHp||player.storage.rende<0||player.countCards('h')<=1){
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if(player.hp==player.maxHp||player.storage.rende<0||player.countCards('h')<=1){
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if(nh>=np-1&&np<=player.hp&&!target.get('s').contains('haoshi')) return 0;
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if(nh>=np-1&&np<=player.hp&&!target.getSkills().contains('haoshi')) return 0;
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}
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}
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return Math.max(1,5-nh);
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return Math.max(1,5-nh);
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}
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}
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@ -2975,7 +2975,7 @@ character.swd={
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order:11,
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order:11,
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result:{
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result:{
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target:function(player,target){
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target:function(player,target){
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var skills=target.get('s');
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var skills=target.getSkills();
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for(var i=0;i<skills.length;i++){
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for(var i=0;i<skills.length;i++){
|
||||||
if(!get.is.locked(skills[i])){
|
if(!get.is.locked(skills[i])){
|
||||||
if(target.hasSkillTag('maixie')) return -2;
|
if(target.hasSkillTag('maixie')) return -2;
|
||||||
|
@ -5659,10 +5659,10 @@ character.swd={
|
||||||
}
|
}
|
||||||
player.chooseButton(dialog,function(button){
|
player.chooseButton(dialog,function(button){
|
||||||
var player=get.owner(button.link);
|
var player=get.owner(button.link);
|
||||||
if(get.subtype(button.link)=='equip2'&&player.num('shan')==0){
|
if(get.subtype(button.link)=='equip2'&&!player.hasShan()){
|
||||||
return 11-ai.get.attitude(_status.event.player,player);
|
return 11-ai.get.attitude(_status.event.player,player);
|
||||||
}
|
}
|
||||||
if(get.subtype(button.link)=='equip1'&&player.num('sha')==0){
|
if(get.subtype(button.link)=='equip1'&&!player.hasSha()){
|
||||||
return 11-ai.get.attitude(_status.event.player,player);
|
return 11-ai.get.attitude(_status.event.player,player);
|
||||||
}
|
}
|
||||||
return 5-ai.get.attitude(_status.event.player,player);
|
return 5-ai.get.attitude(_status.event.player,player);
|
||||||
|
@ -6366,7 +6366,7 @@ character.swd={
|
||||||
// if(target.name&&!target.isUnseen(0)) names.add(target.name);
|
// if(target.name&&!target.isUnseen(0)) names.add(target.name);
|
||||||
// if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
|
// if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
|
||||||
// if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
|
// if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
|
||||||
// var pss=player.get('s');
|
// var pss=player.getSkills();
|
||||||
// for(var i=0;i<names.length;i++){
|
// for(var i=0;i<names.length;i++){
|
||||||
// var info=lib.character[names[i]];
|
// var info=lib.character[names[i]];
|
||||||
// if(info){
|
// if(info){
|
||||||
|
@ -6496,7 +6496,7 @@ character.swd={
|
||||||
if(target.name&&!target.isUnseen(0)) names.add(target.name);
|
if(target.name&&!target.isUnseen(0)) names.add(target.name);
|
||||||
if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
|
if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
|
||||||
if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
|
if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
|
||||||
var pss=player.get('s');
|
var pss=player.getSkills();
|
||||||
for(var i=0;i<names.length;i++){
|
for(var i=0;i<names.length;i++){
|
||||||
var info=lib.character[names[i]];
|
var info=lib.character[names[i]];
