ddd于禁【镇军】技能效果更正

This commit is contained in:
mengxinzxz 2024-03-19 12:13:10 +08:00
parent 96da56b860
commit 2999b19b3f
1 changed files with 130 additions and 168 deletions

View File

@ -1630,185 +1630,147 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
dddzhengjun:{ dddzhengjun:{
trigger:{ trigger:{global:['damageEnd','loseHpEnd','recoverEnd','loseAfter','equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter']},
global:['loseAfter','equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
},
filter(event,player){ filter(event,player){
if(!player.isPhaseUsing()) return false; if(!player.isPhaseUsing()) return false;
var boolh=!player.hasSkill('dddzhengjun_handcard',null,false,false),boole=(!player.hasSkill('dddzhengjun_equip')&&player.canMoveCard(null,true)); if(event.name=='damage'||event.name=='loseHp'||event.name=='recover'){
var hs=player.countCards('h'),es=player.countCards('e'); if(player.hasSkill('dddzhengjun_hp')) return false;
return game.hasPlayer(function(current){ return event.player.getHp()==player.getHp();
// if(player==current) return false; }
if(boolh&&current.countCards('h')==hs){ return game.hasPlayer(target=>{
var num=event.getl(current).hs.length; if(event.getg&&event.getg(target)&&event.getg(target).length){
if(event.getg) num-=event.getg(current).length; return !player.hasSkill('dddzhengjun_hs')&&target.countCards('h')==player.countCards('h');
if(num!=0) return game.hasPlayer(current=>{
if(player==current) return false;
return current.countCards('h')==player.countCards('h');
});
} }
if(boole&&current.countCards('e')==es){ const evt=event.getl(target);
var num=event.getl(current).es.length; if(evt){
if(event.name=='equip'&&current==event.player) num--; if(evt.hs&&evt.hs.length){
if(num!=0) return game.hasPlayer(current=>{ return !player.hasSkill('dddzhengjun_hs')&&target.countCards('h')==player.countCards('h');
if(player==current) return false; }
return current.countCards('e')==player.countCards('e'); if(evt.es&&evt.es.length){
}); return !player.hasSkill('dddzhengjun_es')&&target.countCards('e')==player.countCards('e')&&player.canMoveCard(null,true,target);
}
} }
return false; return false;
}); });
}, },
direct:true, async cost(event,trigger,player){
*content(event,map){ if(trigger.name=='damage'||trigger.name=='loseHp'||trigger.name=='recover'){
var player=map.player,trigger=map.trigger; let list=['失去体力','cancel2'];
var boolh=!player.hasSkill('dddzhengjun_handcard',null,false,false),hs=player.countCards('h'); if(trigger.player.isDamaged()) list.unshift('回复体力');
if(boolh&&game.hasPlayer(function(current){ const {result:{control}}=await player.chooseControl(list)
// if(player==current) return false; .set('prompt',get.prompt('dddzhengjun',trigger.player))
if(boolh&&current.countCards('h')==hs){ .set('prompt2','令'+get.translation(event.player)+'执行其中一项')
var num=trigger.getl(current).hs.length; .set('ai',()=>{
if(trigger.getg) num-=trigger.getg(current).length; const player=get.event('player'),target=get.event().getTrigger().player;
if(num!=0) return game.hasPlayer(current=>{ if(get.event('controls').includes('回复体力')&&get.recoverEffect(target,player,player)>0) return '回复体力';
if(player==current) return false; return get.effect(target,{name:'losehp'},player,player)>0?'失去体力':'cancel2';
return current.countCards('h')==player.countCards('h');
});
}
return false;
})){
var result=yield player.chooseTarget(get.prompt('dddzhengjun'),'令一名手牌数与你相等的其他角色摸或弃置一张牌',(card,player,target)=>{
return player.countCards('h')==target.countCards('h')&&player!=target;
}).set('ai',target=>{
var player=get.player();
return Math.max(get.effect(target,{name:'draw'},player,player),get.effect(target,{name:'guohe'},player,player)/2);
}); });
if(result.bool){ event.result={
var target=result.targets[0]; bool:control!='cancel2',
var choices=['摸牌']; targets:[trigger.player],
