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7e595ebc2e
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3410a8b662
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@ -2003,7 +2003,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.storage.jijia=4;
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player.storage.jijia2=0;
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player.markSkill('jijia');
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if(lib.config.skill_animation){
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if(lib.config.skill_animation_type!='off'){
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player.logSkill('chongzhuang');
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player.$skill('重装')
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}
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@ -117,7 +117,7 @@ window.config={
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vertical_scroll:false,
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handcard_scroll:0,
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animation:true,
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skill_animation:true,
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skill_animation_type:'default',
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paused:false,
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title:false,
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button_press:true,
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85
game/game.js
85
game/game.js
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@ -2317,11 +2317,16 @@
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init:true,
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unfrequent:true,
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},
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skill_animation:{
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skill_animation_type:{
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name:'技能特效',
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intro:'开启后觉醒技、限定技将显示全屏文字',
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init:true,
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init:'default',
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unfrequent:true,
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item:{
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default:'默认',
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old:'旧版',
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off:'关闭'
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}
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},
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die_move:{
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name:'阵亡效果',
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@ -11717,8 +11722,8 @@
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if(!info.direct){
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game.log(player,str,'【'+get.skillTranslation(skill,player)+'】');
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if(info.logv!==false) game.logv(player,skill,targets);
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if(lib.config.skill_animation&&lib.skill[skill]&&lib.skill[skill].skillAnimation){
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player.$skill(lib.skill[skill].animationStr||lib.translate[skill],lib.skill[skill].skillAnimation,lib.skill[skill].animationColor);
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if(lib.config.skill_animation_type!='off'&&lib.skill[skill]&&lib.skill[skill].skillAnimation){
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player.$skill(lib.skill[skill].animationStr||lib.translate[skill],lib.skill[skill].skillAnimation,lib.skill[skill].animationColor,lib.config.skill_animation_type=='default');
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}
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else{
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player.popup(get.skillTranslation(skill,player));
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@ -16085,8 +16090,8 @@
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nopop=true;
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}
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if(lib.translate[name]){
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if(lib.config.skill_animation&&lib.skill[name]&&lib.skill[name].skillAnimation){
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this.$skill(lib.skill[name].animationStr||lib.translate[name],lib.skill[name].skillAnimation,lib.skill[name].animationColor);
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if(lib.config.skill_animation_type!='off'&&lib.skill[name]&&lib.skill[name].skillAnimation){
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this.$skill(lib.skill[name].animationStr||lib.translate[name],lib.skill[name].skillAnimation,lib.skill[name].animationColor,lib.config.skill_animation_type=='default');
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}
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else if(!nopop) this.popup(get.skillTranslation(name,this));
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if(typeof targets=='object'&&targets.length){
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@ -18469,13 +18474,24 @@
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return true;
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}
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},
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$skill:function(name,type,color){
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$skill:function(name,type,color,avatar){
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if(typeof type!='string') type='legend';
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game.delay(2);
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this.playerfocus(1500);
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if(!avatar){
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this.playerfocus(1500);
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}
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else{
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game.addVideo('playerfocus2');
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game.broadcastAll(function(){
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ui.arena.classList.add('playerfocus');
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setTimeout(function(){
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ui.arena.classList.remove('playerfocus');
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},1500)
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});
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}
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var that=this;
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setTimeout(function(){
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game.broadcastAll(function(that,type,name,color){
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game.broadcastAll(function(that,type,name,color,avatar){
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if(lib.config.animation&&!lib.config.low_performance){
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if(game.chess){
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that['$'+type+'2'](1200);
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@ -18485,10 +18501,10 @@
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}
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}
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if(name){
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that.$fullscreenpop(name,color);
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that.$fullscreenpop(name,color,avatar);
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}
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},that,type,name,color);
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},300);
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},that,type,name,color,avatar);
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},avatar?0:300);
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},
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$fire:function(){
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game.addVideo('flame',this,'fire');
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@ -18645,19 +18661,44 @@
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game.animate.flame(left+this.offsetWidth/2,
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top+this.offsetHeight-30,700,'recover');
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},
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$fullscreenpop:function(str,nature){
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$fullscreenpop:function(str,nature,avatar){
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game.broadcast(function(player,str,nature){
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player.$fullscreenpop(str,nature);
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},this,str,nature);
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game.addVideo('fullscreenpop',this,[str,nature]);
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var node=ui.create.div('.damage',ui.window);
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node.innerHTML=str;
