界钟繇

This commit is contained in:
Spmario233 2023-09-26 20:00:37 +08:00
parent 03e230dd10
commit 2f070bdcfa
5 changed files with 168 additions and 14 deletions

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@ -4794,7 +4794,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var pos=lib.skill.midu_backup.equip; var pos=lib.skill.midu_backup.equip;
if(pos<=0) player.enableJudge(); if(pos<=0) player.enableJudge();
else player.enableEquip(pos); else player.enableEquip(pos);
player.addTempSkill('huomo',{player:'phaseBegin'}); player.addTempSkill('rehuomo',{player:'phaseBegin'});
}, },
} }
} }
@ -4834,7 +4834,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return '废除'+numc+'个区域并令一名角色摸'+numc+'张牌'; return '废除'+numc+'个区域并令一名角色摸'+numc+'张牌';
}, },
}, },
derivation:'huomo', derivation:'rehuomo',
ai:{ ai:{
order:8, order:8,
result:{player:1}, result:{player:1},

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@ -13,13 +13,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
refresh_yijiang2:['re_madai','re_wangyi','xin_handang','xin_zhonghui','re_liaohua','re_chengpu','re_caozhang','dc_bulianshi','xin_liubiao','re_xunyou','re_guanzhang'], refresh_yijiang2:['re_madai','re_wangyi','xin_handang','xin_zhonghui','re_liaohua','re_chengpu','re_caozhang','dc_bulianshi','xin_liubiao','re_xunyou','re_guanzhang'],
refresh_yijiang3:['re_jianyong','re_guohuai','re_zhuran','re_panzhangmazhong','xin_yufan','dc_liru','re_manchong','re_fuhuanghou','re_guanping','re_liufeng','re_caochong'], refresh_yijiang3:['re_jianyong','re_guohuai','re_zhuran','re_panzhangmazhong','xin_yufan','dc_liru','re_manchong','re_fuhuanghou','re_guanping','re_liufeng','re_caochong'],
refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang','dc_chenqun','re_caifuren','re_guyong','re_jushou','re_zhuhuan','re_zhangsong'], refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang','dc_chenqun','re_caifuren','re_guyong','re_jushou','re_zhuhuan','re_zhangsong'],
refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan','re_guotufengji','re_xiahoushi','re_liuchen','re_zhuzhi','re_caorui'], refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan','re_guotufengji','re_xiahoushi','re_liuchen','re_zhuzhi','re_caorui','re_zhongyao'],
refresh_yijiang6:['re_guohuanghou','re_sundeng'], refresh_yijiang6:['re_guohuanghou','re_sundeng'],
refresh_xinghuo:['xin_zhangliang','re_zhugedan','re_simalang','re_duji','dc_gongsunzan','re_sp_taishici','re_caiyong','re_mazhong','re_wenpin','re_jsp_huangyueying'], refresh_xinghuo:['xin_zhangliang','re_zhugedan','re_simalang','re_duji','dc_gongsunzan','re_sp_taishici','re_caiyong','re_mazhong','re_wenpin','re_jsp_huangyueying'],
}, },
}, },
connect:true, connect:true,
character:{ character:{
re_zhongyao:['male','wei',3,['rehuomo','zuoding'],['clan:颍川钟氏']],
xin_zhangliang:['male','qun',4,['rejijun','refangtong'],['unseen']], xin_zhangliang:['male','qun',4,['rejijun','refangtong'],['unseen']],
re_simalang:['male','wei',3,['requji','rejunbing'],['unseen']], re_simalang:['male','wei',3,['requji','rejunbing'],['unseen']],
re_zhugedan:['male','wei',4,['regongao','rejuyi'],['unseen']], re_zhugedan:['male','wei',4,['regongao','rejuyi'],['unseen']],
@ -166,6 +167,149 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_guohuai:['xiahouyuan','zhanghe'], re_guohuai:['xiahouyuan','zhanghe'],
}, },
skill:{ skill:{
rehuomo:{
audio:'huomo',
audioname:['huzhao','re_zhongyao'],
enable:'chooseToUse',
hiddenCard:function(player,name){
if(get.type(name)!='basic') return false;
const list=player.getStorage('rehuomo');
if(list.contains(name)) return false;
return player.hasCard(function(card){
return get.color(card)=='black'&&get.type(card)!='basic';
},'eh');
},
filter:function(event,player){
if(event.type=='wuxie'||!player.hasCard(function(card){
