This commit is contained in:
libccy 2015-12-28 17:08:52 +08:00
parent d78292c7f2
commit 33f96d8ce5
4 changed files with 246 additions and 4 deletions

View File

@ -16,7 +16,7 @@ card.hearth={
},
ai:{
basic:{
order:2,
order:1.8,
value:[6,1],
useful:2,
},

View File

@ -1279,6 +1279,10 @@
}
}
},
coin_free_playpackconfig:{
name:'仅在空闲时显示特效',
init:false,
},
update:function(config,map){
for(var i in map){
if(i.indexOf('_playpackconfig')!=-1){

View File

@ -1281,6 +1281,7 @@ div[data-color="unknownm"]{
padding-right: 5px;
height: auto;
font-size: 24px;
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(0, 0, 0, 0.3) 0 0 5px !important
}
.coin_menu .content>.caption>.coin_buy>.menubutton.disabled{
opacity: 0.5;

View File

@ -26,9 +26,9 @@ play.coin={
uiintro.listen(function(e){
e.stopPropagation();
});
uiintro.add('<div class="coin_buy">烟花<div class="menubutton">100金</span></div></div>');
uiintro.add('<div class="coin_buy">烟花<div class="menubutton">100金</span></div></div>');
var buyfirework=uiintro.content.lastChild.lastChild.lastChild;
if(lib.config.coin<100){
if(lib.config.coin<100&&!_status.fireworkbought){
buyfirework.classList.add('disabled');
}
if(_status.fireworkbought){
@ -59,6 +59,39 @@ play.coin={
ui.click.window();
});
uiintro.add('<div class="coin_buy">下雪<div class="menubutton">100金</span></div></div>');
var buysnow=uiintro.content.lastChild.lastChild.lastChild;
if(lib.config.coin<100&&!_status.snowbought){
buysnow.classList.add('disabled');
}
if(_status.snowbought){
if(_status.snowRunning){
buysnow.innerHTML='停止';
}
else{
buysnow.innerHTML='开始';
}
}
buysnow.listen(function(){
if(this.innerHTML=='100金'){
if(lib.config.coin>=100){
_status.snowbought=true;
game.changeCoin(-100);
game.haveFun.snow();
}
else{
return;
}
}
else if(this.innerHTML=='停止'){
game.haveFun.snowStop();
}
else if(this.innerHTML=='开始'){
game.haveFun.snow();
}
ui.click.window();
});
uiintro.classList.add('noleave');
return uiintro;
},220,400);
@ -79,6 +112,204 @@ play.coin={
}
},
haveFun:{
snow:function(){
_status.snowRunning=true;
if(game.haveFun.snowStart){
game.haveFun.snowStart();
}
else{
/*
* 自由下雪 snowFall
* authorxuanfeng
* time: 2014-01-11
*/
// 控制下雪
var canvas;
function snowFall(snow) {
// 可配置属性
snow = snow || {};
this.maxFlake = snow.maxFlake || 200; //最多片数
this.flakeSize = snow.flakeSize || 10; //雪花形状
this.fallSpeed = snow.fallSpeed || 2; //坠落速度
this.status = 0; //0-初始化、1-开始下雪、2-停止下雪、3-暂停下雪、4-继续下雪
}
// 兼容写法
requestAnimationFrame = window.requestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.msRequestAnimationFrame ||
window.oRequestAnimationFrame ||
function(callback) { setTimeout(callback, 1000 / 60); };
cancelAnimationFrame = window.cancelAnimationFrame ||
window.mozCancelAnimationFrame ||
window.webkitCancelAnimationFrame ||
window.msCancelAnimationFrame ||
window.oCancelAnimationFrame;
// 开始下雪
snowFall.prototype.start = function(){
if(this.status == 1 || this.status == 4){
// 已经在下雪则不作处理
return false;
}
this.status = 1;
// 创建画布
snowCanvas.apply(this);
// 创建雪花形状
createFlakes.apply(this);
// 画雪
drawSnow.apply(this)
}
// 停止下雪
snowFall.prototype.stop = function(){
if(this.status == 2 || this.status == 0 || !this.canvas){
return false;
}
// 停止动画循环
this.pause();
this.status = 2;
// 删除画布
this.canvas.parentNode.removeChild(this.canvas);
this.canvas = null;
}
// 暂停下雪
snowFall.prototype.pause = function(){
if(this.status == 3){
return false;
}
this.status = 3;
cancelAnimationFrame(this.loop)
};
// 继续下雪
snowFall.prototype.resume = function(){
if(this.status == 3 && this.canvas){
this.status = 4;
// 动画的计时控制
this.loop = requestAnimationFrame(function() {
