海外诸葛均
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@ -1,4 +1,5 @@
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const characters = {
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tw_zhugejun: ["male", "qun", 3, ["twshouzhu", "twdaigui", "twcairu"]],
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tw_yanliang: ["male", "qun", 4, ["twduwang", "twylyanshi"]],
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tw_wenchou: ["male", "qun", 4, ["twjuexing", "twxiayong"]],
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tw_yuantan: ["male", "qun", 4, ["twqiaosi", "twbaizu"]],
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@ -1,4 +1,5 @@
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const characterIntro = {
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zhugejun: "诸葛均(生卒年不详),琅邪阳都(今山东省沂南县)人,诸葛珪之子。三国时吴大将军诸葛瑾、蜀汉丞相诸葛亮之弟。在蜀汉官至长水校尉。",
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yanliang: "颜良(?~200年),字公骥,安平郡堂阳县(今河北省新河县)人。东汉末年河北将领。颜良性格促狭,虽骁勇不可独任,为一夫之勇。官渡之战,袁绍令颜良进攻白马(今河南滑县)。曹操采用军师荀攸“声东击西、轻兵掩袭”之计,大败袁军,颜良本人也被关羽亲自斩杀死,白马之围遂解。据说颜之推是其后人。",
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wenchou: "文丑(?~200年),东汉末年河北将领。文丑为一夫之勇。建安五年(200年),带领左将军刘备进驻延津,误中曹操军师荀攸的“饵敌”之计,其麾下“五六千骑”惨败于“不满六百”的曹军骑兵。文丑本人也死于乱军之中,葬于河南省禹州市。",
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yuantan: "袁谭(?-205年),字显思,汝南郡汝阳县,袁绍长子,曾任青州刺史。建安元年(196年),击败田楷、孔融,完全占据青州。袁绍去世后,审配等伪立遗令,拥立袁尚为继承人,袁谭不能继位,心怀愤恨。后袁谭、袁尚二人的矛盾彻底爆发,袁谭联合曹操共同攻打袁尚。建安十年,曹操兴兵进攻南皮,袁谭奋力抵抗,终于在曹操急攻之下战败,为曹纯麾下虎豹骑所杀。",
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@ -2,6 +2,294 @@ import { lib, game, ui, get, ai, _status } from "../../noname.js";
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/** @type { importCharacterConfig['skill'] } */
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const skills = {
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//诸葛均
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twshouzhu: {
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audio: 2,
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global: "beOfOneHeart",
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oneHeart: true,
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trigger: {
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player: "phaseUseBegin",
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},
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filter(event, player) {
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return player.getStorage("beOfOneHeartWith").some(target => {
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return target.isIn();
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});
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},
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logTarget(event, player) {
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return player.getStorage("beOfOneHeartWith").filter(target => {
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return target.isIn();
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});
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},
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forced: true,
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locked: false,
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async content(event, trigger, player) {
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const targets = player.getStorage("beOfOneHeartWith").filter(target => {
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return target.isIn();
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});
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let count = 0;
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for (const current of targets) {
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if (!current.isIn()) continue;
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const cards = await current
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.chooseToGive(`${get.translation(player)}对你发动了【受嘱】`, "作为其的同心角色,是否交给其至多三张牌?", player, "he", [1, 3])
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.set("ai", card => {
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if (!get.event("goon")) return -get.value(card);
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if (ui.selected.cards.length < 2) return 4.5 + ui.selected.cards.length - get.value(card) + get.player().getUseValue(card) / 5;
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return 0;
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})
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.set("goon", get.attitude(current, player) > 0)
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.forResultCards();
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if (cards && cards.length) count += cards.length;
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}
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if (count < 2) return;
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await game.asyncDraw(targets);
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await game.asyncDelay();
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targets.unshift(player);
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for (const current of targets) {
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const cards = get.cards(count);
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await game.cardsGotoOrdering(cards);
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const next = current.chooseToMove();
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next.set("list", [["牌堆底", cards], ["弃牌堆"]]);
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next.set("prompt", "受嘱:点击排列牌置于牌堆底的顺序,或置入弃牌堆");
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next.set("processAI", list => {
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const cards = list[0][1],
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player = get.player();
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let bottom = [],
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discard = [];
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cards.sort((a, b) => get.value(b, player) - get.value(a, player));
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while (cards.length) {
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if (get.value(cards[0], player) <= 5) break;
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bottom.unshift(cards.shift());
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}
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discard = cards;
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return [bottom, discard];
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});
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const { moved } = await next.forResult();
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const bottom = moved[0];
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const discard = moved[1];
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if (bottom.length) {
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await game.cardsGotoPile(bottom);