return get.color(card)=='black'&&get.type(card)!='basic';
},'eh')) return false;
const list=player.getStorage('rehuomo');
for(let name of lib.inpile){
if(get.type(name)!='basic'||list.contains(name)) continue;
let card={name:name,isCard:true};
if(event.filterCard(card,player,event)) return true;
if(name=='sha'){
for(let nature of lib.inpile_nature){
card.nature=nature;
if(event.filterCard(card,player,event)) return true;
}
}
}
return false;
},
chooseButton:{
dialog:function(event,player){
const vcards=[];
const list=player.getStorage('rehuomo');
for(let name of lib.inpile){
if(get.type(name)!='basic'||list.contains(name)) continue;
let card={name:name,isCard:true};
if(event.filterCard(card,player,event)) vcards.push(['基本','',name]);
if(name=='sha'){
for(let nature of lib.inpile_nature){
card.nature=nature;
if(event.filterCard(card,player,event)) vcards.push(['基本','',name,nature]);
}
}
}
return ui.create.dialog('活墨',[vcards,'vcard'],'hidden');
},
check:function(button){
const player=_status.event.player;
const card={name:button.link[2],nature:button.link[3]};
if(game.hasPlayer(function(current){
return player.canUse(card,current)&&get.effect(current,card,player,player)>0;
})){
switch(button.link[2]){
case 'tao':return 5;
case 'jiu':return 3.01;
case 'shan':return 3.01;
case 'sha':
if(button.link[3]=='fire') return 2.95;
else if(button.link[3]=='fire') return 2.92;
else return 2.9;
}
}
return 0;
},
backup:function(links,player){
return {
check:function(card){
return 1/Math.max(0.1,get.value(card));
},
filterCard:function(card){
return get.type(card)!='basic'&&get.color(card)=='black';
},
viewAs:{
name:links[0][2],
nature:links[0][3],
suit:'none',
number:null,
isCard:true,
},
position:'he',
popname:true,
ignoreMod:true,
precontent:function(){
player.logSkill('rehuomo');
var card=event.result.cards[0];
game.log(player,'将',card,'置于牌堆顶');
player.loseToDiscardpile(card,ui.cardPile,'visible','insert').log=false;
var viewAs={name:event.result.card.name,nature:event.result.card.nature};
event.result.card=viewAs;
event.result.cards=[];
if(!player.hasStorage('rehuomo')){
player.when('phaseAfter').then(()=>{player.unmarkSkill('rehuomo')});
}
player.markAuto('rehuomo',viewAs.name)
},
}
},
prompt:function(links,player){
return '将一张黑色非基本牌置于牌堆顶并视为使用一张'+get.translation(links[0][3]||'')+get.translation(links[0][2]);
}
},
marktext:'墨',
intro:{
content:'本回合已因〖活墨〗使用过$',
onunmark:true,
},
ai:{
order:function(){
var player=_status.event.player;
var event=_status.event;
var list=player.getStorage('rehuomo');
if(!list.contains('jiu')&&event.filterCard({name:'jiu'},player,event)&&get.effect(player,{name:'jiu'})>0){
return 3.1;
}
return 2.9;
},
respondSha:true,
fireAttack:true,
respondShan:true,
skillTagFilter:function(player,tag,arg){
if(tag=='fireAttack') return true;
if(player.hasCard(function(card){
return get.color(card)=='black'&&get.type(card)!='basic';
},'he')){
var list=player.getStorage('rehuomo');
if(tag=='respondSha'){
if(arg!='use') return false;
if(list.contains('sha')) return false;
}
else if(tag=='respondShan'){
if(list.contains('shan')) return false;
}
}
else{
return false;
}
},
result:{
player:1
}
}
},
//界张梁 //界张梁
rejijun:{ rejijun:{
audio:2, audio:2,
@ -14973,6 +15117,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
rejuyi_info:'觉醒技。准备阶段,若你已受伤,且你的体力上限大于场上的存活角色数,你将手牌数摸至体力上限,然后获得技能〖崩坏〗和〖威重〗。', rejuyi_info:'觉醒技。准备阶段,若你已受伤,且你的体力上限大于场上的存活角色数,你将手牌数摸至体力上限,然后获得技能〖崩坏〗和〖威重〗。',
reweizhong:'威重', reweizhong:'威重',
reweizhong_info:'锁定技。当你的体力上限增加或减少时,你摸两张牌。', reweizhong_info:'锁定技。当你的体力上限增加或减少时,你摸两张牌。',
re_zhongyao:'界钟繇',
rehuomo:'活墨',
rehuomo_info:'每种牌名每回合限一次。当你需要使用一张基本牌时,你可以将一张黑色非基本牌置于牌堆顶,视为使用此基本牌。',
refresh_standard:'界限突破·标', refresh_standard:'界限突破·标',
refresh_feng:'界限突破·风', refresh_feng:'界限突破·风',