|
||||||
if(info){
|
if(info){
|
||||||
|
@ -6518,7 +6518,7 @@ character.swd={
|
||||||
if(target.name&&!target.isUnseen(0)) names.add(target.name);
|
if(target.name&&!target.isUnseen(0)) names.add(target.name);
|
||||||
if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
|
if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
|
||||||
if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
|
if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
|
||||||
var pss=player.get('s');
|
var pss=player.getSkills();
|
||||||
for(var i=0;i<names.length;i++){
|
for(var i=0;i<names.length;i++){
|
||||||
var info=lib.character[names[i]];
|
var info=lib.character[names[i]];
|
||||||
if(info){
|
if(info){
|
||||||
|
@ -6642,7 +6642,7 @@ character.swd={
|
||||||
if(target.name&&!target.isUnseen(0)) names.add(target.name);
|
if(target.name&&!target.isUnseen(0)) names.add(target.name);
|
||||||
if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
|
if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
|
||||||
if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
|
if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
|
||||||
var pss=player.get('s');
|
var pss=player.getSkills();
|
||||||
for(var i=0;i<names.length;i++){
|
for(var i=0;i<names.length;i++){
|
||||||
var info=lib.character[names[i]];
|
var info=lib.character[names[i]];
|
||||||
if(info){
|
if(info){
|
||||||
|
|
137
game/game.js
137
game/game.js
|
@ -8806,7 +8806,7 @@
|
||||||
},
|
},
|
||||||
chooseToUse:function(){
|
chooseToUse:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
var skills=player.get('s',true);
|
var skills=player.getSkills(true);
|
||||||
game.expandSkills(skills);
|
game.expandSkills(skills);
|
||||||
for(var i=0;i<skills.length;i++){
|
for(var i=0;i<skills.length;i++){
|
||||||
var info=lib.skill[skills[i]];
|
var info=lib.skill[skills[i]];
|
||||||
|
@ -10791,7 +10791,7 @@
|
||||||
}
|
}
|
||||||
"step 1"
|
"step 1"
|
||||||
if(!event.skill){
|
if(!event.skill){
|
||||||
console.log('error: no skill',get.translation(event.player),event.player.get('s'));
|
console.log('error: no skill',get.translation(event.player),event.player.getSkills());
|
||||||
if(event._skill){
|
if(event._skill){
|
||||||
event.skill=event._skill;
|
event.skill=event._skill;
|
||||||
console.log(event._skill);
|
console.log(event._skill);
|
||||||
|
@ -12574,10 +12574,10 @@
|
||||||
}
|
}
|
||||||
else if(arg1=='s'){
|
else if(arg1=='s'){
|
||||||
if(typeof arg2=='boolean'){
|
if(typeof arg2=='boolean'){
|
||||||
return game.expandSkills(this.get('s',arg2).concat(lib.skill.global)).contains(arg3);
|
return game.expandSkills(this.getSkills(arg2).concat(lib.skill.global)).contains(arg3);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
return game.expandSkills(this.get('s').concat(lib.skill.global)).contains(arg2);
|
return game.expandSkills(this.getSkills().concat(lib.skill.global)).contains(arg2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -12720,6 +12720,48 @@
|
||||||
countCards:function(arg1,arg2){
|
countCards:function(arg1,arg2){
|
||||||
return this.getCards(arg1,arg2).length;
|
return this.getCards(arg1,arg2).length;
|
||||||
},
|
},
|
||||||
|
getSkills:function(arg2,arg3,arg4){
|
||||||
|
var skills=this.skills.slice(0);
|
||||||
|
var es=[];
|
||||||
|
var i,j;
|
||||||
|
if(arg3!==false){
|
||||||
|
for(i=0;i<this.node.equips.childElementCount;i++){
|
||||||
|
if(!this.node.equips.childNodes[i].classList.contains('removing')){
|
||||||
|
var equipskills=get.info(this.node.equips.childNodes[i]).skills;
|
||||||
|
if(equipskills){
|
||||||
|
es.addArray(equipskills);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(arg2=='e'){
|
||||||
|
return es;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(var i in this.additionalSkills){
|
||||||
|
if(Array.isArray(this.additionalSkills[i])){
|
||||||
|
for(j=0;j<this.additionalSkills[i].length;j++){
|
||||||
|
if(this.additionalSkills[i][j]){
|
||||||
|
skills.add(this.additionalSkills[i][j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(this.additionalSkills[i]&&typeof this.additionalSkills[i]=='string'){
