Update shiji.js
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@ -2924,19 +2924,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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qingyu:{
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qingyu:{
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audio:3,
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audio:3,
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dutySkill:true,
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dutySkill:true,
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trigger:{player:'damageBegin2'},
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locked:true,
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forced:true,
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group:['qingyu_achieve','qingyu_fail','qingyu_defend'],
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filter:function(event,player){
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return player.countCards('he',function(card){
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return lib.filter.cardDiscardable(card,player,'qingyu');
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})>1;
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},
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content:function(){
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trigger.cancel();
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player.chooseToDiscard(2,'he',true);
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},
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group:['qingyu_achieve','qingyu_fail'],
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subSkill:{
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subSkill:{
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defend:{
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audio:'qingyu1',
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trigger:{player:'damageBegin2'},
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filter:function(event,player){
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return player.countCards('he',function(card){
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return lib.filter.cardDiscardable(card,player,'qingyu');
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})>1;
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},
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forced:true,
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content:function(){
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trigger.cancel();
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player.chooseToDiscard(2,'he',true);
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},
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},
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achieve:{
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achieve:{
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audio:'qingyu3',
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audio:'qingyu3',
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trigger:{player:'phaseZhunbeiBegin'},
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trigger:{player:'phaseZhunbeiBegin'},
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@ -2965,6 +2969,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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derivation:'xuancun',
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derivation:'xuancun',
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},
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},
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qingyu1:{audio:true},
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qingyu2:{audio:true},
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qingyu2:{audio:true},
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qingyu3:{audio:true},
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qingyu3:{audio:true},
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xuancun:{
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xuancun:{
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