fix
This commit is contained in:
parent
6108989e58
commit
2f10c6e8d0
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@ -18,6 +18,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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forceDie:true,
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forceDie:true,
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onLose:function(){
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onLose:function(){
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delete player.getStat('skill').muniu_skill;
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delete player.getStat('skill').muniu_skill;
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player.unmarkSkill('muniu_skill');
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if(!card||!card.cards||!card.cards.length) return;
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if(!card||!card.cards||!card.cards.length) return;
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if((!event.getParent(2)||event.getParent(2).name!='swapEquip')&&(event.getParent().type!='equip'||event.getParent().swapEquip)){
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if((!event.getParent(2)||event.getParent(2).name!='swapEquip')&&(event.getParent().type!='equip'||event.getParent().swapEquip)){
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player.lose(card.cards,ui.discardPile);
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player.lose(card.cards,ui.discardPile);
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@ -718,7 +718,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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card=event.directButton.link;
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card=event.directButton.link;
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}
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}
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else{
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else{
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card=result.links[0];
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for(var i of dialog.buttons){
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if(i.link==result.links[0]){
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card=i.link;
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break;
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}
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}
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if(!card) card=event.dialog.buttons[0].link;
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}
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}
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var button;
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var button;
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@ -12339,11 +12339,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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nsyaowang:{
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nsyaowang:{
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseBegin'},
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direct:true,
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direct:true,
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group:'tianshu_remove',
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createDialog:function(player,target,onlylist){
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createDialog:function(player,target,onlylist){
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var names=[];
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var names=[];
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var list=[];
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var list=[];
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if(target.name&&!target.isUnseen(0)) names.add(target.name);
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if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
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if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
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if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
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if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
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var pss=player.getSkills();
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var pss=player.getSkills();
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@ -12355,7 +12353,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(lib.translate[skills[j]+'_info']&&lib.skill[skills[j]]&&
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if(lib.translate[skills[j]+'_info']&&lib.skill[skills[j]]&&
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!lib.skill[skills[j]].unique&&
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!lib.skill[skills[j]].unique&&
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!pss.contains(skills[j])){
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!pss.contains(skills[j])){
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list.push(skills[j]);
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list.add(skills[j]);
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}
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}
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}
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}
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}
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}
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@ -12390,7 +12388,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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'step 0'
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player.chooseTarget(get.prompt2('nsyaowang'),function(card,player,target){
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player.chooseTarget(get.prompt2('nsyaowang'),function(card,player,target){
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var names=[];
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var names=[];
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if(target.name&&!target.isUnseen(0)) names.add(target.name);
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if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
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if(target.name1&&!target.isUnseen(0)) names.add(target.name1);
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if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
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if(target.name2&&!target.isUnseen(1)) names.add(target.name2);
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var pss=player.getSkills();
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var pss=player.getSkills();
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@ -12424,7 +12421,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return get.max(list,get.skillRank,'item');
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return get.max(list,get.skillRank,'item');
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};
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};
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if(event.isMine()){
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if(event.isMine()){
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event.dialog=lib.skill.tianshu.createDialog(player,target);
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event.dialog=lib.skill.nsyaowang.createDialog(player,target);
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event.switchToAuto=function(){
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event.switchToAuto=function(){
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event._result=event.skillai(event.list);
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event._result=event.skillai(event.list);
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game.resume();
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game.resume();
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@ -4372,7 +4372,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dangmo:'荡魔',
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dangmo:'荡魔',
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dangmo_info:'当你于出牌阶段内使用第一张【杀】选择目标后,你可以为此牌增加至多Y-1个目标(Y为你的体力值)。',
