修复空行没有缩进的问题

This commit is contained in:
157 2024-01-10 09:34:48 +08:00
parent 95ff76342d
commit 3268c182e5
53 changed files with 1080 additions and 1107 deletions

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@ -26714,7 +26714,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
//olfeiyang_info:'限定技。准备阶段,你可以弃置两张牌,然后弃置判定区的一张牌。', //olfeiyang_info:'限定技。准备阶段,你可以弃置两张牌,然后弃置判定区的一张牌。',
olfeiyang_info:'准备阶段,你可以弃置三张牌,然后弃置判定区的一张牌。', olfeiyang_info:'准备阶段,你可以弃置三张牌,然后弃置判定区的一张牌。',
sp_tianji:'天极·皇室宗亲', sp_tianji:'天极·皇室宗亲',
sp_sibi:'四弼·辅国文曲', sp_sibi:'四弼·辅国文曲',
sp_tianzhu:'天柱·势冠一方', sp_tianzhu:'天柱·势冠一方',

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@ -323,7 +323,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(lib.config.show_handcardbutton){ if(lib.config.show_handcardbutton){
lib.setPopped(ui.create.system('手牌',null,true),function(){ lib.setPopped(ui.create.system('手牌',null,true),function(){
var uiintro=ui.create.dialog('hidden'); var uiintro=ui.create.dialog('hidden');
var players=game.players.concat(game.dead); var players=game.players.concat(game.dead);
for(var i=0;i<players.length;i++){ for(var i=0;i<players.length;i++){
if(players[i].side==game.me.side&&players[i]!=game.me){ if(players[i].side==game.me.side&&players[i]!=game.me){
@ -337,7 +336,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
} }
} }
} }
return uiintro; return uiintro;
},220); },220);
} }
@ -367,7 +365,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
td.innerHTML='无法重整' td.innerHTML='无法重整'
} }
} }
if(!added){ if(!added){
uiintro.add('<div class="text center">(无重整角色)</div>'); uiintro.add('<div class="text center">(无重整角色)</div>');
uiintro.add(ui.create.div('.placeholder.slim')) uiintro.add(ui.create.div('.placeholder.slim'))
@ -375,7 +372,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
else{ else{
uiintro.add(table); uiintro.add(table);
} }
return uiintro; return uiintro;
},180); },180);
} }

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@ -3803,7 +3803,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
lib.translate.nei=lib.translate.nei||'内'; lib.translate.nei=lib.translate.nei||'内';
lib.translate.fan=lib.translate.fan||'反'; lib.translate.fan=lib.translate.fan||'反';
this.style.transition='all 0s'; this.style.transition='all 0s';
this.style.height=(this.offsetHeight-10)+'px'; this.style.height=(this.offsetHeight-10)+'px';
this.style.overflow='scroll'; this.style.overflow='scroll';
@ -3812,7 +3811,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var style2={position:'relative',display:'block',left:0,top:0,marginBottom:'6px',padding:0,width:'100%'}; var style2={position:'relative',display:'block',left:0,top:0,marginBottom:'6px',padding:0,width:'100%'};
var style3={marginLeft:'4px',marginRight:'4px',position:'relative'} var style3={marginLeft:'4px',marginRight:'4px',position:'relative'}
var scenename=ui.create.node('input',ui.create.div(style2,'','场景名称:',this),{width:'120px'}); var scenename=ui.create.node('input',ui.create.div(style2,'','场景名称:',this),{width:'120px'});
scenename.type='text'; scenename.type='text';
scenename.style.marginTop='20px'; scenename.style.marginTop='20px';
@ -3921,7 +3919,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.addScene(scene.name,true); game.addScene(scene.name,true);
},style); },style);
var capt1=ui.create.div(style2,'','角色信息',this); var capt1=ui.create.div(style2,'','角色信息',this);
var line2=ui.create.div(style2,this); var line2=ui.create.div(style2,this);
line2.style.display='none'; line2.style.display='none';
@ -3985,7 +3982,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var capt9=ui.create.div(style2,'','编辑牌堆',this); var capt9=ui.create.div(style2,'','编辑牌堆',this);
capt9.style.display='none'; capt9.style.display='none';
var capt2=ui.create.div(style2,'','添加卡牌',this); var capt2=ui.create.div(style2,'','添加卡牌',this);
var line3=ui.create.div(style2,this); var line3=ui.create.div(style2,this);
line3.style.display='none'; line3.style.display='none';
@ -4271,7 +4267,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
player.style.margin='-18px'; player.style.margin='-18px';
player.node.marks.remove(); player.node.marks.remove();
line7.appendChild(player); line7.appendChild(player);
player.listen(function(){ player.listen(function(){
if(confirm('是否删除此角色?')){ if(confirm('是否删除此角色?')){
@ -4322,7 +4317,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var line7=ui.create.div(style2,this); var line7=ui.create.div(style2,this);
line7.style.marginTop='12px'; line7.style.marginTop='12px';
var capt8=ui.create.div(style2,'','胜负条件',this); var capt8=ui.create.div(style2,'','胜负条件',this);
capt8.style.display='none'; capt8.style.display='none';
var line8=ui.create.div(style2,this); var line8=ui.create.div(style2,this);
@ -4335,7 +4329,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
ui.create.node('span','个回合后',line8,style); ui.create.node('span','个回合后',line8,style);
var turnsresult=ui.create.selectlist(results,'none',line8); var turnsresult=ui.create.selectlist(results,'none',line8);
var washes=ui.create.selectlist(turnslist,'1',line8); var washes=ui.create.selectlist(turnslist,'1',line8);
washes.style.marginLeft='20px'; washes.style.marginLeft='20px';
ui.create.node('span','次洗牌后',line8,style); ui.create.node('span','次洗牌后',line8,style);
@ -4361,7 +4354,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
line3.style.display='none'; line3.style.display='none';
line7.style.display='block'; line7.style.display='block';
line6_t.style.display='none'; line6_t.style.display='none';
line6_b.style.display='none'; line6_b.style.display='none';
line6_d.style.display='none'; line6_d.style.display='none';

