fix step-forward varible.
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63a6339375
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2b35db3c6f
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@ -1257,6 +1257,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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[listx,'vcard'],
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[listx,'vcard'],
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]).set('ai',()=>Math.random()+1);
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]).set('ai',()=>Math.random()+1);
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}
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}
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event.list=list;
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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var name=result.links[0][2],nature=result.links[0][3];
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var name=result.links[0][2],nature=result.links[0][3];
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@ -1273,7 +1274,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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prompt2:str,
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prompt2:str,
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filterCard:lib.filter.cardDiscardable,
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filterCard:lib.filter.cardDiscardable,
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position:'he',
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position:'he',
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goon:get.attitude(player,trigger.player)>1&&(evt.card?get.effect(trigger.player,evt.card,evt.player,player)<0:get.effect(trigger.player,{name:list[0]},trigger.player,player)>0),
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goon:get.attitude(player,trigger.player)>1&&(evt.card?get.effect(trigger.player,evt.card,evt.player,player)<0:get.effect(trigger.player,{name:event.list[0]},trigger.player,player)>0),
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ai1:function(card){
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ai1:function(card){
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if(_status.event.goon) return 6-get.value(card);
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if(_status.event.goon) return 6-get.value(card);
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return 0;
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return 0;
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