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dangmo_info:'当你于出牌阶段内使用第一张【杀】选择目标后,你可以为此牌增加至多Y-1个目标(Y为你的体力值)。',
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reshuishi:'慧识',
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reshuishi:'慧识',
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reshuishi_info:'出牌阶段限一次,你可进行判定牌不置入弃牌堆的判定。若判定结果与本次发动技能时的其他判定结果的花色均不相同,则你加1点体力上限并重复此流程。然后你将所有位于处理区的判定牌交给一名角色。若其手牌数为全场最多,则你减1点体力上限。',
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reshuishi_info:'出牌阶段限一次,若你的体力上限小于10,你可进行判定牌不置入弃牌堆的判定。若判定结果与本次发动技能时的其他判定结果的花色均不相同且你的体力上限小于10,则你加1点体力上限并重复此流程。然后你将所有位于处理区的判定牌交给一名角色。若其手牌数为全场最多,则你减1点体力上限。',
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resghuishi:'辉逝',
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resghuishi:'辉逝',
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resghuishi_info:'限定技,出牌阶段,你可选择一名角色。若你的体力上限不小于存活人数且其有未发动的觉醒技,则你令其中一个技能无视发动条件;否则其摸四张牌。然后你减2点体力上限。',
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resghuishi_info:'限定技,出牌阶段,你可选择一名角色。若你的体力上限不小于存活人数且其有未发动的觉醒技,则你令其中一个技能无视发动条件;否则其摸四张牌。然后你减2点体力上限。',
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@ -596,10 +596,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filterx:function(event,player){
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filterx:function(event,player){
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var cards=player.getCards('h');
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var cards=player.getCards('h');
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if(cards.length==1) return true;
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if(cards.length==1) return true;
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var color=get.color(cards[0],player),type=get.type(cards[0],player);
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var color=get.color(cards[0],player),type=get.type2(cards[0],player);
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for(var i=1;i<cards.length;i++){
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for(var i=1;i<cards.length;i++){
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if(color&&get.color(cards[i],player)!=color) color=false;
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if(color&&get.color(cards[i],player)!=color) color=false;
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if(type&&get.type(cards[i],player)!=type) type=false;
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if(type&&get.type2(cards[i],player)!=type) type=false;
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if(!color&&!type) return false;
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if(!color&&!type) return false;
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}
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}
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return true;
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return true;
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@ -1390,7 +1390,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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marktext:'姻',
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marktext:'姻',
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intro:{
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intro:{
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name:'共患',
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name:'共患',
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content:'锁定技。每回合限一次,一名其他角色受到伤害时,若其拥有“姻”标记且其体力值大于你,则你将伤害转移给自己。',
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content:'锁定技。每回合限一次,一名其他角色受到伤害时,若其拥有“姻”标记且其体力值小于你,则你将伤害转移给自己。',
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},
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},
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ai:{
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ai:{
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order:10,
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order:10,
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@ -6061,6 +6061,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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group:'requanfeng_gain',
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group:'requanfeng_gain',
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},
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},
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requanfeng_gain:{
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requanfeng_gain:{
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audio:'quanfeng',
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trigger:{global:'die'},
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trigger:{global:'die'},
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filter:function(event,player){
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filter:function(event,player){
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return player.hasSkill('hongyi')&&event.player.getStockSkills('仲村由理','天下第一').filter(function(skill){
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return player.hasSkill('hongyi')&&event.player.getStockSkills('仲村由理','天下第一').filter(function(skill){
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@ -12130,7 +12131,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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luanchou:'鸾俦',
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luanchou:'鸾俦',
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luanchou_info:'出牌阶段限一次,你可令两名角色获得“姻”标记并清除原有标记。拥有“姻”标记的角色视为拥有技能〖共患〗。',
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luanchou_info:'出牌阶段限一次,你可令两名角色获得“姻”标记并清除原有标记。拥有“姻”标记的角色视为拥有技能〖共患〗。',
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gonghuan:'共患',
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gonghuan:'共患',
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gonghuan_info:'锁定技。每回合限一次,一名其他角色受到伤害时,若其拥有“姻”标记且其体力值大于你,则你将伤害转移给自己。',
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gonghuan_info:'锁定技。每回合限一次,一名其他角色受到伤害时,若其拥有“姻”标记且其体力值小于你,则你将伤害转移给自己。',
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sp_yanghu:'羊祜',
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sp_yanghu:'羊祜',
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mingfa:'明伐',
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mingfa:'明伐',
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mingfa_info:'①结束阶段,你可展示一张牌并记录为“明伐”。②出牌阶段开始时,若“明伐”牌在你的手牌区或装备区,则你可以使用“明伐”牌与一名其他角色拼点。若你赢:你获得对方一张牌并从牌堆中获得一张点数等于“明伐”牌牌面点数-1的牌。若你没赢:你本回合不能使用牌指定其他角色为目标。③你的拼点牌亮出后,你令此牌的点数+2。',
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mingfa_info:'①结束阶段,你可展示一张牌并记录为“明伐”。②出牌阶段开始时,若“明伐”牌在你的手牌区或装备区,则你可以使用“明伐”牌与一名其他角色拼点。若你赢:你获得对方一张牌并从牌堆中获得一张点数等于“明伐”牌牌面点数-1的牌。若你没赢:你本回合不能使用牌指定其他角色为目标。③你的拼点牌亮出后,你令此牌的点数+2。',
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@ -696,6 +696,8 @@ window.noname_character_rank={
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'liuzhang',
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'liuzhang',
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're_guyong',
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're_guyong',
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'xin_zhonghui',
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'xin_zhonghui',
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'jiachong',
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'wuban',
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],
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],
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b:[
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b:[
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'diy_feishi',
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'diy_feishi',
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@ -884,7 +886,8 @@ window.noname_character_rank={
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'xiangchong',
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'xiangchong',
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'qiuliju',
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'qiuliju',
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're_dongbai',
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're_dongbai',
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're_guyong',