|
||||||
|
skills.add(this.additionalSkills[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(var i in this.tempSkills){
|
||||||
|
skills.add(i);
|
||||||
|
}
|
||||||
|
if(arg2) skills.addArray(this.hiddenSkills);
|
||||||
|
if(arg3!==false) skills.addArray(es);
|
||||||
|
for(var i in this.forbiddenSkills){
|
||||||
|
skills.remove(i);
|
||||||
|
}
|
||||||
|
if(arg4!==false){
|
||||||
|
skills=game.filterSkills(skills,this);
|
||||||
|
}
|
||||||
|
return skills;
|
||||||
|
},
|
||||||
get:function(arg1,arg2,arg3,arg4){
|
get:function(arg1,arg2,arg3,arg4){
|
||||||
var i,j;
|
var i,j;
|
||||||
if(arg1=='s'){
|
if(arg1=='s'){
|
||||||
|
@ -12727,10 +12769,11 @@
|
||||||
var es=[];
|
var es=[];
|
||||||
if(arg3!==false){
|
if(arg3!==false){
|
||||||
for(i=0;i<this.node.equips.childElementCount;i++){
|
for(i=0;i<this.node.equips.childElementCount;i++){
|
||||||
if(this.node.equips.childNodes[i].classList.contains('removing')) continue;
|
if(!this.node.equips.childNodes[i].classList.contains('removing')){
|
||||||
var equipskills=get.info(this.node.equips.childNodes[i]).skills;
|
var equipskills=get.info(this.node.equips.childNodes[i]).skills;
|
||||||
if(equipskills){
|
if(equipskills){
|
||||||
es.addArray(equipskills);
|
es.addArray(equipskills);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(arg2=='e'){
|
if(arg2=='e'){
|
||||||
|
@ -15048,7 +15091,7 @@
|
||||||
return this;
|
return this;
|
||||||
},
|
},
|
||||||
checkMarks:function(){
|
checkMarks:function(){
|
||||||
var skills=this.get('s');
|
var skills=this.getSkills();
|
||||||
game.expandSkills(skills);
|
game.expandSkills(skills);
|
||||||
for(var i in this.marks){
|
for(var i in this.marks){
|
||||||
if(!skills.contains(i)&&!this.marks[i].info.fixed){
|
if(!skills.contains(i)&&!this.marks[i].info.fixed){
|
||||||
|
@ -15295,7 +15338,7 @@
|
||||||
return str.slice(0,str.length-1);
|
return str.slice(0,str.length-1);
|
||||||
}
|
}
|
||||||
var forbidlist=lib.config.forbid.concat(lib.config.customforbid);
|
var forbidlist=lib.config.forbid.concat(lib.config.customforbid);
|
||||||
var skills=this.get('s');
|
var skills=this.getSkills();
|
||||||
for(var i=0;i<forbidlist.length;i++){
|
for(var i=0;i<forbidlist.length;i++){
|
||||||
if(lib.config.customforbid.contains(forbidlist[i])||
|
if(lib.config.customforbid.contains(forbidlist[i])||
|
||||||
!lib.config.forbidlist.contains(getName(forbidlist[i]))){
|
!lib.config.forbidlist.contains(getName(forbidlist[i]))){
|
||||||
|
@ -15348,7 +15391,7 @@
|
||||||
card=get.autoViewAs(card,null,player);
|
card=get.autoViewAs(card,null,player);
|
||||||
var num=get.info(card).usable;
|
var num=get.info(card).usable;
|
||||||
if(typeof num=='function') num=num(card,player);
|
if(typeof num=='function') num=num(card,player);
|
||||||
num=game.checkMod(card,player,num,'cardUsable',player.get('s'));
|
num=game.checkMod(card,player,num,'cardUsable',player.getSkills());
|
||||||
if(typeof num!='number') return Infinity;
|
if(typeof num!='number') return Infinity;
|
||||||
if(_status.currentPhase==player){
|
if(_status.currentPhase==player){
|
||||||
return num-get.cardCount(card,player);
|
return num-get.cardCount(card,player);
|
||||||
|
@ -15358,8 +15401,8 @@
|
||||||
getAttackRange:function(){
|
getAttackRange:function(){
|
||||||
var player=this;
|
var player=this;
|
||||||
var range=0;
|
var range=0;
|
||||||
range=game.checkMod(player,player,range,'globalFrom',player.get('s'));
|
range=game.checkMod(player,player,range,'globalFrom',player.getSkills());
|
||||||
range=game.checkMod(player,player,range,'attackFrom',player.get('s'));
|
range=game.checkMod(player,player,range,'attackFrom',player.getSkills());
|
||||||
var equips=player.getCards('e');
|
var equips=player.getCards('e');
|
||||||
for(var i=0;i<equips.length;i++){
|
for(var i=0;i<equips.length;i++){
|
||||||
var info=get.info(equips[i]).distance;
|
var info=get.info(equips[i]).distance;
|
||||||
|
@ -15376,7 +15419,7 @@
|
||||||
getGlobalFrom:function(){
|
getGlobalFrom:function(){
|
||||||
var player=this;
|
var player=this;
|
||||||
var range=0;
