This commit is contained in:
parent
d0731c7326
commit
2dee083760
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@ -1,3 +1,4 @@
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'use strict';
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card.qimou={
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card.qimou={
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card:{
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card:{
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chenhuodajie:{
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chenhuodajie:{
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@ -28,6 +29,7 @@ card.qimou={
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multitarget:true,
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multitarget:true,
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multiline:true,
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multiline:true,
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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if(player==target) return true;
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var num=target.num('h');
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var num=target.num('h');
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].num('h')<num) return false;
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if(game.players[i].num('h')<num) return false;
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@ -175,7 +177,7 @@ card.qimou={
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ai:{
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ai:{
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order:4,
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order:4,
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result:{
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result:{
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target:function(player,target){
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target:function(player){
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if(player.get('h').length<=1) return 0;
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if(player.get('h').length<=1) return 0;
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return -1;
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return -1;
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},
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},
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@ -310,7 +312,7 @@ card.qimou={
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shuiyanqijun:'水淹七军',
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shuiyanqijun:'水淹七军',
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shuiyanqijun_info:'令所有有装备的角色各弃置一张装备牌',
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shuiyanqijun_info:'令所有有装备的角色各弃置一张装备牌',
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shushangkaihua:'树上开花',
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shushangkaihua:'树上开花',
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shushangkaihua_info:'令手牌数最少的所有角色各摸一张牌',
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shushangkaihua_info:'使用者与手牌数最少的所有角色各摸一张牌',
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huoshaolianying:'火烧连营',
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huoshaolianying:'火烧连营',
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huoshaolianying_bg:'烧',
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huoshaolianying_bg:'烧',
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huoshaolianying_info:'对逆时针方向离你最近的一名横置角色使用(若无横置角色则对你的下家使用),对其造成一点火焰伤害',
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huoshaolianying_info:'对逆时针方向离你最近的一名横置角色使用(若无横置角色则对你的下家使用),对其造成一点火焰伤害',
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@ -1,14 +0,0 @@
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card.wanxiang={
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card:{
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},
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skill:{
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},
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translate:{
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},
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list:[
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],
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}
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@ -9,9 +9,104 @@ character.hearth={
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hs_guldan:['male','wei',3,['fenliu','hongxi'],['fullskin']],
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hs_guldan:['male','wei',3,['fenliu','hongxi'],['fullskin']],
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// hs_anduin:['male','qun',4,[],['fullskin']],
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// hs_anduin:['male','qun',4,[],['fullskin']],
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hs_thrall:['male','qun',4,['tuteng','tzhenji'],['fullskin']],
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hs_thrall:['male','qun',4,['tuteng','tzhenji'],['fullskin']],
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// hs_waleera:['female','qun',4,[],['fullskin']],
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hs_waleera:['female','qun',3,['jianren','mengun','wlianji'],['fullskin']],
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},
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},
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skill:{
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skill:{
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wlianji:{
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trigger:{player:'phaseEnd'},
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frequent:true,
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filter:function(event,player){
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return get.cardCount(true,player)>player.hp;
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},
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content:function(){
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player.draw(2);
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},
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init:function(player){player.storage.jingce=true},
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intro:{
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content:function(storage,player){
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if(_status.currentPhase==player) return '已使用'+get.cardCount(true,player)+'张牌';
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}
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}
