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@ -1390,7 +1390,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},targets);
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},
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content:function(){
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target.addTempSkill('gw_qinpendayu',{player:'phaseAfter'});
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target.addSkill('gw_qinpendayu');
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},
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ai:{
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value:[5,1],
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@ -1426,7 +1426,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},targets);
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},
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content:function(){
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target.addTempSkill('gw_birinongwu',{player:'phaseAfter'});
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target.addSkill('gw_birinongwu');
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},
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ai:{
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value:[5,1],
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@ -1962,7 +1962,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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mark:true,
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nopop:true,
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intro:{
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content:'手牌上限-1直到下一回合结束'
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content:'手牌上限-1直到下一个弃牌阶段结束'
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},
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mod:{
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maxHandcard:function(player,num){
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@ -1971,13 +1971,23 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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ai:{
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weather:true
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},
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group:'gw_qinpendayu_clear',
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subSkill:{
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clear:{
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trigger:{player:'phaseDiscardAfter'},
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silent:true,
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content:function(){
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player.removeSkill('gw_qinpendayu');
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}
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}
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}
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},
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gw_birinongwu:{
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mark:true,
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nopop:true,
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intro:{
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content:'不能使用杀直到下一回合结束'
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content:'不能使用杀直到下一个出牌阶段结束'
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},
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mod:{
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cardEnabled:function(card){
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@ -1986,6 +1996,16 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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ai:{
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weather:true
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},
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group:'gw_birinongwu_clear',
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subSkill:{
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clear:{
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trigger:{player:'phaseUseAfter'},
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silent:true,
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content:function(){
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player.removeSkill('gw_birinongwu');
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}
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}
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}
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},
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gw_ciguhanshuang:{
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@ -2239,10 +2259,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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gw_baoxueyaoshui_info:'令一名角色弃置两张手牌并摸一张牌',
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gw_birinongwu:'蔽日浓雾',
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gw_birinongwu_bg:'雾',
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gw_birinongwu_info:'天气牌,出牌阶段对一名角色及其相邻角色使用,目标不能使用杀直到下一回合结束',
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gw_birinongwu_info:'天气牌,出牌阶段对一名角色及其相邻角色使用,目标不能使用杀直到下一个出牌阶段结束',
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gw_qinpendayu:'倾盆大雨',
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gw_qinpendayu_bg:'雨',
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gw_qinpendayu_info:'天气牌,出牌阶段对一名角色及其相邻角色使用,目标手牌上限-1直到下一回合结束',
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gw_qinpendayu_info:'天气牌,出牌阶段对一名角色及其相邻角色使用,目标手牌上限-1直到下一个弃牌阶段结束',
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gw_ciguhanshuang:'刺骨寒霜',
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gw_ciguhanshuang_bg:'霜',
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gw_ciguhanshuang_info:'天气牌,出牌阶段对一名角色及其相邻角色使用,目标下个摸牌阶段摸牌数-1',
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237
character/diy.js
237
character/diy.js
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@ -3,7 +3,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return {
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name:'diy',
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connect:true,
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connectBanned:['diy_tianyu','diy_yangyi','diy_lukang','ns_huamulan','ns_yuji','ns_duangui'],
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connectBanned:['diy_tianyu','diy_yangyi','diy_lukang','ns_huamulan','ns_yuji','ns_duangui','ns_liuzhang'],
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character:{