drawSnow.apply(that)
});
}
};
// 创建画布
function snowCanvas() {
// 添加Dom结点
var snowcanvas = document.createElement("canvas");
snowcanvas.classList.add('fun');
snowcanvas.id = "snowfall";
ui.window.appendChild(snowcanvas);
canvas=snowcanvas;
this.canvas = snowcanvas;
this.ctx = snowcanvas.getContext("2d");
// 窗口大小改变的处理
lib.onresize.push(function() {
snowcanvas.width = ui.window.offsetWidth;
snowcanvas.height = ui.window.offsetHeight
});
snowcanvas.width = ui.window.offsetWidth;
snowcanvas.height = ui.window.offsetHeight;
}
// 雪运动对象
function flakeMove(canvasWidth, canvasHeight, flakeSize, fallSpeed) {
this.x = Math.floor(Math.random() * canvasWidth); //x坐标
this.y = Math.floor(Math.random() * canvasHeight); //y坐标
this.size = Math.random() * flakeSize + 2; //形状
this.maxSize = flakeSize; //最大形状
this.speed = Math.random() * 1 + fallSpeed; //坠落速度
this.fallSpeed = fallSpeed; //坠落速度
this.velY = this.speed; //Y方向速度
this.velX = 0; //X方向速度
this.stepSize = Math.random() / 30; //步长
this.step = 0 //步数
}
flakeMove.prototype.update = function() {
var x = this.x,
y = this.y;
// 左右摆动(余弦)
this.velX *= 0.98;
if (this.velY <= this.speed) {
this.velY = this.speed
}
this.velX += Math.cos(this.step += .05) * this.stepSize;
this.y += this.velY;
this.x += this.velX;
// 飞出边界的处理
if (this.x >= canvas.width || this.x <= 0 || this.y >= canvas.height || this.y <= 0) {
this.reset(canvas.width, canvas.height)
}
};
// 飞出边界-放置最顶端继续坠落
flakeMove.prototype.reset = function(width, height) {
this.x = Math.floor(Math.random() * width);
this.y = 0;
this.size = Math.random() * this.maxSize + 2;
this.speed = Math.random() * 1 + this.fallSpeed;
this.velY = this.speed;
this.velX = 0;
};
// 渲染雪花-随机形状
flakeMove.prototype.render = function(ctx) {
var snowFlake = ctx.createRadialGradient(this.x, this.y, 0, this.x, this.y, this.size);
snowFlake.addColorStop(0, "rgba(255, 255, 255, 0.9)");
snowFlake.addColorStop(.5, "rgba(255, 255, 255, 0.5)");
snowFlake.addColorStop(1, "rgba(255, 255, 255, 0)");
ctx.save();
ctx.fillStyle = snowFlake;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
};
// 创建雪花-定义形状
function createFlakes() {
var maxFlake = this.maxFlake,
flakes = this.flakes = [],
canvas = this.canvas;
for (var i = 0; i < maxFlake; i++) {
flakes.push(new flakeMove(canvas.width, canvas.height, this.flakeSize, this.fallSpeed))
}
}
// 画雪
function drawSnow() {
var maxFlake = this.maxFlake,
flakes = this.flakes;
var ctx = this.ctx, canvas = this.canvas, that = this;
// 清空雪花
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (var e = 0; e < maxFlake; e++) {
flakes[e].update();
flakes[e].render(ctx);
}
// 一帧一帧的画
this.loop = requestAnimationFrame(function() {
drawSnow.apply(that);
});
}
// 调用及控制方法
var snow = new snowFall({maxFlake:200});
game.haveFun.snowStart=function(){
snow.start();
}
game.haveFun.snowStop=function(){
_status.snowRunning=false;
snow.stop();
}
snow.start();
}
},
fireworkStop:function(){
_status.fireworkRunning=false;
},
@ -91,7 +322,7 @@ play.coin={
else{
// when animating on canvas, it is best to use requestAnimationFrame instead of setTimeout or setInterval
// not supported in all browsers though and sometimes needs a prefix, so we need a shim
window.requestAnimFrame = ( function() {
var requestAnimFrame = ( function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
@ -295,6 +526,12 @@ play.coin={
// main demo loop
function loop() {
if(lib.config.coin_free_playpackconfig&&!_status.imchoosing){
canvas.style.display='none';
}
else{
canvas.style.display='';
}
// this function will run endlessly with requestAnimationFrame
if(!_status.fireworkRunning){
canvas.width=cw;