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}
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current.popup(get.cnNumber(bottom.length) + "下");
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game.log(current, "将" + get.cnNumber(bottom.length) + "张牌置于牌堆底");
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if (discard.length) {
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await game.cardsDiscard(discard);
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game.log(current, "将", discard, "置入了弃牌堆");
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}
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await game.asyncDelayx();
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}
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},
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},
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beOfOneHeart: {
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trigger: { player: "phaseBegin" },
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filter(event, player) {
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if (!game.hasPlayer(current => current !== player)) return false;
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return player.getSkills().some(skill => {
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const info = get.info(skill);
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if (!info || !info.oneHeart) return false;
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return true;
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});
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},
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forced: true,
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ruleSkill: true,
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async content(event, trigger, player) {
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const targets = await player.chooseTarget("请选择你的“同心”角色", lib.filter.notMe).forResultTargets();
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if (!targets || !targets.length) return;
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player.line(targets, "green");
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game.log(player, "选择了", targets, "作为自己的同心角色");
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player.markSkill("beOfOneHeart");
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player.storage.beOfOneHeartWith = targets;
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player
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.when({ player: "phaseBegin" }, false)
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.assign({ firstDo: true })
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.then(() => {
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delete player.storage.beOfOneHeartWith;
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player.unmarkSkill("beOfOneHeart");
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})
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.finish();
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await game.asyncDelayx();
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},
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marktext: "❤",
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intro: {
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name: "同心",
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content(_, player) {
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return `当前同心角色:${get.translation(player.getStorage("beOfOneHeartWith"))}`;
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},
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}
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},
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twdaigui: {
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audio: 2,
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trigger: {
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player: "phaseUseEnd",
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},
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filter(event, player) {
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if (!player.countCards("h")) return false;
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const color = get.color(player.getCards("h")[0]);
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return player.getCards("h").every(card => {
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return get.color(card) === color;
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});
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},
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async cost(event, trigger, player) {
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const maxLimit = player.countCards("h");
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event.result = await player
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.chooseTarget(get.prompt("twdaigui"), `选择至多${get.cnNumber(maxLimit)}名角色并亮出牌堆底等量的牌,令这些角色依次选择并获得其中一张。`, [1, maxLimit])
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.set("ai", target => {
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const player = get.player();
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return get.attitude(player, target) * (player === target && player.needsToDiscard(1) ? 0.4: 1);
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})
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.forResult();
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},
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async content(event, trigger, player) {
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const { targets } = event;
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const cards = get.bottomCards(targets.length);
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await game.cardsGotoOrdering(cards);
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const videoId = lib.status.videoId++;
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game.addVideo("cardDialog", null, ["待归", get.cardsInfo(cards), videoId]);
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game.broadcastAll(
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function (cards, videoId) {
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const dialog = ui.create.dialog("待归", cards, true);
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_status.dieClose.push(dialog);
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dialog.videoId = videoId;
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},
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cards,
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videoId
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);
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await game.asyncDelay();
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const chooseableCards = cards.slice();
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for (const current of targets) {
