Update sp.js
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@ -7,15 +7,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp:{
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sp_tianji:["sunhao","liuxie","caoang","hetaihou","sunluyu",'ol_wangrong',"zuofen","ganfuren","ol_bianfuren","qinghegongzhu","tengfanglan","ruiji",'caoxiancaohua'],
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sp_sibi:["yangxiu","chenlin","chengyu","shixie","fuwan","wangyun","zhugejin","simalang","maliang","buzhi","dongyun","kanze","sunqian","xizhicai","sunshao",'duxi',"jianggan",'ol_dengzhi','ol_yangyi','ol_dongzhao','ol_chendeng','jin_yanghu','wangyan','xiahouxuan','quhuang','zhanghua','wangguan','sunhong'],
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sp_tianzhu:["wutugu","yanbaihu","shamoke","panfeng","zhugedan",'huangzu','gaogan',"tadun","fanjiangzhangda","ahuinan","dongtuna"],
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sp_tianzhu:["wutugu","yanbaihu","shamoke","panfeng","zhugedan",'huangzu','gaogan',"tadun","fanjiangzhangda","ahuinan","dongtuna",'ol_wenqin'],
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sp_nvshi:["lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu','ol_xinxianying',"daxiaoqiao","jin_guohuai"],
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sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan','zhangzhi','lushi'],
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sp_huben:['duanjiong','ol_mengda',"caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie','luoxian','ol_wenqin'],
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sp_huben:['duanjiong','ol_mengda',"caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie','luoxian','ol_huban','haopu'],
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sp_liesi:['mizhu','weizi','ol_liuba','zhangshiping'],
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sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe','sp_menghuo','ol_puyuan','ol_wenqin'],
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sp_waitforsort:['ol_huban','haopu'],
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sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe','sp_menghuo'],
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sp_waitforsort:[],
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sp_qifu:["caoying",'panshu',"caochun","yuantanyuanshang",'caoshuang','wolongfengchu','guansuo','baosanniang','fengfangnv','jin_zhouchu'],
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sp_wanglang:['ol_wanglang'],
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sp_wanglang:['ol_wanglang','ol_puyuan','ol_zhouqun'],
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_guozhan2:["sp_dongzhuo","liqueguosi","zhangren"],
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//sp_single:["niujin"],
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@ -3259,36 +3259,57 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player:'damageEnd',
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source:'damageSource',
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},
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forced:true,
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filter:function(event,player){
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return player.getAttackRange()>0;
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return player.getAttackRange()>0&&player.getStockSkills(false,true).length;
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},
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forced:true,
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content:function(){
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var skills=game.filterSkills(player.getStockSkills(true,true),player);
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var skills=player.getStockSkills(false,true);
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var num=Math.min(player.getAttackRange(),skills.length);
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skills=skills.slice(0,num);
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player.disableSkill('olchuanwu',skills);
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player.removeSkill(skills);
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player.addTempSkill('olchuanwu_restore');
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player.markAuto('olchuanwu_restore',skills.filter(skill=>!player.getStorage('olchuanwu_restore').contains(skill)));
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var str='';
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for(var i of skills){
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str+='【'+get.translation(i)+'】、';
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player.popup(i);
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}
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str=str.slice(0,-1);
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game.log(player,'的技能','#g'+str,'失效了');
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game.log(player,'失去了技能','#g'+str);
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player.draw(num);
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},
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subSkill:{
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restore:{
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charlotte:true,
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forced:true,
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popup:false,
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onremove:function(player){
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player.enableSkill('olchuanwu');
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game.log(player,'恢复了技能');
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}
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}
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}
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var skills=player.getStorage('olchuanwu_restore');
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skills.sort(function(a,b){
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var getNum=function(skill){
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if(!player.getStockSkills(true,true).contains(skill)) return skills.length;
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return player.getStockSkills(true,true).indexOf(skill);
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};
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return getNum(a)-getNum(b);
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});
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player.addSkill(skills);
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game.broadcastAll(function(player,skills){
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player.skills.removeArray(skills);
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for(var i=skills.length-1;i>=0;i--){
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player.skills.unshift(skills[i]);
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}
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},player,skills);
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player.update();
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var str='';
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for(var i of skills){
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str+='【'+get.translation(i)+'】、';
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player.popup(i);
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}
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str=str.slice(0,-1);
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game.log(player,'恢复了技能','#g'+str);
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delete player.storage.olchuanwu_restore;
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},
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},
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},
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},
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oljianhe:{
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audio:2,
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@ -5383,7 +5404,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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locked:false,
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filter:function(event,player){
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var color=get.color(event.card);
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if(color=='none') return false;
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if(!player.hasHistory('lose',function(evt){
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return evt.hs.length>0&&evt.getParent()==event;
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})||!event.cards.filterInD('oe').length) return false;
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@ -5391,7 +5411,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var index=history.indexOf(event);
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if(index<1) return false;
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var evt=history[index-1],color2=get.color(evt.card);
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return color!=color2&&color2!='none';
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return color!=color2;
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},
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prompt2:(event)=>'将'+get.translation(event.cards.filterInD('oe'))+'置于武将牌上',
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check:function(event,player){
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@ -5424,7 +5444,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var history=game.getGlobalHistory('useCard');
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if(!history.length) return;
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var evt=history[history.length-1];
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if(evt&&evt.card&&get.color(evt.card)!='none'&&get.color(card)!='none'&&get.color(evt.card)!=get.color(card)){
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if(evt&&evt.card&&get.color(evt.card)!=get.color(card)){
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return num+4;
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}
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}
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@ -24179,7 +24199,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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olbihun:'弼昏',
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olbihun_info:'锁定技。当你使用牌指定其他角色为目标时,若你的手牌数大于手牌上限且若此牌的目标数:大于1,取消此目标;为1,其获得此牌。',
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olchuanwu:'穿屋',
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olchuanwu_info:'锁定技。当你造成或受到伤害后,你令武将牌上的前X个未失效的技能失效直到回合结束。然后你摸等同于你此次失效的技能数张牌(X为你的攻击范围)。',
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olchuanwu_info:'锁定技。当你造成或受到伤害后,你失去武将牌上的前X个技能直到回合结束。然后你摸等同于你此次失去的技能数张牌(X为你的攻击范围)。',
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oljianhe:'剑合',
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oljianhe_info:'出牌阶段每名角色限一次。你可以重铸至少两张同名牌或至少两张装备牌,然后令一名角色选择一项:1.重铸等量张与你以此法重铸的牌类型相同的牌;2.受到你造成的1点雷电伤害。',
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dongtuna:'董荼那',
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@ -24277,7 +24297,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_liesi:'列肆·豪商巨贾',
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sp_default:"天同·同名异势",
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sp_qifu:'灯愿·祈福武将',
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sp_wanglang:'八萬·饶舌凤鹛',
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sp_wanglang:'OL·限定专属',
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sp_zhongdan:"忠胆英杰",
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sp_guozhan:"国战",
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sp_guozhan2:"国战移植",
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