こんなにも美しい嘘じゃない本当の仆らをありがとう

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Spmario233 2020-04-05 18:42:38 +08:00 committed by GitHub
parent 36b2b1d126
commit 28155495a4
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31 changed files with 315 additions and 65 deletions

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@ -704,7 +704,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
ai:{
basic:{
order:function(){
return get.order({name:'tao'})+0.1;
return 11;
},
useful:[3,1],
value:0

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@ -20,6 +20,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
key_yusa:['female','key',3,['yusa_yanyi','yusa_misa','dualside'],['dualside:key_misa']],
key_misa:['female','key',3,['misa_yehuo','misa_yusa','dualside'],['unseen']],
key_masato:['male','key','4/8',['masato_baoquan']],
key_iwasawa:['female','key',3,['iwasawa_yinhang','iwasawa_mysong']],
key_kengo:['male','key',4,['kengo_weishang','kengo_guidui']],
// diy_caocao:['male','wei',4,['xicai','diyjianxiong','hujia']],
// diy_hanlong:['male','wei',4,['siji','ciqiu']],
diy_feishi:['male','shu',3,['shuaiyan','moshou']],
@ -96,7 +98,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
diy:{
diy_tieba:["diy_wenyang","ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua","ns_zhangwei"],
diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_kagari","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato"],
diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_kagari","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa"],
},
},
characterIntro:{
@ -111,6 +113,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
},
characterTitle:{
key_kengo:'#bLittle Busters!',
key_iwasawa:'#rAngel Beats!',
key_masato:'#bLittle Busters!',
key_yusa:'#bCharlotte',
key_misa:'#rCharlotte',
@ -158,6 +162,174 @@ game.import('character',function(lib,game,ui,get,ai,_status){
yuji:['zuoci']
},
skill:{
kengo_weishang:{
locked:false,
mod:{
cardUsable:function(card,player,num){
if(card.name=='sha'&&player.isDisabled(1)) return num+1;
},
globalFrom:function(from,to,distance){
if(from.isDisabled(4)) return distance-1;
},
globalTo:function(from,to,distance){
if(to.isDisabled(3)) return distance+1;
},
},
enable:'phaseUse',
usable:1,
filter:function(event,player){
var list=['equip1','equip2','equip3','equip4','equip5'];
for(var i=0;i<list.length;i++){
if(!player.isDisabled(list[i])&&(!player.storage.kengo_guidui2||!player.storage.kengo_guidui2.contains(list[i]))) return true;
}
return false;
},
content:function(){
'step 0'
var list=['equip1','equip2','equip3','equip4','equip5'];
for(var i=0;i<list.length;i++){
if(player.isDisabled(list[i])||player.storage.kengo_guidui2&&player.storage.kengo_guidui2.contains(list[i])) list.splice(i--,1);
}
player.chooseControl(list).set('prompt','请选择废除一个装备栏').ai=function(){
if(list.contains('equip1')&&player.isEmpty('equip1')&&player.countCards('h',function(card){
return card.name=='sha'&&player.getUseValue(card)>0
})) return 'equip1';
if(list.contains('equip3')&&player.isEmpty('equip3')) return 'equip3';
if(list.contains('equip4')&&player.isEmpty('equip4')) return 'equip4';
if(list.contains('equip5')&&player.isEmpty('equip5')) return 'equip5';
if(list.contains('equip2')&&player.isEmpty('equip2')) return 'equip2';
return list.randomGet();
};
'step 1'
player.disableEquip(result.control);
player.draw(2);
},
group:['kengo_weishang_sha','kengo_weishang_shan'],
ai:{
order:10,
result:{player:1},
},
},
kengo_weishang_sha:{
trigger:{player:'useCardToPlayered'},
forced:true,
filter:function(event,player){
return event.card.name=='sha'&&player.isDisabled(1)&&event.target.countCards('he')>0;
},
logTarget:'target',
content:function(){
trigger.target.chooseToDiscard('he',true);
},
},
kengo_weishang_shan:{