|
var range=0;
|
||||||
range=game.checkMod(player,player,range,'globalFrom',player.get('s'));
|
range=game.checkMod(player,player,range,'globalFrom',player.getSkills());
|
||||||
var equips=player.getCards('e');
|
var equips=player.getCards('e');
|
||||||
for(var i=0;i<equips.length;i++){
|
for(var i=0;i<equips.length;i++){
|
||||||
var info=get.info(equips[i]).distance;
|
var info=get.info(equips[i]).distance;
|
||||||
|
@ -15390,7 +15433,7 @@
|
||||||
getGlobalTo:function(){
|
getGlobalTo:function(){
|
||||||
var player=this;
|
var player=this;
|
||||||
var range=0;
|
var range=0;
|
||||||
range=game.checkMod(player,player,range,'globalTo',player.get('s'));
|
range=game.checkMod(player,player,range,'globalTo',player.getSkills());
|
||||||
var equips=player.getCards('e');
|
var equips=player.getCards('e');
|
||||||
for(var i=0;i<equips.length;i++){
|
for(var i=0;i<equips.length;i++){
|
||||||
var info=get.info(equips[i]).distance;
|
var info=get.info(equips[i]).distance;
|
||||||
|
@ -15402,7 +15445,7 @@
|
||||||
return (range);
|
return (range);
|
||||||
},
|
},
|
||||||
getHandcardLimit:function(){
|
getHandcardLimit:function(){
|
||||||
return Math.max(0,game.checkMod(this,this.hp,'maxHandcard',this.get('s')));
|
return Math.max(0,game.checkMod(this,this.hp,'maxHandcard',this.getSkills()));
|
||||||
},
|
},
|
||||||
getEnemies:function(func){
|
getEnemies:function(func){
|
||||||
var player=this;
|
var player=this;
|
||||||
|
@ -15613,7 +15656,7 @@
|
||||||
return get.distance(target,this,method);
|
return get.distance(target,this,method);
|
||||||
},
|
},
|
||||||
hasSkill:function(skill){
|
hasSkill:function(skill){
|
||||||
return game.expandSkills(this.get('s')).contains(skill);
|
return game.expandSkills(this.getSkills()).contains(skill);
|
||||||
},
|
},
|
||||||
hasZhuSkill:function(skill,player){
|
hasZhuSkill:function(skill,player){
|
||||||
if(!this.hasSkill(skill)) return false;
|
if(!this.hasSkill(skill)) return false;
|
||||||
|
@ -15648,7 +15691,7 @@
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
hasSkillTag:function(tag,hidden,arg,globalskill){
|
hasSkillTag:function(tag,hidden,arg,globalskill){
|
||||||
var skills=this.get('s',hidden);
|
var skills=this.getSkills(hidden);
|
||||||
if(globalskill){
|
if(globalskill){
|
||||||
skills.addArray(lib.skill.global);
|
skills.addArray(lib.skill.global);
|
||||||
}
|
}
|
||||||
|
@ -15714,7 +15757,7 @@
|
||||||
},
|
},
|
||||||
hasWuxie:function(){
|
hasWuxie:function(){
|
||||||
if(this.countCards('h','wuxie')) return true;
|
if(this.countCards('h','wuxie')) return true;
|
||||||
var skills=this.get('s',true).concat(lib.skill.global);
|
var skills=this.getSkills(true).concat(lib.skill.global);
|
||||||
game.expandSkills(skills);
|
game.expandSkills(skills);
|
||||||
for(var i=0;i<skills.length;i++){
|
for(var i=0;i<skills.length;i++){
|
||||||
var ifo=get.info(skills[i]);
|
var ifo=get.info(skills[i]);
|
||||||
|
@ -17657,7 +17700,7 @@
|
||||||
}
|
}
|
||||||
if(lib.config.compatiblemode){
|
if(lib.config.compatiblemode){
|
||||||
(function(){
|
(function(){
|
||||||
var skills=player.get('s',true).concat(lib.skill.global);
|
var skills=player.getSkills(true).concat(lib.skill.global);
|
||||||
game.expandSkills(skills);
|
game.expandSkills(skills);
|
||||||
for(var i=0;i<skills.length;i++){
|
for(var i=0;i<skills.length;i++){
|
||||||
var trigger=get.info(skills[i]).trigger;
|
var trigger=get.info(skills[i]).trigger;
|
||||||
|
@ -18156,7 +18199,7 @@
|
||||||
if(player==undefined) player=_status.event.player;
|
if(player==undefined) player=_status.event.player;
|
||||||
var filter=get.info(card).enable;
|
var filter=get.info(card).enable;
|
||||||
if(!filter) return;
|
if(!filter) return;
|
||||||
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
|
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.getSkills());
|
||||||
if(mod!='unchanged') return mod;
|
if(mod!='unchanged') return mod;
|
||||||
if(typeof filter=='boolean') return filter;
|
if(typeof filter=='boolean') return filter;
|
||||||
if(typeof filter=='function') return filter(card,player);
