Merge pull request #1297 from mengxinzxz/PR-Branch
一将成名2024;技能调整;bugfix
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commit
285cf9e5d8
5003
character/mobile.js
5003
character/mobile.js
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@ -145,6 +145,7 @@ window.noname_character_rank = {
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"clan_zhongyao",
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"guanyue",
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"wupu",
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"xukun",
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],
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a: [
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"star_caoren",
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@ -385,6 +386,7 @@ window.noname_character_rank = {
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"drag_caoren",
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"drag_lvchang",
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"star_sunjian",
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"yj_xuangongzhu",
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],
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am: [
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"tw_yanliang",
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@ -700,6 +702,7 @@ window.noname_character_rank = {
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"clan_wangling",
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"clan_wangguang",
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"lizhaojiaobo",
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"linghuyu",
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],
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bp: [
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"xin_huojun",
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@ -1418,6 +1421,7 @@ window.noname_character_rank = {
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"jsrg_sunjun",
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"xia_shie",
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"clan_wangmingshan",
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"yj_simafu",
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],
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bm: [
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"kongrong",
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@ -1921,6 +1925,7 @@ window.noname_character_rank = {
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"guanyue",
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],
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epic: [
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"xukun",
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"clan_zhongyao",
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"dc_caoshuang",
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"tianchou",
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@ -2210,6 +2215,9 @@ window.noname_character_rank = {
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"star_sunjian",
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],
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rare: [
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"linghuyu",
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"yj_simafu",
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"yj_xuangongzhu",
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"drag_lvchang",
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"re_wangyi",
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"ol_wangyi",
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@ -558,8 +558,13 @@ game.import("character", function () {
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if (!links || !links.length) return;
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const viewAs = { name: links[0][2], nature: links[0][3] };
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if (!isMe) {
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cards = await target.chooseToGive(player, true).forResultCards();
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cards = await target.chooseToGive(player).set('ai', card => {
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const player = get.event("player"), target = get.event().getParent().player;
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if (get.attitude(player, target) <= 0) return 0;
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return 6 - get.value(card);
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}).forResultCards();
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}
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if (!cards) return;
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const card = cards[0];
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if (player.getCards("h").includes(card)) {
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if (!player.storage.dcwuyou_transfer) player.storage.dcwuyou_transfer = {};
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@ -572,8 +577,8 @@ game.import("character", function () {
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order: 10,
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result: {
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player(player, target) {
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if (get.attitude(player, target) > 0) return 2;
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return 1;
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if (get.attitude(player, target) > 0) return 1;
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return 0;
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},
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target: 0.5,
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},
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@ -2367,7 +2372,7 @@ game.import("character", function () {
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if (result.bool) {
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var target = result.targets[0];
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if (storage) {
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player.logSkill("dcsbyingmou", result.targets, false);
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yield player.logSkill("dcsbyingmou", result.targets, false);
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player.line2(result.targets);
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player.changeZhuanhuanji("dcsbyingmou");
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player.changeSkin("dcsbyingmou", "dc_sb_zhouyu" + (player.storage.dcsbyingmou ? "_shadow" : ""));
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@ -2385,7 +2390,7 @@ game.import("character", function () {
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}
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if (discard && player.countCards("h") < source.countCards("h")) source.chooseToDiscard(source.countCards("h") - player.countCards("h"), "h", true);
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} else {
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player.logSkill("dcsbyingmou", target);
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yield player.logSkill("dcsbyingmou", target);
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player.changeZhuanhuanji("dcsbyingmou");
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player.changeSkin("dcsbyingmou", "dc_sb_zhouyu" + (player.storage.dcsbyingmou ? "_shadow" : ""));
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if (player.countCards("h") < target.countCards("h")) player.draw(Math.min(5, target.countCards("h") - player.countCards("h")));
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@ -2590,7 +2595,7 @@ game.import("character", function () {
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}
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if (result.bool) {
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if (!target) target = result.targets[0];
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player.logSkill("dcsbmengmou", target);
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yield player.logSkill("dcsbmengmou", target);
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player.addTempSkill("dcsbmengmou_" + (storage || false));
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player.changeZhuanhuanji("dcsbmengmou");
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//鲁肃暂时没有另一张原画(悲
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@ -17622,7 +17627,7 @@ game.import("character", function () {
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dcjuewu_two: "2点",
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dcjuewu_info: "①每回合每种牌名限一次。你可以将一张点数为2的牌当任意伤害类牌使用(包括【水淹七军】)。②当你得到其他角色区域内的牌后,你令这些牌的点数均视为2直到你失去这些牌。",
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dcwuyou: "武佑",
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dcwuyou_info: "①出牌阶段限一次。你可以选择一张手牌,从系统随机生成的五个非装备牌牌名中选择一个,令此牌的牌名与属性视为与你选择的相同。②其他角色的出牌阶段限一次。其可以交给你一张手牌,你从系统随机生成的五个非装备牌牌名中选择一个,然后交给其一张手牌,令此牌的牌名与属性视为与你选择的相同(一名角色使用〖武佑〗转化的牌无距离且无任何次数限制)。",
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dcwuyou_info: "①出牌阶段限一次。你可以选择一张手牌,从系统随机生成的五个非装备牌牌名中选择一个,令此牌的牌名与属性视为与你选择的相同。②其他角色的出牌阶段限一次。其可以交给你一张手牌,你从系统随机生成的五个非装备牌牌名中选择一个,然后可以交给其一张手牌,令此牌的牌名与属性视为与你选择的相同(一名角色使用〖武佑〗转化的牌无距离且无任何次数限制)。",
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dcyixian: "义贤",
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dcyixian_info: "限定技。出牌阶段,你可以选择一项:⒈获得场上的所有装备牌;⒉获得弃牌堆中的所有装备牌。然后你依次选择是否令被你以此法获得牌的角色摸X张牌并回复1点体力(X为其以此法失去的牌数)。",
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shuiyanqijuny: "水淹七军",
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3910
character/yijiang.js
3910
character/yijiang.js
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