enable:['chooseToUse','chooseToRespond'],
viewAs:{name:'shan'},
filterCard:true,
position:'he',
prompt:'将一张牌当做闪使用或打出',
viewAsFilter:function(player){
return player.isDisabled(2)&&player.countCards('he')>0;
},
check:function(card){
return 1/Math.max(0.1,get.value(card));
},
ai:{
respondShan:true,
skillTagFilter:function(player){
return player.isDisabled(2)&&player.countCards('he')>0;
},
},
},
kengo_guidui:{
trigger:{player:'phaseZhunbeiBegin'},
forced:true,
filter:function(event,player){
return player.countDisabled()>0;
},
content:function(){
var list=['equip1','equip2','equip3','equip4','equip5'];
for(var i=0;i<list.length;i++){
if(!player.isDisabled(list[i])) list.splice(i--,1);
else player.enableEquip(list[i]);
}
player.storage.kengo_guidui2=list;
player.addTempSkill('kengo_guidui2');
},
},
kengo_guidui2:{onremove:true},
iwasawa_yinhang:{
trigger:{player:'changeHp'},
locked:true,
direct:true,
line:{color:[235, 96, 138]},
content:function(){
'step 0'
event.count=Math.abs(trigger.num);
'step 1'
event.count--;
player.chooseTarget([1,2],get.prompt('iwasawa_yinhang'),'令至多两名角色各摸一张牌').set('ai',function(target){
return get.attitude(_status.event.player,target);
});
'step 2'
if(result.bool){
var targets=result.targets;
targets.sortBySeat();
player.logSkill('iwasawa_yinhang',targets,lib.skill.iwasawa_yinhang.line);
game.asyncDraw(targets);
}
else event.finish();
'step 3'
game.delay();
if(event.count>0) event.goto(1);
},
},
iwasawa_mysong:{
trigger:{player:['phaseBeginStart','phaseAfter','dyingBefore']},
forced:true,
filter:function(event,player){
return event.name=='dying'||player.hp<1;
},
content:function(){
if(trigger.name=='dying') trigger.cancel();
else if(event.triggername=='phaseBeginStart') player.addTempSkill('iwasawa_fenyin');
else player.die();
},
nobracket:true,
derivation:'iwasawa_fenyin',
},
iwasawa_fenyin:{
mod:{
aiOrder:function(player,card,num){
if(typeof card=='object'&&player==_status.currentPhase){
var evt=player.getLastUsed();
if(evt&&evt.card&&get.color(evt.card)!='none'&&get.color(card)!='none'&&get.color(evt.card)!=get.color(card)){
return num+10;
}
}
},
},
audio:2,
trigger:{player:'useCard'},
frequent:true,
//usable:3,
filter:function(event,player){
if(_status.currentPhase!=player) return false;
var evt=player.getLastUsed(1);
if(!evt) return false;
var color1=get.color(evt.card);
var color2=get.color(event.card);
return color1&&color2&&color1!='none'&&color2!='none'&&color1!=color2;
},
content:function(){
player.draw();
},
ai:{
threaten:function(player,target){
if(target.hp<1) return 3;
return 1;
},
},
},
masato_baoquan:{
trigger:{source:'damageBefore'},
forced:true,
@ -5732,6 +5904,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
key_yusa:'西森柚咲',
key_misa:'黑羽美砂',
key_masato:'井之原真人',
key_iwasawa:'岩泽雅美',
key_kengo:'宫泽谦吾',
lucia_duqu:'毒躯',
lucia_duqu_info:'锁定技,①当你对其他角色造成伤害或受到其他角色的伤害时,你和对方各获得一张花色点数随机的【毒】。<br>②当你因【毒】失去体力时,你改为回复等量的体力。<br>③当你处于濒死状态时,你可以使用一张【毒】(每回合限一次)。',
lucia_zhenren:'振刃',
@ -5773,6 +5947,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
misa_yusa_info:'当你发动的〖业火〗结算完成后,你可以将武将牌翻面。',
masato_baoquan:'暴拳',
masato_baoquan_info:'锁定技当你即将造成伤害时你选择一项1.令此伤害+2并减1点体力上限。2.防止此伤害。',
iwasawa_yinhang:'引吭',
iwasawa_yinhang_info:'锁定技当你的体力值变化1点时你可以令至多两名角色摸一张牌。',
iwasawa_mysong:'My Song',
iwasawa_mysong_info:'锁定技当你即将进行濒死结算时取消之。回合开始时若你的体力值小于1则你获得技能〖奋音〗直到回合结束。回合结束时若你的体力值小于1你死亡。',
iwasawa_fenyin:'奋音',
iwasawa_fenyin_info:'你的回合内,当你使用牌时,若此牌与你于此回合内使用的上一张牌的颜色不同,则你可以摸一张牌。',
kengo_weishang:'伪伤',
key_weishang_sha:'伪伤',
key_weishang_shan:'伪伤',
kengo_weishang_info:'出牌阶段限一次,你可以废除一个装备栏并摸两张牌。若你的武器栏已废除,则你使用【杀】的次数上限+1且当你使用【杀】指定目标后目标角色弃置一张牌若你的防具栏已废除则你可以将一张牌当做【闪】使用或打出若你的攻击/防御坐骑栏已废除,则你至其他角色的距离-1/其他角色至你的距离-1。',
kengo_guidui:'归队',
kengo_guidui_info:'锁定技,准备阶段,若你有已废除的装备栏,则你恢复这些装备栏,且本回合内发动【伪伤】时不能废除这些装备栏。',
ns_zhangwei:'张葳',
nsqiyue:'骑钺',

