Merge pull request #1064 from mengxinzxz/PR-Branch
单机模式官渡之战选将顺序修改;bugfix
This commit is contained in:
commit
2c5f201062
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@ -26361,7 +26361,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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characterReplace:{
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characterReplace:{
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guanyinping:['guanyinping','old_guanyinping'],
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guanyinping:['guanyinping','old_guanyinping'],
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shixie:['shixie','dc_shixie','old_shixie'],
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shixie:['shixie','dc_shixie','old_shixie'],
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caoshuang:['caoshuang','ns_caoshuang'],
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caoshuang:['caoshuang','dc_caoshuang','ns_caoshuang'],
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caoang:['caoang','yj_caoang','tw_caoang'],
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caoang:['caoang','yj_caoang','tw_caoang'],
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caohong:['caohong','tw_re_caohong','tw_caohong','yj_caohong'],
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caohong:['caohong','tw_re_caohong','tw_caohong','yj_caohong'],
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xiahouba:['xiahouba','dc_xiahouba','tw_xiahouba'],
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xiahouba:['xiahouba','dc_xiahouba','tw_xiahouba'],
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136
mode/versus.js
136
mode/versus.js
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@ -2793,47 +2793,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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'step 0'
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'step 0'
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lib.init.onfree();
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lib.init.onfree();
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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var evt_list=[['huoshaowuchao','chunyuqiong'],['liangcaokuifa','sp_xuyou'],['zhanyanliangzhuwenchou','jsp_guanyu'],['shishengshibai','re_guojia'],['xutuhuanjin','yj_jushou'],['liangjunxiangchi','yj_jushou'],['jianshoudaiyuan','tianfeng'],['yiruoshengqiang','re_caocao'],['shichongerjiao','sp_xuyou']].randomGet();
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const side=game.me.side.toString();
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var evt=evt_list[0],character=evt_list[1];
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event.friendSide=side;event.enemySide=(side=='true'?'false':'true');
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game.addGlobalSkill(evt);
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event.zhuList=[['caocao'],['re_yuanshao']];
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const showGuanduEvent=function(evt){
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if(ui['GuanduEvent_'+evt]) return;
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ui['GuanduEvent_'+evt]=ui.create.system(get.translation(evt),null,true);
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lib.setPopped(ui['GuanduEvent_'+evt],function(){
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var uiintro=ui.create.dialog('hidden');
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uiintro.add(get.translation(evt));
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uiintro.add('<div class="text center">'+get.translation(evt+'_info')+'</div>');
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var ul=uiintro.querySelector('ul');
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if(ul) ul.style.width='180px';
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uiintro.add(ui.create.div('.placeholder'));
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return uiintro;
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},250);
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};
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showGuanduEvent(evt);
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game.broadcastAll(function(evt){
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if(lib.config.background_speak) game.playAudio('skill',evt);
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if(evt=='shishengshibai'){
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ui.guanduInfo=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
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ui.guanduInfo.innerHTML='十胜十败(0)';
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}
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},evt);
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game.me.chooseControl('ok').set('dialog',['###本局特殊事件:'+get.translation(evt)+'###'+get.translation(evt+'_info'),[[character],'character']]);
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'step 1'
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game.falseZhu.chooseButton(['请选择你的武将牌',[['caocao'],'characterx']],true);
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'step 2'
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event.falseZhu_choice = result.links[0];
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game.trueZhu.chooseButton(['请选择你的武将牌',[['re_yuanshao'],'characterx']],true);
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'step 3'
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event.trueZhu_choice = result.links[0];
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game.falseZhu.init(event.falseZhu_choice);
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game.trueZhu.init(event.trueZhu_choice);
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game.trueZhu.hp++;
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game.trueZhu.maxHp++;
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game.falseZhu.hp++;
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game.falseZhu.maxHp++;
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game.trueZhu.update();
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game.falseZhu.update();
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'step 4'
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event.falseList=['xiahouyuan','litong','zangba','manchong','xunyu','guojia','zhangliao','xuhuang','caohong','jsp_guanyu','hanhaoshihuan','caoren','yujin','liuye','chengyu','xunyou','zhangxiu','sp_jiaxu'].filter(function(name){
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event.falseList=['xiahouyuan','litong','zangba','manchong','xunyu','guojia','zhangliao','xuhuang','caohong','jsp_guanyu','hanhaoshihuan','caoren','yujin','liuye','chengyu','xunyou','zhangxiu','sp_jiaxu'].filter(function(name){
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if(lib.characterReplace[name]){
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if(lib.characterReplace[name]){
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let goon = false;
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let goon = false;
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@ -2868,20 +2830,80 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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}
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return false;
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return false;
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});
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});
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'step 5'
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'step 1'
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if(game.me.identity!='zhu'){
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game[event.enemySide+'Zhu'].chooseButton(['请选择你的武将牌',[event.zhuList[event.enemySide=='true'?1:0],'characterx']],true);
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event.choose_me=true;
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'step 2'
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game.me.chooseButton(['请选择你的武将牌',[event[game.me.side+'List'].randomRemove(2),'characterx']],true);
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game[event.enemySide+'Zhu'].init(result.links[0]);
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}
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game[event.enemySide+'Zhu'].maxHp++;
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'step 6'
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game[event.enemySide+'Zhu'].hp++;
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if(event.choose_me) game.me.init(result.links[0]);
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game[event.enemySide+'Zhu'].update();
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game.countPlayer(function(current){
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'step 3'
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if(current!=game.me&¤t.identity=='zhong'){
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game.countPlayer(current=>{
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let choice = event[current.side+'List'].randomRemove(2)[0];
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if(current.side.toString()==event.enemySide&¤t.identity=='zhong'){
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let choice=event[event.enemySide+'List'].randomRemove(2)[0];
