OL陆凯
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697254765a
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@ -966,6 +966,7 @@ window.noname_character_rank={
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'dc_liuba',
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'dc_liuba',
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'key_seira',
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'key_seira',
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'lukai',
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'lukai',
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'ol_lukai',
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'niufu',
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'niufu',
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're_liufeng',
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're_liufeng',
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'huzhao',
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'huzhao',
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@ -2569,6 +2570,7 @@ window.noname_character_rank={
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'dc_wangchang',
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'dc_wangchang',
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'jin_zhouchu',
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'jin_zhouchu',
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'lukai',
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'lukai',
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'ol_lukai',
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'caoxiancaohua',
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'caoxiancaohua',
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'huzhao',
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'huzhao',
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're_liufeng',
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're_liufeng',
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232
character/sp.js
232
character/sp.js
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@ -18,7 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_guozhan2:["sp_dongzhuo","liqueguosi","zhangren"],
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sp_guozhan2:["sp_dongzhuo","liqueguosi","zhangren"],
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sp_others:["hanba","caiyang"],
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sp_others:["hanba","caiyang"],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liupan'],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liupan','ol_lukai'],
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},
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},
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},
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},
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characterFilter:{
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characterFilter:{
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@ -30,6 +30,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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character:{
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character:{
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ol_lukai:['male','wu',3,['olxuanzhu','oljiane']],
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liupan:['male','qun',4,['olpijing']],
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liupan:['male','qun',4,['olpijing']],
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guotu:['male','qun',3,['olqushi','olweijie']],
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guotu:['male','qun',3,['olqushi','olweijie']],
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ol_hujinding:['female','shu',3,['olqingyuan','olchongshen']],
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ol_hujinding:['female','shu',3,['olqingyuan','olchongshen']],
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@ -710,6 +711,224 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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skill:{
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skill:{
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//陆凯
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olxuanzhu:{
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mark:true,
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marktext:'☯',
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zhuanhuanji:true,
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intro:{
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content(storage){
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if(storage) return '每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用任意普通锦囊牌(须指定目标且仅指定一个目标)。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。';
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return '每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用任意基本牌。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。';
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},
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},
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audio:2,
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enable:'chooseToUse',
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filter(event,player){
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if(!player.countCards('he')||event.type=='wuxie') return false;
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return get.inpileVCardList(info=>{
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const name=info[2],type=get.type(name),infox=get.info({name:name});
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if(type!='basic'&&type!='trick') return false;
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if(type=='trick'&&(!infox||!infox.filterTarget)) return false;
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return (type!='basic')==(player.storage.olxuanzhu||false);
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}).some(card=>event.filterCard({name:card[2],nature:card[3]},player,event));
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},
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usable:1,
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chooseButton:{
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dialog(event,player){
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const list=get.inpileVCardList(info=>{
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const name=info[2],type=get.type(name),infox=get.info({name:name});
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if(type!='basic'&&type!='trick') return false;
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if(type=='trick'&&(!infox||!infox.filterTarget)) return false;
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return (type!='basic')==(player.storage.olxuanzhu||false);
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}).filter(card=>event.filterCard({name:card[2],nature:card[3]},player,event));
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return ui.create.dialog('玄注',[list,'vcard']);
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},
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check(button){
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if(get.event().getParent().type!='phase') return 1;
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return get.event('player').getUseValue({name:button.link[2],nature:button.link[3]});
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},
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backup(links,player){
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let next={
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audio:'olxuanzhu',
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filterCard:true,
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popname:true,
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check(card){
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return 1/(get.value(card)||0.5);
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},
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position:'he',
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ignoreMod:true,
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precontent(){
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const cards=event.result.cards.slice();
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player.addToExpansion(cards,player,'give').gaintag.add('olxuanzhu');
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const viewAs={name:event.result.card.name,nature:event.result.card.nature};
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event.result.card=viewAs;event.result.cards=[];
