step转async:陆抗、诸葛瞻、郝昭
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@ -750,35 +750,32 @@ const skills = {
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trigger: {
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player: "phaseJieshuBegin",
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},
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direct: true,
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content() {
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"step 0";
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player
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async cost(event, trigger, player) {
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event.result = await player
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.chooseTarget(get.prompt2("drlt_zhenggu"), function (card, player, target) {
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//if(target.storage.drlt_zhenggu_mark&&target.storage.drlt_zhenggu_mark.includes(player)) return false;
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return target != player;
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})
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.set("ai", function (target) {
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var player = _status.event.player;
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const player = _status.event.player;
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//if(target.storage.drlt_zhenggu_mark&&target.storage.drlt_zhenggu_mark.includes(player)) return 0;
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var num = Math.min(5, player.countCards("h")) - target.countCards("h");
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var att = get.attitude(player, target);
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const num = Math.min(5, player.countCards("h")) - target.countCards("h");
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const att = get.attitude(player, target);
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return num * att;
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});
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"step 1";
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if (result.bool) {
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var target = result.targets[0];
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player.logSkill("drlt_zhenggu", target);
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})
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.forResult();
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},
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async content(event, trigger, player) {
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const target = event.targets[0];
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player.addSkill("drlt_zhenggu2");
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target.addSkill("drlt_zhenggu_mark");
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target.storage.drlt_zhenggu_mark.push(player);
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target.markSkill("drlt_zhenggu_mark");
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lib.skill.drlt_zhenggu.sync(player, target);
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}
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},
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sync(player, target) {
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var num = player.countCards("h");
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var num2 = target.countCards("h");
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const num = player.countCards("h");
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const num2 = target.countCards("h");
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if (num < num2) {
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target.chooseToDiscard(num2 - num, true, "h");
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} else target.drawTo(Math.min(5, num));
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@ -795,7 +792,7 @@ const skills = {
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filter(event, player) {
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return event.player.storage.drlt_zhenggu_mark && event.player.storage.drlt_zhenggu_mark.includes(player);
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},
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content() {
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async content(event, trigger, player) {
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while (trigger.player.storage.drlt_zhenggu_mark.includes(player)) {
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trigger.player.storage.drlt_zhenggu_mark.remove(player);
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}
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@ -819,7 +816,7 @@ const skills = {
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player: "phaseJieshuBegin",
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},
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check(event, player) {
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var num = 0;
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let num = 0;
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if (
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player.hasHistory("lose", function (evt) {
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return evt.type == "discard";
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@ -832,7 +829,7 @@ const skills = {
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return true;
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},
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prompt(event, player) {
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var num = 3;
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let num = 3;
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if (
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player.hasHistory("lose", function (evt) {
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return evt.type == "discard";
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@ -843,42 +840,39 @@ const skills = {
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if (!player.getStat("damage")) num--;
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return get.prompt("xinfu_zuilun") + "(可获得" + get.cnNumber(num) + "张牌)";
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},
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content() {
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async content(event, trigger, player) {
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"step 0";
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event.num = 0;
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event.cards = get.cards(3);
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game.cardsGotoOrdering(cards);
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let num = 0;
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const cards = get.cards(3);
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await game.cardsGotoOrdering(cards);
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if (
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player.hasHistory("lose", function (evt) {
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return evt.type == "discard";
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})
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)
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event.num++;
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if (!player.isMinHandcard()) event.num++;
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if (!player.getStat("damage")) event.num++;
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"step 1";
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if (event.num == 0) {
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player.gain(event.cards, "draw");
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event.finish();
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} else {
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var prompt = "罪论:将" + get.cnNumber(num) + "张牌置于牌堆顶";
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num++;
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if (!player.isMinHandcard()) num++;
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if (!player.getStat("damage")) num++;
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if (num == 0) {
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await player.gain(cards, "draw");
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return;
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}
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let prompt = "罪论:将" + get.cnNumber(num) + "张牌置于牌堆顶";
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if (num < 3) prompt += "并获得其余的牌";
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var next = player.chooseToMove(prompt, true);
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const chooseToMove = player.chooseToMove(prompt, true);
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if (num < 3) {
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next.set("list", [["牌堆顶", cards], ["获得"]]);
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next.set("filterMove", function (from, to, moved) {
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chooseToMove.set("list", [["牌堆顶", cards], ["获得"]]);
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chooseToMove.set("filterMove", function (from, to, moved) {
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if (to == 1 && moved[0].length <= _status.event.num) return false;
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return true;
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});
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next.set("filterOk", function (moved) {
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chooseToMove.set("filterOk", function (moved) {
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return moved[0].length == _status.event.num;
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});
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} else {
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next.set("list", [["牌堆顶", cards]]);
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}
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next.set("num", num);
