commit
2bdcff18fc
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@ -11445,7 +11445,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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group:['reshuangxiong1',"reshuangxiong2"],
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},
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reshuangxiong1:{
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audio:"shuangxiong1",
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audio:"shuangxiong",
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audioname:['re_yanwen'],
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trigger:{
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player:"phaseDrawBegin1",
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@ -1321,31 +1321,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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const event=get.event();
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const controls=[link=>{
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const evt=get.event();
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if(link=='cancel2') ui.click.cancel();
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else{
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if(evt.dialog&&evt.dialog.buttons){
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for(let i=0;i<evt.dialog.buttons.length;i++){
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const button=evt.dialog.buttons[i];
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button.classList.remove('selectable');
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button.classList.remove('selected');
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const counterNode=button.querySelector('.caption');
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if(counterNode){
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counterNode.childNodes[0].innerHTML=``;
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}
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if(evt.dialog&&evt.dialog.buttons){
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for(let i=0;i<evt.dialog.buttons.length;i++){
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const button=evt.dialog.buttons[i];
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button.classList.remove('selectable');
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button.classList.remove('selected');
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const counterNode=button.querySelector('.caption');
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if(counterNode){
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counterNode.childNodes[0].innerHTML=``;
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}
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ui.selected.buttons.length=0;
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game.check();
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}
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return;
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ui.selected.buttons.length=0;
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game.check();
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}
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return;
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}];
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event.controls=['清除选择','cancel2'].map(control=>{
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return ui.create.control(controls.concat(control=='清除选择'?[control,'stayleft']:control));
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});
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event.controls=[ui.create.control(controls.concat(['清除选择','stayleft']))];
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};
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if(event.isMine()) func();
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else if(event.isOnline()) event.player.send(func);
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var result=yield player.chooseButton(['看破:是否记录至多'+get.cnNumber(sum)+'个牌名?',[list,'vcard']],[1,sum],true).set('ai',function(button){
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var result=yield player.chooseButton(['看破:是否记录至多'+get.cnNumber(sum)+'个牌名?',[list,'vcard']],[1,sum],false).set('ai',function(button){
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if(ui.selected.buttons.length>=Math.max(3,game.countPlayer()/2)) return 0;
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switch(button.link[2]){
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case 'wuxie':return 5+Math.random();
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@ -1385,7 +1380,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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if(!ui.selected.buttons.length){
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const evt=event.parent;
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if(evt.controls) evt.controls[0].hide();
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if(evt.controls) evt.controls[0].classList.add('disabled');
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}
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},
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},
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@ -1409,7 +1404,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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counterNode.style.bottom='2px';
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}
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const evt=event.parent;
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if(evt.controls) evt.controls[0].show();
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if(evt.controls) evt.controls[0].classList.remove('disabled');
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game.check();
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},
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}
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@ -5942,7 +5942,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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group:'shuangxiong1',
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},
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shuangxiong1:{
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audio:true,
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audio:"shuangxiong",
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audioname:['re_yanwen'],
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trigger:{player:'phaseDrawBegin1'},
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check:function(event,player){
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@ -5968,7 +5968,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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shuangxiong2:{
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charlotte:true,
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onremove:true,
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audio:true,
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audio:"shuangxiong",
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audioname:['re_yanwen'],
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enable:'chooseToUse',
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viewAs:{name:'juedou'},
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@ -26854,7 +26854,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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spolzhouxuan_info:'①弃牌阶段开始时,你可将任意张置于武将牌上,称为“旋”(你至多拥有五张“旋”)。②当你使用牌时,你随机将一张“旋”置入弃牌堆,然后摸一张牌(若你的手牌数不为全场唯一最多则额外摸X张牌,X为“旋”数)。③出牌阶段结束时,你将所有“旋”置入弃牌堆。',
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wuyan:'吾彦',
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lanjiang:'澜疆',
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lanjiang_info:'结束阶段,你可以选择所有手牌数不小于你的角色。这些角色依次选择是否令你摸一张牌。然后你可以对其中一名手牌数等于你的角色造成1点伤害,随后可以对其中一名手牌数小于你的角色摸一张牌。',
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lanjiang_info:'结束阶段,你可以选择所有手牌数不小于你的角色。这些角色依次选择是否令你摸一张牌。然后你可以对其中一名手牌数等于你的角色造成1点伤害,随后可以令其中一名手牌数小于你的角色摸一张牌。',
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ol_zhuling:'OL朱灵',
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ol_zhuling_prefix:'OL',
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jixian:'急陷',
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