v1.9.96.8
This commit is contained in:
parent
8dd983e018
commit
2fee38e20b
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@ -444,18 +444,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mark:true,
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marktext:'暴',
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unique:true,
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init:function(player){
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player.storage.baonu=2;
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player.markSkill('baonu');
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player.syncStorage('baonu');
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init:function(player,skill){
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if(!player.storage[skill]) player.storage[skill]=0;
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},
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trigger:{
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source:'damageSource',
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player:['damageEnd','enterGame'],
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global:'gameDrawAfter',
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},
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trigger:{source:'damageSource',player:'damageEnd'},
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forced:true,
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filter:function(event){
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return event.num>0;
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return event.name!='damage'||event.num>0;
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},
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content:function(){
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player.storage.baonu+=trigger.num;
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player.storage.baonu+=trigger.name=='damage'?trigger.num:2;
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player.markSkill('baonu');
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player.syncStorage('baonu');
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},
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@ -1587,14 +1589,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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audio:true,
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trigger:{player:'phaseDrawBegin'},
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trigger:{player:'phaseDrawBegin2'},
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//priority:-5,
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filter:function(event,player){
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return player.hp<player.maxHp;
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},
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forced:true,
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content:function(){
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trigger.num+=(player.maxHp-player.hp);
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trigger.num+=(player.getDamagedHp());
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}
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},
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xinlonghun:{
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@ -1750,7 +1752,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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shelie:{
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audio:2,
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trigger:{player:'phaseDrawBefore'},
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trigger:{player:'phaseDrawBegin1'},
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content:function(){
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"step 0"
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trigger.cancel();
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@ -2448,7 +2450,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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audio:'drlt_jieying',
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trigger:{
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player:'phaseDrawBegin'
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player:'phaseDrawBegin2'
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},
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forced:true,
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filter:function(event,player){
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@ -666,28 +666,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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botu:{
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audio:2,
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group:'botu_kanade',
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trigger:{player:'phaseAfter'},
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frequent:true,
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filter:function(event,player){
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return player.storage.botu&&player.storage.botu.length>=4;
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var history=player.getHistory('useCard');
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var suits=[];
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for(var i=0;i<history.length;i++){
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var suit=get.suit(history[i].card);
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if(suit) suits.add(suit);
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}
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return suits.length==4;
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},
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content:function(){
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player.insertPhase();
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},
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subSkill:{
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kanade:{
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trigger:{player:['useCard','phaseBefore']},
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silent:true,
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content:function(){
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if(trigger.name=='phase') player.storage.botu=[];
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else{
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var suit=get.suit(trigger.card);
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if(suit) player.storage.botu.add(suit);
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}
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},
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},
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},
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},
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xinleiji:{
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group:'xinleiji_misa',
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@ -1064,7 +1056,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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reshuangxiong:{
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trigger:{
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player:"phaseDrawBefore",
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player:"phaseDrawBegin1",
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},
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group:"reshuangxiong2",
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audio:"shuangxiong",
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@ -1075,7 +1067,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function (){
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"step 0"
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trigger.cancel();
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trigger.cancel(null,null,'notrigger');
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event.cards=get.cards(2);
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event.videoId=lib.status.videoId++;
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game.broadcastAll(function(player,id,cards){
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@ -1261,7 +1253,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"new_retuxi":{
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audio:"retuxi",
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trigger:{
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player:"phaseDrawBegin",
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player:"phaseDrawBegin2",
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},
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direct:true,
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//priority:-10,
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@ -1407,13 +1399,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"new_reluoyi":{
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audio:"reluoyi",
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trigger:{
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player:"phaseDrawBegin",
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player:"phaseDrawBegin1",
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},
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forced:true,
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locked:false,
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content:function (){