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},
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mengun:{
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trigger:{global:'useCardToBefore'},
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priority:12,
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filter:function(event,player){
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if(event.player==player) return false;
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if(_status.currentPhase!=event.player) return false;
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if(event.player.skills.contains('mengun2')) return false;
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if(get.itemtype(event.card)!='card') return false;
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if(!player.num('h',{suit:get.suit(event.card)})) return false;
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return get.type(event.card)=='basic';
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},
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direct:true,
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content:function(){
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"step 0"
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var val=ai.get.value(trigger.card);
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var suit=get.suit(trigger.card);
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var eff=ai.get.effect(trigger.target,trigger.card,trigger.player,player);
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player.chooseToDiscard('是否对'+get.translation(trigger.player)+'使用的'+get.translation(trigger.card)+'发动【闷棍】?',function(card){
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return get.suit(card)==suit;
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}).ai=function(card){
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if(eff>=0) return 0;
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return Math.min(8,1+val)-ai.get.value(card);
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}
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"step 1"
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if(result.bool){
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player.logSkill('mengun',trigger.player);
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game.log(get.translation(trigger.player)+'收回了'+get.translation(trigger.cards));
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trigger.untrigger();
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trigger.finish();
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game.delay();
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}
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"step 2"
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trigger.player.$gain2(trigger.cards);
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trigger.player.gain(trigger.cards);
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trigger.player.storage.mengun2=trigger.cards[0];
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trigger.player.addTempSkill('mengun2','phaseEnd');
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}
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},
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mengun2:{
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mark:'card',
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mod:{
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cardEnabled:function(card,player){
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if(card==player.storage.mengun2) return false;
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},
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},
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intro:{
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content:'card',
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onunmark:function(storage,player){
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delete player.storage.mengun2;
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}
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},
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},
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jianren:{
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.get('e','1')?true:false;
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},
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filterCard:function(card,player){
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return card==player.get('e','1');
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},
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position:'e',
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filterTarget:function(card,player,target){
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return target!=player;
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},
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selectCard:-1,
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selectTarget:-1,
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content:function(){
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target.damage();
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},
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ai:{
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order:9,
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result:{
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target:function(player,target){
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return ai.get.damageEffect(target,player,target);
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}
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}
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}
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},
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jihuo:{
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jihuo:{
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseEnd'},
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filter:function(event,player){
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filter:function(event,player){
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hongxi_info:'锁定技,每当有一名角色死亡,你将体力回复至体力上限',
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hongxi_info:'锁定技,每当有一名角色死亡,你将体力回复至体力上限',
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jihuo:'激活',
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jihuo:'激活',
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jihuo_info:'回合结束阶段,你可以弃置一张手牌并进行一个额外的回合',
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jihuo_info:'回合结束阶段,你可以弃置一张手牌并进行一个额外的回合',
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jianren:'剑刃',