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@ -3730,7 +3730,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
addToButton(); addToButton();
}; };
for(var i=0;i<bossbuttons.length;i++){ for(var i=0;i<bossbuttons.length;i++){
bossbuttons[i].classList.add('noclick'); bossbuttons[i].classList.add('noclick');
bossbuttons[i].listen(clickBoss); bossbuttons[i].listen(clickBoss);

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@ -190,7 +190,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
} }
event.playerx=player; event.playerx=player;
event.trigger('gameStart'); event.trigger('gameStart');
"step 3" "step 3"
game.gameDraw(event.playerx); game.gameDraw(event.playerx);
game.broadcastAll(function(player){ game.broadcastAll(function(player){
@ -12599,7 +12598,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
} }
} }
} }
} }
}, },
gzqianxi:{ gzqianxi:{

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@ -1503,7 +1503,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
identityList=get.identityList(game.players.length); identityList=get.identityList(game.players.length);
} }
var stratagemMode=event.stratagemMode; var stratagemMode=event.stratagemMode;
var addSetting=function(dialog){ var addSetting=function(dialog){
dialog.add('选择身份').classList.add('add-setting'); dialog.add('选择身份').classList.add('add-setting');
var table=document.createElement('div'); var table=document.createElement('div');
@ -1634,7 +1633,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
delete _status.cheat_seat; delete _status.cheat_seat;
return; return;
} }
} }
if(stratagemMode){ if(stratagemMode){
this.classList.add('bluebg'); this.classList.add('bluebg');
@ -2803,7 +2801,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
giveup.showGiveup(); giveup.showGiveup();
} }
} }
}, },
logAi:function(targets,card){ logAi:function(targets,card){
if(this.ai.shown==1||this.isMad()) return; if(this.ai.shown==1||this.isMad()) return;
@ -2934,7 +2931,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
} }
} }
// } // }
}, },
showIdentity:function(){ showIdentity:function(){
this.node.identity.classList.remove('guessing'); this.node.identity.classList.remove('guessing');

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@ -975,7 +975,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.resume(); game.resume();
game.updateStatusCount(); game.updateStatusCount();
},lib.config.duration); },lib.config.duration);
} }
} }
else if(game.enemy.isDead()){ else if(game.enemy.isDead()){
@ -8781,7 +8780,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(result.bool){ if(result.bool){
event.chooser.useCard({name:'sha'},result.targets,false); event.chooser.useCard({name:'sha'},result.targets,false);
} }
} }
}, },
stone_zhucangzhe1:{ stone_zhucangzhe1:{
@ -9985,7 +9983,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
druid_huwei:'护卫', druid_huwei:'护卫',
druid_huwei_info:'你出场时己方主将可以选择一项对一名随从造成1点伤害或弃置一名随从的所有牌并将其体力上限改为2。', druid_huwei_info:'你出场时己方主将可以选择一项对一名随从造成1点伤害或弃置一名随从的所有牌并将其体力上限改为2。',
stone_fachao:'法潮图腾', stone_fachao:'法潮图腾',
stone_tutengyongshi:'图腾勇士', stone_tutengyongshi:'图腾勇士',
stone_huoshe:'火舌图腾', stone_huoshe:'火舌图腾',

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@ -2489,7 +2489,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
else{ else{
game.friend[i].identity='zhong'; game.friend[i].identity='zhong';
game.friend[i].setIdentity(_status.color+'Zhong'); game.friend[i].setIdentity(_status.color+'Zhong');
} }
if(lib.storage.zhu&&get.distance(game.enemy[i],game.me,'pure')==num){ if(lib.storage.zhu&&get.distance(game.enemy[i],game.me,'pure')==num){
game.enemy[i].identity='zhu'; game.enemy[i].identity='zhu';
@ -3906,9 +3905,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
ui.intro=ui.create.dialog(); ui.intro=ui.create.dialog();
ui.intro.source='versusCheckFriend'; ui.intro.source='versusCheckFriend';
if(_status.friendDied.length){ if(_status.friendDied.length){
ui.intro.add('已阵亡'); ui.intro.add('已阵亡');
ui.intro.add([_status.friendDied,'character']); ui.intro.add([_status.friendDied,'character']);