|
if(typeof filter=='function') return filter(card,player);
|
||||||
|
@ -18164,7 +18207,7 @@
|
||||||
cardRespondable:function(card,player){
|
cardRespondable:function(card,player){
|
||||||
if(_status.event.name!='chooseToRespond') return true;
|
if(_status.event.name!='chooseToRespond') return true;
|
||||||
if(player==undefined) player=_status.event.player;
|
if(player==undefined) player=_status.event.player;
|
||||||
var mod=game.checkMod(card,player,'unchanged','cardRespondable',player.get('s'));
|
var mod=game.checkMod(card,player,'unchanged','cardRespondable',player.getSkills());
|
||||||
if(mod!='unchanged') return mod;
|
if(mod!='unchanged') return mod;
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
|
@ -18176,13 +18219,13 @@
|
||||||
if(event.getParent().player!=player) return true;
|
if(event.getParent().player!=player) return true;
|
||||||
var num=get.info(card).usable;
|
var num=get.info(card).usable;
|
||||||
if(typeof num=='function') num=num(card,player);
|
if(typeof num=='function') num=num(card,player);
|
||||||
num=game.checkMod(card,player,num,'cardUsable',player.get('s'));
|
num=game.checkMod(card,player,num,'cardUsable',player.getSkills());
|
||||||
if(typeof num!='number') return true;
|
if(typeof num!='number') return true;
|
||||||
else return(get.cardCount(card,player)<num);
|
else return(get.cardCount(card,player)<num);
|
||||||
},
|
},
|
||||||
cardDiscardable:function(card,player,event){
|
cardDiscardable:function(card,player,event){
|
||||||
event=event||_status.event;
|
event=event||_status.event;
|
||||||
var mod=game.checkMod(card,player,event.getParent().name,'unchanged','cardDiscardable',player.get('s'));
|
var mod=game.checkMod(card,player,event.getParent().name,'unchanged','cardDiscardable',player.getSkills());
|
||||||
if(mod!='unchanged') return mod;
|
if(mod!='unchanged') return mod;
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
|
@ -18198,10 +18241,10 @@
|
||||||
if(card==undefined) return false;
|
if(card==undefined) return false;
|
||||||
var info=get.info(card);
|
var info=get.info(card);
|
||||||
var filter=info.filterTarget;
|
var filter=info.filterTarget;
|
||||||
var mod=game.checkMod(card,player,target,'unchanged','playerEnabled',player.get('s'));
|
var mod=game.checkMod(card,player,target,'unchanged','playerEnabled',player.getSkills());
|
||||||
if(mod==false) return false;
|
if(mod==false) return false;
|
||||||
if(!info.singleCard||ui.selected.targets.length==0){
|
if(!info.singleCard||ui.selected.targets.length==0){
|
||||||
var mod=game.checkMod(card,player,target,'unchanged','targetEnabled',target.get('s'));
|
var mod=game.checkMod(card,player,target,'unchanged','targetEnabled',target.getSkills());
|
||||||
if(mod!='unchanged') return mod;
|
if(mod!='unchanged') return mod;
|
||||||
}
|
}
|
||||||
if(typeof filter=='boolean') return filter;
|
if(typeof filter=='boolean') return filter;
|
||||||
|
@ -18216,7 +18259,7 @@
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
targetInRange:function(card,player,target){
|
targetInRange:function(card,player,target){
|
||||||
var mod=game.checkMod(card,player,target,'unchanged','targetInRange',player.get('s'));
|
var mod=game.checkMod(card,player,target,'unchanged','targetInRange',player.getSkills());
|
||||||
var extra=0;
|
var extra=0;
|
||||||
if(mod!='unchanged'){
|
if(mod!='unchanged'){
|
||||||
if(typeof mod=='boolean') return mod;
|
if(typeof mod=='boolean') return mod;
|
||||||
|
@ -18260,7 +18303,7 @@
|
||||||
else if(typeof select=='number') range=[select,select];
|
else if(typeof select=='number') range=[select,select];
|
||||||
else if(get.itemtype(select)=='select') range=select;
|
else if(get.itemtype(select)=='select') range=select;
|
||||||
else if(typeof select=='function') range=select(card,player);
|
else if(typeof select=='function') range=select(card,player);
|
||||||
game.checkMod(card,player,range,'selectTarget',player.get('s'));
|
game.checkMod(card,player,range,'selectTarget',player.getSkills());
|
||||||
return range;
|
return range;
|
||||||
},
|
},
|
||||||
judge:function(card,player,target){