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// diy_caocao:['male','wei',4,['xicai','diyjianxiong','hujia']],
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// diy_hanlong:['male','wei',4,['siji','ciqiu']],
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@ -59,8 +59,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ns_lvmeng:['male','wu',3,['nsqinxue','nsbaiyi']],
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ns_shenpei:['male','qun',3,['nshunji','shibei']],
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ns_yujisp:['male','qun',3,['nsguhuo']],
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ns_yangyi:['male','shu',3,['nsjuanli','nsyuanchou']],
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ns_liuzhang:['male','qun',3,['nsanruo','nsxunshan','nskaicheng']],
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// ns_zhaoyun:['male','qun',3,[]],
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// ns_yuji:['male','qun',3,[]],
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// ns_lvmeng:['male','qun',3,[]],
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// ns_zhaoyunshen:['male','qun',3,[]],
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// ns_lisu:['male','qun',3,[]],
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@ -91,6 +93,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ns_huamulan:'#p哎别管我是谁',
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ns_jinke:'#p哎别管我是谁',
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ns_huangzu:'#r小芯儿童鞋',
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ns_lisu:'#r小芯儿童鞋',
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ns_yanliang:'#r丶橙续缘',
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ns_wenchou:'#r丶橙续缘',
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ns_caocao:'#r一瞬间丶遗忘',
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@ -101,16 +104,227 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ns_wangyue:'#p废城君',
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ns_sunjian:'#b兔子两只2',
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ns_lvmeng:'#b兔子两只2',
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ns_yujisp:'#b兔子两只2',
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ns_yuji:'#g蔚屿凉音',
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ns_simazhao:'#r一纸载春秋',
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ns_duangui:'#b宝宝酱紫萌萌哒',
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ns_masu:'#g修女',
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ns_zhangxiu:'#p本因坊神策',
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ns_yangyi:'#p本因坊神策',
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ns_liuzhang:'#r矮子剑薄荷糖',
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},
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perfectPair:{
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yuji:['zuoci']
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},
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skill:{
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// nsanruo:{
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//
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// },
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nsjuanli:{
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enable:'phaseUse',
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usable:1,
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filterTarget:function(card,player,target){
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return target!=player&&target.countCards('h');
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},
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filter:function(event,player){
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return player.countCards('h');
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},
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init:function(player){
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player.storage.nsjuanli_win=[];
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player.storage.nsjuanli_lose=[];
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},
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intro:{
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content:function(storage,player){
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var str='';
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if(player.storage.nsjuanli_win.length){
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str+=get.translation(player.storage.nsjuanli_win)+'与你距离-1直到与你下次赌牌';
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}
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if(player.storage.nsjuanli_lose.length){
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if(str.length){
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str+=';';
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}
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str+=get.translation(player.storage.nsjuanli_lose)+'与你距离+1直到与你下次赌牌';
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}
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return str;
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}
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},
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onremove:['nsjuanli_win','nsjuanli_lose'],
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content:function(){
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'step 0'
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player.storage.nsjuanli_win.remove(target);
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player.storage.nsjuanli_lose.remove(target);
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event.prompt2='赌牌的两名角色分别亮开一张手牌,若花色相同则赌牌平局,若花色不同,则依次展示牌堆顶的牌直到翻开的牌与其中一人亮出牌的花色相同,则该角色获得赌牌的胜利';
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player.chooseCard('h',true).set('prompt2',event.prompt2);
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'step 1'
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if(result.bool){
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event.card1=result.cards[0];
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target.chooseCard('h',true).set('prompt2',event.prompt2);
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}
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else{
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event.finish();
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}
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'step 2'
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if(result.bool){
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event.card2=result.cards[0];