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'xin_guyong',
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'duosidawang',
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],
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],
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bm:[
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bm:[
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'diy_xizhenxihong',
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'diy_xizhenxihong',
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@ -1721,6 +1724,7 @@ window.noname_character_rank={
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'liuzhang',
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'liuzhang',
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'zhangzhongjing',
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'zhangzhongjing',
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'xin_zhonghui',
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'xin_zhonghui',
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'jiachong',
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],
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],
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junk:[
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junk:[
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'sunshao',
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'sunshao',
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@ -1104,6 +1104,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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audio:2,
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trigger:{global:['turnOverAfter','linkAfter']},
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trigger:{global:['turnOverAfter','linkAfter']},
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logTarget:'player',
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logTarget:'player',
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filter:function(event,player){
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if(event.name=='link') return event.player.isLinked();
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return !event.player.isTurnedOver();
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},
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check:function(event,player){
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check:function(event,player){
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return get.attitude(player,event.player)>0;
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return get.attitude(player,event.player)>0;
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},
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},
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@ -977,6 +977,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(target.hasSkill('drlt_xiongluan2')) return true;
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if(target.hasSkill('drlt_xiongluan2')) return true;
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},
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},
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},
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},
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charlotte:true,
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},
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},
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'drlt_xiongluan2':{
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'drlt_xiongluan2':{
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mod:{
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mod:{
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@ -991,6 +992,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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},
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},
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charlotte:true,
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},
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},
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@ -424,7 +424,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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})) return get.attitude(player,target)/(Math.sqrt(1+target.countCards('h')));
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})) return get.attitude(player,target)/(Math.sqrt(1+target.countCards('h')));
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return 0;
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return 0;
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}
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}
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return -get.attitude(_status.event.player,target);
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if(target.countCards('h')>ui.selected.targets[0].countCards('h')) return -get.attitude(_status.event.player,target);
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return 0;
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});
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});
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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@ -134,7 +134,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var hs=player.getCards('he');
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var hs=player.getCards('he');
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if(!hs.length||!target.isIn()) event.finish();
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if(!hs.length||!target.isIn()) event.finish();
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else if(hs.length<=num) event._result={bool:true,cards:hs};
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else if(hs.length<=num) event._result={bool:true,cards:hs};
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else player.chooseCard('he',true,'选择交给'+get.translation(target)+get.cnNumber(num)+'张牌');
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else player.chooseCard('he',true,'选择交给'+get.translation(target)+get.cnNumber(num)+'张牌',num);
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'step 2'
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'step 2'
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if(result.bool&&result.cards&&result.cards.length) target.gain(result.cards,player,'giveAuto');
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if(result.bool&&result.cards&&result.cards.length) target.gain(result.cards,player,'giveAuto');
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},
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},
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@ -162,18 +162,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'useCard'},
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trigger:{player:'useCard'},
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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return (event.card.name=='tao'||event.card.name=='wuxie')&&((player!=status.currentPhase&&!player.hasMark('tongyuan_'+event.card.name))||(player.hasMark('tongyuan_tao')&&player.hasMark('tongyuan_wuxie')));
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return (event.card.name=='tao'||event.card.name=='wuxie')&&((player!=_status.currentPhase&&!player.hasMark('tongyuan_'+event.card.name))||(player.hasMark('tongyuan_tao')&&player.hasMark('tongyuan_wuxie')));
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},
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},
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content:function(){
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content:function(){
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if(!player.hasMark('tongyuan_'+trigger.card.name)){
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if(!player.hasMark('tongyuan_'+trigger.card.name)){
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player.addMark('tongyuan_'+trigger.card.name,1,false);
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player.addMark('tongyuan_'+trigger.card.name,1,false);
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game.log(player,'修改了技能','#g【摧坚】');
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game.log(player,'修改了技能','#g【摧坚】');
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}