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if(lib.characterReplace[choice]) choice=lib.characterReplace[choice].randomGet();
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if(lib.characterReplace[choice]) choice=lib.characterReplace[choice].randomGet();
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current.init(choice);
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current.init(choice);
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}
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}
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});
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});
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'step 4'
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var evt_list=[['huoshaowuchao','chunyuqiong'],['liangcaokuifa','sp_xuyou'],['zhanyanliangzhuwenchou','jsp_guanyu'],['shishengshibai','re_guojia'],['xutuhuanjin','yj_jushou'],['liangjunxiangchi','yj_jushou'],['jianshoudaiyuan','tianfeng'],['yiruoshengqiang','re_caocao'],['shichongerjiao','sp_xuyou']].randomGet();
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var evt=evt_list[0],character=evt_list[1];
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game.addGlobalSkill(evt);
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const showGuanduEvent=function(evt){
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if(ui['GuanduEvent_'+evt]) return;
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ui['GuanduEvent_'+evt]=ui.create.system(get.translation(evt),null,true);
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lib.setPopped(ui['GuanduEvent_'+evt],function(){
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var uiintro=ui.create.dialog('hidden');
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uiintro.add(get.translation(evt));
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uiintro.add('<div class="text center">'+get.translation(evt+'_info')+'</div>');
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var ul=uiintro.querySelector('ul');
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if(ul) ul.style.width='180px';
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uiintro.add(ui.create.div('.placeholder'));
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return uiintro;
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},250);
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};
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showGuanduEvent(evt);
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game.broadcastAll(function(evt){
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if(lib.config.background_speak) game.playAudio('skill',evt);
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if(evt=='shishengshibai'){
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ui.guanduInfo=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
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ui.guanduInfo.innerHTML='十胜十败(0)';
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}
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},evt);
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game.me.chooseControl('ok').set('dialog',['###本局特殊事件:'+get.translation(evt)+'###'+get.translation(evt+'_info'),[[character],'character']]);
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'step 5'
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game[event.friendSide+'Zhu'].chooseButton(['请选择你的武将牌',[event.zhuList[event.friendSide=='true'?1:0],'characterx']],true);
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'step 6'
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if(game[event.friendSide+'Zhu']==game.me){
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game[event.friendSide+'Zhu'].init(result.links[0]);
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game[event.friendSide+'Zhu'].maxHp++;
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game[event.friendSide+'Zhu'].hp++;
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game[event.friendSide+'Zhu'].update();
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}
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else event.zhuChoice=result.links[0];
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'step 7'
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if(game.me.identity!='zhu'){
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event.choose_me=true;
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game.me.chooseButton(['请选择你的武将牌',[event[event.friendSide+'List'].randomRemove(2),'characterx']],true);
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}
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'step 8'
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if(event.choose_me) game.me.init(result.links[0]);
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game.countPlayer(function(current){
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if(current!=game.me&¤t.side.toString()==event.friendSide){
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if(current.identity=='zhong'){
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let choice=event[event.friendSide+'List'].randomRemove(2)[0];
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if(lib.characterReplace[choice]) choice = lib.characterReplace[choice].randomGet();
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current.init(choice);
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}
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else{
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current.init(event.zhuChoice);
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current.maxHp++;
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current.hp++;
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current.update();
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}
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}
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});
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'step 9'
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setTimeout(function(){
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setTimeout(function(){
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ui.arena.classList.remove('choose-character');
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ui.arena.classList.remove('choose-character');
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},500);
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},500);
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@ -4907,8 +4929,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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position: 'hs',
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position: 'hs',
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prompt: '将【杀】当作【闪】,或将【闪】当作的【杀】使用或打出,然后你的下个弃牌阶段的手牌上限-1',
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prompt: '将【杀】当作【闪】,或将【闪】当作的【杀】使用或打出,然后你的下个弃牌阶段的手牌上限-1',
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viewAs:function(cards,player){
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viewAs:function(cards,player){
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var name = false;
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if(cards.length){
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if(cards.length){
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var name=false;
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switch(get.name(cards[0],player)){
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switch(get.name(cards[0],player)){
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case 'sha':name='shan';break;
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case 'sha':name='shan';break;
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case 'shan':name='sha';break;
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case 'shan':name='sha';break;
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@ -4974,7 +4996,15 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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}
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if (!player.countCards('hs', name)) return false;
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if (!player.countCards('hs', name)) return false;
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},
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},
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order: 0.01,
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order:function(item,player){
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if(player&&_status.event.type=='phase'){
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if(player.countCards('hs','shan')&&player.getUseValue({name:'sha'})>0){
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return get.order({name:'sha'},player)*0.99;
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}
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return 0;
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}
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return 0.001;
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},
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},
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},
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subSkill: {
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subSkill: {
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less: {
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less: {
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