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jianren_info:'出牌阶段限一次,你可以弃置装备区内的武器牌,对所有其他角色造成一点伤害',
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mengun:'闷棍',
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mengun2:'闷棍',
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mengun_info:'每当一名其他角色于回合内使用基本牌,你可以弃置一张与之花色相同的牌令其收回此牌,且在本回合内不能再次使用,每回合限一次',
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wlianji:'连击',
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wlianji_info:'回合结束阶段,若你本回合使用的卡牌数大于你当前的体力值,你可以摸两张牌',
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},
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},
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}
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}
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swd_yuxiaoxue:['female','wei',3,['huanhun','daixing','yinyue'],['fullskin']],
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swd_yuxiaoxue:['female','wei',3,['huanhun','daixing','yinyue'],['fullskin']],
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swd_jiliang:['male','wu',3,['yunchou','gongxin','qimou'],['fullskin']],
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swd_jiliang:['male','wu',3,['yunchou','gongxin','qimou'],['fullskin']],
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swd_shuijing:['female','qun',4,['mojian','duoren','duanyue'],['fullskin']],
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swd_shuijing:['female','qun',4,['mojian','duanyue'],['fullskin']],
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swd_cheyun:['female','wu',3,['shengong','xianjiang3','qiaoxie'],['fullskin']],
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swd_cheyun:['female','wu',3,['shengong','xianjiang3','qiaoxie'],['fullskin']],
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swd_huanyuanzhi:['male','qun',3,['lanzhi','mufeng','tianshu'],['fullskin']],
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swd_huanyuanzhi:['male','qun',3,['lanzhi','mufeng','tianshu'],['fullskin']],
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swd_murongshi:['female','shu',4,['duanyi','guxing'],['fullskin']],
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swd_murongshi:['female','shu',4,['duanyi','guxing'],['fullskin']],
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event.finish();
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event.finish();
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}
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}
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"step 2"
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"step 2"
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if(event.num>2){
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if(event.num>=2){
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player.loseHp();
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player.loseHp();
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}
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}
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},
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},
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@ -7788,7 +7788,7 @@ character.swd={
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mojian:'墨剑',
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mojian:'墨剑',
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mojian_info:'每当你使用杀并指定目标后,你可以令其摸一张牌,然后你回复一点体力',
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mojian_info:'每当你使用杀并指定目标后,你可以令其摸一张牌,然后你回复一点体力',
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duanyue:'断月',
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duanyue:'断月',
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duanyue_info:'出牌阶段限一次,你可以弃置一张装备牌,对一名其他角色造成一点伤害,并弃其所有手牌。若弃置的手牌数不少于3,你流失一点体力',
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duanyue_info:'出牌阶段限一次,你可以弃置一张装备牌,对一名其他角色造成一点伤害,并弃其所有手牌。若弃置的手牌数有两张或更多,你流失一点体力',
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fengmo:'封魔',
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fengmo:'封魔',
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fengmo_info:'出牌阶段限一次,你可以弃置场所有武器牌(至少两张),然后令一名未翻面的角色摸等量的牌并翻面',
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fengmo_info:'出牌阶段限一次,你可以弃置场所有武器牌(至少两张),然后令一名未翻面的角色摸等量的牌并翻面',
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pozhou:'破咒',
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pozhou:'破咒',
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}
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}
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},
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},
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xiangma:{
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xiangma:{
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// group:['mashu','feiying']
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inherit:'yicong'
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inherit:'yicong'
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},
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},
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weiyi:{
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weiyi:{
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layoutfixed:['chess','boss'],
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layoutfixed:['chess','boss'],
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all:{
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all:{
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mode:['identity','guozhan','versus','boss','chess','stone'],
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mode:['identity','guozhan','versus','boss','chess','stone'],
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characters:['standard','wind','fire','woods','mountain',
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'extra','sp','yijiang','refresh','guozhan',
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'jiange','zhuogui','diy','hearth','yxs','swd','xswd','gujian','xianjian'],
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cards:['standard','ex','extra','refresh','guozhan','zhenfa','qimou','yibao','shenbing','wanxiang','swd','shenqi','compensate'],
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plays:['character','soldier','wuxing'],
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layout:['default','newlayout'],
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layout:['default','newlayout'],
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theme:['woodden','music'],
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theme:['woodden','music'],
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card_font:['xiaozhuan','huangcao','caoshu','xingshu'],