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}
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else if(trigger.card.name=='wuxie') trigger.directHit.addArray(game.players);
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else{
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if(trigger.card.name=='wuxie') trigger.directHit.addArray(game.players);
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else{
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else{
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if(typeof trigger.baseDamage!='number') trigger.baseDamage=1;
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if(typeof trigger.baseDamage!='number') trigger.baseDamage=1;
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trigger.baseDamage++;
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trigger.baseDamage++;
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}
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}
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}
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},
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},
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},
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},
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xianwei:{
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xianwei:{
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@ -241,6 +243,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return player.countDisabled()>=5;
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return player.countDisabled()>=5;
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},
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},
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content:function(){
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content:function(){
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player.gainMaxHp(2);
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player.addSkill('xianwei_effect');
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player.addSkill('xianwei_effect');
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},
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},
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},
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},
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@ -382,14 +385,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return evt&&evt.hs&&evt.hs.length&¤t.countCards('h')==0;
|
return evt&&evt.hs&&evt.hs.length&¤t.countCards('h')==0;
|
||||||
},
|
},
|
||||||
usable:1,
|
usable:1,
|
||||||
logTarget:'player',
|
logTarget:function(){
|
||||||
|
return _status.currentPhase;
|
||||||
|
},
|
||||||
prompt2:'与该角色各摸两张牌',
|
prompt2:'与该角色各摸两张牌',
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
return get.attitude(player,event.player)>0;
|
return get.attitude(player,_status.currentPhase)>0;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
game.asyncDraw([trigger.player,player],2);
|
game.asyncDraw([_status.currentPhase,player],2);
|
||||||
'step 1'
|
'step 1'
|
||||||
var e1=player.getHistory('gain',function(evt){
|
var e1=player.getHistory('gain',function(evt){
|
||||||
return evt.getParent(2)==event;
|
return evt.getParent(2)==event;
|
||||||
|
@ -398,11 +403,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.addTempSkill('yaner_zhiren',{player:'phaseBegin'});
|
player.addTempSkill('yaner_zhiren',{player:'phaseBegin'});
|
||||||
game.log(player,'修改了技能','#g【织纴】');
|
game.log(player,'修改了技能','#g【织纴】');
|
||||||
}
|
}
|
||||||
if(trigger.player.isIn()&&trigger.player.isDamaged()){
|
var target=_status.currentPhase;
|
||||||
var e2=trigger.player.getHistory('gain',function(evt){
|
if(target.isIn()&&target.isDamaged()){
|
||||||
|
var e2=target.getHistory('gain',function(evt){
|
||||||
return evt.getParent(2)==event;
|
return evt.getParent(2)==event;
|
||||||
})[0];
|
})[0];
|
||||||
if(e2&&e2.cards&&e2.cards.length==2&&get.type(e2.cards[0])==get.type(e2.cards[1])) trigger.player.recover();
|
if(e2&&e2.cards&&e2.cards.length==2&&get.type(e2.cards[0])==get.type(e2.cards[1])) target.recover();
|
||||||
}
|
}
|
||||||
'step 2'
|
'step 2'
|
||||||
game.delayx();
|
game.delayx();
|
||||||
|
@ -9560,6 +9566,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
huaxin:'华歆(157年-232年1月30日),字子鱼,汉族。平原郡高唐县人(今山东省高唐县)。汉末至三国曹魏初年名士、重臣。华歆早年拜太尉陈球为师,与卢植、郑玄、管宁等为同门,又与管宁、邴原共称一龙,华歆为龙头。汉灵帝时华歆被举为孝廉,任郎中,因病去官。又被大将军何进征召为尚书郎。后任豫章太守,甚得民心。孙策率军南下,华歆举郡投降,被奉为上宾。官渡之战时,被征为议郎、参司空军事。入为尚书、侍中,又代荀彧为尚书令。丞相曹操讨孙权时,授华歆为军师。后为魏王国的御史大夫。曹丕即王位,拜华歆为相国,封安乐乡侯。曹魏建立后,其相国职名改称司徒。魏明帝即位,升任太尉,晋封博平侯。太和五年十二月(232年1月),华歆去世,年七十五,谥号“敬”。有文集三十卷,今佚失,其余见《全三国文》。',
|
huaxin:'华歆(157年-232年1月30日),字子鱼,汉族。平原郡高唐县人(今山东省高唐县)。汉末至三国曹魏初年名士、重臣。华歆早年拜太尉陈球为师,与卢植、郑玄、管宁等为同门,又与管宁、邴原共称一龙,华歆为龙头。汉灵帝时华歆被举为孝廉,任郎中,因病去官。又被大将军何进征召为尚书郎。后任豫章太守,甚得民心。孙策率军南下,华歆举郡投降,被奉为上宾。官渡之战时,被征为议郎、参司空军事。入为尚书、侍中,又代荀彧为尚书令。丞相曹操讨孙权时,授华歆为军师。后为魏王国的御史大夫。曹丕即王位,拜华歆为相国,封安乐乡侯。曹魏建立后,其相国职名改称司徒。魏明帝即位,升任太尉,晋封博平侯。太和五年十二月(232年1月),华歆去世,年七十五,谥号“敬”。有文集三十卷,今佚失,其余见《全三国文》。',
|
||||||
luyusheng:'陆郁生(?年-?),三国时期吴国官员陆绩之女。陆郁生的父亲陆绩是吴郡公认的才子,又是当时吴郡陆氏的领袖。陆绩赴任担任郁林太守,遂取此名。陆郁生年少的时候就定下坚贞的志向。建安二十四年(219年),陆绩早亡,她与两个兄弟陆宏、陆睿当时都只有几岁,一起返回吴县,被他们的从兄陆瑁接回抚养。13周岁的陆郁生嫁给同郡出身的张白为妻。出嫁3个月后,张白因为其兄张温一族的案件遭到连坐,被处以流刑,后死于流放地,陆郁生成为了寡妇,其后公开宣言不再改嫁,困难于生计但拒绝了所有提亲,在艰苦中从未停止服侍、照顾张白的姐妹。事情传到朝廷,皇帝褒奖陆郁生,号其为“义姑”。她的表侄姚信在文集中称赞她的义举。',
|
luyusheng:'陆郁生(?年-?),三国时期吴国官员陆绩之女。陆郁生的父亲陆绩是吴郡公认的才子,又是当时吴郡陆氏的领袖。陆绩赴任担任郁林太守,遂取此名。陆郁生年少的时候就定下坚贞的志向。建安二十四年(219年),陆绩早亡,她与两个兄弟陆宏、陆睿当时都只有几岁,一起返回吴县,被他们的从兄陆瑁接回抚养。13周岁的陆郁生嫁给同郡出身的张白为妻。出嫁3个月后,张白因为其兄张温一族的案件遭到连坐,被处以流刑,后死于流放地,陆郁生成为了寡妇,其后公开宣言不再改嫁,困难于生计但拒绝了所有提亲,在艰苦中从未停止服侍、照顾张白的姐妹。事情传到朝廷,皇帝褒奖陆郁生,号其为“义姑”。她的表侄姚信在文集中称赞她的义举。',
|
||||||
dongxie:'董卓之女,牛辅之妻。在《三国群英传》中名为董宜,在电视剧《三国群英会之吕布与貂蝉》中名为董媛。',
|
dongxie:'董卓之女,牛辅之妻。在《三国群英传》中名为董宜,在电视剧《三国群英会之吕布与貂蝉》中名为董媛。',
|
||||||
|
caoanmin:'曹安民(?-197年),沛国谯县(今安徽亳州)人,字安民。东汉时期人物,曹德之子,曹操之侄,曹昂的堂兄弟,曹丕的堂兄,死于宛城之战。按曹丕《典论》记载的“亡兄孝廉子脩、从兄安民遇害。”等情况来看,安民应该是曹操侄子错不了,曹丕是他们属于兄弟关系肯定不会弄错。另外从典论的记载来看安民是和子脩并提的,子脩是曹昂的字,安民则肯定也是字不是名,至于三国志中记载则应取自曹丕之《典论》但陈寿又不知曹安民其名,故写为“长子昂、弟子安民”。',
|
||||||
},
|
},
|
||||||
characterTitle:{
|
characterTitle:{
|
||||||
wulan:'#b对决限定武将',
|
wulan:'#b对决限定武将',
|
||||||
|
|
200
character/tw.js
200
character/tw.js
|
@ -5,12 +5,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
connect:true,
|
connect:true,
|
||||||
characterSort:{
|
characterSort:{
|
||||||
tw:{
|
tw:{
|
||||||
tw_mobile:['tw_beimihu','nashime','tw_gexuan','tw_dongzhao'],
|
tw_mobile:['tw_beimihu','nashime','tw_gexuan','tw_dongzhao','jiachong','duosidawang','wuban'],
|
||||||
tw_yijiang:['tw_caoang','tw_caohong','tw_zumao','tw_dingfeng','tw_maliang','tw_xiahouba'],
|
tw_yijiang:['tw_caoang','tw_caohong','tw_zumao','tw_dingfeng','tw_maliang','tw_xiahouba'],
|
||||||
tw_english:['kaisa'],
|
tw_english:['kaisa'],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
character:{
|
character:{
|
||||||
|
wuban:['male','shu',4,['jintao']],
|
||||||
|
duosidawang:['male','qun','4/5',['equan','manji']],
|
||||||
|
jiachong:['male','qun',3,['beini','dingfa']],
|
||||||
tw_dongzhao:['male','wei',3,['twmiaolve','twyingjia']],
|
tw_dongzhao:['male','wei',3,['twmiaolve','twyingjia']],
|
||||||
tw_gexuan:['male','qun',3,['twdanfa','twlingbao','twsidao']],
|
tw_gexuan:['male','qun',3,['twdanfa','twlingbao','twsidao']],
|
||||||
tw_beimihu:['female','qun',3,['zongkui','guju','baijia','bingzhao'],['zhu']],
|
tw_beimihu:['female','qun',3,['zongkui','guju','baijia','bingzhao'],['zhu']],
|
||||||
|
@ -25,6 +28,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
characterIntro:{
|
characterIntro:{
|
||||||
nashime:'难升米(なしめ,或なんしょうまい)是倭国大夫。景初二年六月,受女王卑弥呼之命,与都市牛利出使魏国,被魏国拜为率善中郎将。',
|
nashime:'难升米(なしめ,或なんしょうまい)是倭国大夫。景初二年六月,受女王卑弥呼之命,与都市牛利出使魏国,被魏国拜为率善中郎将。',
|
||||||
|
jiachong:'贾充(217年—282年),字公闾,平阳襄陵(今山西襄汾)人,三国曹魏至西晋时期大臣,曹魏豫州刺史贾逵之子。西晋王朝的开国元勋。出身平阳贾氏。曾参与镇压淮南二叛和弑杀魏帝曹髦,因此深得司马氏信任,其女儿贾褒(一名荃)及贾南风分别嫁予司马炎弟司马攸及次子司马衷,与司马氏结为姻亲,地位显赫。晋朝建立后,转任车骑将军、散骑常侍、尚书仆射,后升任司空、太尉等要职。更封鲁郡公。咸宁末,为使持节、假黄钺、大都督征讨吴国。吴国平定后,增邑八千户。太康三年(282年),贾充去世。西晋朝廷追赠他为太宰,礼官议谥曰荒,司马炎不采纳,改谥为武。有集五卷。',
|
||||||
|
duosidawang:'朵思大王是《三国演义》中人物,南蛮秃龙洞的元帅,孟获弟弟孟优的朋友,据说是南蛮第一智者。',
|
||||||
|
wuban:'吴班,字元雄,生卒年不详,兖州陈留郡(治今河南省开封市)人。三国时期蜀汉将领。为领军,随刘备参加伐吴之战,后又随蜀汉丞相诸葛亮参加北伐曹魏的战争,并于公元231年(建兴九年)的北伐中大破司马懿。官至骠骑将军,封绵竹侯。吴班以豪爽侠义著称于当时,又因族妹吴氏是蜀汉穆皇后,在蜀汉将领中有较高的地位。',
|
||||||
},
|
},
|
||||||
card:{
|
card:{
|
||||||
dz_mantianguohai:{
|
dz_mantianguohai:{
|
||||||
|
@ -123,6 +129,185 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
jintao:{
|