|
judge:function(card,player,target){
|
||||||
|
@ -18403,7 +18446,7 @@
|
||||||
},
|
},
|
||||||
fengyin:{
|
fengyin:{
|
||||||
init:function(player,skill){
|
init:function(player,skill){
|
||||||
var skills=player.get('s',true,false);
|
var skills=player.getSkills(true,false);
|
||||||
for(var i=0;i<skills.length;i++){
|
for(var i=0;i<skills.length;i++){
|
||||||
if(get.is.locked(skills[i])){
|
if(get.is.locked(skills[i])){
|
||||||
skills.splice(i--,1);
|
skills.splice(i--,1);
|
||||||
|
@ -18648,7 +18691,7 @@
|
||||||
player.chooseToUse({
|
player.chooseToUse({
|
||||||
filterCard:function(card,player,event){
|
filterCard:function(card,player,event){
|
||||||
event=event||_status.event;
|
event=event||_status.event;
|
||||||
var mod=game.checkMod(card,player,'unchanged','cardSavable',player.get('s'));
|
var mod=game.checkMod(card,player,'unchanged','cardSavable',player.getSkills());
|
||||||
if(mod!='unchanged') return mod;
|
if(mod!='unchanged') return mod;
|
||||||
var savable=get.info(card).savable;
|
var savable=get.info(card).savable;
|
||||||
if(typeof savable=='function') savable=savable(card,player,event.dying);
|
if(typeof savable=='function') savable=savable(card,player,event.dying);
|
||||||
|
@ -23612,10 +23655,10 @@
|
||||||
else{
|
else{
|
||||||
var skills2;
|
var skills2;
|
||||||
if(get.mode()=='guozhan'&&player.hasSkillTag('nomingzhi',false,null,true)){
|
if(get.mode()=='guozhan'&&player.hasSkillTag('nomingzhi',false,null,true)){
|
||||||
skills2=player.get('s',false,true,false);
|
skills2=player.getSkills(false,true,false);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
skills2=player.get('s',true,true,false);
|
skills2=player.getSkills(true,true,false);
|
||||||
}
|
}
|
||||||
skills2=game.filterSkills(skills2.concat(lib.skill.global),player);
|
skills2=game.filterSkills(skills2.concat(lib.skill.global),player);
|
||||||
event._skillChoice=[];
|
event._skillChoice=[];
|
||||||
|
@ -23652,7 +23695,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
var equipskills=[];
|
var equipskills=[];
|
||||||
var ownedskills=player.get('s',true,false);
|
var ownedskills=player.getSkills(true,false);
|
||||||
game.expandSkills(ownedskills);
|
game.expandSkills(ownedskills);
|
||||||
for(var i=0;i<skills.length;i++){
|
for(var i=0;i<skills.length;i++){
|
||||||
if(!ownedskills.contains(skills[i])){
|
if(!ownedskills.contains(skills[i])){
|
||||||
|
@ -34879,7 +34922,7 @@
|
||||||
// if(game.players){
|
// if(game.players){
|
||||||
// for(var i=0;i<game.players.length;i++){
|
// for(var i=0;i<game.players.length;i++){
|
||||||
// if(game.players[i]==game.me||game.players[i].isUnderControl()){
|
// if(game.players[i]==game.me||game.players[i].isUnderControl()){
|
||||||
// sks=sks.concat(game.expandSkills(game.players[i].get('s')));
|
// sks=sks.concat(game.expandSkills(game.players[i].getSkills()));
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
|
@ -38263,13 +38306,13 @@
|
||||||
}
|
}
|
||||||
var mode=get.mode();
|
var mode=get.mode();
|
||||||
if(mode=='identity'){
|
if(mode=='identity'){
|
||||||
if(skill&&!game.zhu.get('s').contains(skill)) return null;
|
if(skill&&!game.zhu.getSkills().contains(skill)) return null;
|
||||||
if(game.zhu.isZhu) return game.zhu;
|
if(game.zhu.isZhu) return game.zhu;
|
||||||
}
|
}
|
||||||
else if(mode=='versus'&&_status.mode=='four'){
|
else if(mode=='versus'&&_status.mode=='four'){
|
||||||
for(var i=0;i<game.players.length;i++){
|
for(var i=0;i<game.players.length;i++){
|
||||||
if(game.players[i].isZhu){
|
if(game.players[i].isZhu){
|
||||||
if(skill&&!(game.players[i].get('s').contains(skill))) continue;
|
if(skill&&!(game.players[i].getSkills().contains(skill))) continue;
|
||||||
if(!player) return game.players[i];
|
if(!player) return game.players[i];
|
||||||
if(player.side==game.players[i].side){
|
if(player.side==game.players[i].side){
|
||||||
return game.players[i];
|
return game.players[i];
|
||||||
|
@ -38280,7 +38323,7 @@
|
||||||
else if(mode=='guozhan'){
|
else if(mode=='guozhan'){
|
||||||
for(var i=0;i<game.players.length;i++){
|
for(var i=0;i<game.players.length;i++){
