bugfix
This commit is contained in:
parent
4062316b74
commit
29f6b9a5ce
|
@ -36,15 +36,15 @@ const characters = {
|
|||
std_sunhao: ["male", "wu", 5, ["stdcanshi", "chouhai", "guiming"], ["zhu"]],
|
||||
std_mateng: ["male", "qun", 4, ["stdxiongyi", "mashu", "stdyouji"], ["zhu"]],
|
||||
std_mayunlu: ["female", "shu", 4, ["stdfengpo", "mashu"]],
|
||||
std_jianggan: ["male", "wei", 4, ["stddaoshu", "stddaizui"]],
|
||||
std_jianggan: ["male", "wei", 3, ["stddaoshu", "stddaizui"]],
|
||||
std_zhouchu: ["male", "wu", 4, ["stdxiongxia"]],
|
||||
std_lvlingqi: ["female", "qun", 4, ["stdhuizhan"]],
|
||||
std_dc_yanghu: ["male", "wei", 4, ["stdmingfa"]],
|
||||
std_dc_luotong: ["male", "wu", 4, ["stdjinjian", "stdrenzheng"]],
|
||||
std_dc_luotong: ["male", "wu", 3, ["stdjinjian", "stdrenzheng"]],
|
||||
std_lijue: ["male", "qun", 5, ["stdxiongsuan"]],
|
||||
std_chengpu: ["male", "wu", 4, ["stdchunlao"]],
|
||||
std_db_wenyang: ["male", "wei", 4, ["stdquedi"]],
|
||||
std_re_dengzhi: ["male", "shu", 4, ["stdzhiyinmeng", "stdhehe"]],
|
||||
std_re_dengzhi: ["male", "shu", 3, ["stdzhiyinmeng", "stdhehe"]],
|
||||
std_zhangyì: ["male", "shu", 4, ["stdzhiyi"]],
|
||||
std_chengyu: ["male", "wei", 3, ["stdshefu", "stdyibing"]],
|
||||
std_fanyufeng: ["female", "qun", 3, ["stdbazhan", "stdzhanying"]],
|
||||
|
|
|
@ -94,31 +94,22 @@ const skills = {
|
|||
"nojudge"
|
||||
);
|
||||
},
|
||||
check(event, player) {
|
||||
return player.canMoveCard(
|
||||
true,
|
||||
true,
|
||||
game.filterPlayer(i => {
|
||||
return i.group == "qun";
|
||||
}),
|
||||
card => {
|
||||
return [3, 4, 6].includes(parseInt(get.subtype(card).slice("equip".length)));
|
||||
},
|
||||
"nojudge"
|
||||
);
|
||||
},
|
||||
direct: true,
|
||||
zhuSkill: true,
|
||||
content() {
|
||||
player.moveCard(
|
||||
player
|
||||
.moveCard(
|
||||
true,
|
||||
game.filterPlayer(i => {
|
||||
return i.group == "qun";
|
||||
}),
|
||||
card => {
|
||||
return [3, 4, 6].includes(parseInt(get.subtype(card).slice("equip".length)));
|
||||
},
|
||||
"nojudge"
|
||||
);
|
||||
}
|
||||
)
|
||||
.set("prompt", get.prompt2("stdyouji"))
|
||||
.set("nojudge", true)
|
||||
.set("logSkill", "stdyouji");
|
||||
},
|
||||
},
|
||||
//马云禄
|
||||
|
@ -161,7 +152,8 @@ const skills = {
|
|||
const suit = get.suit(button.link);
|
||||
return (suit == "diamond" ? 5 : 1) * get.value(button.link);
|
||||
})
|
||||
.set("prompt", "凤魄:弃置" + (target != player ? get.translation(target) : "") + "一张牌,若弃置了方片牌,则此伤害+1")
|
||||
.set("prompt", "凤魄:弃置" + (target != player ? get.translation(target) : "") + "一张牌")
|
||||
.set("prompt2", "若弃置了方片牌,则此伤害+1")
|
||||
.forResult();
|
||||
if (result.bool) {
|
||||
if (result.cards && result.cards.some(i => get.suit(i, target) == "diamond")) {
|
||||
|
@ -195,7 +187,7 @@ const skills = {
|
|||
async content(event, trigger, player) {
|
||||
player.tempBanSkill("stddaoshu", "roundStart", false);
|
||||
const target = event.targets[0];
|
||||
const result = await player.choosePlayerCard(target, "h", true);
|
||||
const result = await player.choosePlayerCard(target, "h", true).forResult();
|
||||
if (result.bool) {
|
||||
const cards = result.cards || [];
|
||||
if (cards.length) {
|
||||
|
@ -305,7 +297,8 @@ const skills = {
|
|||
const player = get.event("player"),
|
||||
event = get.event().getTrigger();
|
||||
return get.effect(target, event.card, player);
|
||||
});
|
||||
})
|
||||
.forResult();
|
||||
},
|
||||
async content(event, trigger, player) {
|
||||
trigger.targets.addArray(event.targets);
|
||||
|
@ -358,6 +351,7 @@ const skills = {
|
|||
//羊祜
|
||||
stdmingfa: {
|
||||
audio: "dcmingfa",
|
||||
enable: "phaseUse",
|
||||
filter(event, player) {
|
||||
if (player.hasSkill("stdmingfa_used")) return false;
|
||||
return game.hasPlayer(target => target.getHp() > 1);
|
||||
|
@ -366,6 +360,7 @@ const skills = {
|
|||
return target.getHp() > 1;
|
||||
},
|
||||
async content(event, trigger, player) {
|
||||
const target = event.target;
|
||||
await target.damage();
|
||||
if (target.isIn()) {
|
||||
