v1.9.96.9
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a35da27375
commit
2f89551ce9
92
game/game.js
92
game/game.js
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@ -9472,6 +9472,8 @@
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'default':"默认",
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special:'特殊',
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zhenfa:'阵法',
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aozhan:"鏖战",
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"aozhan_info":"",
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mode_derivation_card_config:'衍生',
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mode_banned_card_config:'禁卡',
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mode_favourite_character_config:'收藏',
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@ -10048,7 +10050,7 @@
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player.ai.tempIgnore=[];
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player.stat.push({card:{},skill:{}});
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game.countPlayer(function(current){
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current.actionHistory.push({useCard:[],respond:[],skipped:[],lose:[],gain:[]});
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current.actionHistory.push({useCard:[],respond:[],skipped:[],lose:[],gain:[],sourceDamage:[],damage:[]});
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});
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if(ui.land&&ui.land.player==player){
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game.addVideo('destroyLand');
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@ -10290,6 +10292,10 @@
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return;
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}
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_status.imchoosing=true;
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event.switchToAuto=function(){
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_status.event.bool=false;
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game.resume();
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}
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game.pause();
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"step 3"
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_status.imchoosing=false;
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@ -10306,8 +10312,8 @@
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event.goto(2);
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}
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else{
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event.dialog.close();
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ui.confirm.close();
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if(event.dialog) event.dialog.close();
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if(ui.confirm) ui.confirm.close();
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event.finish();
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}
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},
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@ -14442,6 +14448,7 @@
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player.stat[player.stat.length-1].damaged+=num;
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}
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if(source){
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source.getHistory('sourceDamage').push(event);
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if(source.stat[source.stat.length-1].damage==undefined){
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source.stat[source.stat.length-1].damage=num;
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}
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@ -14449,6 +14456,7 @@
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source.stat[source.stat.length-1].damage+=num;
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}
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}
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player.getHistory('damage').push(event);
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if(event.notrigger){
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player.changeHp(-num,false)._triggered=null;
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}
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@ -23763,6 +23771,75 @@
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}
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},
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skill:{
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aozhan:{
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charlotte:true,
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mod:{
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targetEnabled:function(card){
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if(card.name=='tao'&&get.itemtype(card)=='card') return false;
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},
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cardSavable:function(card){
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if(card.name=='tao'&&get.itemtype(card)=='card') return false;
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},
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},
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group:["aozhan_sha","aozhan_shan"],
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subSkill:{
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sha:{
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enable:["chooseToUse","chooseToRespond"],
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filterCard:{
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name:"tao",
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},
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viewAs:{
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name:"sha",
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},
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viewAsFilter:function (player){
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if(!player.countCards('h','tao')) return false;
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},
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prompt:"将一张桃当杀使用或打出",
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check:function (){return 1},
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ai:{
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effect:{
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target:function (card,player,target,current){
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if(get.tag(card,'respondSha')&¤t<0) return 0.6
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},
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},
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respondSha:true,
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skillTagFilter:function (player){
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if(!player.countCards('h','tao')) return false;
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},
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order:function (){
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return get.order({name:'sha'})-0.1;
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},
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},
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sub:true,
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},
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shan:{
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enable:["chooseToRespond","chooseToUse"],
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filterCard:{
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name:"tao",
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},
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viewAs:{
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name:"shan",
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},
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prompt:"将一张桃当闪打出",
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check:function (){return 1},
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viewAsFilter:function (player){
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if(!player.countCards('h','tao')) return false;
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},
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ai:{
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respondShan:true,
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skillTagFilter:function (player){
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if(!player.countCards('h','tao')) return false;
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},
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effect:{
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target:function (card,player,target,current){
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if(get.tag(card,'respondShan')&¤t<0) return 0.6
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},
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},
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},
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sub:true,
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},
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},
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},
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global:[],
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globalmap:{},
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storage:{},
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@ -24181,7 +24258,7 @@
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return;
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}
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event.acted.push(player);
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var str=get.translation(trigger.player.name)+'濒死,是否帮助?';
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var str=get.translation(trigger.player)+'濒死,是否帮助?';
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var str2='当前体力:'+trigger.player.hp;
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if(lib.config.tao_enemy&&event.dying.side!=player.side&&lib.config.mode!='identity'&&lib.config.mode!='guozhan'&&!event.dying.hasSkillTag('revertsave')){
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event._result={bool:false}
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@ -26069,7 +26146,7 @@
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if(lib.config.background_music=='music_off'){
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ui.backgroundMusic.src='';
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}
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else if(get.mode()=='guozhan'&&_status._aozhan==true&&lib.config.mode_config.guozhan.aozhan_bgm!='disabled'){
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else if(_status._aozhan==true&&lib.config.mode_config.guozhan.aozhan_bgm!='disabled'){
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var aozhan=lib.config.mode_config.guozhan.aozhan_bgm;
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ui.backgroundMusic.src=lib.assetURL+'audio/background/aozhan_'+aozhan+'.mp3';
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}
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@ -41675,7 +41752,7 @@
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node.damagepopups=[];
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node.judging=[];
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node.stat=[{card:{},skill:{}}];
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node.actionHistory=[{useCard:[],respond:[],skipped:[],lose:[],gain:[]}];
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node.actionHistory=[{useCard:[],respond:[],skipped:[],lose:[],gain:[],sourceDamage:[],damage:[]}];
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node.tempSkills={};
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node.storage={};
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node.marks={};
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@ -47681,7 +47758,8 @@
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// replace(/主公技/g,'<span class="firetext">主公技</span>');
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},
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translation:function(str,arg){
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if(str&&typeof str=='object'&&str.name){
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if(str&&typeof str=='object'&&(str.name||str._tempTranslate)){
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if(str._tempTranslate) return str._tempTranslate;
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var str2;
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if(arg=='viewAs'&&str.viewAs){
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str2=get.translation(str.viewAs);
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@ -1,6 +1,6 @@
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window.noname_update={
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version:'1.9.96.8.1',
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update:'1.9.96.8',
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version:'1.9.96.9',
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update:'1.9.96.8.1',
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changeLog:[
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'BUG修复',
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],
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@ -12,16 +12,16 @@ window.noname_update={
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//'card/swd.js',
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//'card/guozhan.js',
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//'card/gwent.js',
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//'character/diy.js',
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//'character/extra.js',
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'character/diy.js',
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'character/extra.js',
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//'character/hearth.js',
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//'character/gujian.js',
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//'character/gwent.js',
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//'character/mobile.js',
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//'character/mtg.js',
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//'character/old.js',
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'character/refresh.js',
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'character/shenhua.js',
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//'character/refresh.js',
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//'character/shenhua.js',
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'character/sp.js',
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//'character/tw.js',
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//'character/standard.js',
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@ -32,12 +32,12 @@ window.noname_update={
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//'character/yxs.js',
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//'extension/boss/extension.js',
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//'layout/default/layout.css',
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//'mode/identity.js',
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'mode/doudizhu.js',
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'mode/identity.js',
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//'mode/doudizhu.js',
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'mode/guozhan.js',
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//'mode/single.js',
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//'mode/stone.js',
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//'mode/versus.js',
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'mode/versus.js',
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//'mode/boss.js',
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'game/game.js',
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//'game/config.js',
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