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next.set("processAI", function (list) {
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var check = function (card) {
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} else chooseToMove.set("list", [["牌堆顶", cards]]);
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chooseToMove.set("num", num);
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chooseToMove.set("processAI", function (list) {
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const check = function (card) {
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var player = _status.event.player;
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var next = player.next;
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var att = get.attitude(player, next);
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@ -888,7 +882,7 @@ const skills = {
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}
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return next.getUseValue(card) * att;
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};
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var cards = list[0][1].slice(0),
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const cards = list[0][1].slice(0),
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tops = [];
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while (tops.length < _status.event.num) {
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list.sort(function (a, b) {
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@ -898,32 +892,27 @@ const skills = {
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}
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return [tops, cards];
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});
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}
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"step 2";
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let result = await chooseToMove.forResult();
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if (result.bool) {
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var list = result.moved[0];
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var num = list.length - 1;
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for (var i = 0; i < list.length; i++) {
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event.cards.remove(list[num - i]);
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ui.cardPile.insertBefore(list[num - i], ui.cardPile.firstChild);
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const list = result.moved[0];
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cards.removeArray(list);
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await game.cardsGotoPile(list.reverse(), "insert");
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}
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}
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"step 3";
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game.updateRoundNumber();
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if (event.cards.length) {
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player.gain(event.cards, "draw");
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event.finish();
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} else {
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player.chooseTarget("请选择一名角色,与其一同失去1点体力", true, function (card, player, target) {
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if (cards.length) {
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await player.gain(cards, "draw");
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return;
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}
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const chooseTarget = player.chooseTarget("请选择一名角色,与其一同失去1点体力", true, function (card, player, target) {
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return target != player;
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}).ai = function (target) {
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});
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chooseTarget.ai = function (target) {
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return -get.attitude(_status.event.player, target);
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};
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}
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"step 4";
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result = await chooseTarget.forResult();
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player.line(result.targets[0], "fire");
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player.loseHp();
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result.targets[0].loseHp();
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await player.loseHp();
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await result.targets[0].loseHp();
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},
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},
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xinfu_fuyin: {
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@ -943,7 +932,7 @@ const skills = {
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);
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});
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},
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content() {
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async content(event, trigger, player) {
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trigger.getParent().excluded.add(player);
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},
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ai: {
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@ -999,7 +988,7 @@ const skills = {
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filter(event, player) {
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return !player.isLinked();
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},
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content() {
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async content(event, trigger, player) {
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trigger.cancel();
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},
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},
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@ -1022,9 +1011,8 @@ const skills = {
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filter(event, player) {
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return player.hasEnabledSlot(1) || player.hasEnabledSlot(2) || player.hasEnabledSlot(5) || player.hasEnabledSlot("horse");
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},
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content() {
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"step 0";
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player.chooseToDisable(true).set("ai", function (event, player, list) {
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async content(event, trigger, player) {
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const { control } = await player.chooseToDisable(true).set("ai", function (event, player, list) {
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if (list.includes("equip2")) return "equip2";
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if (
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list.includes("equip1") &&
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@ -1042,9 +1030,8 @@ const skills = {
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}) > 1
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)
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return "equip5";
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});
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"step 1";
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switch (result.control) {
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}).forResult();
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switch (control) {
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case "equip1":
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player.addTempSkill("drlt_jueyan1");
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break;
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@ -1131,12 +1118,10 @@ const skills = {
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filter(event, player) {
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return !player.hasEnabledSlot() || player.hp == 1;
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},
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content() {
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"step 0";
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async content(event, trigger, player) {
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player.awakenSkill("drlt_poshi");
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player.loseMaxHp();
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"step 1";
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var num = player.maxHp - player.countCards("h");
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await player.loseMaxHp();
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const num = player.maxHp - player.countCards("h");
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if (num > 0) player.draw(num);
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player.changeSkills(["drlt_huairou"], ["drlt_jueyan"]);
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},
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@ -1151,8 +1136,8 @@ const skills = {
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if (!_status.event.player.canEquip(card)) return 5;
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return 3 - get.value(card);
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},
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content() {
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player.recast(cards);
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async content(event, trigger, player) {
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player.recast(event.cards);
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},
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discard: false,
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lose: false,
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