|
||||||
if(get.is.jun(game.players[i])&&!game.players[i].isUnseen()){
|
if(get.is.jun(game.players[i])&&!game.players[i].isUnseen()){
|
||||||
if(skill&&!game.players[i].get('s').contains(skill)) continue;
|
if(skill&&!game.players[i].getSkills().contains(skill)) continue;
|
||||||
if(!player) return game.players[i];
|
if(!player) return game.players[i];
|
||||||
if(player.identity==game.players[i].identity){
|
if(player.identity==game.players[i].identity){
|
||||||
return game.players[i];
|
return game.players[i];
|
||||||
|
@ -38699,7 +38742,7 @@
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(get.owner(card)){
|
if(get.owner(card)){
|
||||||
return game.checkMod(card,card.suit,'suit',get.owner(card).get('s'));
|
return game.checkMod(card,card.suit,'suit',get.owner(card).getSkills());
|
||||||
}
|
}
|
||||||
return card.suit;
|
return card.suit;
|
||||||
}
|
}
|
||||||
|
@ -38814,11 +38857,11 @@
|
||||||
if(method=='raw'||method=='pure') return n;
|
if(method=='raw'||method=='pure') return n;
|
||||||
}
|
}
|
||||||
|
|
||||||
n=game.checkMod(from,to,n,'globalFrom',from.get('s'));
|
n=game.checkMod(from,to,n,'globalFrom',from.getSkills());
|
||||||
n=game.checkMod(from,to,n,'globalTo',to.get('s'));
|
n=game.checkMod(from,to,n,'globalTo',to.getSkills());
|
||||||
m=n;
|
m=n;
|
||||||
m=game.checkMod(from,to,m,'attackFrom',from.get('s'));
|
m=game.checkMod(from,to,m,'attackFrom',from.getSkills());
|
||||||
m=game.checkMod(from,to,m,'attackTo',to.get('s'));
|
m=game.checkMod(from,to,m,'attackTo',to.getSkills());
|
||||||
var equips1=from.getCards('e'),equips2=to.getCards('e');
|
var equips1=from.getCards('e'),equips2=to.getCards('e');
|
||||||
for(i=0;i<equips1.length;i++){
|
for(i=0;i<equips1.length;i++){
|
||||||
var info=get.info(equips1[i]).distance;
|
var info=get.info(equips1[i]).distance;
|
||||||
|
@ -39476,7 +39519,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var skills=node.get('s',false,false);
|
var skills=node.getSkills(false,false);
|
||||||
skills=skills.slice(0);
|
skills=skills.slice(0);
|
||||||
var skills2=game.filterSkills(skills,node);
|
var skills2=game.filterSkills(skills,node);
|
||||||
if(node==game.me&&node.hiddenSkills.length){
|
if(node==game.me&&node.hiddenSkills.length){
|
||||||
|
@ -39529,7 +39572,7 @@
|
||||||
for(i in storage){
|
for(i in storage){
|
||||||
if(get.info(i)&&get.info(i).intro){
|
if(get.info(i)&&get.info(i).intro){
|
||||||
intro=get.info(i).intro;
|
intro=get.info(i).intro;
|
||||||
if(node.get('s').concat(lib.skill.global).contains(i)==false&&!intro.show) continue;
|
if(node.getSkills().concat(lib.skill.global).contains(i)==false&&!intro.show) continue;
|
||||||
var name=intro.name?intro.name:get.translation(i);
|
var name=intro.name?intro.name:get.translation(i);
|
||||||
if(typeof name=='function'){
|
if(typeof name=='function'){
|
||||||
name=name(storage[i],node);
|
name=name(storage[i],node);
|
||||||
|
@ -40370,7 +40413,7 @@
|
||||||
get:{
|
get:{
|
||||||
threaten:function(target,player){
|
threaten:function(target,player){
|
||||||
var threaten=1;
|
var threaten=1;
|
||||||
var skills=target.get('s');
|
var skills=target.getSkills();
|
||||||
for(var i=0;i<skills.length;i++){
|
for(var i=0;i<skills.length;i++){
|
||||||
var info=get.info(skills[i]);
|
var info=get.info(skills[i]);
|
||||||
if(info&&info.ai&&info.ai.threaten){
|
if(info&&info.ai&&info.ai.threaten){
|
||||||
|
@ -40544,7 +40587,7 @@
|
||||||
if(typeof result1!='number') result1=0;
|
if(typeof result1!='number') result1=0;
|
||||||
if(typeof result2!='number') result2=0;
|
if(typeof result2!='number') result2=0;
|
||||||
var temp1,temp2,temp3,temp01=0,temp02=0,threaten=1;
|
var temp1,temp2,temp3,temp01=0,temp02=0,threaten=1;
|
||||||
var skills1=player.get('s').concat(lib.skill.global);
|
var skills1=player.getSkills().concat(lib.skill.global);
|
||||||
game.expandSkills(skills1);
|
game.expandSkills(skills1);
|
||||||
var zerotarget=false,zeroplayer=false;
|
var zerotarget=false,zeroplayer=false;
|
||||||
for(var i=0;i<skills1.length;i++){
|
for(var i=0;i<skills1.length;i++){
|