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}
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else{
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event.finish();
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}
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'step 3'
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player.$compare(event.card1,event.target,event.card2);
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game.delay(0,1500);
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game.log(player,'亮出的牌为',event.card1);
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game.log(target,'亮出的牌为',event.card2);
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'step 4'
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var suit1=get.suit(event.card1);
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var suit2=get.suit(event.card2);
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if(suit1==suit2){
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game.broadcastAll(function(str){
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var dialog=ui.create.dialog(str);
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dialog.classList.add('center');
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setTimeout(function(){
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dialog.close();
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},1000);
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},'平局');
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game.delay(2);
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if(!player.storage.nsjuanli_win.length&&!player.storage.nsjuanli_lose.length){
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player.unmarkSkill('nsjuanli');
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}
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}
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else{
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var cards=[];
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for(var i=0;i<1000;i++){
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var current=get.cards();
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if(current&¤t.length){
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current=current[0];
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current.discard();
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cards.push(current);
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var suit=get.suit(current);
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if(suit==suit1){
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player.showCards(cards,get.translation(player)+'赌牌获胜');
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player.storage.nsjuanli_win.add(target);
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target.loseHp();
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player.markSkill('nsjuanli');
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break;
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}
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else if(suit==suit2){
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player.showCards(cards,get.translation(target)+'赌牌获胜');
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player.storage.nsjuanli_lose.add(target);
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target.recover();
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player.markSkill('nsjuanli');
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break;
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}
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}
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else{
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break;
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}
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}
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}
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},
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mod:{
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globalTo:function(from,to,distance){
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if(to.storage.nsjuanli_win&&to.storage.nsjuanli_win.contains(from)){
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return distance-1;
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}
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if(to.storage.nsjuanli_lose&&to.storage.nsjuanli_lose.contains(from)){
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return distance+1;
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}
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}
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},
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ai:{
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order:4,
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result:{
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target:function(player,target){
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if(target.isHealthy()){
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return -1/(1+target.hp);
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}
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else{
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return -0.3/(1+target.hp);
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}
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}
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}
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}
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},
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nsyuanchou:{
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trigger:{target:'useCardToBefore'},
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forced:true,
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priority:15,
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check:function(event,player){
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return get.effect(event.target,event.card,event.player,player)<0;
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},
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filter:function(event,player){
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return get.type(event.card,'trick')=='trick'&&get.distance(event.player,player)>1;
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},
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content:function(){
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trigger.cancel();
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},
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ai:{