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"step 0"
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var cards=get.cards(3);
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game.cardsGotoOrdering(cards);
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event.cards=cards;
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player.showCards(event.cards,'裸衣');
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var cardsx=[];
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@ -1444,11 +1437,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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player.gain(cards,'gain2');
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game.cardsDiscard(cards2);
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//game.cardsDiscard(cards2);
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player.addTempSkill('reluoyi2',{player:'phaseBefore'});
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trigger.cancel();
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trigger.cancel(null,null,'notrigger');
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}
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else game.cardsDiscard(cards);
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//else game.cardsDiscard(cards);
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},
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},
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"new_rewusheng":{
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@ -1789,7 +1782,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:"qingnang",
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enable:"phaseUse",
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filterCard:true,
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check:function (card,event,player){
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check:function (card){
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var player=_status.event.player;
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if(game.countPlayer(function(current){
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return (get.recoverEffect(current,player,player)>0&&get.attitude(player,current)>2);
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})>1&&get.color(card)=='black'&&player.countCards('h',{color:'red'})>0) return 3-get.value(card);
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@ -2589,7 +2583,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},*/
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retuxi:{
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audio:2,
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trigger:{player:'phaseDrawBefore'},
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trigger:{player:'phaseDrawBegin2'},
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direct:true,
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filter:function(event){
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return event.num>0;
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@ -2699,7 +2693,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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reluoyi:{
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audio:2,
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trigger:{player:'phaseDrawBegin'},
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trigger:{player:'phaseDrawBegin1'},
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check:function(event,player){
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if(player.countCards('h','sha')) return true;
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return Math.random()<0.5;
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@ -2707,7 +2701,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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"step 0"
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player.addTempSkill('reluoyi2',{player:'phaseBefore'});
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trigger.cancel();
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trigger.cancel(null,null,'notrigger');
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"step 1"
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event.cards=get.cards(3);
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player.showCards(event.cards,'裸衣');
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@ -2862,7 +2856,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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reyingzi:{
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audio:2,
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audioname:['heqi','sunce'],
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trigger:{player:'phaseDrawBegin'},
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trigger:{player:'phaseDrawBegin2'},
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forced:true,
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content:function(){
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trigger.num++;
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@ -3802,7 +3796,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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xunxun:{
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audio:2,
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trigger:{player:'phaseDrawBefore'},
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trigger:{player:'phaseDrawBegin1'},
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//check:function(event,player){
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// return !player.hasSkill('reyiji2');
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//},
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@ -601,7 +601,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'1':{
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audio:["yongsi1",2],
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trigger:{
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player:'phaseDrawBegin'
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player:'phaseDrawBegin2'
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},
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forced:true,
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content:function(){
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@ -1518,43 +1518,36 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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"nzry_shicai":{
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audio:"nzry_shicai_2",
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group:["nzry_shicai_1","nzry_shicai_2","nzry_shicai_3"],
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ai:{
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reverseOrder:true,
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skillTagFilter:function(player){
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if(player.getHistory('useCard').length) return false;
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},
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effect:{
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target:function(card,player,target){
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if(get.type(card)=='equip'&&(!player.storage.nzry_shicai||!player.storage.nzry_shicai.contains('equip'))&&get.equipResult(player,target,card.name)<=0) return [1,3];
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if(get.type(card)=='equip'&&(!player.getHistory('useCard').length)&&get.equipResult(player,target,card.name)<=0) return [1,3];
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},
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},
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threaten:2.4,
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},
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subSkill:{
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"1":{
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trigger:{
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global:'phaseBefore',
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player:'useCard1',
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},
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forced:true,
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popup:false,
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content:function(){
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if(!player.storage.nzry_shicai||event.triggername=='phaseBefore') player.storage.nzry_shicai=[];
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if(event.triggername=='useCard1'&&!player.storage.nzry_shicai.contains(get.type(trigger.card))){
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trigger.nzry_shicai=true;
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player.storage.nzry_shicai.push(get.type(trigger.card));
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}
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},
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},
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"2":{
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audio:2,
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prompt2:"当你使用牌指定目标时,若此牌与你本回合使用的牌类型均不同(包括装备牌),则你可以将此牌置于牌堆顶,然后摸一张牌",
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},
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},
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trigger:{
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player:['useCardAfter'],
