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@ -51,6 +51,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hs_blingtron:['male','shu',3,['zengli','xiubu']],
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hs_blingtron:['male','shu',3,['zengli','xiubu']],
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hs_yogg:['male','wu',3,['kuangluan','qianhou']],
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hs_yogg:['male','wu',3,['kuangluan','qianhou']],
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hs_xialikeer:['female','shu',3,['duxin']],
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hs_xialikeer:['female','shu',3,['duxin']],
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hs_pyros:['female','shu',2,['pyuhuo']],
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hs_zhishigushu:['male','shu',4,['jiaohui']],
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hs_zhishigushu:['male','shu',4,['jiaohui']],
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hs_zhanzhenggushu:['male','wei',6,['biri']],
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hs_zhanzhenggushu:['male','wei',6,['biri']],
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@ -171,6 +172,47 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hs_malfurion:['hs_malorne'],
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hs_malfurion:['hs_malorne'],
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},
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},
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skill:{
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skill:{
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pyuhuo:{
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unique:true,
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skillAnimation:true,
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animationColor:'fire',
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trigger:{player:'dying'},
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priority:10,
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filter:function(event,player){
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return player.storage.pyuhuo!='over';
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},
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forced:true,
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content:function(){
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'step 0'
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player.discard(player.get('hej'));
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'step 1'
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player.link(false);
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'step 2'
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player.turnOver(false);
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'step 3'
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if(player.storage.pyuhuo){
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player.storage.pyuhuo='over';
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player.awakenSkill('pyuhuo');
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player.hp=6;
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player.maxHp=6;
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player.draw(6);
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player.setAvatar('hs_pyros','hs_pyros2');
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}
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else{
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player.storage.pyuhuo=true;
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player.hp=4;
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player.maxHp=4;
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player.draw(4);
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player.setAvatar('hs_pyros','hs_pyros1');
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}
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},
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ai:{
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threaten:function(player,target){
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if(target.storage.pyuhuo!='over') return 0.6;
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return 1;
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}
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}
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},
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mengye:{
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mengye:{
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseEnd'},
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forced:true,
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forced:true,
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@ -6232,6 +6274,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hs_walian:'瓦里安',
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hs_walian:'瓦里安',
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hs_pengpeng:'砰砰博士',
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hs_pengpeng:'砰砰博士',
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hs_aya:'艾雅',
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hs_aya:'艾雅',
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hs_pyros:'派洛斯',
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hs_ronghejuren:'熔核巨人',
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hs_ronghejuren:'熔核巨人',
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hs_shanlingjuren:'山岭巨人',
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hs_shanlingjuren:'山岭巨人',
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@ -6266,6 +6309,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hs_fenjie:'芬杰',
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hs_fenjie:'芬杰',
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hs_wujiyuansu:'无羁元素',
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hs_wujiyuansu:'无羁元素',
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pyuhuo:'浴火',
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pyuhuo_info:'锁定技,在你首次进入濒死状态时,你弃置所有牌、重置武将牌、将体力和体力上限变为4并摸4张牌;在你第二次进入濒死状态时,你弃置所有牌、重置武将牌、将体力和体力上限变为6并摸6张牌',
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mengye:'梦魇',
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mengye:'梦魇',
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mengye_info:'锁定技,结束阶段,你将一名随机敌人的一张随机手牌转化为毒',
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mengye_info:'锁定技,结束阶段,你将一名随机敌人的一张随机手牌转化为毒',
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mengye_old:'梦魇',
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mengye_old:'梦魇',
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@ -156,6 +156,7 @@ window.noname_character_rank={
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're_lidian',
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're_lidian',
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],
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],
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am:[
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am:[
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'hs_pyros',
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'swd_xiyan',
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'swd_xiyan',
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'swd_xiaohuanglong',
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'swd_xiaohuanglong',
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'ow_orisa',
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'ow_orisa',
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@ -6796,7 +6796,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{global:'dying'},
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trigger:{global:'dying'},
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forced:true,
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forced:true,
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popup:false,
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popup:false,
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priority:6.5,
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priority:12,
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check:function(){
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check:function(){
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return false;
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return false;
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},
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},
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@ -553,7 +553,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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shiqin:{
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shiqin:{
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trigger:{global:'dying'},
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trigger:{global:'dying'},
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priority:11,
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priority:9,
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filter:function(event,player){
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filter:function(event,player){
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return event.player!=player&&event.player.hp<=0&&event.player.group=='qun';
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return event.player!=player&&event.player.hp<=0&&event.player.group=='qun';
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},
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},
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@ -1560,7 +1560,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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zhensha:{
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zhensha:{
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trigger:{global:'dying'},
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trigger:{global:'dying'},
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priority:11,
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priority:9,
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filter:function(event,player){
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filter:function(event,player){
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return event.player.hp<=0&&(player.countCards('h','jiu')>0||player.countCards('h',{color:'black'})>=2)&&player!=event.player;
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return event.player.hp<=0&&(player.countCards('h','jiu')>0||player.countCards('h',{color:'black'})>=2)&&player!=event.player;
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},
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},
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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window.noname_asset_list=[
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'1.9.24',
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'1.9.26',
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'image/background/huangtian_bg.jpg',
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'image/background/huangtian_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/september_bg.jpg',
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'image/background/september_bg.jpg',
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@ -415,6 +415,9 @@ window.noname_asset_list=[
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'image/character/hs_siwangzhiyi.jpg',
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'image/character/hs_siwangzhiyi.jpg',
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'image/character/hs_sthrall.jpg',
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'image/character/hs_sthrall.jpg',
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'image/character/hs_pengpeng.jpg',
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'image/character/hs_pengpeng.jpg',
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'image/character/hs_pyros.jpg',
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'image/character/hs_pyros1.jpg',
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'image/character/hs_pyros2.jpg',
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'image/character/hs_tanghangu.jpg',
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'image/character/hs_tanghangu.jpg',
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'image/character/hs_totemic.jpg',
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'image/character/hs_totemic.jpg',
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'image/character/hs_trueheart.jpg',
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'image/character/hs_trueheart.jpg',
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@ -16,8 +16,9 @@ window.noname_update={
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// 'card/yunchou.js',
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// 'card/yunchou.js',
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// 'character/*',
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// 'character/*',
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'character/hearth.js',
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'character/hearth.js',
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// 'character/gwent.js',
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'character/sp.js',
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// 'character/old.js',
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'character/yxs.js',
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'character/rank.js',
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// 'mode/boss.js',
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// 'mode/boss.js',
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// 'mode/versus.js',
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// 'mode/versus.js',
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// 'mode/guozhan.js',
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// 'mode/guozhan.js',
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