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@ -7,11 +7,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
characterSort:{
mobile:{
mobile_default:["miheng","taoqian","liuzan","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui"],
mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","xin_yuanshao","re_liushan","xin_xiahoudun"],
mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","xin_yuanshao","re_liushan","xin_xiahoudun","re_sp_zhugeliang"],
mobile_sunben:["re_sunben"],
},
},
character:{
re_sp_zhugeliang:["male","shu",3,["bazhen","rehuoji","rekanpo"],[]],
xin_xiahoudun:['male','wei',4,['reganglie','xinqingjian']],
zhangyì:['male','shu',4,['zhiyi']],
jiakui:['male','wei',3,['zhongzuo','wanlan']],
@ -476,7 +477,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
_status.imchoosing=false;
event._result={
bool:true,
links:['qiaosi_c1','qiaosi_c2','qiaosi_c3','qiaosi_c4','qiaosi_c5','qiaosi_c6'].randomGets(3),
links:['qiaosi_c1','qiaosi_c6'].concat(['qiaosi_c2','qiaosi_c3','qiaosi_c4','qiaosi_c5'].randomGets(1)),
};
if(event.dialog) event.dialog.close();
if(event.control) event.control.close();
@ -919,6 +920,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 1'
player.loseMaxHp();
},
ai:{
filterDamage:true,
skillTagFilter:function(player,tag,arg){
if(arg&&arg.card&&arg.card.name=='sha') return true;
return false;
},
},
},
wuyuan:{
audio:2,
@ -3141,6 +3149,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
translate:{
"re_sp_zhugeliang":"手杀卧龙",
ly_piliche:'霹雳车',
ly_piliche_info:'当你对其他角色造成伤害后,若造成伤害的牌不为延时锦囊牌,你可以弃置其装备区里的防具牌与+1坐骑牌当你失去此装备时销毁之。',
polu:'破橹',

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@ -863,7 +863,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_zhuran:'旧朱然',
old_madai:'旧马岱',
old_caoxiu:'旧曹休',
old_huaxiong:'华雄',
old_wangyi:'旧王异',
old_caozhen:'旧曹真',
old_quancong:'旧全琮',