||||||
|
mod:{
|
||||||
|
cardUsable:function(card,player,num){
|
||||||
|
if(card.name=='sha') return num+1;
|
||||||
|
},
|
||||||
|
targetInRange:function(card){
|
||||||
|
if(card.name=='sha') return true;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'useCard'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.card.name!='sha') return false;
|
||||||
|
var evt=event.getParent('phaseUse');
|
||||||
|
if(!evt||evt.player!=player) return false;
|
||||||
|
var index=player.getHistory('useCard',function(evtx){
|
||||||
|
return evtx.card.name=='sha'&&evtx.getParent('phaseUse')==evt;
|
||||||
|
}).indexOf(event);
|
||||||
|
return index==0||index==1;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var evt=trigger.getParent('phaseUse');
|
||||||
|
var index=player.getHistory('useCard',function(evtx){
|
||||||
|
return evtx.card.name=='sha'&&evtx.getParent('phaseUse')==evt;
|
||||||
|
}).indexOf(trigger);
|
||||||
|
if(index==0){
|
||||||
|
game.log(trigger.card,'伤害+1');
|
||||||
|
if(typeof trigger.baseDamage!='number') trigger.baseDamage=1;
|
||||||
|
trigger.baseDamage++;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
game.log(trigger.card,'不可被响应');
|
||||||
|
trigger.directHit.addArray(game.players);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
equan:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{global:'damageEnd'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player==_status.currentPhase&&event.player.isIn();
|
||||||
|
},
|
||||||
|
logTarget:'player',
|
||||||
|
content:function(){
|
||||||
|
trigger.player.addMark('equan',trigger.num,false);
|
||||||
|
},
|
||||||
|
group:['equan_block','equan_lose'],
|
||||||
|
marktext:'毒',
|
||||||
|
intro:{
|
||||||
|
name:'恶泉(毒)',
|
||||||
|
name2:'毒',
|
||||||
|
},
|
||||||
|
subSkill:{
|
||||||
|
lose:{
|
||||||
|
audio:'equan',
|
||||||
|
trigger:{player:'phaseZhunbeiBegin'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(){
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return current.hasMark('equan');
|
||||||
|
});
|
||||||
|
},
|
||||||
|
logTarget:function(){
|
||||||
|
return game.filterPlayer(function(current){
|
||||||
|
return current.hasMark('equan');
|
||||||
|
});
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
game.countPlayer(function(current){
|
||||||
|
var num=current.countMark('equan');
|
||||||
|
if(num){
|
||||||
|
current.removeMark('equan',num);
|
||||||
|
current.loseHp(num);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
},
|
||||||
|
},
|
||||||
|
block:{
|
||||||
|
trigger:{global:'dyingBegin'},
|
||||||
|
forced:true,
|
||||||
|
logTarget:'player',
|
||||||
|
filter:function(event,player){
|
||||||
|
var evt=event.getParent(2);
|
||||||
|
return evt.name=='equan_lose'&&evt.player==player;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
trigger.player.addTempSkill('fengyin');
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
manji:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{global:'loseHpAfter'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.hp>=event.player.hp||player.isDamaged();
|
||||||
|
},
|
||||||
|
logTarget:'player',
|
||||||
|
content:function(){
|
||||||
|
if(player.hp<=trigger.player.hp) player.recover();
|
||||||
|
if(player.hp>=trigger.player.hp) player.draw();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
beini:{
|
||||||
|
audio:2,
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
filterTarget:lib.filter.notMe,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var str=get.translation(target);
|
||||||
|
player.chooseControl().set('choiceList',[
|
||||||
|
'摸两张牌,然后令'+str+'视为对自己使用【杀】',
|
||||||
|
'令'+str+'摸两张牌,然后视为对其使用【杀】',
|
||||||
|
]).set('ai',function(){
|
||||||
|
var evt=_status.event.getParent(),player=evt.player,target=evt.target;
|
||||||
|
var card={name:'sha',isCard:true},att=get.attitude(player,target)>0;
|
||||||
|
if(!target.canUse(card,player,false)||get.effect(player,card,target,player)>=0) return 0;
|
||||||
|
if(att&&(!player.canUse(card,target,false)||get.effect(target,card,player,player)>=0)) return 1;
|
||||||
|
if(target.hasSkill('nogain')&&player.canUse(card,target,false)&&get.effect(target,card,player,player)>0) return 1;
|
||||||
|
if(player.hasShan()) return 0;
|
||||||
|
if(att&&target.hasShan()) return 1;
|
||||||
|
return 0;
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
var list=[player,target];
|
||||||
|
if(result.index==1) list.reverse();
|
||||||
|
event.list=list;
|
||||||
|
list[0].draw(2);
|
||||||
|
'step 2'
|
||||||
|
var list=event.list;
|
||||||
|
if(list[1].isIn()&&list[0].isIn()&&list[1].canUse('sha',list[0],false)) list[1].useCard({name:'sha',isCard:true},list[0],false);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:5,
|
||||||
|
expose:0,
|
||||||
|
result:{
|
||||||
|
player:function(player,target){
|
||||||
|
var card={name:'sha',isCard:true},att=get.attitude(player,target)>0;
|
||||||
|
if(!target.canUse(card,player,false)||get.effect(player,card,target,player)>=0) return 2;
|
||||||
|
if(att&&(!player.canUse(card,target,false)||get.effect(target,card,player,player)>=0)) return 2;
|
||||||
|
if(target.hasSkill('nogain')&&player.canUse(card,target,false)) return get.effect(target,card,player,player)
|
||||||
|
if(player.hasShan()) return 1;
|
||||||
|
if(att&&target.hasShan()) return 1;
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
dingfa:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseDiscardAfter'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
var num=0;
|
||||||
|
player.getHistory('lose',function(evt){
|
||||||
|
num+=evt.cards2.length;
|
||||||
|
});
|
||||||
|
return num>=player.hp;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget(get.prompt('dingfa'),'操作提示:选择自己以回复体力,或选择其他角色以造成伤害',function(card,player,target){
|
||||||
|
return target==player?player.isDamaged():true;
|
||||||
|
}).set('ai',function(target){
|
||||||
|
return target!=player?get.damageEffect(target,player,player):get.recoverEffect(player,player,player)
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
player.logSkill('dingfa',target);
|
||||||
|
if(target==player) player.recover();
|
||||||
|
else target.damage();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
dz_mantianguohai:{
|
dz_mantianguohai:{
|
||||||
mod:{
|
mod:{
|
||||||
ignoredHandcard:function(card,player){
|
ignoredHandcard:function(card,player){
|
||||||
|
@ -1167,6 +1352,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
twyingjia_info:'一名角色的回合结束时,若你本回合内使用过两张或更多的同名锦囊牌,则你可弃置一张手牌并令一名角色进行一个额外回合。',
|
twyingjia_info:'一名角色的回合结束时,若你本回合内使用过两张或更多的同名锦囊牌,则你可弃置一张手牌并令一名角色进行一个额外回合。',
|
||||||
dz_mantianguohai:'瞒天过海',
|
dz_mantianguohai:'瞒天过海',
|
||||||
dz_mantianguohai_info:'此牌不计入拥有者的手牌上限。出牌阶段,对一至两名区域内有牌的其他角色使用。你获得目标角色一张牌,然后依次交给每名目标角色各一张牌。',
|
dz_mantianguohai_info:'此牌不计入拥有者的手牌上限。出牌阶段,对一至两名区域内有牌的其他角色使用。你获得目标角色一张牌,然后依次交给每名目标角色各一张牌。',
|
||||||
|
jiachong:'贾充',
|
||||||
|
beini:'悖逆',
|
||||||
|
beini_info:'出牌阶段限一次,你可以选择一名体力值不小于你的角色,令你或其摸两张牌,然后未摸牌的角色视为对摸牌的角色使用一张【杀】。',
|
||||||
|
dingfa:'定法',
|
||||||
|
dingfa_info:'弃牌阶段结束时,若本回合你失去的牌数不小于你的体力值,你可以选择一项:1、回复1点体力;2、对一名其他角色造成1点伤害。 ',
|
||||||
|
duosidawang:'朵思大王',
|
||||||
|
equan:'恶泉',
|
||||||
|
equan_info:'锁定技。①当有角色于你的回合内受到伤害后,其获得X枚“毒”(X为伤害值)。②准备阶段,你令所有拥有“毒”标记的角色移去所有“毒”标记并失去等量的体力。③当有角色因〖恶泉②〗进入濒死状态时,你令其所有非锁定技失效直到回合结束。',
|
||||||
|
manji:'蛮汲',
|
||||||
|
manji_info:'锁定技。其他角色失去体力后,若你的体力值:不大于该角色,你回复1点体力;不小于该角色,你摸一张牌。',
|
||||||
|
wuban:'吴班',
|
||||||
|
jintao:'进讨',
|
||||||
|
jintao_info:'锁定技,你使用【杀】无距离限制且次数上限+1。你于出牌阶段内使用的第一张【杀】伤害+1,第二张【杀】不可被响应。',
|
||||||
tw_mobile:'移动版',
|
tw_mobile:'移动版',
|
||||||
tw_yijiang:'一将成名TW',
|
tw_yijiang:'一将成名TW',
|
||||||
tw_english:'英文版',
|
tw_english:'英文版',
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'v1.9.110.9.2',
|
'v1.9.110.9.2.1',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -4414,6 +4414,9 @@ window.noname_asset_list=[
|
||||||
'image/character/re_panshu.jpg',
|
'image/character/re_panshu.jpg',
|
||||||
'image/character/zhanghu.jpg',
|
'image/character/zhanghu.jpg',
|
||||||
'image/character/key_kano.jpg',
|
'image/character/key_kano.jpg',
|
||||||
|
'image/character/duosidawang.jpg',
|
||||||
|
'image/character/jiachong.jpg',
|
||||||
|
'image/character/wuban.jpg',
|
||||||
|
|
||||||
'image/character/baiwuchang.jpg',
|
'image/character/baiwuchang.jpg',
|
||||||
'image/character/baosanniang.jpg',
|
'image/character/baosanniang.jpg',
|
||||||
|
|
64
game/game.js
64
game/game.js
|
@ -11682,7 +11682,7 @@