player.addSkill("stdmingfa_used");
|
||||
|
@ -551,7 +546,8 @@ const skills = {
|
|||
.set("ai", target => {
|
||||
const player = get.event("player");
|
||||
return get.damageEffect(target, player, player);
|
||||
});
|
||||
})
|
||||
.forResult();
|
||||
},
|
||||
locked: true,
|
||||
async content(event, trigger, player) {
|
||||
|
@ -693,7 +689,7 @@ const skills = {
|
|||
},
|
||||
forced: true,
|
||||
async content(event, trigger, player) {
|
||||
const result = await player.chooseUseTarget("执义:是为使用【杀】,或摸一张牌", { name: "sha" }, false).forResult();
|
||||
const result = await player.chooseUseTarget("执义:视为使用【杀】,或摸一张牌", { name: "sha" }, false).forResult();
|
||||
if (!result.bool) await player.draw();
|
||||
},
|
||||
},
|
||||
|
@ -704,7 +700,7 @@ const skills = {
|
|||
filter(event, player) {
|
||||
return player.countCards("h");
|
||||
},
|
||||
async cost(event, player) {
|
||||
async cost(event, trigger, player) {
|
||||
event.result = await player
|
||||
.chooseCard(get.prompt("stdshefu"), "将一张手牌置于武将牌上", "h")
|
||||
.set("ai", card => {
|
||||
|
@ -743,11 +739,11 @@ const skills = {
|
|||
audio: "shefu",
|
||||
trigger: { global: "useCard" },
|
||||
filter(event, player) {
|
||||
return player.getStorage("stdshefu").some(card => card.name == event.card.name);
|
||||
return player.getExpansions("stdshefu").some(card => card.name == event.card.name);
|
||||
},
|
||||
async cost(event, trigger, player) {
|
||||
let result = await player
|
||||
.chooseButton(["###" + get.prompt("stdshefu") + "###弃置一张同名牌,令此牌无效", player.getStorage("stdshefu")])
|
||||
.chooseButton(["###" + get.prompt("stdshefu") + "###弃置一张同名牌,令此牌无效", player.getExpansions("stdshefu")])
|
||||
.set("filterButton", button => {
|
||||
return button.link.name == get.event().getTrigger().card.name;
|
||||
})
|
||||
|
@ -763,7 +759,7 @@ const skills = {
|
|||
event.result = result;
|
||||
},
|
||||
async content(event, trigger, player) {
|
||||
await player.loseToSpecial(event.cards);
|
||||
await player.loseToDiscardpile(event.cards);
|
||||
trigger.targets.length = 0;
|
||||
trigger.all_excluded = true;
|
||||
},
|
||||
|
@ -904,6 +900,9 @@ const skills = {
|
|||
.getDiscardableCards(player, "e")
|
||||
.filter(card => parseInt(get.subtype(card).slice("equip".length)) <= 2)
|
||||
.map(card => get.subtype(card));
|
||||
if (cards.length == 2) {
|
||||
return target.getDiscardableCards(player, "e").some(card => parseInt(get.subtype(card).slice("equip".length)) <= 2);
|
||||
}
|
||||
let Tcards = target
|
||||
.getDiscardableCards(player, "e")
|
||||
.filter(card => parseInt(get.subtype(card).slice("equip".length)) <= 2)
|
||||
|
@ -917,21 +916,18 @@ const skills = {
|
|||
multiline: true,
|
||||
async content(event, trigger, player) {
|
||||
let discardedType = [];
|
||||
for (const i = 0; i < 2; i++) {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
const target = event.targets[i],
|
||||
other = event.targets[1 - i];
|
||||
let cards = target
|
||||
.getDiscardableCards(player, "e")
|
||||
.filter(card => parseInt(get.subtype(card).slice("equip".length)) <= 2)
|
||||
.map(card => get.subtype(card));
|
||||
cards.removeArray(
|
||||
i == 0
|
||||
? other
|
||||
const Tcards = other
|
||||
.getDiscardableCards(player, "e")
|
||||
.filter(card => parseInt(get.subtype(card).slice("equip".length)) <= 2)
|
||||
.map(card => get.subtype(card))
|
||||
: discardedType
|
||||
);
|
||||
.map(card => get.subtype(card));
|
||||
cards.removeArray(i == 0 ? (Tcards.length == 2 ? [] : Tcards) : discardedType);
|
||||
if (!cards.length) continue;
|
||||
const result = await player
|
||||
.discardPlayerCard("e", target, true)
|
||||
|
@ -940,13 +936,14 @@ const skills = {
|
|||
})
|
||||
.set("cards", cards)
|
||||
.forResult();
|
||||
if (result.bool)
|
||||
if (result.bool) {
|
||||
discardedType.addArray(
|
||||
result.cards.reduce((list, card) => {
|
||||
return list.add(get.subtype(card));
|
||||
}, [])
|
||||
);
|
||||
}
|
||||
}
|
||||
},
|
||||
ai: {
|
||||
order: 10,
|
||||
|
|
Loading…
Reference in New Issue