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@ -2108,7 +2108,7 @@ character.yijiang={
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mod:{
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mod:{
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maxHandcard:function(player,num){
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maxHandcard:function(player,num){
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var damage=player.getStat().damage;
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var damage=player.getStat().damage;
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if(typeof damage=='number') return damage;
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if(typeof damage=='number') return num-player.hp+damage;
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return 0;
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return 0;
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}
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}
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}
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}
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@ -361,7 +361,6 @@ window.config={
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// ['jiang','chongzhen'],
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// ['jiang','chongzhen'],
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// ['fenji','yuling'],
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// ['fenji','yuling'],
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['jiushi','guixin'],
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['jiushi','guixin'],
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['jishe','kongju'],
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// ['jiushi','jushou'],
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// ['jiushi','jushou'],
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// ['jiushi','kuiwei'],
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// ['jiushi','kuiwei'],
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]
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]
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@ -12005,6 +12005,7 @@
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sort:{
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sort:{
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character:function(a,b){
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character:function(a,b){
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var groupSort=function(name){
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var groupSort=function(name){
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if(!lib.character[name]) return 4;
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if(lib.character[name][1]=='wei') return 0;
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if(lib.character[name][1]=='wei') return 0;
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if(lib.character[name][1]=='shu') return 1;
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if(lib.character[name][1]=='shu') return 1;
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if(lib.character[name][1]=='wu') return 2;
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if(lib.character[name][1]=='wu') return 2;
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@ -15,6 +15,7 @@ window.noname_update={
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'mode/boss.js',
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'mode/boss.js',
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'mode/chess.js',
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'mode/chess.js',
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'game/game.js',
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'game/game.js',
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'game/config.js',
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'card/swd.js',
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'card/swd.js',
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'card/standard.js',
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'card/standard.js',
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'layout/default/layout.css',
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'layout/default/layout.css',
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