|
||||||
if(!window.isNonameServer){
|
if(!window.isNonameServer){
|
||||||
var me=game.connectPlayers[0];
|
var me=game.connectPlayers[0];
|
||||||
me.setIdentity('zhu');
|
me.setIdentity('zhu');
|
||||||
me.initOL(lib.config.connect_nickname,lib.config.connect_avatar);
|
me.initOL(get.connectNickname(),lib.config.connect_avatar);
|
||||||
me.playerid='1';
|
me.playerid='1';
|
||||||
game.onlinezhu='1';
|
game.onlinezhu='1';
|
||||||
}
|
}
|
||||||
|
@ -17155,7 +17155,7 @@
|
||||||
if(this.hp<this.maxHp||config.gameStarted) str+=('人数:'+this.hp+'/'+this.maxHp);
|
if(this.hp<this.maxHp||config.gameStarted) str+=('人数:'+this.hp+'/'+this.maxHp);
|
||||||
else str+=('人数:<span class="firetext">'+this.hp+'/'+this.maxHp+'</span>');
|
else str+=('人数:<span class="firetext">'+this.hp+'/'+this.maxHp+'</span>');
|
||||||
|
|
||||||
str+=(' ('+info[0]+' 的房间)');
|
str+=(' ('+info[0].slice(0,12)+' 的房间)');
|
||||||
this.config=config;
|
this.config=config;
|
||||||
if(this.hp==this.maxHp&&!config.gameStarted){
|
if(this.hp==this.maxHp&&!config.gameStarted){
|
||||||
this.roomfull=true;
|
this.roomfull=true;
|
||||||
|
@ -17494,6 +17494,7 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
showGiveup:function(){
|
showGiveup:function(){
|
||||||
|
this._giveUp=true;
|
||||||
if(this==game.me){
|
if(this==game.me){
|
||||||
ui.create.giveup();
|
ui.create.giveup();
|
||||||
}
|
}
|
||||||
|
@ -17567,7 +17568,7 @@
|
||||||
return state;
|
return state;
|
||||||
},
|
},
|
||||||
setNickname:function(str){
|
setNickname:function(str){
|
||||||
this.node.nameol.innerHTML=str||this.nickname||'';
|
this.node.nameol.innerHTML=(str||this.nickname||'').slice(0,12);
|
||||||
return this;
|
return this;
|
||||||
},
|
},
|
||||||
setAvatar:function(name,name2,video,fakeme){
|
setAvatar:function(name,name2,video,fakeme){
|
||||||
|
@ -18184,7 +18185,7 @@
|
||||||
skills.remove(i);
|
skills.remove(i);
|
||||||
}
|
}
|
||||||
if(arg4!==false){
|
if(arg4!==false){
|
||||||
skills=game.filterSkills(skills,this);
|
skills=game.filterSkills(skills,this,es);
|
||||||
}
|
}
|
||||||
return skills;
|
return skills;
|
||||||
},
|
},
|
||||||
|
@ -18227,7 +18228,7 @@
|
||||||
skills.remove(i);
|
skills.remove(i);
|
||||||
}
|
}
|
||||||
if(arg4!==false){
|
if(arg4!==false){
|
||||||
skills=game.filterSkills(skills,this);
|
skills=game.filterSkills(skills,this,es);
|
||||||
}
|
}
|
||||||
return skills;
|
return skills;
|
||||||
}
|
}
|
||||||
|
@ -26401,7 +26402,7 @@
|
||||||
mark:true,
|
mark:true,
|
||||||
intro:{
|
intro:{
|
||||||
content:function(storage,player,skill){
|
content:function(storage,player,skill){
|
||||||
var list=player.getSkills(null,null,false).filter(function(i){
|
var list=player.getSkills(null,false,false).filter(function(i){
|
||||||
return lib.skill.fengyin.skillBlocker(i,player);
|
return lib.skill.fengyin.skillBlocker(i,player);
|
||||||
});
|
});
|
||||||
if(list.length) return '失效技能:'+get.translation(list);
|
if(list.length) return '失效技能:'+get.translation(list);
|
||||||
|
@ -26423,7 +26424,7 @@
|
||||||
mark:true,
|
mark:true,
|
||||||
intro:{
|
intro:{
|
||||||
content:function(storage,player,skill){
|
content:function(storage,player,skill){
|
||||||
var list=player.getSkills(null,null,false).filter(function(i){
|
var list=player.getSkills(null,false,false).filter(function(i){
|
||||||
return lib.skill.baiban.skillBlocker(i,player);
|
return lib.skill.baiban.skillBlocker(i,player);
|
||||||
});
|
});
|
||||||
if(list.length) return '失效技能:'+get.translation(list);
|
if(list.length) return '失效技能:'+get.translation(list);
|
||||||
|
@ -26887,6 +26888,7 @@
|
||||||
this.inited=true;
|
this.inited=true;
|
||||||
},
|
},
|
||||||
result:function(result){
|
result:function(result){
|
||||||
|
if(lib.node.observing.contains(this)) return;
|
||||||
var player=lib.playerOL[this.id];
|
var player=lib.playerOL[this.id];
|
||||||
if(player){
|
if(player){
|
||||||
player.unwait(result);
|
player.unwait(result);
|
||||||
|
@ -26940,12 +26942,14 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
throwEmotion:function(target,emotion){
|
throwEmotion:function(target,emotion){
|
||||||
|
if(lib.node.observing.contains(this)) return;
|
||||||
var player=lib.playerOL[this.id];
|
var player=lib.playerOL[this.id];
|
||||||
if(player){
|
if(player){
|
||||||
player.throwEmotion(target,emotion);
|
player.throwEmotion(target,emotion);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
emotion:function(id,pack,emotion){
|
emotion:function(id,pack,emotion){
|
||||||
|
if(lib.node.observing.contains(this)) return;
|
||||||
var that=this;
|
var that=this;
|
||||||
if(!this.id||(!lib.playerOL[this.id]&&(!game.connectPlayers||!function(){
|
if(!this.id||(!lib.playerOL[this.id]&&(!game.connectPlayers||!function(){
|
||||||
for(var i=0;i<game.connectPlayers.length;i++){
|
for(var i=0;i<game.connectPlayers.length;i++){
|
||||||
|
@ -26969,6 +26973,7 @@
|
||||||
if(player) lib.element.player.emotion.apply(player,[pack,emotion]);
|
if(player) lib.element.player.emotion.apply(player,[pack,emotion]);
|
||||||
},
|
},
|
||||||
chat:function(id,str){
|
chat:function(id,str){
|
||||||
|
if(lib.node.observing.contains(this)) return;
|
||||||
var that=this;
|
var that=this;
|
||||||
if(!this.id||(!lib.playerOL[this.id]&&(!game.connectPlayers||!function(){
|
if(!this.id||(!lib.playerOL[this.id]&&(!game.connectPlayers||!function(){
|
||||||
for(var i=0;i<game.connectPlayers.length;i++){
|
for(var i=0;i<game.connectPlayers.length;i++){
|
||||||
|
@ -26992,6 +26997,7 @@
|
||||||
if(player) lib.element.player.chat.call(player,str);
|
if(player) lib.element.player.chat.call(player,str);
|
||||||
},
|
},
|
||||||
giveup:function(player){
|
giveup:function(player){
|
||||||
|
if(lib.node.observing.contains(this)||!player||!player._giveUp) return;
|
||||||
_status.event.next.length=0;
|
_status.event.next.length=0;
|
||||||
game.createEvent('giveup',false).setContent(function(){
|
game.createEvent('giveup',false).setContent(function(){
|
||||||
game.log(player,'投降');
|
game.log(player,'投降');
|
||||||
|
@ -27000,6 +27006,7 @@
|
||||||
}).player=player;
|
}).player=player;
|
||||||
},
|
},
|
||||||
auto:function(){
|
auto:function(){
|
||||||
|
if(lib.node.observing.contains(this)) return;
|
||||||
var player=lib.playerOL[this.id];
|
var player=lib.playerOL[this.id];
|
||||||
if(player){
|
if(player){
|
||||||
player.isAuto=true;
|
player.isAuto=true;
|
||||||
|
@ -27010,6 +27017,7 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
unauto:function(){
|
unauto:function(){
|
||||||
|
if(lib.node.observing.contains(this)) return;
|
||||||
var player=lib.playerOL[this.id];
|
var player=lib.playerOL[this.id];
|
||||||
if(player){
|
if(player){
|
||||||
player.isAuto=false;
|
player.isAuto=false;
|
||||||
|
@ -27052,7 +27060,7 @@
|
||||||
game.send('init',lib.versionOL,{
|
game.send('init',lib.versionOL,{
|
||||||
id:game.onlineID,
|
id:game.onlineID,
|
||||||
avatar:lib.config.connect_avatar,
|
avatar:lib.config.connect_avatar,
|
||||||
nickname:lib.config.connect_nickname
|
nickname:get.connectNickname()
|
||||||
},lib.config.banned_info);
|
},lib.config.banned_info);
|
||||||
if(ui.connecting&&!ui.connecting.splashtimeout){
|
if(ui.connecting&&!ui.connecting.splashtimeout){
|
||||||
ui.connecting.firstChild.innerHTML='重连成功';
|
ui.connecting.firstChild.innerHTML='重连成功';
|
||||||
|
@ -27132,7 +27140,7 @@
|
||||||
ui.auto.hide();
|
ui.auto.hide();
|
||||||
|
|
||||||
clearTimeout(_status.createNodeTimeout);
|
clearTimeout(_status.createNodeTimeout);
|
||||||
game.send('server','changeAvatar',lib.config.connect_nickname,lib.config.connect_avatar);
|
game.send('server','changeAvatar',get.connectNickname(),lib.config.connect_avatar);
|
||||||
|
|
||||||
var proceed=function(){
|
var proceed=function(){
|
||||||
game.ip=get.trimip(_status.ip);
|
game.ip=get.trimip(_status.ip);
|
||||||
|
@ -27201,7 +27209,7 @@
|
||||||
n--;
|
n--;
|
||||||
if(findRoom(id)){
|
if(findRoom(id)){
|
||||||
clearInterval(interval);
|
clearInterval(interval);
|
||||||
game.send('server','enter',id,lib.config.connect_nickname,lib.config.connect_avatar);
|
game.send('server','enter',id,get.connectNickname(),lib.config.connect_avatar);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -27244,7 +27252,7 @@
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
ui.create.connecting();
|
ui.create.connecting();
|
||||||
