蓄谋机制更新
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@ -67,9 +67,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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perfectPair:{},
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card:{
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xumou_jsrg:{
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type:'delay',
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type:'special_delay',
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allowDuplicate:true,
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blankCard:true,
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fullimage:true,
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effect:function(){
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'step 0'
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var card=event.cards[0];
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@ -133,7 +133,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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perfectPair:{},
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card:{
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yanxiao_card:{
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type:'delay',
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type:'special_delay',
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fullimage:true,
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noEffect:true,
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ai:{
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@ -91,7 +91,7 @@ new Promise(resolve => {
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script.async = true
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script.onerror = (event) => {
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console.error(event)
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const message = `您使用的浏览器或无名杀客户端加载内容失败!\n请检查游戏环境以及"(游戏根目录)/game/entry.js"文件的位置\n若该BUG不为您个人原因造成的,请及时反馈给无名杀开发组!`;
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const message = `您使用的浏览器或无名杀客户端加载内容失败!\n若您使用的客户端为旧版“兼容版”或其他内核较低的版本,请及时更新客户端版本!\n请检查游戏环境以及"(游戏根目录)/game/entry.js"文件的位置\n若该BUG不为您个人原因造成的,请及时反馈给无名杀开发组!`;
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console.error(message);
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alert(message);
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exit()
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@ -7399,7 +7399,7 @@ export class Game extends Uninstantable {
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if (card.ai.basic.value == undefined) card.ai.basic.value = aiBasicValue;
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if (!card.ai.result.keepAI) card.ai.result.target = aiResultTarget;
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}
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else if (card.type == 'delay') {
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else if (card.type == 'delay' || card.type == 'special_delay') {
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if (card.enable == undefined) card.enable = true;
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if (card.filterTarget == undefined) card.filterTarget = lib.filter.judge;
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if (card.content == undefined) card.content = lib.element.content.addJudgeCard;
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@ -5210,7 +5210,7 @@ export const Content = {
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if (!info || !info.blankCard) return true;
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return false;
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});
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if (shown.length < js.length) {
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if (shown.length < js.length && !target.isUnderControl(true)) {
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var hidden = js.filter(card => !shown.includes(card));
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var buttons = ui.create.div('.buttons', event.dialog.content);
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event.dialog.buttons = event.dialog.buttons.concat(ui.create.buttons(shown, 'card', buttons));
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@ -5385,7 +5385,7 @@ export const Content = {
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if (!info || !info.blankCard) return true;
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return false;
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});
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if (shown.length < js.length) {
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if (shown.length < js.length && !target.isUnderControl(true)) {
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var hidden = js.filter(card => !shown.includes(card));
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var buttons = ui.create.div('.buttons', event.dialog.content);
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event.dialog.buttons = event.dialog.buttons.concat(ui.create.buttons(shown, 'card', buttons));
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@ -5585,7 +5585,7 @@ export const Content = {
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if (!info || !info.blankCard) return true;
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return false;
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});
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if (shown.length < js.length) {
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if (shown.length < js.length && !target.isUnderControl(true)) {
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var hidden = js.filter(card => !shown.includes(card));
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var buttons = ui.create.div('.buttons', event.dialog.content);
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event.dialog.buttons = event.dialog.buttons.concat(ui.create.buttons(shown, 'card', buttons));
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@ -9271,6 +9271,7 @@ export class Library extends Uninstantable {
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equip: '装备',
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trick: '锦囊',
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delay: '延时锦囊',
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special_delay: '技能机制',
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character: '角色',
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revive: '复活',
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equip1: '武器',
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