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@ -8288,6 +8288,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
qinwang_ai:{}, qinwang_ai:{},
zuoding:{ zuoding:{
audio:2,
audioname:['re_zhongyao'],
trigger:{global:'useCardToPlayered'}, trigger:{global:'useCardToPlayered'},
filter:function(event,player){ filter:function(event,player){
if(event.getParent().triggeredTargets3.length>1) return false; if(event.getParent().triggeredTargets3.length>1) return false;
@ -8326,7 +8328,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
huomo:{ huomo:{
audio:2, audio:2,
audioname:['huzhao'], audioname:['huzhao','re_zhongyao'],
enable:'chooseToUse', enable:'chooseToUse',
onChooseToUse:function(event){ onChooseToUse:function(event){
if(game.online||event.huomo_list) return; if(game.online||event.huomo_list) return;
@ -8420,17 +8422,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
popname:true, popname:true,
ignoreMod:true, ignoreMod:true,
precontent:function(){ precontent:function(){
'step 0'
player.logSkill('huomo'); player.logSkill('huomo');
var card=event.result.cards[0]; var card=event.result.cards[0];
event.card=card;
player.$throw(card,1000);
game.log(player,'将',card,'置于牌堆顶'); game.log(player,'将',card,'置于牌堆顶');
event.result.card={name:event.result.card.name,nature:event.result.card.nature}; event.result.card={name:event.result.card.name,nature:event.result.card.nature};
event.result.cards=[]; event.result.cards=[];
player.lose(card,ui.cardPile,'visible','insert'); player.loseToDiscardpile(card,ui.cardPile,'visible','insert').log=false;
'step 1'
game.delay();
}, },
} }
}, },
@ -13596,6 +13593,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sunziliufang:['dc_sunziliufang','sunziliufang'], sunziliufang:['dc_sunziliufang','sunziliufang'],
liyan:['liyan','old_liyan'], liyan:['liyan','old_liyan'],
zhangsong:['re_zhangsong','zhangsong'], zhangsong:['re_zhangsong','zhangsong'],
zhongyao:['re_zhongyao','zhongyao'],
}, },
translate:{ translate:{
old_huaxiong:'将华雄', old_huaxiong:'将华雄',

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@ -18281,8 +18281,11 @@
loseToDiscardpile:function(){ loseToDiscardpile:function(){
"step 0" "step 0"
if(event.log!=false) game.log(player,'将',cards,'置入了弃牌堆'); if(event.log!=false) game.log(player,'将',cards,'置入了弃牌堆');
event.done=player.lose(cards,event.position,'visible'); var next=player.lose(cards,event.position,'visible');
event.done.type='loseToDiscardpile'; if(event.insert_index) next.insert_index=event.index;
if(event.insert_card) next.insert_card=true;
next.type='loseToDiscardpile';
event.done=next;
"step 1" "step 1"
event.trigger('loseToDiscardpile'); event.trigger('loseToDiscardpile');
}, },
@ -23893,6 +23896,9 @@
else if(arguments[i]=='notBySelf'){ else if(arguments[i]=='notBySelf'){
next.notBySelf=true; next.notBySelf=true;
} }
else if(arguments[i]=='insert'){
next.insert_card=true;
}
} }
if(next.cards==undefined) _status.event.next.remove(next); if(next.cards==undefined) _status.event.next.remove(next);
next.setContent('loseToDiscardpile'); next.setContent('loseToDiscardpile');
@ -25293,9 +25299,12 @@
} }
}, },
markAuto:function(name,info){ markAuto:function(name,info){
if(Array.isArray(info)){ if(typeof info!='undefined'){
if(!Array.isArray(this.storage[name])) this.storage[name]=[]; if(!Array.isArray(this.storage[name])) this.storage[name]=[];
if(Array.isArray(info)){
this.storage[name].addArray(info); this.storage[name].addArray(info);
}
else this.storage[name].add(info);
this.markSkill(name); this.markSkill(name);
} }
else{ else{

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