game.send('server',(game.roomId==game.onlineKey)?'create':'enter',game.roomId,lib.config.connect_nickname,lib.config.connect_avatar);
|
game.send('server',(game.roomId==game.onlineKey)?'create':'enter',game.roomId,get.connectNickname(),lib.config.connect_avatar);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lib.init.onfree();
|
lib.init.onfree();
|
||||||
|
@ -27276,7 +27284,7 @@
|
||||||
if(!i) continue;
|
if(!i) continue;
|
||||||
map[i[4]]=i;
|
map[i[4]]=i;
|
||||||
if(!map2[i[4]]){
|
if(!map2[i[4]]){
|
||||||
var player=ui.roombase.add('<div class="popup text pointerdiv" style="width:calc(100% - 10px);display:inline-block">空房间</div>');
|
var player=ui.roombase.add('<div class="popup text pointerdiv" style="width:calc(100% - 10px);display:inline-block;white-space:nowrap">空房间</div>');
|
||||||
player.roomindex=i;
|
player.roomindex=i;
|
||||||
player.initRoom=lib.element.player.initRoom;
|
player.initRoom=lib.element.player.initRoom;
|
||||||
player.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.connectroom);
|
player.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.connectroom);
|
||||||
|
@ -28164,7 +28172,7 @@
|
||||||
}
|
}
|
||||||
if(!window.isNonameServer){
|
if(!window.isNonameServer){
|
||||||
game.me.playerid=get.id();
|
game.me.playerid=get.id();
|
||||||
game.me.nickname=lib.config.connect_nickname;
|
game.me.nickname=get.connectNickname();
|
||||||
game.me.setNickname();
|
game.me.setNickname();
|
||||||
}
|
}
|
||||||
for(var i=0;i<game.players.length;i++){
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
@ -28182,7 +28190,7 @@
|
||||||
ui.create.players();
|
ui.create.players();
|
||||||
ui.create.me();
|
ui.create.me();
|
||||||
game.me.playerid=game.onlineID;
|
game.me.playerid=game.onlineID;
|
||||||
game.me.nickname=lib.config.connect_nickname;
|
game.me.nickname=get.connectNickname();
|
||||||
for(var i=0;i<map.length;i++){
|
for(var i=0;i<map.length;i++){
|
||||||
if(map[i][0]==game.me.playerid){
|
if(map[i][0]==game.me.playerid){
|
||||||
map=map.concat(map.splice(0,i));
|
map=map.concat(map.splice(0,i));
|
||||||
|
@ -32744,7 +32752,7 @@
|
||||||
else{
|
else{
|
||||||
skills2=player.getSkills(true,true,false);
|
skills2=player.getSkills(true,true,false);
|
||||||
}
|
}
|
||||||
skills2=game.filterSkills(skills2.concat(lib.skill.global),player);
|
skills2=game.filterSkills(skills2.concat(lib.skill.global),player,player.getSkills('e'));
|
||||||
event._skillChoice=[];
|
event._skillChoice=[];
|
||||||
game.expandSkills(skills2);
|
game.expandSkills(skills2);
|
||||||
for(i=0;i<skills2.length;i++){
|
for(i=0;i<skills2.length;i++){
|
||||||
|
@ -35144,14 +35152,14 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
filterSkills:function(skills,player){
|
filterSkills:function(skills,player,exclude){
|
||||||
var out=skills.slice(0);
|
var out=skills.slice(0);
|
||||||
for(var i in player.disabledSkills){
|
for(var i in player.disabledSkills){
|
||||||
out.remove(i);
|
out.remove(i);
|
||||||
}
|
}
|
||||||
if(player.storage.skill_blocker&&player.storage.skill_blocker.length){
|
if(player.storage.skill_blocker&&player.storage.skill_blocker.length){
|
||||||
for(var i=0;i<out.length;i++){
|
for(var i=0;i<out.length;i++){
|
||||||
if(get.is.blocked(out[i],player)) out.splice(i--,1);
|
if((!exclude||!exclude.contains(out[i]))&&get.is.blocked(out[i],player)) out.splice(i--,1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return out;
|
return out;
|
||||||
|
@ -35330,7 +35338,7 @@
|
||||||
ui.roombase.classList.add('scroll2');
|
ui.roombase.classList.add('scroll2');
|
||||||
ui.roombase.classList.add('noupdate');
|
ui.roombase.classList.add('noupdate');
|
||||||
for(var i=0;i<list.length;i++){
|
for(var i=0;i<list.length;i++){
|
||||||
var player=ui.roombase.add('<div class="popup text pointerdiv" style="width:calc(100% - 10px);display:inline-block">空房间</div>');
|
var player=ui.roombase.add('<div class="popup text pointerdiv" style="width:calc(100% - 10px);display:inline-block;white-space:nowrap">空房间</div>');
|
||||||
player.roomindex=i;
|
player.roomindex=i;
|
||||||
player.initRoom=lib.element.player.initRoom;
|
player.initRoom=lib.element.player.initRoom;
|
||||||
player.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.connectroom);
|
player.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.connectroom);
|
||||||
|
@ -35977,6 +35985,7 @@
|
||||||
if(!input.innerHTML||get.is.banWords(input.innerHTML)){
|
if(!input.innerHTML||get.is.banWords(input.innerHTML)){
|
||||||
input.innerHTML='无名玩家';
|
input.innerHTML='无名玩家';
|
||||||
}
|
}
|
||||||
|
input.innerHTML=input.innerHTML.slice(0,12);
|
||||||
game.saveConfig('connect_nickname',input.innerHTML);
|
game.saveConfig('connect_nickname',input.innerHTML);
|
||||||
game.saveConfig('connect_nickname',input.innerHTML,'connect');
|
game.saveConfig('connect_nickname',input.innerHTML,'connect');
|
||||||
}
|
}
|
||||||
|
@ -36138,10 +36147,10 @@
|
||||||
}
|
}
|
||||||
config.banned=lib.config['connect_'+active.mode+'_banned'];
|
config.banned=lib.config['connect_'+active.mode+'_banned'];
|
||||||
config.bannedcards=lib.config['connect_'+active.mode+'_bannedcards'];
|
config.bannedcards=lib.config['connect_'+active.mode+'_bannedcards'];
|
||||||
game.send('server','create',game.onlineKey,lib.config.connect_nickname,lib.config.connect_avatar,config,active.mode);
|
game.send('server','create',game.onlineKey,get.connectNickname(),lib.config.connect_avatar,config,active.mode);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
game.send('server','create',game.onlineKey,lib.config.connect_nickname,lib.config.connect_avatar);
|
game.send('server','create',game.onlineKey,get.connectNickname(),lib.config.connect_avatar);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -38686,7 +38695,7 @@
|
||||||
infoExtLine.appendChild(infoExtName);
|
infoExtLine.appendChild(infoExtName);
|
||||||
return infoExtLine;
|
return infoExtLine;
|
||||||
};
|
};
|
||||||
var authorExtLine=createExtLine('扩展作者',lib.config.connect_nickname);
|
var authorExtLine=createExtLine('扩展作者',get.connectNickname());
|
||||||
var introExtLine=createExtLine('扩展描述');
|
var introExtLine=createExtLine('扩展描述');
|
||||||
var versionExtLine=createExtLine('扩展版本','1.0');
|
var versionExtLine=createExtLine('扩展版本','1.0');
|
||||||
var diskExtLine=createExtLine('网盘地址');
|
var diskExtLine=createExtLine('网盘地址');
|
||||||
|
@ -38704,7 +38713,7 @@
|
||||||
versionExtLine.querySelector('input').value=lib.extensionPack[name].version||'';
|
versionExtLine.querySelector('input').value=lib.extensionPack[name].version||'';
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
authorExtLine.querySelector('input').value=lib.config.connect_nickname||'';
|
authorExtLine.querySelector('input').value=get.connectNickname()||'';
|
||||||
introExtLine.querySelector('input').value='';
|
introExtLine.querySelector('input').value='';
|
||||||
diskExtLine.querySelector('input').value='';
|
diskExtLine.querySelector('input').value='';
|
||||||
forumExtLine.querySelector('input').value='';
|
forumExtLine.querySelector('input').value='';
|
||||||
|
@ -45138,7 +45147,7 @@
|
||||||
utc:utc,
|
utc:utc,
|
||||||
day:parseInt(daysselect.value),
|
day:parseInt(daysselect.value),
|
||||||
hour:parseInt(hoursselect.value),
|
hour:parseInt(hoursselect.value),
|
||||||
nickname:lib.config.connect_nickname,
|
nickname:get.connectNickname(),
|
||||||
avatar:lib.config.connect_avatar,
|
avatar:lib.config.connect_avatar,
|
||||||
content:button.input.value,
|
content:button.input.value,
|
||||||
create:game.onlineKey,
|
create:game.onlineKey,
|
||||||
|
@ -45194,7 +45203,7 @@
|
||||||
utc:utc,
|
utc:utc,
|
||||||
day:parseInt(daysselect.value),
|
day:parseInt(daysselect.value),
|
||||||
hour:parseInt(hoursselect.value),
|
hour:parseInt(hoursselect.value),
|
||||||
nickname:lib.config.connect_nickname,
|
nickname:get.connectNickname(),
|
||||||
avatar:lib.config.connect_avatar,
|
avatar:lib.config.connect_avatar,
|
||||||
content:button.input.value
|
content:button.input.value
|
||||||
},game.onlineKey);
|
},game.onlineKey);
|
||||||
|
@ -47606,7 +47615,7 @@
|
||||||
if(!_status.enteringroom){
|
if(!_status.enteringroom){
|
||||||
_status.enteringroom=true;
|
_status.enteringroom=true;
|
||||||
_status.enteringroomserver=this.serving;
|
_status.enteringroomserver=this.serving;
|
||||||
game.send('server','enter',this.key,lib.config.connect_nickname,lib.config.connect_avatar);
|