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target:'useCardToTargeted',
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},
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filter:function (event,player,name){
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if(!event.nzry_shicai&&!event.getParent().nzry_shicai) return false;
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if(name=='useCardToTargeted'&&('equip'!=get.type(event.card)||event.player!=player)) return false;
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if(name=='useCardAfter'&&['equip','delay'].contains(get.type(event.card))) return false;
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return event.cards.filterInD().length>0;
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if(event.cards.filterInD().length<=0) return false;
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var history=player.getHistory('useCard');
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for(var i=0;i<history.length;i++){
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if(history[i]!=event&&get.type(history[i].card)==get.type(event.card)) return false;
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}
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return true;
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},
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check:function (event,player){
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if(get.type(event.card)=='equip'){
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@ -1580,18 +1573,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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},
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"3":{
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trigger:{
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global:'phaseAfter'
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},
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forced:true,
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popup:false,
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content:function(){
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delete player.storage.nzry_shicai;
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},
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},
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},
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},
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"nzry_cunmu":{
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audio:2,
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trigger:{
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@ -3849,7 +3830,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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zaiqi:{
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audio:2,
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trigger:{player:'phaseDrawBefore'},
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trigger:{player:'phaseDrawBegin1'},
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filter:function(event,player){
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return player.hp<player.maxHp;
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},
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@ -3864,20 +3845,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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"step 0"
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trigger.cancel();
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trigger.cancel(null,null,'notrigger');
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event.cards=get.cards(player.getDamagedHp()+(event.name=='zaiqi'?0:1));
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game.cardsGotoOrdering(event.cards);
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player.showCards(event.cards);
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"step 1"
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var num=0;
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var cards2=[];
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for(var i=0;i<event.cards.length;i++){
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if(get.suit(event.cards[i])=='heart'){
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num++;
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cards2.push(event.cards[i]);
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event.cards.splice(i--,1);
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}
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}
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game.cardsDiscard(cards2);
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if(num){
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player.recover(num);
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}
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@ -4137,7 +4116,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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haoshi:{
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audio:2,
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trigger:{player:'phaseDrawBegin'},
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trigger:{player:'phaseDrawBegin2'},
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threaten:1.4,
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check:function(event,player){
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if(player.countCards('h')<=1) return true;
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@ -5240,7 +5219,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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shuangxiong:{
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audio:true,
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audioname:['re_yanwen'],
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trigger:{player:'phaseDrawBefore'},
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trigger:{player:'phaseDrawBegin1'},
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check:function(event,player){
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if(player.countCards('h')>player.hp) return true;
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if(player.countCards('h')>3) return true;
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@ -5254,7 +5233,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.$gain2(result.card);
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player.addTempSkill('shuangxiong2');
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player.storage.shuangxiong=get.color(result.card);
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trigger.cancel();
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trigger.cancel(null,null,'notrigger');
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}
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},
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shuangxiong2:{
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182
character/sp.js
182
character/sp.js
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@ -948,7 +948,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'useCard2'},
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direct:true,
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filter:function(event,player){
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if(player.countUsed()>=1) return false;
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if(player.countUsed(null,true)>1) return false;
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if(event.card.name!='sha'&&get.type(event.card)!='trick') return false;
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var info=get.info(event.card);
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if(info.allowMultiple==false) return false;
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@ -1050,10 +1050,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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sibian:{
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audio:2,
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trigger:{player:'phaseDrawBefore'},
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trigger:{player:'phaseDrawBegin1'},
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content:function(){
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'step 0'
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trigger.cancel();
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trigger.cancel(null,null,'notrigger');
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event.cards=get.cards(4);
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game.cardsGotoOrdering(event.cards);
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player.showCards(event.cards);
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@ -2644,28 +2644,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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gzjili:{
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subSkill:{
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count:{
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trigger:{player:['useCard','respond']},
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silent:true,
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priority:1,
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content:function(){
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player.storage.gzjili++;
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}
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},
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init:{