||||||
|
@ -40578,7 +40621,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(target){
|
if(target){
|
||||||
var skills2=target.get('s').concat(lib.skill.global);
|
var skills2=target.getSkills().concat(lib.skill.global);
|
||||||
game.expandSkills(skills2);
|
game.expandSkills(skills2);
|
||||||
for(var i=0;i<skills2.length;i++){
|
for(var i=0;i<skills2.length;i++){
|
||||||
temp2=get.info(skills2[i]).ai;
|
temp2=get.info(skills2[i]).ai;
|
||||||
|
|
|
@ -895,7 +895,7 @@ mode.boss={
|
||||||
var targets=player.getEnemies();
|
var targets=player.getEnemies();
|
||||||
var stop=false;
|
var stop=false;
|
||||||
for(var i=0;i<targets.length;i++){
|
for(var i=0;i<targets.length;i++){
|
||||||
var skills=targets[i].get('s');
|
var skills=targets[i].getSkills();
|
||||||
for(var j=0;j<skills.length;j++){
|
for(var j=0;j<skills.length;j++){
|
||||||
if(get.tag(skills[j],'rejudge',targets[i])){
|
if(get.tag(skills[j],'rejudge',targets[i])){
|
||||||
stop=true;break;
|
stop=true;break;
|
||||||
|
|
|
@ -4988,13 +4988,13 @@ mode.chess={
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
var move=2;
|
var move=2;
|
||||||
move=game.checkMod(player,move,'chessMove',player.get('s'));
|
move=game.checkMod(player,move,'chessMove',player.getSkills());
|
||||||
return move>0;
|
return move>0;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
var move=2;
|
var move=2;
|
||||||
move=game.checkMod(player,move,'chessMove',player.get('s'));
|
move=game.checkMod(player,move,'chessMove',player.getSkills());
|
||||||
player.chooseToMove(move).phasing=true;
|
player.chooseToMove(move).phasing=true;
|
||||||
"step 1"
|
"step 1"
|
||||||
if(ui.confirm){
|
if(ui.confirm){
|
||||||
|
|
|
@ -1431,7 +1431,7 @@ mode.guozhan={
|
||||||
}
|
}
|
||||||
var players=game.filterPlayer();
|
var players=game.filterPlayer();
|
||||||
for(var i=0;i<players.length;i++){
|
for(var i=0;i<players.length;i++){
|
||||||
if(players[i].get('s').contains('haoshi')&&
|
if(players[i].getSkills().contains('haoshi')&&
|
||||||
!players[i].isTurnedOver()&&
|
!players[i].isTurnedOver()&&
|
||||||
!players[i].hasJudge('lebu')&&
|
!players[i].hasJudge('lebu')&&
|
||||||
ai.get.attitude(player,players[i])>=3&&
|
ai.get.attitude(player,players[i])>=3&&
|
||||||
|
@ -1474,7 +1474,7 @@ mode.guozhan={
|
||||||
var nh=target.countCards('h');
|
var nh=target.countCards('h');
|
||||||
var np=player.countCards('h');
|
var np=player.countCards('h');
|
||||||
if(player.hp==player.maxHp||player.storage.gzrende<0||player.countCards('h')+player.storage.gzrende<=2){
|
if(player.hp==player.maxHp||player.storage.gzrende<0||player.countCards('h')+player.storage.gzrende<=2){
|
||||||
if(nh>=np-1&&np<=player.hp&&!target.get('s').contains('haoshi')) return 0;
|
if(nh>=np-1&&np<=player.hp&&!target.getSkills().contains('haoshi')) return 0;
|
||||||
}
|
}
|
||||||
return Math.max(1,5-nh);
|
return Math.max(1,5-nh);
|
||||||
}
|
}
|
||||||
|
@ -1848,7 +1848,7 @@ mode.guozhan={
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(config.inline||config.siege){
|
if(config.inline||config.siege){
|
||||||
var skills=player.get('s');
|
var skills=player.getSkills();
|
||||||
for(var i=0;i<skills.length;i++){
|
for(var i=0;i<skills.length;i++){
|
||||||
var info=get.info(skills[i]).zhenfa;
|
var info=get.info(skills[i]).zhenfa;
|
||||||
if(info&&config[info]){
|
if(info&&config[info]){
|
||||||
|
@ -3129,7 +3129,7 @@ mode.guozhan={
|
||||||
if(sourceSkill&&sourceSkill.sourceSkill){
|
if(sourceSkill&&sourceSkill.sourceSkill){
|
||||||
skill=sourceSkill.sourceSkill;
|
skill=sourceSkill.sourceSkill;
|
||||||
}
|
}
|
||||||
if(game.expandSkills(this.get('s')).contains(skill)) return false;
|
if(game.expandSkills(this.getSkills()).contains(skill)) return false;
|
||||||
if(lib.skill.global.contains(skill)) return false;
|
if(lib.skill.global.contains(skill)) return false;
|
||||||
if(this.isUnseen(0)){
|
if(this.isUnseen(0)){
|
||||||
var skills=game.expandSkills(lib.character[this.name1][3].slice(0));
|
var skills=game.expandSkills(lib.character[this.name1][3].slice(0));
|
||||||
|
|
Loading…
Reference in New Issue