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effect:{
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target:function(card,player,target,current){
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if(get.type(card,'trick')=='trick'&&get.distance(player,target)>1) return 'zeroplayertarget';
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},
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}
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}
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},
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nsguhuo:{
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trigger:{player:'useCardAfter'},
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forced:true,
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filter:function(event,player){
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if(event.parent.name=='nsguhuo') return false;
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if(event.card==event.cards[0]){
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var type=get.type(event.card,'trick');
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var names=[];
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if(get.cardPile(function(card){
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if(get.type(card,'trick')!=type) return false;
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if(get.info(card).multitarget) return false;
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if(names.contains(card.name)) return false;
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if(player.hasUseTarget(card)){
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return true;
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}
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else{
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names.add(card.name);
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return false;
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}
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})){
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return true;
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}
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}
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return true;
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},
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content:function(){
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var type=get.type(trigger.card,'trick');
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var names=[];
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var card=get.cardPile(function(card){
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if(get.type(card,'trick')!=type) return false;
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if(get.info(card).multitarget) return false;
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if(names.contains(card.name)) return false;
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if(player.hasUseTarget(card)){
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return true;
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}
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else{
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names.add(card.name);
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return false;
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}
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});
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if(card){
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var info=get.info(card);
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var targets=game.filterPlayer(function(current){
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return lib.filter.filterTarget(card,player,current);
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});
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if(targets.length){
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targets.sort(lib.sort.seat);
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var select=get.select(info.selectTarget);
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if(select[0]==-1||select[1]==-1){
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player.useCard(card,targets,'noai');
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}
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else if(targets.length>=select[0]){
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var num=select[0]+Math.floor(Math.random()*(select[1]-select[0]+1));
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player.useCard(card,targets.randomGets(num),'noai');
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}
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}
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}
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}
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},
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nsbaiyi:{
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trigger:{player:'phaseDiscardBefore'},
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forced:true,
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@ -4298,6 +4512,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ns_zhangxiu:'张绣',
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ns_lvmeng:'吕蒙',
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ns_yujisp:'于吉',
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ns_lisu:'李肃',
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ns_yangyi:'杨仪',
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ns_liuzhang:'刘璋',
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nsanruo:'暗弱',
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nsanruo_info:'锁定技,你手牌中的[杀]和普通锦囊牌(除[借刀杀人]外)均对你不可见。但你可以正常使用之',
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nsxunshan:'循善',
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nsxunshan_info:'锁定技,你使用【暗弱】牌可以为其指定任意名合法目标',
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nskaicheng:'开城',
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nskaicheng_info:'主公技,你的回合内,你可以将一张【暗弱】牌交给一名群势力其他角色观看,其可以选择是否告诉你此牌的名字。然后你选择一项:使用这张牌并摸一张牌;或结束此回合',
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nsjuanli:'狷戾',
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nsjuanli_info:'出牌阶段限一次,你可以和一名有手牌的其他角色进行赌牌,若你赢,目标角色失去1点体力且该角色与你距离-1直到与你下次赌牌,若你没赢,目标角色回复1点体力,且该角色与你距离+1直到与你的下次赌牌。(赌牌:赌牌的两名角色分别亮开一张手牌,若花色相同则赌牌平局,若花色不同,则依次展示牌堆顶的牌直到翻开的牌与其中一人亮出牌的花色相同,则该角色获得赌牌的胜利)',
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nsyuanchou:'远筹',
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nsyuanchou_info:'锁定技,当你成为锦囊牌的目标时,若来源角色与你的距离大于1,则取消之',