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trigger:{global:'phaseBefore'},
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silent:true,
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content:function(){
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player.storage.gzjili=0;
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}
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}
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},
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group:['gzjili_count','gzjili_init'],
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trigger:{player:['useCard','respond']},
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frequent:true,
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filter:function(event,player){
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return player.storage.gzjili==player.getAttackRange();
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return player.getHistory('useCard').length+player.getHistory('respond').length==player.getAttackRange();
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},
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audio:2,
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content:function(){
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@ -3572,46 +3554,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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sptunjiang:{
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audio:2,
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trigger:{player:'phaseUseBegin'},
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silent:true,
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locked:false,
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subfrequent:['end'],
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content:function(){
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player.addTempSkill('sptunjiang_count');
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player.addTempSkill('sptunjiang_end');
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},
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subSkill:{
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count:{
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trigger:{player:'useCardAfter'},
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silent:true,
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filter:function(event,player){
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if(event.targets){
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for(var i=0;i<event.targets.length;i++){
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if(event.targets[i]!=player){
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return true;
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}
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}
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}
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return false;
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},
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content:function(){
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player.addTempSkill('sptunjiang_used');
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}
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},
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used:{},
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end:{
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audio:'sptunjiang',
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trigger:{player:'phaseJieshuBegin'},
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frequent:true,
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prompt2:'结束阶段,若你未跳过本回合的出牌阶段,且你于本回合出牌阶段内未使用牌指定过其他角色为目标,则你可以摸X张牌(X为全场势力数)。',
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||||
filter:function(event,player){
|
||||
return !player.hasSkill('sptunjiang_used');
|
||||
if(player.getHistory('skipped').contains('phaseUse')) return false;
|
||||
return player.getHistory('useCard',function(evt){
|
||||
if(evt.targets&&evt.targets.length&&evt.isPhaseUsing()){
|
||||
var targets=evt.targets.slice(0);
|
||||
while(targets.contains(player)) targets.remove(player);
|
||||
return targets.length>0;
|
||||
}
|
||||
return false;
|
||||
}).length==0;
|
||||
},
|
||||
content:function(){
|
||||
player.draw(game.countGroup());
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
bingzhao:{
|
||||
audio:2,
|
||||
|
@ -6286,10 +6244,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
xinyongsi1:{
|
||||
audio:'yongsi1',
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
trigger:{player:'phaseDrawBegin1'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
trigger.num+=game.countGroup()-2;
|
||||
player.draw(game.countGroup());
|
||||
trigger.cancel(null,null,'notrigger');
|
||||
}
|
||||
},
|
||||
xinyongsi2:{
|
||||
|
@ -6731,7 +6690,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
zhaolie:{
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
trigger:{player:'phaseDrawBegin1'},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
|
@ -8448,7 +8407,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
yawang:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBefore'},
|
||||
trigger:{player:'phaseDrawBegin1'},
|
||||
forced:true,
|
||||
check:function(event,player){
|
||||
var num=game.countPlayer(function(target){
|
||||
|
@ -8462,7 +8421,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return num>=3;
|
||||
},
|
||||
content:function(){
|
||||
trigger.cancel();
|
||||
trigger.cancel(null,null,'notrigger');
|
||||
var num=game.countPlayer(function(target){
|
||||
return target.hp==player.hp;
|
||||
});
|
||||
|
@ -9371,7 +9330,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
tunchu:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
check:function(event,player){
|
||||
return player.countCards('h')-player.countCards('h',{type:'equip'})<=player.hp;
|
||||
},
|
||||
|
@ -9740,43 +9699,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
frequent:true,
|
||||
//usable:3,
|
||||
filter:function(event,player){
|
||||
if(!event.cards||event.cards.length!=1) return false;
|
||||
if(_status.currentPhase!=player) return false;
|
||||
if(!player.storage.fenyin) return false;
|
||||
return get.color(player.storage.fenyin)!=get.color(event.cards[0]);
|
||||
var evt=player.getLastUsed(1);
|
||||
if(!evt) return false;
|
||||
var color1=get.color(evt.card);
|
||||
var color2=get.color(event.card);
|
||||
return color1&&color2&&color1!='none'&&color2!='none'&&color1!=color2;
|
||||
},
|
||||
content:function(){
|
||||
player.draw();
|
||||
},
|
||||
intro:{
|
||||
content:'card'
|
||||
},
|
||||
group:['fenyin2','fenyin3']
|
||||
},
|
||||
fenyin3:{
|
||||
trigger:{player:'useCard'},
|
||||
priority:-1,
|
||||
silent:true,
|
||||
filter:function(event,player){
|
||||
if(!event.cards||event.cards.length!=1) return false;
|
||||
if(_status.currentPhase!=player) return false;
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
player.storage.fenyin=trigger.cards[0];
|
||||
}
|
||||
},
|
||||
fenyin2:{
|
||||
trigger:{player:'phaseBefore'},
|
||||
silent:true,
|
||||
priority:10,
|
||||
content:function(){
|
||||
player.storage.fenyin=null;
|
||||
}
|
||||
},
|
||||
dujin:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
frequent:true,
|
||||
content:function(){
|
||||
trigger.num+=1+Math.floor(player.countCards('e')/2);
|
||||
|
@ -9905,21 +9840,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
mozhi:{
|
||||
audio:2,
|
||||
intro:{
|
||||
content:'cards'
|
||||
},
|
||||
init:function(player){
|
||||
player.storage.mozhi=[];
|
||||
},
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.storage.mozhi.length>0&&player.countCards('h')>0;
|
||||
return player.getHistory('useCard',function(evt){
|
||||
return evt.isPhaseUsing()&&['basic','trick'].contains(get.type(evt.card));
|
||||
}).length>0&&player.countCards('h')>0;
|
||||
},
|
||||
content:function(){
|
||||
if(player.storage.mozhi.length&&player.countCards('h')){
|
||||
var card=player.storage.mozhi.shift();
|
||||
card={name:card.name,nature:card.nature,suit:card.suit,number:card.number};
|
||||
"step 0"
|
||||
event.history=player.getHistory('useCard',function(evt){
|
||||
return evt.isPhaseUsing()&&['basic','trick'].contains(get.type(evt.card));
|
||||
})
|
||||
"step 1"
|
||||
if(event.history.length&&player.countCards('h')){
|
||||
var card=event.history.shift().card;
|
||||
card={name:card.name,nature:card.nature};
|
||||
if(lib.filter.cardEnabled(card)){
|
||||
if(game.hasPlayer(function(current){
|
||||
return player.canUse(card,current);
|
||||
|
@ -9938,10 +9874,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
next.backup('mozhix');
|
||||
}
|
||||
}
|
||||
event.redo();
|
||||
}
|
||||
"step 2"
|
||||
if(result.bool) event.goto(1);
|
||||
},
|
||||
group:['mozhi2','mozhi3']
|
||||
},
|
||||
mozhix:{
|
||||
filterCard:function(card){
|
||||
|
@ -9950,28 +9886,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
selectCard:1,
|
||||
popname:true,
|
||||
},
|
||||
mozhi2:{
|
||||
trigger:{player:'phaseAfter'},
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.storage.mozhi.length=0;
|
||||
player.unmarkSkill('mozhi');
|
||||
}
|
||||
},
|
||||
mozhi3:{
|
||||
trigger:{player:'useCard'},
|
||||
silent:true,
|
||||
filter:function(event,player){
|
||||
if(_status.currentPhase!=player) return false;
|
||||
if(event.parent.parent.name!='phaseUse') return false;
|
||||
var type=get.type(event.card);
|
||||
return player.storage.mozhi.length<2&&(type=='basic'||type=='trick');
|
||||
},
|
||||
content:function(){
|
||||
player.storage.mozhi.add(trigger.card);
