turn
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9baf6c36ea
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13
card/swd.js
13
card/swd.js
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@ -1258,7 +1258,10 @@ game.import('card',function(){
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ai:{
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order:2,
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result:{
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target:-1,
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target:function(player,target){
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if(target.hasSkillTag('noturn')) return 0;
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return -1;
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},
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},
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useful:[2,0.5],
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value:[2,0.5],
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@ -1715,7 +1718,10 @@ game.import('card',function(){
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value:6,
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},
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result:{
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target:-3
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target:function(player,target){
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if(target.hasSkillTag('noturn')) return 0;
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return -3;
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}
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},
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}
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},
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@ -3564,6 +3570,7 @@ game.import('card',function(){
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hslingjian_jinjilengdong_equip1:{
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trigger:{source:'damageEnd'},
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check:function(event,player){
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if(event.player.hasSkillTag('noturn')) return 0;
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if(event.player.isTurnedOver()){
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return get.attitude(player,event.player)>0;
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}
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@ -3581,6 +3588,7 @@ game.import('card',function(){
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hslingjian_jinjilengdong_equip2:{
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trigger:{player:'damageEnd'},
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check:function(event,player){
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if(event.player.hasSkillTag('noturn')) return 0;
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if(event.player.isTurnedOver()){
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return get.attitude(player,event.source)>0;
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}
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@ -3621,6 +3629,7 @@ game.import('card',function(){
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player.chooseTarget(get.prompt('hslingjian_jinjilengdong_duanzao'),function(card,player,target){
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return player!=target&&!target.isTurnedOver();
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}).ai=function(target){
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if(target.hasSkillTag('noturn')) return 0;
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return Math.max(0,-get.attitude(player,target)-2);
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};
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"step 1"
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@ -372,6 +372,7 @@ game.import('character',function(){
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player.chooseTarget('是否弃置一枚“忍”,并发动【放逐】?',function(card,player,target){
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return player!=target
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}).ai=function(target){
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if(target.hasSkillTag('noturn')) return 0;
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if(target.isTurnedOver()){
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return get.attitude(player,target)-1;
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}
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@ -4118,6 +4118,7 @@ game.import('character',function(){
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event.player.isAlive()&&!event.player.isTurnedOver();
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},
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check:function(event,player){
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if(event.player.hasSkillTag('noturn')) return;
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if(event.player.isTurnedOver()){
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return get.attitude(player,event.player)>0;
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}
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@ -1319,6 +1319,7 @@ game.import('character',function(){
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},
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result:{
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target:function(player,target){
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if(target.hasSkillTag('noturn')) return 0;
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if(player.hasUnknown()) return 0;
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return -1;
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}
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@ -1932,6 +1932,7 @@ game.import('character',function(){
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player.chooseTarget(get.prompt('fangzhu'),function(card,player,target){
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return player!=target
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}).ai=function(target){
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if(target.hasSkillTag('noturn')) return 0;
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var player=_status.event.player;
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if(get.attitude(_status.event.player,target)==0) return 0;
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if(get.attitude(_status.event.player,target)>0){
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@ -329,6 +329,7 @@ game.import('character',function(){
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order:8,
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result:{
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target:function(player,target){
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if(target.hasSkillTag('noturn')) return 0;
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if(target.isTurnedOver()) return 2;
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return -0.5;
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}
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@ -1706,6 +1706,7 @@ game.import('character',function(){
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order:1,
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result:{
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target:function(player,target){
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if(target.hasSkillTag('noturn')) return 0;
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if(game.phaseNumber<game.players.length) return 0;
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if(game.phaseNumber<game.players.length*2&&player.hp==player.maxHp) return 0;
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if(player.hasUnknown()) return 0;
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@ -3540,6 +3541,7 @@ game.import('character',function(){
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ai:{
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result:{
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target:function(player,target){
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if(target.hasSkillTag('noturn')) return 0;
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var num=game.countPlayer(function(current){
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return current.getEquip(1);
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});
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@ -4524,6 +4526,7 @@ game.import('character',function(){
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if(get.is.altered('wangchen')){
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return -get.attitude(player,target)/Math.sqrt(target.hp);
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}
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if(target.hasSkillTag('noturn')) return 0;
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return get.attitude(player,target)*(target.isTurnedOver()?1:-1);
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}
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"step 1"
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@ -7419,6 +7422,7 @@ game.import('character',function(){
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});
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next.logSkill=['ningshuang',trigger.player];
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next.ai=function(card){
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if(trigger.player.hasSkillTag('noturn')&&trigger.player.isLinked()) return 0;
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if(get.attitude(player,trigger.player)<0){
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return 9-get.value(card);
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}
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@ -8905,6 +8909,7 @@ game.import('character',function(){
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player.chooseTarget(get.prompt('huanling'),function(card,player,target){
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return player!=target;
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}).ai=function(target){
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if(target.hasSkillTag('noturn')) return 0;
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var att=get.attitude(player,target);
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if(target.isTurnedOver()){
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if(att>0){
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@ -4051,6 +4051,7 @@ game.import('character',function(){
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threaten:1.8,
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result:{
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target:function(player,target){
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if(target.hasSkillTag('noturn')) return 0;
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if(target.isTurnedOver()) return 2;
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return -1/(target.countCards('h')+1);
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}
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29
mode/boss.js
29
mode/boss.js
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@ -1243,6 +1243,19 @@ game.import('mode',function(){
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}
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}
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}
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},
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trigger:{player:'turnOverBefore'},
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priority:20,
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forced:true,
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filter:function(event,player){
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return !player.isTurnedOver();
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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},
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ai:{
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noturn:true
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}
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},
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honghuangzhili:{
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@ -1269,7 +1282,21 @@ game.import('mode',function(){
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}
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},
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boss_shenen:{},
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boss_fentian:{},
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boss_fentian:{
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trigger:{source:'damageBegin'},
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forced:true,
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content:function(){
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trigger.nature='fire';
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},
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mod:{
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cardUsable:function(card){
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if(get.color(card)=='red') return Infinity;
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},
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targetInRange:function(card){
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if(get.color(card)=='red') return true;
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}
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}
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},
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boss_xingxia:{},
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boss_huihuo:{},
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boss_chiyi:{},
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