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nsguhuo:'蛊惑',
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nsguhuo_info:'锁定技,每当你使用一张牌。则你对一名随机角色从牌堆(牌堆无则从弃牌堆)随机使用一张同类别卡牌',
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nsqinxue:'勤学',
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nsqinxue_info:'每个效果每回合只能使用一次。①当你使用一张基本牌时,你从牌堆随机获得一张锦囊牌;②当你使用一张锦囊牌时,你从牌堆随机获得一张装备牌;③当你使用一张装备牌时,你从牌堆随机获得一张基本牌',
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nsbaiyi:'白衣',
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@ -4334,7 +4565,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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nstianji_info:'限定技,当一名其他角色进入濒死状态,你可自减一点体力上限,令其回复体力至1并增加一点体力上限',
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nszhaoxin:'昭心',
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nszhaoxin_info:'锁定技,你始终展示手牌',
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nsxiuxin:'休穆',
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nsxiuxin:'修穆',
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nsxiuxin_info:'锁定技,若你没有某种花色的手牌,你不能成为这种花色的牌的目标',
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nsshijun:'弑君',
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nsshijun_info:'锁定技,你造成伤害时,你令此伤害+1,并在结算后失去一点体力',
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@ -3251,7 +3251,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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vanish:true,
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derivation:'gw_diandian',
|
||||
image:'character/gw_yioufeisisp',
|
||||
enable:true,
|
||||
enable:function(){
|
||||
return game.countPlayer()>2;
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
return target!=player;
|
||||
},
|
||||
|
@ -3320,7 +3322,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
order:1,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
return -get.effect(target,{name:'sha'},player,target);
|
||||
return get.effect(target,{name:'sha'},player,target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3359,6 +3361,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(eff>0){
|
||||
eff=Math.sqrt(eff);
|
||||
if(target.isMaxHp()&&target.hp>2){
|
||||
if(get.attitude(player,target)>0) return 0;
|
||||
switch(target.hp){
|
||||
case 3:return eff*2;
|
||||
case 4:return eff*1.5;
|
||||
|
@ -3588,34 +3591,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return target!=player&&target.countCards('h');
|
||||
},
|
||||
selectTarget:[1,3],
|
||||
multitarget:true,
|
||||
multiline:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(player.countCards('h')){
|
||||
player.chooseCardButton(get.translation(target)+'的手牌(可用一张手牌替换)',target.getCards('h')).ai=function(button){
|
||||
return get.value(button.link)-5;
|
||||
var dialog=ui.create.dialog('弃置至多2张手牌','hidden');
|
||||
for(var i=0;i<targets.length;i++){
|
||||
var hs=targets[i].getCards('h');
|
||||
if(hs.length){
|
||||
dialog.addText(get.translation(targets[i]));
|
||||
dialog.add(hs);
|
||||
}
|
||||
}
|
||||
else{
|
||||
player.viewHandcards(target);
|
||||
event.finish();
|
||||
}
|
||||
player.chooseButton(dialog,[1,2]).ai=function(button){
|
||||
return get.value(button.link,get.owner(button.link));
|
||||
};
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
event.card=result.links[[0]];
|
||||
player.chooseCard('h',true,'用一张手牌替换'+get.translation(event.card)).ai=function(card){
|
||||
return -get.value(card);
|
||||
};
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
player.gain(event.card,target);
|
||||
target.gain(result.cards,player);
|
||||
player.$giveAuto(result.cards,target);
|
||||
target.$giveAuto(event.card,player);
|
||||
game.log(player,'与',target,'交换了一张手牌');
|
||||
var owner1=get.owner(result.links[0]);
|
||||
var owner2=get.owner(result.links[1]);
|
||||
if(owner1==owner2){
|
||||
owner1.discard(result.links.slice(0));
|
||||
}
|
||||
else{
|
||||
owner1.discard(result.links[0]).delay=false;
|
||||
owner2.discard(result.links[1]);
|
||||
}
|
||||
}
|
||||
},
|
||||
contentAfter:function(){
|
||||
|
@ -4170,7 +4171,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
gwmaoxian_enxier:'恩希尔',
|
||||
gwmaoxian_enxier_info:'与一名手牌并不超过1的其他角色交换手牌,然后结束出牌阶段',
|
||||
gwmaoxian_fulisi:'符里斯',
|
||||
gwmaoxian_fulisi_info:'选择至多三名角色,观看目标的手牌并可以用自己的手牌交换一张,然后结束出牌阶段',
|
||||
gwmaoxian_fulisi_info:'选择至多三名角色,观看目标的手牌并可以弃置其中1~2张,然后结束出牌阶段',
|
||||
gwmaoxian_kaerweite:'卡尔维特',
|
||||
gwmaoxian_kaerweite_info:'获得至多两名角色各一张手牌,然后结束出牌阶段',
|
||||
gwmaoxian_bulanwang:'布兰王',
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
(function(){
|
||||
if(typeof require !== 'function') return;
|
||||
if(typeof require !== 'function'||typeof document !== 'undefined') return;
|
||||
global.window=global;
|
||||
require(__dirname+'/update.js');
|
||||
var fs=require('fs');
|
||||
|
@ -1899,6 +1899,8 @@ window.noname_asset_list=[
|
|||
'image/character/ns_huamulan.jpg',
|
||||
'image/character/ns_huangzu.jpg',
|
||||
'image/character/ns_jinke.jpg',
|
||||
'image/character/ns_lisu.jpg',
|
||||
'image/character/ns_liuzhang.jpg',
|
||||
'image/character/ns_lvmeng.jpg',
|
||||
'image/character/ns_lvzhi.jpg',
|
||||
'image/character/ns_masu.jpg',
|
||||
|
@ -1912,8 +1914,10 @@ window.noname_asset_list=[
|
|||
'image/character/ns_wangyun.jpg',
|
||||
'image/character/ns_wenchou.jpg',
|
||||
'image/character/ns_xinxianying.jpg',
|
||||
'image/character/ns_yangyi.jpg',
|
||||
'image/character/ns_yanliang.jpg',
|
||||
'image/character/ns_yuji.jpg',
|
||||
'image/character/ns_yujisp.jpg',
|
||||
'image/character/ns_zhangbao.jpg',
|
||||
'image/character/ns_zhangxiu.jpg',
|
||||
'image/character/ns_zhugeliang.jpg',
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
window.config={
|
||||
forbidai:[],
|
||||
forbidai_user:['miheng'],
|
||||
forbidai:['miheng','ns_liuzhang'],
|
||||
forbidai_user:[],
|
||||
forbidall:['xiahouyuan','huangzhong','weiyan','dianwei','zhangjiao',
|
||||
'caocao','simayi','guanyu','zhangfei','zhaoyun','ganning','lvmeng','lvbu'],
|
||||
forbidversus:['swd_kangnalishi'],
|
||||
|
|
|
@ -4,12 +4,12 @@ window.noname_update={
|
|||
changeLog:[
|
||||
'bug修复',
|
||||
'部分DIY比赛武将',
|
||||
'players://["gw_yioufeisisp","gw_diandian","gw_fenghuang","gw_yisilinni","gw_lanbote","gw_feilafanruide"]',
|
||||
'players://["ns_yujisp","ns_yangyi","ns_liuzhang","gw_yioufeisisp","gw_diandian","gw_fenghuang","gw_yisilinni","gw_lanbote","gw_feilafanruide"]',
|
||||
],
|
||||
files:[
|
||||
'game/game.js',
|
||||
// 'game/package.js',
|
||||
// 'game/config.js',
|
||||
'game/config.js',
|
||||
// 'game/source.js',
|
||||
// 'game/pressure.js',
|
||||
'game/asset.js',
|
||||
|
|
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Loading…
Reference in New Issue