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card_font:['xiaozhuan','huangcao','caoshu','xingshu'],
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@ -42,43 +37,12 @@ window.config={
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infinity:'无限',
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infinity:'无限',
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qunyingzhuan:'群英',
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qunyingzhuan:'群英',
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swd:'剧情',
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swd:'剧情',
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standard_card_config:'标准',
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ex_card_config:'ex',
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extra_card_config:'军争',
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guozhan_card_config:'国战',
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zhenfa_card_config:'阵法',
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qimou_card_config:'奇谋',
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yibao_card_config:'异宝',
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shenbing_card_config:'神兵',
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wanxiang_card_config:'万象',
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swd_card_config:'轩辕剑',
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shenqi_card_config:'上古神器',
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compensate_card_config:'补充卡牌',
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refresh_card_config:'界限突破',
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standard_character_config:'标准包',
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wind_character_config:'风包',
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fire_character_config:'火包',
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woods_character_config:'林包',
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mountain_character_config:'山包',
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guozhan_character_config:'国战',
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sp_character_config:'SP',
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yijiang_character_config:'一将成名',
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jiange_character_config:'守卫剑阁',
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zhuogui_character_config:'捉鬼驱邪',
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refresh_character_config:'界限突破',
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diy_character_config:'DIY',
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extra_character_config:'神将',
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swd_character_config:'轩辕剑',
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xswd_character_config:'轩辕剑·二',
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hearth_character_config:'炉石传说',
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yxs_character_config:'英雄杀',
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gujian_character_config:'古剑奇谭',
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xianjian_character_config:'仙剑',
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others_character_config:'其他',
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character_play_config:'角色卡牌',
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character_play_config:'角色卡牌',
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soldier_play_config:'士兵模式',
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soldier_play_config:'士兵模式',
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strategy_play_config:'尔虞我诈',
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strategy_play_config:'尔虞我诈',
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wuxing_play_config:'五行生克',
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wuxing_play_config:'五行生克',
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sanguozhi:'三国志',
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sanguozhi:'三国志',
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online:'OL',
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online:'OL',
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background_music_config:'背景音乐',
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background_music_config:'背景音乐',
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@ -236,6 +200,7 @@ window.config={
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long_info:true,
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long_info:true,
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background_music:'music_default',
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background_music:'music_default',
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background_audio:true,
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background_audio:true,
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background_speak:true,
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theme:'woodden',
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theme:'woodden',
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@ -359,4 +324,8 @@ window.config={
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['jiushi','jushou'],
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['jiushi','jushou'],
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['jiushi','kuiwei'],
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['jiushi','kuiwei'],
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]
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]
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}
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};
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window.mode={};
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window.card={};
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window.character={};
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window.play={};
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45
game/game.js
45
game/game.js
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@ -1,8 +1,4 @@
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"use strict";
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"use strict";
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window.mode={};
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window.card={};
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window.character={};
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window.play={};
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(function(){
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(function(){