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@ -6,7 +6,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
refresh:{
refresh_standard:["re_caocao","re_simayi","re_guojia","re_lidian","re_zhangliao","re_xuzhu","re_xiahoudun","re_zhangfei","re_zhaoyun","re_guanyu","re_machao","re_xushu","re_zhouyu","re_lvmeng","re_ganning","re_luxun","re_daqiao","re_huanggai","re_lvbu","re_gongsunzan","re_huatuo","re_liubei","re_diaochan","re_huangyueying","re_sunquan","re_sunshangxiang","re_zhenji","re_zhugeliang","re_huaxiong"],
refresh_feng:['caoren','ol_xiahouyuan','re_huangzhong','re_weiyan','re_xiaoqiao','zhoutai','re_zhangjiao','xin_yuji'],
refresh_huo:["re_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","re_pangtong","ol_yuanshao","re_pangde"],
refresh_huo:["ol_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","re_pangtong","ol_yuanshao","re_pangde"],
refresh_lin:['re_zhurong','re_menghuo','re_dongzhuo','re_sunjian','re_caopi','re_xuhuang'],
refresh_shan:['re_dengai','re_jiangwei','re_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce'],
refresh_yijiang:['re_xusheng','re_wuguotai','re_gaoshun'],
@ -59,7 +59,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
zhoutai:['male','wu',4,['buqu','fenji']],
re_pangde:['male','qun',4,['mashu','jianchu']],
re_xuhuang:['male','wei',4,['duanliang','jiezi']],
re_sp_zhugeliang:["male","shu",3,["bazhen","rehuoji","rekanpo","cangzhuo"],[]],
ol_sp_zhugeliang:["male","shu",3,["bazhen","rehuoji","rekanpo","cangzhuo"],[]],
re_xunyu:["male","wei",3,["quhu","rejieming"],[]],
re_dianwei:["male","wei",4,["reqiangxi"],[]],
re_yanwen:["male","qun",4,["reshuangxiong"],[]],
@ -95,6 +95,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
cangzhuo:{
trigger:{player:'phaseDiscardBegin'},
frequent:true,
audio:2,
filter:function(event,player){
return player.getHistory('useCard',function(card){
return get.type(card.card,'trick')=='trick';
@ -1622,6 +1623,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
rehuoji:{
position:"he",
audio:2,
audioname:['ol_sp_zhugeliang'],
enable:"chooseToUse",
filterCard:function (card){
return get.color(card)=='red';
@ -1694,6 +1696,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
rekanpo:{
audio:2,
audioname:['ol_sp_zhugeliang'],
position:"he",
enable:"chooseToUse",
filterCard:function (card){
@ -5201,7 +5204,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_zhenji:'界甄姬',
re_huaxiong:"界华雄",
"re_sp_zhugeliang":"界卧龙",
"ol_sp_zhugeliang":"界卧龙",
"re_xunyu":"界荀彧",
"re_dianwei":"界典韦",
"re_yanwen":"界颜良文丑",

View File

@ -4884,7 +4884,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
bazhen:{
audio:2,
audioname:['re_sp_zhugeliang'],
audioname:['re_sp_zhugeliang','ol_sp_zhugeliang'],
equipSkill:true,
noHidden:true,
inherit:'bagua_skill',
@ -6264,10 +6264,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
//priority:-15,
intro:{
content:'cards'
content:'cards',
},
group:'gzbuqu_recover',
locked:true,
//locked:true,
frequent:true,
ondisable:true,
onremove:function(player){