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if (!current.isIn() || !chooseableCards.length) continue;
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const links = await current
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.chooseButton(true)
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.set("dialog", videoId)
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.set("closeDialog", false)
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.set("dialogdisplay", true)
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.set("cardFilter", chooseableCards.slice())
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.set("filterButton", button => {
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return get.event("cardFilter").includes(button.link);
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})
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.set("ai", button => {
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return get.value(button.link, _status.event.player);
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})
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.forResultLinks();
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const [card] = links;
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if (card) {
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current.gain(card, "gain2");
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chooseableCards.remove(card);
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}
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const capt = `${get.translation(current)}选择了${get.translation(card)}`;
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game.broadcastAll(
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function (card, id, name, capt) {
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const dialog = get.idDialog(id);
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if (dialog) {
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dialog.content.firstChild.innerHTML = capt;
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for (let i = 0; i < dialog.buttons.length; i++) {
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if (dialog.buttons[i].link == card) {
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dialog.buttons[i].querySelector(".info").innerHTML = name;
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break;
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}
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}
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game.addVideo("dialogCapt", null, [dialog.videoId, dialog.content.firstChild.innerHTML]);
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}
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},
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card,
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videoId,
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(function (target) {
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if (target._tempTranslate) return target._tempTranslate;
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var name = target.name;
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if (lib.translate[name + "_ab"]) return lib.translate[name + "_ab"];
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return get.translation(name);
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})(current),
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capt
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);
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}
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if (chooseableCards.length) await game.cardsDiscard(chooseableCards);
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game.broadcastAll(function (id) {
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const dialog = get.idDialog(id);
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if (dialog) {
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dialog.close();
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_status.dieClose.remove(dialog);
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}
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}, videoId);
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game.addVideo("cardDialog", null, videoId);
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},
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},
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twcairu: {
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audio: 2,
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enable: ["chooseToUse", "chooseToRespond"],
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filter(event, player) {
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return ["huogong", "tiesuo", "wuzhong"].some(name => {
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if (player.getStorage("twcairu_used").includes(name)) return false;
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return event.filterCard({ name }, player, event);
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});
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},
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chooseButton: {
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dialog(event, player) {
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const list = ["huogong", "tiesuo", "wuzhong"]
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.filter(name => {
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if (player.getStorage("twcairu_used").includes(name)) return false;
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return event.filterCard({ name }, player, event);
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})
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.map(name => [get.translation(get.type(name)), "", name]);
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return ui.create.dialog("才濡", [list, "vcard"]);
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},
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check(button) {
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return get.player().getUseValue({ name: button.link[2] });
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},
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backup(links, player) {
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return {
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audio: "twcairu",
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filterCard(card, player) {
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const color = get.color(card, player);
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return !ui.selected.cards.length || get.color(ui.selected.cards[0]) != color;
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},
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selectCard: 2,
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complexCard: true,
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popname: true,
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check(card) {
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return 5 - get.value(card);