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game.addVideo('fullscreenpop',this,[str,nature,avatar]);
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var node=ui.create.div('.damage');
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if(avatar&&lib.character[this.name]&&this.node&&this.node.avatar){
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node.classList.add('fullscreenavatar');
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ui.create.div('',ui.create.div(node));
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// if(this.node.name){
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// ui.create.div('.name',node).appendChild(this.node.name.cloneNode(true));
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// }
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ui.create.div('',str.split('').join('<br>'),ui.create.div(node));
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node.firstChild.firstChild.style.backgroundImage=this.node.avatar.style.backgroundImage;
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}
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else{
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node.innerHTML=str;
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}
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node.dataset.nature=nature||'soil';
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if(avatar){
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var rect1=ui.window.getBoundingClientRect();
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var rect2=this.getBoundingClientRect();
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var dx=Math.round(2*rect2.left+rect2.width-rect1.width);
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var dy=Math.round(2*rect2.top+rect2.height-rect1.height);
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node.style.transform='scale(0.5) translate('+dx+'px,'+dy+'px)';
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}
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ui.window.appendChild(node);
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ui.refresh(node);
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node.classList.add('damageadded');
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if(avatar){
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node.style.transform='scale(1)';
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node.style.opacity=1;
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}
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else{
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node.classList.add('damageadded');
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}
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setTimeout(function(){
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node.delete();
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},1000);
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},avatar?1300:1000);
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},
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$damagepop:function(num,nature,font){
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if(typeof num=='number'||typeof num=='string'){
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@ -22787,6 +22828,12 @@
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console.log(player);
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}
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},
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playerfocus2:function(){
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ui.arena.classList.add('playerfocus');
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setTimeout(function(){
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ui.arena.classList.remove('playerfocus');
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},1500)
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},
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identityText:function(player,str){
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if(player&&str){
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player.node.identity.firstChild.innerHTML=str;
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@ -23322,7 +23369,7 @@
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},
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fullscreenpop:function(player,content){
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if(player&&content){
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player.$fullscreenpop(content[0],content[1]);
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player.$fullscreenpop(content[0],content[1],content[2]);
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}
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else{
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console.log(player);
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@ -2004,6 +2004,59 @@ div:not(.handcards)>.card>.info>span,
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#arena:not(.hide_turned):not(.oldlayout) .player.turnedover>.turned{
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opacity: 0.2;
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}
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#window>.damage.fullscreenavatar{
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text-align: center;
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font-family: 'xinwei';
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top: calc(50% - 200px);
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height: 400px;
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transform-origin: center;
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}
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#window>.damage.fullscreenavatar>div{
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width: 220px;
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height: 100%;
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left: calc(50% - 100px);
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display: inline-block;
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position: absolute;
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top: 0;
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}
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#window>.damage.fullscreenavatar>div:first-child{
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-webkit-mask-image: linear-gradient(transparent, black, black, transparent);
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}
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#window>.damage.fullscreenavatar>div:first-child>div{
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background-size: cover;
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background-position: 50%;
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width: 200px;
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left: 10px;
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top: 0;
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height: 100%;
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box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(0, 0, 0, 0.5) 0 0 10px;
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}
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#window>.damage.fullscreenavatar>div:last-child{
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display: table;
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}
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#window>.damage.fullscreenavatar>div:last-child>div{
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display: block;
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position: relative;
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width: auto;
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height: auto;
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font-size: 90px;
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text-align: right;
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top: auto;
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bottom: 30px;
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position: absolute;
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left: auto;
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right: 30px;
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}
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#window>.damage.fullscreenavatar>.name>div{
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display: block;
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position: relative;
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width: auto;
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height: auto;
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top: 30px;
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position: absolute;
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left: 20px;
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font-size: 40px;
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}
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.player>.damage,
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#window>.damage {
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font-family: 'huangcao','xinwei';
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