|
||||
if(player.hasSkill('mozhi')) player.markSkill('mozhi');
|
||||
}
|
||||
},
|
||||
chenqing2:{},
|
||||
ranshang:{
|
||||
audio:2,
|
||||
|
@ -10208,7 +10122,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
fengpo3:{},
|
||||
biluan:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBefore'},
|
||||
trigger:{player:'phaseDrawBegin1'},
|
||||
mark:true,
|
||||
unique:true,
|
||||
intro:{
|
||||
|
@ -10267,7 +10181,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.storage.biluan+=ng.length;
|
||||
player.markSkill('biluan');
|
||||
game.addVideo('storage',player,['biluan',player.storage.biluan]);
|
||||
trigger.cancel();
|
||||
trigger.cancel(null,null,'notrigger');
|
||||
},
|
||||
mod:{
|
||||
globalTo:function(from,to,distance){
|
||||
|
@ -10345,7 +10259,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
canshi:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBefore'},
|
||||
trigger:{player:'phaseDrawBegin1'},
|
||||
check:function(event,player){
|
||||
var num=game.countPlayer(function(current){
|
||||
if(player.hasZhuSkill('guiming')&¤t.group=='wu') return true;
|
||||
|
@ -10361,7 +10275,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return '残蚀:是否改为摸'+get.cnNumber(num)+'张牌?';
|
||||
},
|
||||
content:function(){
|
||||
trigger.cancel();
|
||||
trigger.cancel(null,null,'notrigger');
|
||||
var num=game.countPlayer(function(current){
|
||||
if(player.hasZhuSkill('guiming')&¤t.group=='wu'&¤t!=player) return true;
|
||||
return current.isDamaged();
|
||||
|
@ -11826,7 +11740,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
hengzheng:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBefore'},
|
||||
trigger:{player:'phaseDrawBegin1'},
|
||||
filter:function(event,player){
|
||||
return player.hp==1||player.countCards('h')==0;
|
||||
},
|
||||
|
@ -11848,7 +11762,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
targets.sort(lib.sort.seat);
|
||||
event.targets=targets;
|
||||
event.num=0;
|
||||
trigger.cancel();
|
||||
trigger.cancel(null,null,'notrigger');
|
||||
player.line(targets,'green');
|
||||
"step 1"
|
||||
if(num<event.targets.length){
|
||||
|
@ -12694,7 +12608,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
hongyuan:{
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
direct:true,
|
||||
audio:2,
|
||||
content:function(){
|
||||
|
@ -12965,7 +12879,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
yongsi1:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
trigger.num+=game.countGroup();
|
||||
|
|
|
@ -298,7 +298,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
tuxi:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBefore'},
|
||||
trigger:{player:'phaseDrawBegin1'},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -319,7 +319,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(result.bool){
|
||||
player.logSkill('tuxi',result.targets);
|
||||
player.gainMultiple(result.targets);
|
||||
trigger.cancel();
|
||||
trigger.cancel(null,null,'notrigger');
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
|
@ -334,7 +334,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
luoyi:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
check:function(event,player){
|
||||
if(player.countCards('h')<3) return false;
|
||||
if(!player.hasSha()) return false;
|
||||
|
@ -1738,7 +1738,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return player.needsToDiscard();
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.countUsed('sha')==0;
|
||||
if(player.getHistory('skipped').contains('phaseUse')) return true;
|
||||
var history=player.getHistory('useCard');
|
||||
for(var i=0;i<history.length;i++){
|
||||
if(history[i].card.name=='sha'&&history[i].isPhaseUsing()) return false;
|
||||
}
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
trigger.cancel();
|
||||
|
@ -1770,7 +1775,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
yingzi:{
|
||||
audio:2,
|
||||
audioname:['sp_lvmeng'],
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
frequent:true,
|
||||
content:function(){
|
||||
trigger.num++;
|
||||
|
|
|
@ -294,116 +294,47 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
"xinfu_sidao":{
|
||||
group:["xinfu_sidao_count","xinfu_sidao_init"],
|
||||
subSkill:{
|
||||
init:{
|
||||
sub:true,
|
||||
forced:true,
|
||||
silent:true,
|
||||
popup:false,
|
||||
trigger:{
|
||||
player:"phaseBefore",
|
||||
},
|
||||
content:function (){
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i].storage.sidao){
|
||||
delete game.players[i].storage.sidao;
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
count:{
|
||||
sub:true,
|
||||
forced:true,
|
||||
silent:true,
|
||||
popup:false,
|
||||
trigger:{
|
||||
player:"useCard",
|
||||
},
|
||||
filter:function (event,player){
|
||||
return (event.targets&&event.targets.length);
|
||||
},
|
||||
content:function (){
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]==player) continue;
|
||||
if(game.players[i].storage.sidao){
|
||||
if(trigger.targets.contains(game.players[i])) game.players[i].storage.sidao++;
|
||||
else delete game.players[i].storage.sidao;
|
||||
}else{
|
||||
if(trigger.targets.contains(game.players[i])) game.players[i].storage.sidao=1;
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
audio:2,
|
||||
enable:"chooseToUse",
|
||||
usable:1,
|
||||
filterCard:true,
|
||||
trigger:{
|
||||
player:'useCardAfter',
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(player.hasSkill('xinfu_sidaoy')||!player.countCards('h')) return false;
|
||||
if(!event.targets||!event.targets.length||!event.isPhaseUsing(player)) return false;
|
||||
var evt=player.getLastUsed(1);
|
||||
if(!evt||!evt.targets||!evt.targets.length||!evt.isPhaseUsing(player)) return false;
|
||||
for(var i=0;i<event.targets.length;i++){
|
||||
if(evt.targets.contains(event.targets[i])&&lib.filter.filterTarget({name:'shunshou'},player,event.targets[i])) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
var targets=player.getLastUsed(1).targets;
|
||||
var next=player.chooseToUse();
|
||||
next.set('targets',game.filterPlayer(function(current){
|
||||
return targets.contains(current)&&trigger.targets.contains(current);
|
||||
}));
|
||||
next.set('openskilldialog',get.prompt2('xinfu_sidao'));
|
||||
next.set('norestore',true);
|
||||
next.set('_backupevent','xinfu_sidaox');
|
||||
next.backup('xinfu_sidaox');
|
||||
},
|
||||
},
|
||||
xinfu_sidaox:{
|
||||
audio:'xinfu_sidao',
|
||||
position:"h",
|
||||
viewAs:{
|
||||
name:"shunshou",
|
||||
},
|
||||
viewAsFilter:function (player){
|
||||
if(!player.countCards('h')||!game.hasPlayer(function(target){
|
||||
return target.storage.sidao&&target.storage.sidao>1;
|
||||
})) return false;
|
||||
},
|
||||
filterTarget:function (card,player,target){
|
||||
return target.storage.sidao&&target.storage.sidao>1;
|
||||
return lib.filter.filterTarget.apply(this,arguments);
|
||||
},
|
||||
prompt:"将一张手牌当顺手牵羊使用",
|
||||
check:function (card){return 4-get.value(card)},
|
||||
ai:{
|
||||
wuxie:function (target,card,player,viewer){
|
||||
if(get.attitude(viewer,player)>0&&get.attitude(viewer,target)>0){
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
basic:{
|
||||
order:7.5,
|
||||
useful:4,
|
||||
value:9,
|
||||
},
|
||||
result:{
|
||||
target:function (player,target){
|
||||
if(get.attitude(player,target)<=0) return (target.countCards('he')>0)?-1.5:1.5;
|
||||
var js=target.getCards('j');
|
||||
if(js.length){
|
||||
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
|
||||
if(jj.name=='shunshou') return 3;
|
||||
if(js.length==1&&get.effect(target,jj,target,player)>=0){
|
||||
return -1.5;
|
||||
}
|
||||
return 3;
|
||||
}
|
||||
return -1.5;
|
||||
},
|
||||
player:function (player,target){
|
||||
if(get.attitude(player,target)<0&&!target.countCards('he')){
|
||||
return 0;
|
||||
}
|
||||
if(get.attitude(player,target)>1){
|
||||
var js=target.getCards('j');
|
||||
if(js.length){
|
||||
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
|
||||
if(jj.name=='shunshou') return 1;
|
||||
if(js.length==1&&get.effect(target,jj,target,player)>=0){
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
},
|
||||
tag:{
|
||||
loseCard:1,
|
||||
gain:1,
|
||||
},
|
||||
},
|
||||
check:function (card){return 7-get.value(card)},
|
||||
onuse:function(links,player){player.addTempSkill('xinfu_sidaoy')},
|
||||
},
|
||||
xinfu_sidaoy:{},
|
||||
"tanbei_effect1":{
|
||||
},
|
||||
"tanbei_effect2":{
|
||||
|
@ -816,7 +747,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:"phaseDrawBefore",
|
||||
player:"phaseDrawBegin1",
|
||||
},
|
||||
//priority:10,
|
||||
content:function (){
|
||||
|
@ -979,70 +910,42 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
"xinfu_lianpian":{
|
||||
audio:2,
|
||||
subSkill:{
|
||||
refrain:{
|
||||
forced:true,
|
||||
silent:true,
|
||||
popup:false,
|
||||
usable:3,
|
||||
trigger:{
|
||||
global:["phaseBefore","phaseAfter"],
|
||||
player:"useCardToPlayered",
|
||||
},
|
||||
content:function (){
|
||||
player.storage.xinfu_lianpian=[];
|
||||
player.storage.xinfu_lianpian_number=0;
|
||||
},
|
||||
},
|
||||
},
|
||||
group:["xinfu_lianpian_refrain"],
|
||||
trigger:{
|
||||
player:"useCard",
|
||||
},
|
||||
forced:true,
|
||||
popup:false,
|
||||
frequent:true,
|
||||
filter:function (event,player){
|
||||
return _status.currentPhase==player&&player.storage.xinfu_lianpian_number<3;
|
||||
if(!event.targets||!event.targets.length||
|
||||
event.getParent().triggeredTargets3.length>1||!event.isPhaseUsing()) return false;
|
||||
var evt=player.getLastUsed(1);
|
||||
if(!evt||!evt.targets||!evt.targets.length||!evt.isPhaseUsing()) return false;
|
||||
for(var i=0;i<event.targets.length;i++){
|
||||
