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b46b791f47
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288da46773
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@ -214,23 +214,14 @@ character.hearth={
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trigger:{player:'phaseBegin'},
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direct:true,
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filter:function(event,player){
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var nh=player.num('h');
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].num('h')>nh){
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return true;
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}
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}
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return false;
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return !player.isMostHandcard();
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},
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content:function(){
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'step 0'
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var nh=player.num('h');
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var num=0;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].num('h')>nh){
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num++;
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}
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}
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var num=game.countPlayer(function(current){
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return current.num('h')>nh;
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});
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player.chooseTarget(get.prompt('xingluo'),[1,num],function(card,player,target){
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return target.num('h')>nh;
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}).ai=function(target){
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@ -645,12 +636,9 @@ character.hearth={
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var info=lib.card[name];
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var targets=[];
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if(get.select(info.selectTarget)[0]==-1&&!info.modTarget){
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var targets=[];
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for(var i=0;i<game.players.length;i++){
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if(player.canUse(name,game.players[i])){
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targets.push(game.players[i]);
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}
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}
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var targets=game.filterPlayer(function(current){
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return player.canUse(name,current);
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});
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targets.sort(lib.sort.seat);
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}
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else{
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@ -972,13 +960,13 @@ character.hearth={
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forced:true,
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popup:false,
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content:function(){
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for(var i=0;i<game.players.length;i++){
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for(var j in game.players[i].storage.peiyu){
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if(game.players[i].storage.peiyu[j]==player){
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game.players[i].removeSkill(j);
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game.countPlayer(function(current){
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for(var j in current.storage.peiyu){
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if(current.storage.peiyu[j]==player){
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current.removeSkill(j);
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}
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}
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}
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});
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}
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},
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wzhanyi:{
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@ -1090,33 +1078,32 @@ character.hearth={
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check:function(button){
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var player=_status.event.player;
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var recover=0,lose=1;
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for(var i=0;i<game.players.length;i++){
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if(!game.players[i].isOut()){
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if(game.players[i].hp<game.players[i].maxHp){
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if(ai.get.attitude(player,game.players[i])>0){
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if(game.players[i].hp<2){
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lose--;
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recover+=0.5;
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}
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var players=game.filterPlayer();
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for(var i=0;i<players.length;i++){
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if(players[i].hp<players[i].maxHp){
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if(ai.get.attitude(player,players[i])>0){
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if(players[i].hp<2){
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lose--;
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recover++;
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}
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else if(ai.get.attitude(player,game.players[i])<0){
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if(game.players[i].hp<2){
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lose++;
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recover-=0.5;
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}
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lose++;
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recover--;
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recover+=0.5;
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}
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lose--;
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recover++;
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}
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else{
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if(ai.get.attitude(player,game.players[i])>0){
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lose--;
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}
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else if(ai.get.attitude(player,game.players[i])<0){
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else if(ai.get.attitude(player,players[i])<0){
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if(players[i].hp<2){
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lose++;
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recover-=0.5;
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}
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lose++;
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recover--;
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}
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}
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else{
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if(ai.get.attitude(player,players[i])>0){
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lose--;
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}
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else if(ai.get.attitude(player,players[i])<0){
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lose++;
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}
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}
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}
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@ -1182,33 +1169,32 @@ character.hearth={
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check:function(button){
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var player=_status.event.player;
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var recover=0,lose=1;
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for(var i=0;i<game.players.length;i++){
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if(!game.players[i].isOut()){
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if(game.players[i].hp<game.players[i].maxHp){
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if(ai.get.attitude(player,game.players[i])>0){
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if(game.players[i].hp<2){
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lose--;
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recover+=0.5;
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}
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var players=game.filterPlayer();
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for(var i=0;i<players.length;i++){
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if(players[i].hp<players[i].maxHp){
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if(ai.get.attitude(player,players[i])>0){
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if(players[i].hp<2){
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lose--;
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recover++;
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}
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else if(ai.get.attitude(player,game.players[i])<0){
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if(game.players[i].hp<2){
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lose++;
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recover-=0.5;
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}
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lose++;
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recover--;
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recover+=0.5;
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}
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lose--;
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recover++;
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}
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else{
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if(ai.get.attitude(player,game.players[i])>0){
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lose--;
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}
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else if(ai.get.attitude(player,game.players[i])<0){
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else if(ai.get.attitude(player,players[i])<0){
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if(players[i].hp<2){
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lose++;
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recover-=0.5;
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}
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lose++;
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recover--;
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}
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}
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else{
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if(ai.get.attitude(player,players[i])>0){
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lose--;
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}
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else if(ai.get.attitude(player,players[i])<0){
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lose++;
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}
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}
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}
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@ -1339,12 +1325,9 @@ character.hearth={
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while(list.length){
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var card={name:list.randomRemove()};
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var info=get.info(card);
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var targets=[];
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for(var i=0;i<game.players.length;i++){
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if(lib.filter.filterTarget(card,player,game.players[i])){
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targets.push(game.players[i]);
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}
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}
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var targets=game.filterPlayer(function(current){
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return lib.filter.filterTarget(card,player,current);
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});
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if(targets.length){
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targets.sort(lib.sort.seat);
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if(info.selectTarget==-1){
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@ -1548,19 +1531,16 @@ character.hearth={
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filter:function(event,player){
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if(player.hasSkill('xianji')) return false;
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if(player.hasSkill('xianji3')) return true;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].hasSkill('xianji')) return true;
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}
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return false;
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return game.hasPlayer(function(current){
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return current.hasSkill('xianji');
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});
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},
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content:function(){
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'step 0'
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player.removeSkill('xianji3');
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].hasSkill('xianji')){
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event.target=game.players[i];break;
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}
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}
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event.target=game.findPlayer(function(current){
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return current.hasSkill('xianji');
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});
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if(event.target){
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player.chooseToDiscard([1,2],'献祭:是否弃置1~2张手牌并令'+get.translation(event.target)+'摸等量的牌?').set('ai',function(card){
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if(ai.get.attitude(_status.event.player,_status.event.getParent().target)>1){
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