再次微调屯桃ai
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047db539d5
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@ -451,16 +451,25 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},true)) return 2;
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},true)) return 2;
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let mode = get.mode();
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let mode = get.mode();
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if(target.hp>0){
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if(target.hp>0){
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let nd = player.needsToDiscard();
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let min = 7.2-1.2*Math.min(3,player.hp),
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let keep = 0;
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nd = player.needsToDiscard(-player.countCards('h',i=>get.value(i)<min)),
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if(nd<2&&player.isPhaseUsing()){
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taos = player.countCards('hs',i=>get.name==='tao'&&lib.filter.cardEnabled(i,player)),
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keep = 0;
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if(nd>1&&taos>1&&player.hp<1+taos) return 2;
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if(nd<3&&game.hasPlayer(current=>{
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return current.identity==='zhu'&¤t.hp<3&&(mode==='identity'||mode==='versus'||mode==='chess')&&get.attitude(player,current)>0;
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})){
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nd = 0;
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keep = 3;
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}
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else if(nd<2&&player.isPhaseUsing()){
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if(nd<1) keep = 3;
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if(nd<1) keep = 3;
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else if(target.hp>=2&&player.countCards('hs','tao')<=target.hp/2) keep = 1;
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else if(target.hp>=2&&taos<=target.hp/2) keep = 1;
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}
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}
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if(keep){
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if(keep){
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if(!nd || game.hasPlayer(current=>{
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if(!nd || game.countPlayer(current=>{
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if(player!==current&¤t.hp<=2&&get.attitude(player,current)>2){
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if(player!==current&¤t.hp<=2&&get.attitude(player,current)>2){
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if(target.hp>=2&¤t.identity==='zhu'&&(mode==='identity' || mode === 'versus' || mode === 'chess')){
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if(target.hp>=2){
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keep=3;
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keep=3;
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return true;
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return true;
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}
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}
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@ -474,6 +483,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(keep>2) return 0;
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if(keep>2) return 0;
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}
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}
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}
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}
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return 2;
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}
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}
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if(target.isZhu2() || target===game.boss) return 2;
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if(target.isZhu2() || target===game.boss) return 2;
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if(player!==target){
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if(player!==target){
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