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var _status={
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var _status={
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paused:false,
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paused:false,
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@ -158,7 +154,6 @@ window.play={};
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lib.config.defaultcards=lib.config.cards.slice(0);
|
lib.config.defaultcards=lib.config.cards.slice(0);
|
||||||
}
|
}
|
||||||
for(var i in config2){
|
for(var i in config2){
|
||||||
|
|
||||||
if(i.indexOf('_mode_config')!=-1&&i.substr(i.indexOf('_mode_config')+13)==lib.config.mode){
|
if(i.indexOf('_mode_config')!=-1&&i.substr(i.indexOf('_mode_config')+13)==lib.config.mode){
|
||||||
lib.config.mode_config[lib.config.mode][i.substr(0,i.indexOf('_mode_config'))]=config2[i];
|
lib.config.mode_config[lib.config.mode][i.substr(0,i.indexOf('_mode_config'))]=config2[i];
|
||||||
}
|
}
|
||||||
|
@ -171,6 +166,26 @@ window.play={};
|
||||||
for(var i in lib.config.translate){
|
for(var i in lib.config.translate){
|
||||||
lib.translate[i]=lib.config.translate[i];
|
lib.translate[i]=lib.config.translate[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
lib.config.all.characters=[];
|
||||||
|
lib.config.all.cards=[];
|
||||||
|
lib.config.all.plays=[];
|
||||||
|
for(i in character.pack){
|
||||||
|
lib.config.all.characters.push(i);
|
||||||
|
lib.translate[i+'_character_config']=character.pack[i];
|
||||||
|
}
|
||||||
|
for(i in card.pack){
|
||||||
|
lib.config.all.cards.push(i);
|
||||||
|
lib.translate[i+'_card_config']=card.pack[i];
|
||||||
|
}
|
||||||
|
for(i in play.pack){
|
||||||
|
lib.config.all.plays.push(i);
|
||||||
|
lib.translate[i+'_play_config']=play.pack[i];
|
||||||
|
}
|
||||||
|
delete character.pack;
|
||||||
|
delete card.pack;
|
||||||
|
delete play.pack;
|
||||||
|
|
||||||
lib.init.js('mode',lib.config.mode);
|
lib.init.js('mode',lib.config.mode);
|
||||||
lib.init.js('card',lib.config.all.cards);
|
lib.init.js('card',lib.config.all.cards);
|
||||||
lib.init.js('character',lib.config.all.characters);
|
lib.init.js('character',lib.config.all.characters);
|
||||||
|
@ -11657,11 +11672,12 @@ window.play={};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if(j=='translate'&&k==i){
|
||||||
|
lib[j][k+'_character_config']=character[i][j][k];
|
||||||
|
}
|
||||||
|
else{
|
||||||
if(lib[j][k]==undefined){
|
if(lib[j][k]==undefined){
|
||||||
lib[j][k]=lib.init.eval(character[i][j][k]);
|
lib[j][k]=lib.init.eval(character[i][j][k]);
|
||||||
// if(j=='skill'||j=='character'){
|
|
||||||
// lib[j][k].packname=i;
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
alert('dublicate '+j+' in character '+i+':\n'+k+'\n'+': '+lib[j][k]+'\n'+character[i][j][k]);
|
alert('dublicate '+j+' in character '+i+':\n'+k+'\n'+': '+lib[j][k]+'\n'+character[i][j][k]);
|
||||||
|
@ -11669,6 +11685,7 @@ window.play={};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
for(i in card){
|
for(i in card){
|
||||||
if(card[i].forbid&&card[i].forbid.contains(lib.config.mode)) continue;
|
if(card[i].forbid&&card[i].forbid.contains(lib.config.mode)) continue;
|
||||||
if(card[i].mode&&card[i].mode.contains(lib.config.mode)==false) continue;
|
if(card[i].mode&&card[i].mode.contains(lib.config.mode)==false) continue;
|
||||||
|
@ -11686,8 +11703,13 @@ window.play={};
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
for(k in card[i][j]){
|
for(k in card[i][j]){
|
||||||
|
if(j=='translate'&&k==i){
|
||||||
|
lib[j][k+'_card_config']=card[i][j][k];
|
||||||
|
}
|
||||||
|
else{
|
||||||
if(lib[j][k]==undefined) lib[j][k]=lib.init.eval(card[i][j][k]);
|
if(lib[j][k]==undefined) lib[j][k]=lib.init.eval(card[i][j][k]);
|
||||||
else alert('dublicate '+j+' in card '+i+':\n'+k+'\n'+lib[j][k]+'\n'+card[i][j][k])
|
else alert('dublicate '+j+' in card '+i+':\n'+k+'\n'+lib[j][k]+'\n'+card[i][j][k]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11730,12 +11752,17 @@ window.play={};
|
||||||
for(j in play[i]){
|
for(j in play[i]){
|
||||||
if(j=='mode'||j=='forbid'||j=='init'||j=='element'||j=='game'||j=='get'||j=='config'||j=='ui') continue;
|
if(j=='mode'||j=='forbid'||j=='init'||j=='element'||j=='game'||j=='get'||j=='config'||j=='ui') continue;
|
||||||
for(k in play[i][j]){
|
for(k in play[i][j]){
|
||||||
|
if(j=='translate'&&k==i){
|
||||||
|
lib[j][k+'_play_config']=play[i][j][k];
|
||||||
|
}
|
||||||
|
else{
|
||||||
if(lib[j][k]!=undefined){
|
if(lib[j][k]!=undefined){
|
||||||
console.log('dublicate '+j+' in play '+i+':\n'+k+'\n'+': '+lib[j][k]+'\n'+play[i][j][k]);
|
console.log('dublicate '+j+' in play '+i+':\n'+k+'\n'+': '+lib[j][k]+'\n'+play[i][j][k]);
|
||||||
}
|
}
|
||||||
lib[j][k]=lib.init.eval(play[i][j][k]);
|
lib[j][k]=lib.init.eval(play[i][j][k]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
if(typeof play[i].init=='function') (lib.init.eval(play[i].init))();
|
if(typeof play[i].init=='function') (lib.init.eval(play[i].init))();
|
||||||
}
|
}
|
||||||
for(i=0;i<lib.card.list.length;i++){
|
for(i=0;i<lib.card.list.length;i++){
|
||||||
|
|
|
@ -0,0 +1,40 @@
|
||||||
|
character.pack={
|
||||||
|
standard:'标准',
|
||||||
|
wind:'风包',
|
||||||
|
fire:'火包',
|
||||||
|
woods:'林包',
|
||||||
|
mountain:'山包',
|
||||||
|
extra:'神将',
|
||||||
|
sp:'SP',
|
||||||
|
guozhan:'国战',
|
||||||
|
yijiang:'一将成名',
|
||||||
|
refresh:'界限突破',
|
||||||
|
jiange:'守卫剑阁',
|
||||||
|
zhuogui:'捉鬼驱邪',
|
||||||
|
diy:'DIY',
|
||||||
|
yxs:'英雄杀',
|
||||||
|
hearth:'炉石传说',
|
||||||
|
swd:'轩辕剑',
|
||||||
|
xswd:'轩辕剑·二',
|
||||||
|
gujian:'古剑奇谭',
|
||||||
|
xianjian:'仙剑',
|
||||||
|
};
|
||||||
|
card.pack={
|
||||||
|
standard:'标准',
|
||||||
|
ex:'EX',
|
||||||
|
extra:'军争',
|
||||||
|
refresh:'界限突破',
|
||||||
|
guozhan:'国战',
|
||||||
|
zhenfa:'阵法',
|
||||||
|
qimou:'奇谋',
|
||||||
|
yibao:'异宝',
|
||||||
|
shenbing:'神兵',
|
||||||
|
swd:'轩辕剑',
|
||||||
|
shenqi:'上古神器',
|
||||||
|
compensate:'补充卡牌',
|
||||||
|
};
|
||||||
|
play.pack={
|
||||||
|
character:'武将卡牌',
|
||||||
|
soldier:'士兵模式',
|
||||||
|
wuxing:'五行生克'
|
||||||
|
};
|
|
@ -5,6 +5,7 @@
|
||||||
<link rel="apple-touch-startup-image" href="starts/image/meta/icon.png">
|
<link rel="apple-touch-startup-image" href="starts/image/meta/icon.png">
|
||||||
<title>无名杀</title>
|
<title>无名杀</title>
|
||||||
<script src="game/config.js"></script>
|
<script src="game/config.js"></script>
|
||||||
|
<script src="game/package.js"></script>
|
||||||
<script src="game/game.js"></script>
|
<script src="game/game.js"></script>
|
||||||
<div class='background static'></div>
|
<div class='background static'></div>
|
||||||
<script src="game/background.js"></script>
|
<script src="game/background.js"></script>
|
||||||
|
|
Loading…
Reference in New Issue