if(target.countCards('he')) choices.push('弃牌'); cost_data:control,
result=yield player.chooseControl(choices).set('prompt',`整军:请选择一项`).set('prompt2',`${get.translation(target)}摸一张牌或弃置一张牌`).set('ai',()=>{ };
return get.event('choice');
}).set('choice',get.attitude(player,target)>0||!choices.includes('弃牌')?0:1);
player.logSkill('dddzhengjun',target);
player.addTempSkill('dddzhengjun_handcard','phaseUseAfter');
if(result.control=='摸牌') target.draw();
else target.chooseToDiscard('he',true);
}
} }
var boole=(!player.hasSkill('dddzhengjun_equip')&&player.canMoveCard(null,true)),es=player.countCards('h'); else{
if(boolh&&game.hasPlayer(function(current){ let map={};
// if(player==current) return false; const hs_targets=game.filterPlayer(target=>{
if(boole&&current.countCards('e')==es){ if(trigger.getg&&trigger.getg(target)&&trigger.getg(target).length){
var num=trigger.getl(current).es.length; return !player.hasSkill('dddzhengjun_hs')&&target.countCards('h')==player.countCards('h');
if(trigger.name=='equip'&&trigger.player==current) num--; }
if(num!=0) return game.hasPlayer(current=>{ const evt=trigger.getl(target);
if(player==current) return false; if(evt){
return current.countCards('e')==player.countCards('e'); if(evt.es&&evt.es.length){
}); return !player.hasSkill('dddzhengjun_es')&&target.countCards('e')==player.countCards('e')&&player.canMoveCard(null,true,target);
} }
return false; }
})){ return false;
var result=yield player.chooseBool(get.prompt('dddzhengjun'),'移动一名装备区牌数与你相等的其他角色装备区里的一张牌').set('ai',function(){ });
var targets=game.filterPlayer(target=>player.countCards('e')==target.countCards('e')&&player!=target); const es_targets=game.filterPlayer(target=>{
return get.player().canMoveCard(true,true,targets); const evt=trigger.getl(target);
}); if(evt){
if(result.bool){ if(evt.es&&evt.es.length){
player.logSkill('dddzhengjun'); return !player.hasSkill('dddzhengjun_es')&&target.countCards('e')==player.countCards('e')&&player.canMoveCard(null,true,target);
player.addTempSkill('dddzhengjun_equip','phaseUseAfter'); }
player.moveCard(true,true,game.filterPlayer(target=>player.countCards('e')==target.countCards('e')&&player!=target)); }
} return false;
} });
}, if(hs_targets.length){
content_old(){ let target;
'step 0' if(hs_targets.length==1) target=hs_targets[0];
var boolh=!player.hasSkill('dddzhengjun_handcard',null,false,false),hs=player.countCards('h'); else{
if(boolh&&game.hasPlayer(function(current){ target=await player.chooseTarget(get.prompt('dddzhengjun'),'令其中一名角色摸一张牌或弃置一张牌',(card,player,target)=>{
if(player==current) return false; return get.event('targets').includes(target);
if(boolh&&current.countCards('h')==hs){ }).set('ai',target=>{
var num=trigger.getl(current).hs.length; const player=get.event('player');
if(trigger.getg) num-=trigger.getg(current).length; return Math.max(get.effect(target,{name:'guohe_copy2'},target,player),get.effect(target,{name:'draw'},player,player));
if(num!=0) return true; }).set('targets',hs_targets).forResultTargets()[0];
} }
return false; if(target){
})){ let list=['摸牌'];
player.chooseTarget('整军:是否令一名角色摸一张牌?').set('ai',function(target){ if(target.countCards('h')) list.push('弃牌');
var player=_status.event.player; const {result:{control}}=await player.chooseControl(list,'cancel2')
return get.effect(target,{name:'draw'},player,player); .set('prompt',get.prompt('dddzhengjun',target))
}); .set('prompt2','令'+get.translation(target)+'执行其中一项')
} .set('ai',()=>{
else event.goto(2); const player=get.event('player'),target=get.event().getTrigger().player;
'step 1' if(get.event('controls').includes('弃牌')&&get.effect(target,{name:'guohe_copy2'},player,player)>0) return '弃牌';
if(result.bool){ return get.effect(target,{name:'draw'},player,player)>0?'摸牌':'cancel2';
var target=result.targets[0]; });