if(evt.targets.contains(event.targets[i])) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
content:function (){
|
||||
'step 0'
|
||||
if(!player.storage.xinfu_lianpian){
|
||||
event.goto(4);
|
||||
}
|
||||
else{
|
||||
event.ablers=[];
|
||||
for(var i=0;i<trigger.targets.length;i++){
|
||||
if(player.storage.xinfu_lianpian.contains(trigger.targets[i])){
|
||||
event.ablers.add(trigger.targets[i]);
|
||||
}
|
||||
}
|
||||
if(!event.ablers.length) event.goto(4);
|
||||
else{
|
||||
player.chooseBool(get.prompt2('xinfu_lianpian')).set('ai',function(){
|
||||
return true;
|
||||
}).set('prompt2',get.translation('xinfu_lianpian_info'));
|
||||
}
|
||||
}
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('xinfu_lianpian');
|
||||
player.storage.xinfu_lianpian_number++;
|
||||
player.draw();
|
||||
}
|
||||
else event.goto(4);
|
||||
'step 2'
|
||||
'step 1'
|
||||
event.card=result[0];
|
||||
if(event.card&&get.owner(event.card)==player&&(event.ablers.length>1||event.ablers[0]!=player)){
|
||||
var ablers=player.getLastUsed(1).targets.slice(0);
|
||||
for(var i=0;i<ablers.length;i++){
|
||||
if(ablers[i]==player||!trigger.targets.contains(ablers[i])) ablers.splice(i--,1);
|
||||
}
|
||||
if(event.card&&get.owner(event.card)==player&&ablers.length){
|
||||
player.chooseTarget('是否将'+get.translation(event.card)+'交给其他角色?',function(card,player,target){
|
||||
return _status.event.ablers.contains(target)&&target!=player;
|
||||
}).set('ablers',event.ablers).ai=function(){
|
||||
}).set('ablers',ablers).ai=function(){
|
||||
return false;
|
||||
};
|
||||
}
|
||||
'step 3'
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
player.give(event.card,result.targets[0],true);
|
||||
}
|
||||
'step 4'
|
||||
player.storage.xinfu_lianpian=trigger.targets;
|
||||
},
|
||||
},
|
||||
"xinfu_lingren":{
|
||||
|
@ -1220,7 +1123,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
"xinfu_xionghuo":{
|
||||
group:["xinfu_xionghuo_damage","xinfu_xionghuo_begin"],
|
||||
group:["xinfu_xionghuo_damage","xinfu_xionghuo_begin","xinfu_xionghuo_init"],
|
||||
subSkill:{
|
||||
begin:{
|
||||
silent:true,
|
||||
|
@ -1282,14 +1185,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger.num++;
|
||||
},
|
||||
},
|
||||
init:{
|
||||
trigger:{
|
||||
global:"gameDrawAfter",
|
||||
player:"enterGame",
|
||||
},
|
||||
forced:true,
|
||||
locked:false,
|
||||
content:function(){
|
||||
player.storage.xinfu_xionghuo+=3;
|
||||
player.markSkill("xinfu_xionghuo");
|
||||
},
|
||||
},
|
||||
},
|
||||
audio:2,
|
||||
enable:"phaseUse",
|
||||
usable:null,
|
||||
init:function (player){
|
||||
if(player.storage.xinfu_xionghuo==undefined) player.storage.xinfu_xionghuo=3;
|
||||
if(player.storage.xinfu_xionghuo==undefined) player.storage.xinfu_xionghuo=0;
|
||||
},
|
||||
mark:true,
|
||||
//mark:true,
|
||||
marktext:"戾",
|
||||
intro:{
|
||||
content:"mark",
|
||||
|
@ -1368,6 +1283,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(trigger.parent.name=='damage'&&get.itemtype(trigger.parent.cards)=='cards'&&get.position(trigger.parent.cards[0],true)=='o'){
|
||||
player.gain(trigger.parent.cards,"gain2");
|
||||
}
|
||||
if(!player.storage.xinfu_xionghuo) player.storage.xinfu_xionghuo=0;
|
||||
player.storage.xinfu_xionghuo++;
|
||||
player.markSkill('xinfu_xionghuo');
|
||||
player.syncStorage('xinfu_xionghuo');
|
||||
|
@ -1996,12 +1912,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
|
||||
"xinfu_falu":{
|
||||
init:function (player,skill){
|
||||
if(player.storage[skill]==undefined) player.storage[skill]=4;
|
||||
if(player.storage[skill]==undefined) player.storage[skill]=0;
|
||||
if(player.storage[skill+'_map']==undefined) player.storage[skill+'_map']={
|
||||
spade:true,heart:true,diamond:true,club:true,
|
||||
spade:false,heart:false,diamond:false,club:false,
|
||||
};
|
||||
},
|
||||
mark:true,
|
||||
//mark:true,
|
||||
intro:{
|
||||
content:function (content,player){
|
||||
var storage=player.storage.xinfu_falu_map;
|
||||
|
@ -2021,15 +1937,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
forced:true,
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:"discardAfter",
|
||||
player:["discardAfter","enterGame"],
|
||||
global:"gameDrawAfter",
|
||||
},
|
||||
filter:function (event,player){
|
||||
if(event.name!='discard') return true;
|
||||
for(var i=0;i<event.cards.length;i++){
|
||||
if(!player.storage.xinfu_falu_map[get.suit(event.cards[i])]) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
content:function (){
|
||||
if(trigger.name!='discard'){
|
||||
player.storage[event.name]=4;
|
||||
player.storage[event.name+'_map']={
|
||||
spade:true,heart:true,diamond:true,club:true,
|
||||
};
|
||||
player.markSkill('xinfu_falu');
|
||||
return;
|
||||
}
|
||||
for(var i=0;i<trigger.cards.length;i++){
|
||||
player.storage.xinfu_falu_map[get.suit(trigger.cards[i])]=true;
|
||||
}
|
||||
|
@ -2048,7 +1974,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
frequent:true,
|
||||
audio:2,
|
||||
filter:function (event,player){
|
||||
return player.storage.xinfu_falu>0;
|
||||
return player.storage.xinfu_falu&&player.storage.xinfu_falu>0;
|
||||
},
|
||||
content:function (){
|
||||
'step 0'
|
||||
|
@ -2084,7 +2010,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(player.storage.xinfu_falu_map[i]==true) num++;
|
||||
}
|
||||
player.storage.xinfu_falu=num;
|
||||
player.markSkill('xinfu_falu');
|
||||
player[num?'markSkill':'unmarkSkill']('xinfu_falu');
|
||||
event.num=0;
|
||||
event.togain=[];
|
||||
'step 1'
|
||||
|
@ -2169,7 +2095,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(player.storage.xinfu_falu_map[i]==true) num++;
|
||||
}
|
||||
player.storage.xinfu_falu=num;
|
||||
player.markSkill('xinfu_falu');
|
||||
player[num?'markSkill':'unmarkSkill']('xinfu_falu');
|
||||
player.logSkill('xinfu_zhenyi',trigger.player);
|
||||
player.line(trigger.player);
|
||||
player.popup(result.control);
|
||||
|
@ -2212,7 +2138,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(player.storage.xinfu_falu_map[i]==true) num++;
|
||||
}
|
||||
player.storage.xinfu_falu=num;
|
||||
player.markSkill('xinfu_falu');
|
||||
player[num?'markSkill':'unmarkSkill']('xinfu_falu');
|
||||
},
|
||||
ai:{
|
||||
skillTagFilter:function (player){
|
||||
|
@ -2245,7 +2171,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(player.storage.xinfu_falu_map[i]==true) num++;
|
||||
}
|
||||
player.storage.xinfu_falu=num;
|
||||
player.markSkill('xinfu_falu');
|
||||
player[num?'markSkill':'unmarkSkill']('xinfu_falu');
|
||||
player.judge(function(card){
|
||||
if(get.color(card)=='black') return 4;
|
||||
return -1;
|
||||
|
@ -3223,17 +3149,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{
|
||||
global:"phaseUseEnd",
|
||||
},
|
||||
init:function (player){
|
||||
player.storage.guanwei={num:0,suit:[]};
|
||||
},
|
||||
filter:function (event,player){
|
||||
if(player.storage.guanwei&&player.storage.guanwei.suit.length==1&&player.storage.guanwei.num>1) return true;
|
||||
return false;
|
||||
var history=event.player.getHistory('useCard',function(evt){
|
||||
return evt.getParent('phaseUse')==event;
|
||||
});
|
||||
var num=0;
|
||||
var suit=false;
|
||||
for(var i=0;i<history.length;i++){
|
||||
var suit2=get.suit(history[i].card);
|
||||
if(!suit2) continue;
|
||||
if(suit&&suit!=suit2) return false;
|
||||
suit=suit2;
|
||||
num++;
|
||||
}
|
||||
return num>1;
|
||||
},
|
||||
direct:true,
|
||||
content:function (){
|
||||
'step 0'
|
||||
player.chooseToDiscard('he',get.prompt2('xinfu_guanwei')).set('ai',function(card){
|
||||
player.chooseToDiscard('he',get.prompt('xinfu_guanwei',trigger.player),'弃置一张牌,令其摸两张牌并进行一个额外的出牌阶段。').set('ai',function(card){
|
||||
if(get.attitude(_status.event.player,_status.currentPhase)<1) return 0;
|
||||
return 9-get.value(card);
|
||||
}).set('logSkill','xinfu_guanwei');
|
||||
|
@ -3259,39 +3193,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 3'
|
||||
trigger.player.phaseUse();
|
||||
},
|
||||
group:["xinfu_guanwei_count","xinfu_guanwei_clear"],
|
||||
subSkill:{
|
||||
count:{
|
||||
trigger:{
|
||||
global:"useCard",
|
||||
},
|
||||
filter:function (event,player){
|
||||
return event.player.isPhaseUsing();
|
||||
},
|
||||
silent:true,
|
||||
content:function (){
|
||||
if(!player.storage.guanwei.suit.contains(get.suit(trigger.card))){
|
||||
player.storage.guanwei.suit.push(get.suit(trigger.card));
|
||||
}
|
||||
player.storage.guanwei.num++;
|
||||
},
|
||||
sub:true,
|
||||
forced:true,
|
||||
popup:false,
|
||||
},
|
||||
clear:{
|
||||
trigger:{
|
||||
global:"phaseAfter",
|
||||
},
|
||||
silent:true,
|
||||
content:function (){
|
||||
player.storage.guanwei={num:0,suit:[]};
|
||||
},
|
||||
sub:true,
|
||||
forced:true,
|
||||
popup:false,
|
||||
},
|
||||
},
|
||||
},
|
||||
"xinfu_gongqing":{
|
||||
audio:true,
|
||||
|
@ -3543,33 +3444,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
intro:{
|
||||
content:"单调递增",
|
||||
},
|
||||
init:function (player){
|
||||
player.storage.guanchao=0;
|
||||
},
|
||||
onremove:function (player){
|
||||
delete player.storage.guanchao;
|
||||
},
|
||||
trigger:{
|
||||
player:"useCard",
|
||||
},
|
||||
silent:true,
|
||||
audio:"xinfu_guanchao",
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function (event,player){
|
||||
return get.number(event.card)&&player.storage.guanchao!=14;
|
||||
var history=player.getHistory('useCard',function(evt){
|
||||
return evt.isPhaseUsing();
|
||||
});
|
||||
if(history.length<2) return false;
|
||||
var num=get.number(history[0].card);
|
||||
if(!num) return false;
|
||||
for(var i=1;i<history.length;i++){
|
||||
var num2=get.number(history[i].card);
|
||||
if(!num2||num2<=num) return false;
|
||||
num=num2;
|
||||
}
|
||||
return true;
|
||||
},
|