game.send('server','enter',this.key,get.connectNickname(),lib.config.connect_avatar);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -49189,6 +49198,9 @@
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
var get={
|
var get={
|
||||||
|
connectNickname:function(){
|
||||||
|
return typeof lib.config.connect_nickname=='string'?(lib.config.connect_nickname.slice(0,12)):'无名玩家';
|
||||||
|
},
|
||||||
zhinangs:function(filter){
|
zhinangs:function(filter){
|
||||||
var list=(_status.connectMode?lib.configOL:lib.config).zhinang_tricks;
|
var list=(_status.connectMode?lib.configOL:lib.config).zhinang_tricks;
|
||||||
if(!list||!list.filter||!list.length) return get.inpile('trick','trick').randomGets(3);
|
if(!list||!list.filter||!list.length) return get.inpile('trick','trick').randomGets(3);
|
||||||
|
@ -51250,6 +51262,8 @@
|
||||||
gainableSkills:function(func,player){
|
gainableSkills:function(func,player){
|
||||||
var list=[];
|
var list=[];
|
||||||
for(var i in lib.character){
|
for(var i in lib.character){
|
||||||
|
if(lib.filter.characterDisabled(i)) continue;
|
||||||
|
if(lib.filter.characterDisabled2(i)) continue;
|
||||||
if(lib.character[i][4]){
|
if(lib.character[i][4]){
|
||||||
if(lib.character[i][4].contains('boss')) continue;
|
if(lib.character[i][4].contains('boss')) continue;
|
||||||
if(lib.character[i][4].contains('hiddenboss')) continue;
|
if(lib.character[i][4].contains('hiddenboss')) continue;
|
||||||
|
|
|
@ -10,7 +10,8 @@
|
||||||
var bannedKeyWords=[];
|
var bannedKeyWords=[];
|
||||||
var messages={
|
var messages={
|
||||||
create:function(key,nickname,avatar,config,mode){
|
create:function(key,nickname,avatar,config,mode){
|
||||||
this.nickname=nickname;
|
if(this.onlineKey!=key) return;
|
||||||
|
this.nickname=util.getNickname(nickname);
|
||||||
this.avatar=avatar;
|
this.avatar=avatar;
|
||||||
var room={};
|
var room={};
|
||||||
rooms.push(room);
|
rooms.push(room);
|
||||||
|
@ -21,7 +22,7 @@
|
||||||
this.sendl('createroom',key);
|
this.sendl('createroom',key);
|
||||||
},
|
},
|
||||||
enter:function(key,nickname,avatar){
|
enter:function(key,nickname,avatar){
|
||||||
this.nickname=nickname;
|
this.nickname=util.getNickname(nickname);
|
||||||
this.avatar=avatar;
|
this.avatar=avatar;
|
||||||
var room=false;
|
var room=false;
|
||||||
for(var i of rooms){
|
for(var i of rooms){
|
||||||
|
@ -40,10 +41,10 @@
|
||||||
if(room.servermode&&!room.owner._onconfig&&config&&mode){
|
if(room.servermode&&!room.owner._onconfig&&config&&mode){
|
||||||
room.owner.sendl('createroom',index,config,mode);
|
room.owner.sendl('createroom',index,config,mode);
|
||||||
room.owner._onconfig=this;
|
room.owner._onconfig=this;
|
||||||
room.owner.nickname=nickname;
|
room.owner.nickname=util.getNickname(nickname);
|
||||||
room.owner.avatar=avatar;
|
room.owner.avatar=avatar;
|
||||||
}
|
}
|
||||||
else if(!room.config){
|
else if(!room.config||(room.config.gameStarted&&(!room.config.observe||!room.config.observeReady))){
|
||||||
this.sendl('enterroomfailed');
|
this.sendl('enterroomfailed');
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -54,7 +55,7 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
changeAvatar:function(nickname,avatar){
|
changeAvatar:function(nickname,avatar){
|
||||||
this.nickname=nickname;
|
this.nickname=util.getNickname(nickname);
|
||||||
this.avatar=avatar;
|
this.avatar=avatar;
|
||||||
util.updateclients();
|
util.updateclients();
|
||||||
},
|
},
|
||||||
|
@ -68,7 +69,7 @@
|
||||||
else{
|
else{
|
||||||
room.owner=this;
|
room.owner=this;
|
||||||
this.room=room;
|
this.room=room;
|
||||||
this.nickname=cfg[1];
|
this.nickname=util.getNickname(cfg[1]);
|
||||||
this.avatar=cfg[2];
|
this.avatar=cfg[2];
|
||||||
this.sendl('createroom',cfg[0],{},'auto')
|
this.sendl('createroom',cfg[0],{},'auto')
|
||||||
}
|
}
|
||||||
|
@ -103,7 +104,7 @@
|
||||||
delete this.keyCheck;
|
delete this.keyCheck;
|
||||||
},
|
},
|
||||||
events:function(cfg,id,type){
|
events:function(cfg,id,type){
|
||||||
if(bannedKeys.indexOf(id)!=-1||typeof id!='string'){
|
if(bannedKeys.indexOf(id)!=-1||typeof id!='string'||this.onlineKey!=id){
|
||||||
bannedIps.push(this._socket.remoteAddress);
|
bannedIps.push(this._socket.remoteAddress);
|
||||||
console.log(id, this._socket.remoteAddress);
|
console.log(id, this._socket.remoteAddress);
|
||||||
this.close();
|
this.close();
|
||||||
|
@ -148,7 +149,7 @@
|
||||||
this.sendl('eventsdenied','ban');
|
this.sendl('eventsdenied','ban');
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
cfg.nickname=cfg.nickname||'无名玩家';
|
cfg.nickname=util.getNickname(nickname);
|
||||||
cfg.avatar=cfg.nickname||'caocao';
|
cfg.avatar=cfg.nickname||'caocao';
|
||||||
cfg.creator=id;
|
cfg.creator=id;
|
||||||
cfg.id=util.getid();
|
cfg.id=util.getid();
|
||||||
|
@ -205,6 +206,9 @@
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
var util={
|
var util={
|
||||||
|
getNickname:function(str){
|
||||||
|
return typeof str=='string'?(str.slice(0,12)):'无名玩家';
|
||||||
|
},
|
||||||
isBanned:function(str){
|
isBanned:function(str){
|
||||||
for(var i of bannedKeyWords){
|
for(var i of bannedKeyWords){
|
||||||
if(str.indexOf(i)!=-1) return true;
|
if(str.indexOf(i)!=-1) return true;
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.110.9.2',
|
version:'1.9.110.9.2.1',
|
||||||
update:'1.9.110.9.1',
|
update:'1.9.110.9.2',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'雾岛佳乃',
|
'雾岛佳乃',
|
||||||
'十周年潘淑、曹安民、张虎、国战邓芝',
|
'十周年潘淑、曹安民、张虎、国战邓芝',
|
||||||
|
@ -14,15 +14,15 @@ window.noname_update={
|
||||||
//'card/huanlekapai.js',
|
//'card/huanlekapai.js',
|
||||||
//'card/mtg.js',
|
//'card/mtg.js',
|
||||||
//'card/sp.js',
|
//'card/sp.js',
|
||||||
//'card/standard.js',
|
'card/standard.js',
|
||||||
//'card/swd.js',
|
//'card/swd.js',
|
||||||
//'card/yunchou.js',
|
//'card/yunchou.js',
|
||||||
'card/yingbian.js',
|
//'card/yingbian.js',
|
||||||
//'card/zhenfa.js',
|
//'card/zhenfa.js',
|
||||||
//'card/zhulu.js',
|
//'card/zhulu.js',
|
||||||
'character/diy.js',
|
'character/diy.js',
|
||||||
'character/extra.js',
|
//'character/extra.js',
|
||||||
'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/gujian.js',
|
//'character/gujian.js',
|
||||||
//'character/gwent.js',
|
//'character/gwent.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
|
@ -36,13 +36,13 @@ window.noname_update={
|
||||||
'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
'character/sp2.js',
|
'character/sp2.js',
|
||||||
//'character/tw.js',
|
'character/tw.js',
|
||||||
//'character/standard.js',
|
//'character/standard.js',
|
||||||
//'character/swd.js',
|
//'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
//'character/xinghuoliaoyuan.js',
|
//'character/xinghuoliaoyuan.js',
|
||||||
//'character/yingbian.js',
|
//'character/yingbian.js',
|
||||||
'character/yijiang.js',
|
//'character/yijiang.js',
|
||||||
//'character/yxs.js',
|
//'character/yxs.js',
|
||||||
//'extension/boss/extension.js',
|
//'extension/boss/extension.js',
|
||||||
'layout/default/layout.css',
|
'layout/default/layout.css',
|
||||||
|
@ -54,7 +54,7 @@ window.noname_update={
|
||||||
//'mode/chess.js',
|
//'mode/chess.js',
|
||||||
//'mode/connect.js',
|
//'mode/connect.js',
|
||||||
//'mode/doudizhu.js',
|
//'mode/doudizhu.js',
|
||||||
'mode/guozhan.js',
|
//'mode/guozhan.js',
|
||||||
//'mode/identity.js',
|
//'mode/identity.js',
|
||||||
//'mode/single.js',
|
//'mode/single.js',
|
||||||
//'mode/stone.js',
|
//'mode/stone.js',
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 150 KiB |
Binary file not shown.
After Width: | Height: | Size: 103 KiB |
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After Width: | Height: | Size: 153 KiB |
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@ -2125,6 +2125,7 @@ div:not(.handcards)>.card>.info>span,
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||||||
width: 100%;
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width: 100%;
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font-size: 12px;
|
font-size: 12px;
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||||||
text-align: center;
|
text-align: center;
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||||||
|
white-space: nowrap;
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/*opacity: 0;*/
|
/*opacity: 0;*/
|
||||||
}
|
}
|
||||||
.player:hover>.nameol {
|
.player:hover>.nameol {
|
||||||
|
|
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Reference in New Issue