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},
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position: "hes",
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viewAs: { name: links[0][2] },
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precontent() {
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delete event.result.skill;
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player.logSkill("twcairu");
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if (!player.storage.twcairu_used) {
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player.storage.twcairu_used = [];
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player.when({ global: "phaseAfter" }).then(() => {
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delete player.storage.twcairu_used;
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});
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}
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player.storage.twcairu_used.add(event.result.card.name);
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},
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};
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},
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prompt(links, player) {
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return "将两张颜色不同的牌当【" + get.translation(links[0][2]) + "】使用";
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},
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},
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subSkill: { backup: {} },
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ai: {
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order(item, player) {
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if (!player || _status.event.type != "phase") return 0.001;
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let max = 0,
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names = ["huogong", "tiesuo", "wuzhong"].filter(name => {
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if (player.getStorage("twcairu_used").includes(name)) return false;
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return event.filterCard({ name }, player, event);
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});
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if (!names.length) return 0;
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names = names.map(namex => ({ name: namex }));
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names.forEach(card => {
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if (player.getUseValue(card) > 0) {
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let temp = get.order(card);
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if (temp > max) max = temp;
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}
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});
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if (max > 0) max += 0.3;
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return max;
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},
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result: { player: 1 },
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},
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},
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//颜良文丑,但是颜良+文丑
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twduwang: {
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audio: 3,
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@ -1,5 +1,5 @@
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const characterSort = {
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tw_sp: ["tw_yanliang", "tw_wenchou", "tw_yuantan", "tw_zhangzhao", "tw_zhanghong", "tw_fuwan", "tw_yujin", "tw_zhaoxiang", "tw_hucheer", "tw_hejin", "tw_mayunlu", "tw_re_caohong", "tw_zangba", "tw_liuhong", "tw_tianyu", "jiachong", "duosidawang", "wuban", "yuejiu", "tw_caocao", "tw_zhangmancheng", "tw_caozhao", "tw_wangchang", "tw_puyangxing", "tw_jiangji", "tw_niujin", "tw_xiahouen", "tw_xiahoushang", "tw_zhangji", "tw_zhangnan", "tw_fengxí", "tw_furong", "tw_liwei", "tw_yangyi", "tw_daxiaoqiao", "tw_dengzhi", "tw_baoxin", "tw_bingyuan", "tw_fanchou", "tw_haomeng", "tw_huchuquan", "tw_jianshuo", "tw_jiling", "tw_liufuren", "tw_liuzhang", "tw_mateng", "tw_niufudongxie", "tw_qiaorui", "tw_weixu", "tw_yanxiang", "tw_yufuluo", "tw_zhangning", "tw_dengzhi", "tw_yangyi", "tw_yangang", "tw_gongsunfan"],
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tw_sp: ["tw_zhugejun", "tw_yanliang", "tw_wenchou", "tw_yuantan", "tw_zhangzhao", "tw_zhanghong", "tw_fuwan", "tw_yujin", "tw_zhaoxiang", "tw_hucheer", "tw_hejin", "tw_mayunlu", "tw_re_caohong", "tw_zangba", "tw_liuhong", "tw_tianyu", "jiachong", "duosidawang", "wuban", "yuejiu", "tw_caocao", "tw_zhangmancheng", "tw_caozhao", "tw_wangchang", "tw_puyangxing", "tw_jiangji", "tw_niujin", "tw_xiahouen", "tw_xiahoushang", "tw_zhangji", "tw_zhangnan", "tw_fengxí", "tw_furong", "tw_liwei", "tw_yangyi", "tw_daxiaoqiao", "tw_dengzhi", "tw_baoxin", "tw_bingyuan", "tw_fanchou", "tw_haomeng", "tw_huchuquan", "tw_jianshuo", "tw_jiling", "tw_liufuren", "tw_liuzhang", "tw_mateng", "tw_niufudongxie", "tw_qiaorui", "tw_weixu", "tw_yanxiang", "tw_yufuluo", "tw_zhangning", "tw_dengzhi", "tw_yangyi", "tw_yangang", "tw_gongsunfan"],
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tw_yunchouzhi: ["tw_wangcan", "tw_dongzhao", "tw_bianfuren", "tw_feiyi", "tw_chenzhen", "tw_xunchen"],
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tw_yunchouxin: ["tw_wangling", "tw_huojun", "tw_wujing", "tw_zhouchu"],
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tw_yunchouren: ["tw_xujing", "tw_qiaogong"],
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@ -686,6 +686,13 @@ const translates = {
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twqiaosi_info: "结束阶段,你可以获得由其他角色区域直接置入或经由处理区置入弃牌堆的所有牌,然后若你以此法获得的牌数小于你的体力值,则你失去1点体力。",
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twbaizu: "败族",
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twbaizu_info: "锁定技。结束阶段,若你已受伤且你有手牌,则你须选择X名有手牌的其他角色(X为你的体力值),你与这些角色同时弃置一张手牌,然后你对与你弃置牌类别相同的所有其他角色各造成1点伤害。历战:〖败族〗目标选择数+1。",
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tw_zhugejun: "诸葛均",
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twshouzhu: "受嘱",
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twshouzhu_info: "出牌阶段开始时,你的同心角色可交给你至多三张牌。若你以此法得到的牌数X不小于2,其摸一张牌,然后执行同心:观看牌堆顶X张牌,然后将其中任意张牌以任意顺序置于牌堆底,将其余的牌置入弃牌堆。",
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twdaigui: "待归",
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twdaigui_info: "出牌阶段结束时,若你手牌的颜色均相同,你可以选择至多Y名角色并亮出牌堆底等量的牌,然后这些角色依次选择并获得其中一张(Y为你的手牌数)。",
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twcairu: "才濡",
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twcairu_info: "每回合每种牌名限一次。你可以将两张颜色不同的牌当【火攻】、【铁索连环】或【无中生有】使用。",
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};
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export default translates;
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