player.logSkill('dddzhengjun',target); if(control!='cancel2'){
player.addTempSkill('dddzhengjun_handcard','phaseUseAfter'); map.hs_target=[target,control];
target.draw(); }
}
'step 2'
var boole=(!player.hasSkill('dddzhengjun_equip')&&player.canMoveCard(null,true)),es=player.countCards('h');
if(boolh&&game.hasPlayer(function(current){
if(player==current) return false;
if(boole&&current.countCards('e')==es){
var num=trigger.getl(current).es.length;
if(trigger.name=='equip'&&trigger.player==current) num--;
if(num!=0) return true;
}
return false;
})){
player.chooseBool('整军:是否移动场上的一张装备牌?').set('ai',function(){
return _status.event.player.canMoveCard(true,true);
})
}
else event.finish();
'step 3'
if(result.bool){
player.logSkill('dddzhengjun');
player.addTempSkill('dddzhengjun_equip','phaseUseAfter');
player.moveCard(true).set('nojudge',true);
}
},
group:'dddzhengjun_hp',
subSkill:{
equip:{charlotte:true},
handcard:{charlotte:true},
hp:{
trigger:{global:['damageEnd','loseHpEnd','recoverEnd']},
direct:true,
filter(event,player){
if(player.hp!=event.player.hp) return false;
if(event.hujia&&event.hujia==event.num) return false;
if(!game.hasPlayer(current=>current.getHp()==player.getHp()&&current!=player)) return false;
var evt=event.getParent('phaseUse');
if(!evt||evt.player!=player) return false;
return !player.hasHistory('useSkill',function(evt){
if(evt.skill=='dddzhengjun_hp'){
if(evt.event.getParent('phaseUse')==event) return true;
}
return false;
});
},
content(){
'step 0'
player.chooseTarget(get.prompt('dddzhengjun'),'令一名体力值与你相等的其他角色回复或失去1点体力',function(card,player,target){
return target.getHp()==player.getHp()&&player!=target;
}).set('ai',target=>{
var player=get.player();
return Math.max(get.recoverEffect(target,player,player),get.effect(target,{name:'losehp'},player,player));
});
'step 1'
if(result.bool){
var target=result.targets[0];
event.target=target;
var choices=['失去体力'];
if(target.isDamaged()) choices.push('回复体力');
player.chooseControl(choices).set('prompt',`整军:请选择一项`).set('prompt2',`${get.translation(target)}失去1点体力或回复1点体力`).set('ai',()=>{
return get.event('choice');
}).set('choice',get.recoverEffect(target,player,player)>0&&target.isDamaged()?1:0);
} }
else event.finish();
'step 2'
player.logSkill('dddzhengjun_hp',target);
target[result.control=='失去体力'?'loseHp':'draw']();
} }
}, if(es_targets.length){
let target;
if(hs_targets.length==1){
const {result:{bool}}=await player.chooseBool()
.set('prompt',get.prompt('dddzhengjun',hs_targets[0]))
.set('prompt2','移动'+get.translation(hs_targets[0])+'的一张装备牌')
.set('choice',()=>player.canMoveCard(true,true,hs_targets[0]));
if(bool) target=hs_targets[0];
}
else{
target=await player.chooseTarget(get.prompt('dddzhengjun'),'移动其中一名角色的一张装备牌',(card,player,target)=>{
return get.event('targets').includes(target);
}).set('ai',target=>{
const player=get.event('player');
return player.canMoveCard(true,true,target)?(1+Math.random()):0;
}).set('targets',es_targets).forResultTargets()[0];
}
if(target){
map.es_target=target;
}
}
event.result={
bool:(map.hs_target||map.es_target),
targets:[(map.hs_target||[])[0]].concat(map.es_target?[map.es_target]:[]),
cost_data:map,
};
}
},
async content(event,trigger,player){
const data=event.cost_data;
if(trigger.name=='damage'||trigger.name=='loseHp'||trigger.name=='recover'){
player.addTempSkill('dddzhengjun_hp','phaseUseAfter');
await trigger.player[data=='回复体力'?'recover':'loseHp']();
}
else{
if(data.hs_target){
player.addTempSkill('dddzhengjun_hs','phaseUseAfter');
if(data.hs_target[1]=='摸牌') await data.hs_target[0].draw();
else await data.hs_target[0].chooseToDiscard('he',true);
}
if(data.es_target){
player.addTempSkill('dddzhengjun_es','phaseUseAfter');
await player.moveCard(true,data.es_target);
}
}
},
subSkill:{
hs:{charlotte:true},
es:{charlotte:true},
hp:{charlotte:true},
}, },
}, },
dddxianxi:{ dddxianxi:{