||||
content:function (){
|
||||
var num1=get.number(trigger.card);
|
||||
var num2=player.storage.guanchao;
|
||||
if(num2!=0&&num1>num2){
|
||||
player.logSkill('xinfu_guanchao');
|
||||
player.draw();
|
||||
player.storage.guanchao=num1;
|
||||
}
|
||||
else if(num2==0){
|
||||
player.storage.guanchao=num1;
|
||||
}
|
||||
else player.storage.guanchao=14;
|
||||
},
|
||||
sub:true,
|
||||
},
|
||||
|
@ -3588,24 +3483,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{
|
||||
player:"useCard",
|
||||
},
|
||||
silent:true,
|
||||
audio:"xinfu_guanchao",
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function (event,player){
|
||||
return get.number(event.card)&&player.storage.guanchao!=14;
|
||||
var history=player.getHistory('useCard',function(evt){
|
||||
return evt.isPhaseUsing();
|
||||
});
|
||||
if(history.length<2) return false;
|
||||
var num=get.number(history[0].card);
|
||||
if(!num) return false;
|
||||
for(var i=1;i<history.length;i++){
|
||||
var num2=get.number(history[i].card);
|
||||
if(!num2||num2>=num) return false;
|
||||
num=num2;
|
||||
}
|
||||
return true;
|
||||
},
|
||||
content:function (){
|
||||
var num1=get.number(trigger.card);
|
||||
var num2=player.storage.guanchao;
|
||||
if(num2!=0&&num1<num2){
|
||||
player.logSkill('xinfu_guanchao');
|
||||
player.draw();
|
||||
player.storage.guanchao=num1;
|
||||
}
|
||||
else if(num2==0){
|
||||
player.storage.guanchao=num1;
|
||||
}
|
||||
else player.storage.guanchao=14;
|
||||
},
|
||||
sub:true,
|
||||
},
|
||||
|
@ -4758,6 +4653,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
forced:true,
|
||||
unique:true,
|
||||
juexingji:true,
|
||||
trigger:{
|
||||
player:["useCardAfter","respondAfter"],
|
||||
},
|
||||
|
@ -5313,93 +5209,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
"rw_baiyin_skill":{
|
||||
equipSkill:true,
|
||||
inherit:"baiyin_skill",
|
||||
trigger:{
|
||||
player:"damageBegin4",
|
||||
},
|
||||
forced:true,
|
||||
audio:true,
|
||||
filter:function (event,player){
|
||||
if(player.hasSkillTag('unequip2')) return false;
|
||||
if(event.num<=1) return false;
|
||||
if(event.source&&event.source.hasSkillTag('unequip',false,{
|
||||
name:event.card?event.card.name:null,
|
||||
target:player,
|
||||
card:event.card
|
||||
})) return false;
|
||||
return true;
|
||||
},
|
||||
//priority:-10,
|
||||
content:function (){
|
||||
trigger.num=1;
|
||||
},
|
||||
audio:"baiyin_skill",
|
||||
},
|
||||
"rw_lanyinjia":{
|
||||
equipSkill:true,
|
||||
inherit:"lanyinjia",
|
||||
enable:["chooseToRespond","chooseToUse"],
|
||||
filterCard:true,
|
||||
viewAs:{
|
||||
name:"shan",
|
||||
},
|
||||
viewAsFilter:function (player){
|
||||
if(!player.countCards('h')) return false;
|
||||
},
|
||||
prompt:"将一张手牌当闪使用或打出",
|
||||
check:function (card){
|
||||
return 6-get.value(card);
|
||||
},
|
||||
ai:{
|
||||
respondShan:true,
|
||||
skillTagFilter:function (player){
|
||||
if(!player.countCards('h')) return false;
|
||||
},
|
||||
effect:{
|
||||
target:function (card,player,target,current){
|
||||
if(get.tag(card,'respondShan')&¤t<0&&target.countCards('h')) return 0.59
|
||||
},
|
||||
},
|
||||
order:4,
|
||||
useful:-0.5,
|
||||
value:-0.5,
|
||||
basic:{
|
||||
useful:[7,2],
|
||||
value:[7,2],
|
||||
},
|
||||
},
|
||||
audio:"lanyinjia",
|
||||
},
|
||||
"rw_minguangkai_cancel":{
|
||||
equipSkill:true,
|
||||
inherit:"minguangkai_cancel",
|
||||
trigger:{
|
||||
target:"useCardToBefore",
|
||||
},
|
||||
forced:true,
|
||||
priority:15,
|
||||
check:function (event,player){
|
||||
return get.effect(event.target,event.card,event.player,player)<0;
|
||||
},
|
||||
filter:function (event,player){
|
||||
if(['huoshaolianying','huogong'].contains(event.card.name)) return true;
|
||||
if(event.card.name=='sha') return event.card.nature=='fire';
|
||||
return false;
|
||||
},
|
||||
content:function (){
|
||||
trigger.cancel();
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
target:function (card,player,target,current){
|
||||
if(['huoshaolianying','huogong'].contains(card.name)||(card.name=='sha'&&card.nature=='fire')){
|
||||
return 'zeroplayertarget';
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
"rw_minguangkai_link":{
|
||||
equipSkill:true,
|
||||
inherit:"minguangkai_link",
|
||||
trigger:{
|
||||
player:"linkBefore",
|
||||
|
@ -5415,22 +5235,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ai:{
|
||||
effect:{
|
||||
target:function (card,player,target,current){
|
||||
if(target.isMinor()&&['tiesuo','lulitongxin'].contains(card.name)){
|
||||
return 'zeroplayertarget';
|
||||
if(['tiesuo','lulitongxin'].contains(card.name)){
|
||||
return 'zerotarget';
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
"rw_renwang_skill":{
|
||||
equipSkill:true,
|
||||
inherit:"renwang_skill",
|
||||
trigger:{
|
||||
target:"shaBegin",
|
||||
},
|
||||
forced:true,
|
||||
priority:6,
|
||||
audio:true,
|
||||
audio:"renwang_skill",
|
||||
filter:function (event,player){
|
||||
if(player.hasSkillTag('unequip2')) return false;
|
||||
if(event.player.hasSkillTag('unequip',false,{
|
||||
|
@ -5440,104 +5254,31 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
})) return false;
|
||||
return (event.card.name=='sha'&&['spade','club','heart'].contains(get.suit(event.card)))
|
||||
},
|
||||
content:function (){
|
||||
trigger.cancel();
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
target:function (card,player){
|
||||
target:function (card,player,target){
|
||||
if(player.getEquip('qinggang')&&card.name=='sha'||target.hasSkillTag('unequip2')) return;
|
||||
if(player.hasSkillTag('unequip',false,{
|
||||
name:card?card.name:null,
|
||||
target:player,
|
||||
card:card
|
||||
})) return;
|
||||
if(card.name=='sha'&&get.color(card)=='black') return 'zerotarget';
|
||||
if(card.name=='sha'&&['spade','club','heart'].contains(get.suit(card))) return 'zerotarget';
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
"rw_tengjia1":{
|
||||
equipSkill:true,
|
||||
inherit:"tengjia1",
|
||||
trigger:{
|
||||
target:"useCardToBefore",
|
||||
},
|
||||
forced:true,
|
||||
priority:6,
|
||||
audio:true,
|
||||
filter:function (event,player){
|
||||
if(player.hasSkillTag('unequip2')) return false;
|
||||
if(event.player.hasSkillTag('unequip',false,{
|
||||
name:event.card?event.card.name:null,
|
||||
target:player,
|
||||
card:event.card
|
||||
})) return false;
|
||||
if(event.card.name=='nanman') return true;
|
||||
if(event.card.name=='wanjian') return true;
|
||||
},
|
||||
content:function (){
|
||||
trigger.cancel();
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
target:function (card,player,target,current){
|
||||
if(player.getEquip('qinggang')&&card.name=='sha'||target.hasSkillTag('unequip2')) return;
|
||||
if(player.hasSkillTag('unequip',false,{
|
||||
name:card?card.name:null,
|
||||
target:player,
|
||||
card:card
|
||||
})) return;
|
||||
if(card.name=='nanman'||card.name=='wanjian') return 'zerotarget';
|
||||
if(card.name=='sha'){
|
||||
var equip1=player.getEquip(1);
|
||||
if(equip1&&equip1.name=='zhuque') return 2;
|
||||
if(equip1&&equip1.name=='qinggang') return 1;
|
||||
if(!card.nature) return 'zerotarget';
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
audio:"tengjia1",
|
||||
},
|
||||
"rw_tengjia2":{
|
||||
equipSkill:true,
|
||||
inherit:"tengjia2",
|
||||
trigger:{
|
||||
player:"damageBegin3",
|
||||
},
|
||||
filter:function (event){
|
||||
if(event.nature=='fire') return true;
|
||||
},
|
||||
audio:true,
|
||||
forced:true,
|
||||
content:function (){
|
||||
trigger.num++;
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
target:function (card,player,target,current){
|
||||
if(card.name=='sha'){
|
||||
if(card.nature=='fire'||player.hasSkill('zhuque_skill')) return 2;
|
||||
}
|
||||
if(get.tag(card,'fireDamage')&¤t<0) return 2;
|
||||
},
|
||||
},
|
||||
},
|
||||
audio:"tengjia1",
|
||||
},
|
||||
"rw_tengjia3":{
|
||||
equipSkill:true,
|
||||
audio:"tengjia1",
|
||||
inherit:"rw_minguangkai_link",
|
||||
trigger:{
|
||||
player:"linkBefore",
|
||||
},
|
||||
forced:true,
|
||||
priority:20,
|
||||
filter:function (event,player){
|
||||
return !player.isLinked();
|
||||
},
|
||||
content:function (){
|
||||
trigger.cancel();
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
target:function (card,player,target,current){
|
||||
|
@ -5550,6 +5291,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
"rw_tengjia4":{
|
||||
inherit:"tengjia3",
|
||||
audio:"tengjia1",
|
||||
},
|
||||
},
|
||||
translate:{
|
||||
|
@ -5567,6 +5309,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"xinfu_tanbei":"贪狈",
|
||||
"xinfu_tanbei_info":"出牌阶段限一次,你可以令一名其他角色选择一项:<br>1.令你随机获得其区域内的一张牌,本回合内你不能对其使用牌。<br>2.令你此回合内对其使用牌没有次数与距离限制。",
|
||||
"xinfu_sidao":"伺盗",
|
||||
xinfu_sidaox:'伺盗',
|
||||
"xinfu_sidao_info":"出牌阶段限一次,当你对一名其他角色连续使用两张牌后,你可以将一张手牌当做【顺手牵羊】对其使用。",
|
||||
"tanbei_effect1":"贪狈",
|
||||
"tanbei_effect1_info":"",
|
||||
|
|
|
@ -195,25 +195,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
xindanshou:{
|
||||
audio:'danshou',
|
||||
trigger:{
|
||||
global:['phaseJieshuBegin','phaseBefore'],
|
||||
global:'phaseJieshuBegin',
|
||||
target:'useCardToTargeted',
|
||||
},
|
||||
forced:true,
|
||||
popup:false,
|
||||
direct:true,
|
||||
filter:function(event,player,name){
|
||||
return name=='phaseBefore'||
|
||||
((name=='phaseJieshuBegin'&&event.player!=player&&player.countCards('he')>=event.player.countCards('h'))||
|
||||
(event.targets&&event.targets.contains(player)))
|
||||
return ((name=='phaseJieshuBegin'&&event.player!=player&&player.countCards('he')>=event.player.countCards('h'))||
|
||||
(event.targets&&event.targets.contains(player)&&['basic','trick'].contains(get.type(event.card,'trick'))))
|
||||
