chess
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@ -26,6 +26,9 @@ card.refresh={
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},
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discard:false,
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lose:true,
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filter:function(event,player){
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return player.num('h')>0;
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},
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prepare:function(cards,player){
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player.$give(1,player,false);
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},
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@ -1278,7 +1278,7 @@ character.swd={
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return lib.card.sha.ai.order+0.1;
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}
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},
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group:['linyun2','linyun3']
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group:['linyun2']
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},
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linyun2:{
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trigger:{player:'shaBegin'},
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@ -7675,7 +7675,7 @@ character.swd={
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hutian3:'护天',
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hutian_info:'回合结束阶段,你可以将X张牌置于一名角色的武将牌上,则该角色的体力值始终不能小于X;在你的下一个回合结束阶段,该角色获得武将牌上的牌(在此回合不能再次发动)',
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linyun:'凌云',
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linyun_info:'你可以将两张牌当作杀使用,此杀需要额外一张闪才能闪避;若此杀造成伤害,你摸一张牌',
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linyun_info:'你可以将两张牌当作杀使用,此杀需要额外一张闪才能闪避',
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sliufeng:'流风',
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sliufeng_info:'锁定技,体力值不大于你的角色视为在你的攻击范围',
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chengjian:'承剑',
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@ -1098,7 +1098,11 @@ mode.boss={
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}
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},
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boss_guiyin:{
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inherit:'dunxing'
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mod:{
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targetEnabled:function(card,player,target){
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if(_status.currentPhase==player&&target.hp<player.hp) return false;
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}
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}
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},
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boss_gongshen:{
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trigger:{global:'gameDrawAfter'},
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@ -367,6 +367,11 @@ mode.chess={
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playerproto:{
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chooseToMove:function(){
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"step 0"
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if(!player.movable(0,1)&&!player.movable(0,-1)&&
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!player.movable(1,0)&&!player.movable(-1,0)){
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event.finish();
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return;
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}
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event.switchToAuto=function(){
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if(ui.movegrids){
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while(ui.movegrids.length){
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