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player.when('useCardAfter').filter(evt=>evt.skill=='olxuanzhu_backup').then(()=>{
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const card=cards[0];
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if(get.type(card)!='equip') player.chooseToDiscard('he',true);
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else{
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const cardx=player.getExpansions('olxuanzhu');
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if(cardx.length){
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player.loseToDiscardpile(cardx);
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player.draw(cardx.length);
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}
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}
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}).vars({cards:cards});
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},
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};
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const viewAs={
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name:links[0][2],
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nature:links[0][3],
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suit:'none',
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number:null,
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isCard:true,
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};
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next.viewAs=viewAs;
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if(get.info('xunshi').isXunshi(viewAs)){
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next.filterTarget=function(card,player,target){
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const info=get.info(card);
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if(info.changeTarget){
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let targets=[target];
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info.changeTarget(player,targets);
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if(targets.length>1) return false;
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}
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return lib.filter.filterTarget(card,player,target);
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};
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next.selectTarget=1;
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}
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return next;
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},
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prompt(links,player){
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const viewAs={
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name:links[0][2],
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nature:links[0][3],
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suit:'none',
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number:null,
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isCard:true,
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};
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const str='将一张牌称为“玄”置于武将牌上,然后视为使用'+(get.translation(links[0][3])||'')+'【'+get.translation(links[0][2])+'】';
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return str+(get.info('xunshi').isXunshi(viewAs)=='trick'?'(仅能指定一个目标)':'');
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},
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},
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hiddenCard(player,name){
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if(!lib.inpile.includes(name)||player.getStat('skill').olsbweilin||!player.countCards('he')) return false;
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return get.inpileVCardList(info=>{
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const name=info[2],type=get.type(name),infox=get.info({name:name});
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if(type!='basic'&&type!='trick') return false;
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if(type=='trick'&&(!infox||!infox.filterTarget)) return false;
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return (type!='basic')==(player.storage.olxuanzhu||false);
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}).map(card=>card[2]).includes(name);
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},
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ai:{
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order(item,player){
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if(player&&get.event().type=='phase'){
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let list=get.inpileVCardList(info=>{
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const name=info[2],type=get.type(name),infox=get.info({name:name});
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if(type!='basic'&&type!='trick') return false;
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if(type=='trick'&&(!infox||!infox.filterTarget)) return false;
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return (type!='basic')==(player.storage.olxuanzhu||false);
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}).map(card=>{return {name:card[2],nature:card[3]}}).filter(card=>player.getUseValue(card,true,true)>0);
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if(!list.length) return 0;
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list.sort((a,b)=>{
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const getNum=function(card){
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if(get.info('xunshi').isXunshi(card)) return get.effect(game.filterPlayer(target=>{
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return player.canUse(card,target,true,true);
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}).sort((a,b)=>get.effect(b,card,player,player)-get.effect(a,card,player,player)),card,player,player);
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return player.getUseValue(card,true,true);
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};
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return (getNum(b)||0)-(getNum(a)||0);
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});
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return get.order(list[0],player)*0.99;
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}
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return 0.001;
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},
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respondSha:true,
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respondShan:true,
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skillTagFilter(player,tag,arg){
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if(arg=='respond') return false;
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const name=(tag=='respondSha'?'sha':'shan');
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return get.info('olxuanzhu').hiddenCard(player,name);
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},
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result:{player:1},
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},
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marktext:'玄',
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intro:{
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content:'expansion',
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markcount:'expansion',
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},
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onremove(player,skill){
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const cards=player.getExpansions(skill);
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if(cards.length) player.loseToDiscardpile(cards);
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},
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subSkill:{backup:{}},
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},
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oljiane:{
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audio:2,
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trigger:{player:['shaDamage','useCardToEnd']},
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filter(event,player,name){
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if(event.type!='card'||event.target==player) return false;
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if(name=='shaDamage') return true;
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return event.card.name!='sha'&&!event.getParent()._neutralized;
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},
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logTarget:'target',
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forced:true,