&&!player.hasSkill('xindanshou_as');
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(event.triggername=='phaseBefore'){
|
||||
player.storage.xindanshou=0;
|
||||
event.finish();
|
||||
return;
|
||||
}
|
||||
else if(event.triggername=='phaseJieshuBegin'){
|
||||
if(event.triggername=='phaseJieshuBegin'){
|
||||
var num=trigger.player.countCards('h');
|
||||
if(num>0) player.chooseToDiscard(get.prompt('xindanshou',trigger.player),num,'弃置'+get.cnNumber(num)+'张牌并对'+get.translation(trigger.player)+'造成1点伤害','he').set('logSkill',['xindanshou',trigger.player]).set('ai',function(card){
|
||||
if(get.damageEffect(_status.event.getTrigger().player,_status.event.player,_status.event.player)>0) return 6-get.value(card);
|
||||
|
@ -224,13 +217,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
};
|
||||
}
|
||||
else{
|
||||
if(!['basic','trick'].contains(get.type(trigger.card,'trick'))){
|
||||
event.finish();
|
||||
return;
|
||||
};
|
||||
if(!player.storage.xindanshou) player.storage.xindanshou=0;
|
||||
player.storage.xindanshou++;
|
||||
player.chooseBool(get.prompt('xindanshou')+'(可摸'+get.cnNumber(player.storage.xindanshou)+'张牌)',get.translation('xindanshou_info'));
|
||||
var num=0;
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
var history=game.players[i].getHistory('useCard');
|
||||
for(var j=0;j<history.length;j++){
|
||||
if(history[j].targets&&history[j].targets.contains(player)) num++;
|
||||
}
|
||||
}
|
||||
event.num=num;
|
||||
player.chooseBool(get.prompt('xindanshou')+'(可摸'+get.cnNumber(num)+'张牌)',get.translation('xindanshou_info'));
|
||||
}
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
|
@ -238,7 +233,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.logSkill('xindanshou',trigger.player);
|
||||
}
|
||||
if(event.triggername=='useCardToTargeted'){
|
||||
player.draw(player.storage.xindanshou);
|
||||
player.draw(num);
|
||||
player.addTempSkill('xindanshou_as');
|
||||
}
|
||||
else{
|
||||
|
@ -1082,7 +1077,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
xintaoluan_backup:{},
|
||||
xincaishi:{
|
||||
trigger:{
|
||||
player:'phaseDrawBegin'
|
||||
player:'phaseDrawBegin2'
|
||||
},
|
||||
audio:'caishi',
|
||||
direct:true,
|
||||
|
@ -1509,7 +1504,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return player.isMaxHandcard();
|
||||
},
|
||||
check:function(event,player){
|
||||
if(player.storage.pingkou) return false;
|
||||
if(player.getHistory('skipped').length>0) return false;
|
||||
return game.hasPlayer(function(current){
|
||||
return get.attitude(player,current)<0&¤t.hp==1&&get.damageEffect(current,player,player)>0;
|
||||
});
|
||||
|
@ -1527,7 +1522,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
check:function(event,player){
|
||||
if(!player.needsToDiscard()||(player.countCards('e')&&player.isMaxEquip())) return true;
|
||||
if(player.storage.pingkou) return false;
|
||||
if(player.getHistory('skipped').length>0) return false;
|
||||
return game.hasPlayer(function(current){
|
||||
return get.attitude(player,current)<0&¤t.hp==1&&get.damageEffect(current,player,player)>0;
|
||||
});
|
||||
|
@ -1555,39 +1550,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
pingkou:{
|
||||
audio:2,
|
||||
group:['pingkou_init','pingkou_count'],
|
||||
subSkill:{
|
||||
init:{
|
||||
trigger:{player:'phaseBefore'},
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.storage.pingkou=0;
|
||||
}
|
||||
},
|
||||
count:{
|
||||
trigger:{player:[
|
||||
'phaseZhunbeiCancelled','phaseZhunbeiSkipped',
|
||||
'phaseJudgeCancelled','phaseJudgeSkipped',
|
||||
'phaseDrawCancelled','phaseDrawSkipped',
|
||||
'phaseUseCancelled','phaseUseSkipped',
|
||||
'phaseDiscardCancelled','phaseDiscardSkipped',
|
||||
'phaseJieshuCancelled','phaseJieshuCancelled'
|
||||
]},
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.storage.pingkou++;
|
||||
console.log(event.triggername,trigger.name)
|
||||
}
|
||||
}
|
||||
},
|
||||
trigger:{player:'phaseEnd'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.storage.pingkou>0;
|
||||
return player.getHistory('skipped').length>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget([1,player.storage.pingkou],get.prompt2('pingkou'),function(card,player,target){
|
||||
player.chooseTarget([1,player.getHistory('skipped').length],get.prompt2('pingkou'),function(card,player,target){
|
||||
return target!=player;
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
|
@ -3068,7 +3038,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
subSkill:{
|
||||
draw:{
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
onremove:true,
|
||||
|
@ -3802,12 +3772,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(!player.countCards('he')) return false;
|
||||
if(!event.source||!event.source.isIn()) return false;
|
||||
if(!event.source||event.source==player||!event.source.isIn()) return false;
|
||||
if(player.storage.huisheng.contains(event.source)) return false;
|
||||
return true;
|
||||
},
|
||||
init:function(player){
|
||||
player.storage.huisheng=[];
|
||||
if(player.storage.huisheng) player.storage.huisheng=[];
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
|
@ -4541,7 +4511,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
duliang2:{
|
||||
trigger:{player:'phaseDrawBefore'},
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
forced:true,
|
||||
mark:true,
|
||||
audio:false,
|
||||
|
@ -8271,11 +8241,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
qieting:{
|
||||
audio:2,
|
||||
global:'qieting2',
|
||||
globalSilent:true,
|
||||
trigger:{global:'phaseEnd'},
|
||||
filter:function(event,player){
|
||||
return event.player!=player&&!event.player.tempSkills.qieting3&&event.player.isAlive();
|
||||
if(event.player==player||!event.player.isAlive()) return false;
|
||||
var history=event.player.getHistory('useCard');
|
||||
for(var i=0;i<history.length;i++){
|
||||
if(!history[i].targets) continue;
|
||||
for(var j=0;j<history[i].targets.length;j++){
|
||||
if(history[i].targets[j]!=event.player) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
|
@ -8329,18 +8305,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
},
|
||||
qieting2:{
|
||||
trigger:{player:'useCard'},
|
||||
filter:function(event,player){
|
||||
return _status.currentPhase==player&&event.targets&&(event.targets.length>1||event.targets[0]!=player);
|
||||
},
|
||||
forced:true,
|
||||
popup:false,
|
||||
content:function(){
|
||||
player.addTempSkill('qieting3');
|
||||
}
|
||||
},
|
||||
qieting3:{},
|
||||
oldzhuikong:{
|
||||
audio:'zhuikong',
|
||||
inherit:'zhuikong',
|
||||
|
@ -8778,7 +8742,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
xinxuanhuo:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
trigger:{player:'phaseDrawBegin1'},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -8796,7 +8760,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
trigger.cancel();
|
||||
trigger.cancel(null,null,'notrigger');
|
||||
player.logSkill('xinxuanhuo',result.targets);
|
||||
event.target=result.targets[0];
|
||||
event.target.draw(2);
|
||||
|
@ -9456,7 +9420,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
zishou:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
check:function(event,player){
|
||||
return player.countCards('h')<=player.maxHp||player.skipList.contains('phaseUse');
|
||||
},
|
||||
|
@ -9735,7 +9699,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
jiangchi:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -10143,7 +10107,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:'phaseUseEnd'},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
return player.countUsed()>=player.hp;
|
||||
return player.countUsed(null,true)>=player.hp;
|
||||
},
|
||||
content:function(){
|
||||
player.draw(2);
|
||||
|
@ -10154,7 +10118,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:'phaseJieshuBegin'},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
return player.countUsed()>=player.hp;
|
||||
return player.countUsed(null,true)>=player.hp;
|
||||
},
|
||||
content:function(){
|
||||
player.draw(2);
|
||||
|
@ -10610,44 +10574,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:'useCard'},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
if(event.jianyinged) return false;
|
||||
if(!event.cards||event.cards.length!=1) return false;
|
||||
var evt=player.getLastUsed(1);
|
||||
if(!evt||!evt.card) return false;
|
||||
if(!player.isPhaseUsing()) return false;
|
||||
if(!player.storage.jianying) return false;
|
||||
return get.suit(player.storage.jianying)==get.suit(event.cards[0])||
|
||||
player.storage.jianying.number==event.cards[0].number;
|
||||
var evt2=evt.getParent('phaseUse');
|
||||
if(!evt2||evt2.name!='phaseUse'||evt2.player!=player) return false;
|
||||
return get.suit(evt.card)&&get.suit(evt.card)==get.suit(event.card)||
|
||||
evt.card.number&&evt.card.number==event.card.number;
|
||||
},
|
||||
content:function(){
|
||||
player.draw();
|
||||
},
|
||||
intro:{
|
||||
content:'card'
|
||||
},
|
||||
group:['jianying2','jianying3']
|
||||
},
|
||||
jianying3:{
|
||||
trigger:{player:'useCard'},
|
||||
priority:-1,
|
||||
silent:true,
|
||||
filter:function(event,player){
|
||||
if(!event.cards||event.cards.length!=1) return false;
|
||||
if(_status.currentPhase!=player) return false;
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
player.storage.jianying={
|
||||
suit:get.suit(trigger.card),
|
||||
number:trigger.card.number,
|
||||
};
|
||||
trigger.jianyinged=true;
|
||||
}
|
||||
},
|
||||
jianying2:{
|
||||
trigger:{player:'phaseAfter'},
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.storage.jianying=null;
|
||||
}
|
||||
},
|
||||
zzhenggong:{
|
||||
trigger:{player:'damageEnd'},
|
||||
|
|
Loading…
Reference in New Issue