v1.9.95.0.1
This commit is contained in:
parent
dd20b4a35d
commit
2cae6a3fc9
|
@ -724,6 +724,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
skill:{
|
||||
xiaoxi:{
|
||||
audio:2,
|
||||
audioname:['machao','hansui','pangde'],
|
||||
trigger:{
|
||||
player:'enterGame',
|
||||
global:'gameDrawAfter',
|
||||
|
@ -763,7 +765,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
wanrong:{
|
||||
audio:'liuli',
|
||||
audio:2,
|
||||
trigger:{target:'useCardToTargeted'},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
|
@ -809,6 +811,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
huwei:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:'enterGame',
|
||||
global:'gameDrawAfter',
|
||||
|
@ -835,6 +838,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
suzi:{
|
||||
audio:2,
|
||||
trigger:{global:'loseAfter'},
|
||||
filter:function(event,player){
|
||||
if(event.getParent().name!='die') return false;
|
||||
|
@ -861,7 +865,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
animationColor:'orange',
|
||||
content:function(){
|
||||
var cards=player.getCards('e');
|
||||
player.storage.cangji_yozuru=cards;
|
||||
player.cangji_yozuru=cards;
|
||||
player.lose(cards,ui.special);
|
||||
player.addSkill('cangji_yozuru');
|
||||
},
|
||||
|
@ -869,22 +873,24 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
yozuru:{
|
||||
sub:true,
|
||||
charlotte:true,
|
||||
superCharlotte:true,
|
||||
trigger:{player:'enterGame'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
onremove:true,
|
||||
//onremove:true,
|
||||
content:function(){
|
||||
var cards=player.storage.cangji2.slice(0);
|
||||
var cards=player.cangji_yozuru.slice(0);
|
||||
for(var i=0;i<cards.length;i++){
|
||||
player.equip(cards[i]);
|
||||
}
|
||||
player.removeSkill('cangji_yozuru');
|
||||
delete player.cangji_yozuru;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
sgrenwang:{
|
||||
audio:'rende',
|
||||
audio:2,
|
||||
trigger:{target:'useCardToTargeted'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
|
@ -938,6 +944,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(!player.countCards('e')) return false;
|
||||
},
|
||||
prompt:'将一张装备区中的牌当闪打出',
|
||||
position:'e',
|
||||
check:function(){return 1},
|
||||
ai:{
|
||||
respondShan:true,
|
||||
|
@ -952,6 +959,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
pianyi:{
|
||||
audio:2,
|
||||
trigger:{player:'enterGame'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
|
@ -969,6 +977,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
yinli:{
|
||||
audio:2,
|
||||
trigger:{global:'loseEnd'},
|
||||
filter:function(event,player){
|
||||
if(event.player==player||event.player!=_status.currentPhase||event.getParent().name=='useCard') return false;
|
||||
|
@ -987,6 +996,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
shenju:{
|
||||
audio:2,
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
if(player.enemy&&player.enemy.hp) return num+player.enemy.hp;
|
||||
|
@ -994,6 +1004,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
botu:{
|
||||
audio:2,
|
||||
group:'botu_kanade',
|
||||
trigger:{player:'phaseAfter'},
|
||||
frequent:true,
|
||||
|
|
Loading…
Reference in New Issue