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async content(event,trigger,player){
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trigger.target.addTempSkill('oljiane_neutralized');
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},
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group:'oljiane_neutralize',
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global:'oljiane_ai',
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subSkill:{
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neutralize:{
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audio:'oljiane',
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trigger:{
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target:'shaMiss',
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global:'eventNeutralized',
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},
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filter(event,player,name){
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if(event.type!='card') return false;
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return name=='shaMiss'||event._neutralize_event.player==player;
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},
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forced:true,
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async content(event,trigger,player){
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player.addTempSkill('oljiane_nouse');
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},
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},
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ai:{
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ai:{
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directHit_ai:true,
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skillTagFilter(player,tag,arg){
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if(!arg||!arg.target||!arg.target.hasSkill('oljiane_neutralized')) return false;
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},
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},
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},
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neutralized:{
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charlotte:true,
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mark:true,
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marktext:'牌',
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intro:{content:'本回合无法抵消牌'},
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trigger:{global:'useCard'},
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forced:true,
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popup:false,
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async content(event,trigger,player){
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const id=player.playerid;
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const map=trigger.customArgs;
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if(!map[id]) map[id]={};
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map[id].directHit2=true;
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},
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mod:{
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wuxieJudgeEnabled:()=>false,
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wuxieEnabled:()=>false,
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},
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},
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neuse:{
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charlotte:true,
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mark:true,
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marktext:'<span style="text-decoration: line-through;">牌</span>',
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intro:{content:'本回合无法成为牌的目标'},
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mod:{targetEnabled:()=>false},
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},
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},
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},
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//刘磐
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//刘磐
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olpijing:{
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olpijing:{
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audio:2,
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audio:2,
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@ -26184,6 +26403,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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str+='然后若没有角色因此【杀】死亡,你移除本次被选择的项。';
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str+='然后若没有角色因此【杀】死亡,你移除本次被选择的项。';
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return str;
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return str;
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},
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},
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olxuanzhu(player){
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if(player.storage.olxuanzhu) return '转换技,每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用:阴,任意基本牌;<span class="bluetext">阳,任意普通锦囊牌(须指定目标且仅指定一个目标)</span>。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。';
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return '转换技,每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用:<span class="bluetext">阴,任意基本牌</span>;阳,任意普通锦囊牌(须指定目标且仅指定一个目标)。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。';
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},
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},
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},
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characterReplace:{
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characterReplace:{
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guanyinping:['guanyinping','old_guanyinping'],
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guanyinping:['guanyinping','old_guanyinping'],
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@ -26247,6 +26470,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhugedan:['re_zhugedan','zhugedan'],
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zhugedan:['re_zhugedan','zhugedan'],
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zhangren:['jsrg_zhangren','zhangren'],
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zhangren:['jsrg_zhangren','zhangren'],
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wenqin:['ol_wenqin','pe_wenqin'],
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wenqin:['ol_wenqin','pe_wenqin'],
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lukai:['ol_lukai','lukai'],
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},
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},
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translate:{
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translate:{
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"xinfu_lingren":"凌人",
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"xinfu_lingren":"凌人",
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@ -27472,6 +27696,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liupan:'刘磐',
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liupan:'刘磐',
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olpijing:'披荆',
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olpijing:'披荆',
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olpijing_info:'每回合限一次,当你使用黑色【杀】或黑色普通锦囊牌指定唯一目标后,你可以令至多X名其他角色成为此牌的额外目标并依次交给你一张牌(X为你已损失的体力值且X至少为1)。这些角色下次使用基本牌或普通锦囊牌指定唯一目标时,其可令你成为此牌的额外目标或摸一张牌。',
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olpijing_info:'每回合限一次,当你使用黑色【杀】或黑色普通锦囊牌指定唯一目标后,你可以令至多X名其他角色成为此牌的额外目标并依次交给你一张牌(X为你已损失的体力值且X至少为1)。这些角色下次使用基本牌或普通锦囊牌指定唯一目标时,其可令你成为此牌的额外目标或摸一张牌。',
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ol_lukai:'OL陆凯',
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ol_lukai_prefix:'OL',
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olxuanzhu:'玄注',
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olxuanzhu_info:'转换技,每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用:阴,任意基本牌;阳,任意普通锦囊牌(须指定目标且仅指定一个目标)。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。',
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oljiane:'謇谔',
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|
oljiane_info:'锁定技。①当你对其他角色使用的牌生效后,其本回合无法抵消牌。②当你抵消牌后,你本回合无法成为牌的目标。',
|
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|
|
||||||
sp_tianji:'天极·皇室宗亲',
|
sp_tianji:'天极·皇室宗亲',
|
||||||
sp_sibi:'四弼·辅国文曲',
|
sp_sibi:'四弼·辅国文曲',
|
||||||
|
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Reference in New Issue