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@ -1269,7 +1269,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.chooseTarget('是否失去〖蛮嗣〗,令一名其他男性角色和自己一同获得技能〖系力〗?',function(card,player,target){
return target!=player&&target.sex=='male';
}).ai=function(target){
return 5-get.attitude(_status.event.player,target);
return get.attitude(_status.event.player,target)-5;
};
'step 2'
if(result.bool){
@ -2398,7 +2398,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.loseHp();
event.finish();
}
else if(event.count<3) player.chooseBool('是否继续发动【命戒】?').ai=lib.skill.mingjie.check;
else if(event.count<3) player.chooseBool('是否继续发动【命戒】?').ai=function(){
if(event.count==2) return Math.random()<0.5;
return lib.skill.mingjie.check();
};
}
else event.finish();
'step 3'
@ -9934,7 +9937,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
forced:true,
content:function(){
Itrigger.addCount=false;
trigger.addCount=false;
if(player.stat[player.stat.length-1].card.sha>0){
player.stat[player.stat.length-1].card.sha--;
}
@ -16993,9 +16996,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
luanzhan:'乱战',
luanzhan_info:'你使用【杀】或黑色普通锦囊牌可以额外选择X名角色为目标当你使用【杀】或黑色普通锦囊牌指定目标后若此牌的目标角色数小于X则X减至0。X为你于本局游戏内造成过伤害的次数',
zhengnan:'征南',
zhengnan_info:'当其他角色死亡后,你可以摸三张牌。若如此做,你获得下列技能中的任意一个:〖武圣〗、 〖当先〗和〖制蛮〗(你以此法获得的〖当先〗结算时视为已发动过〖伏枥〗)。',
zhengnan_info:'当其他角色死亡后,你可以摸三张牌。若如此做,你获得下列技能中的任意一个:〖武圣〗、 〖当先〗和〖制蛮〗。',
xinzhengnan:'征南',
xinzhengnan_info:'当其他角色死亡后,你可以摸三张牌,或者获得下列技能中的任意一个:〖武圣〗、 〖当先〗和〖制蛮〗',
xinzhengnan_info:'当其他角色死亡后,你可以摸三张牌,或者获得下列技能中的任意一个:〖武圣〗、 〖当先〗和〖制蛮〗(你以此法获得的〖当先〗结算时视为已发动过〖伏枥〗)。',
xiefang:'撷芳',
xiefang_info:'锁定技,你计算与其他角色的距离时-X。X为女性角色数',
qizhi:'奇制',

View File

@ -2713,7 +2713,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var dialog=ui.create.dialog('惠民',cards,true);
_status.dieClose.push(dialog);
dialog.videoId=lib.status.videoId++;
event.preResult=dialog.videoId;
event.dialogID=dialog.videoId;
game.addVideo('cardDialog',null,['惠民',get.cardsInfo(cards),dialog.videoId]);
game.broadcast(function(cards,id){
var dialog=ui.create.dialog('惠民',cards,true);
@ -2732,7 +2732,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var next=event.current.chooseButton(true,function(button){
return get.value(button.link,_status.event.player);
});
next.set('dialog',event.preResult);
next.set('dialog',event.dialogID);
next.set('closeDialog',false);
next.set('dialogdisplay',true);
next.set('cardFilter',event.togain.slice(0));
@ -2742,7 +2742,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
else{
for(var i=0;i<ui.dialogs.length;i++){
if(ui.dialogs[i].videoId==event.preResult){
if(ui.dialogs[i].videoId==event.dialogID){
var dialog=ui.dialogs[i];
dialog.close();
_status.dieClose.remove(dialog);
@ -2758,8 +2758,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
dialog.close();
_status.dieClose.remove(dialog);
}
},event.preResult);
game.addVideo('cardDialog',null,event.preResult);
},event.dialogID);
game.addVideo('cardDialog',null,event.dialogID);
event.finish();
}
'step 6'
@ -11003,6 +11003,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
translate:{
old_huaxiong:'华雄',
yufan:'虞翻',
wangyi:'王异',
xushu:'旧徐庶',

View File

@ -549,6 +549,8 @@ window.noname_asset_list=[
'audio/die/re_xusheng.mp3',
'audio/die/zhangyì.mp3',
'audio/die/jiakui.mp3',
'audio/die/ol_sp_zhugeliang.mp3',
'audio/die/ol_xiahouyuan.mp3'
'audio/skill/anguo1.mp3',
'audio/skill/anguo2.mp3',
@ -2369,6 +2371,18 @@ window.noname_asset_list=[
'audio/skill/tuiyan2.mp3',
'audio/skill/zhafu1.mp3',
'audio/skill/zhafu2.mp3',
'audio/skill/bazhen_ol_sp_zhugeliang1.mp3',
'audio/skill/bazhen_ol_sp_zhugeliang2.mp3',
'audio/skill/cangzhuo1.mp3',
'audio/skill/cangzhuo2.mp3',
'audio/skill/rehuoji_ol_sp_zhugeliang1.mp3',
'audio/skill/rehuoji_ol_sp_zhugeliang2.mp3',
'audio/skill/rekanpo_ol_sp_zhugeliang1.mp3',
'audio/skill/rekanpo_ol_sp_zhugeliang2.mp3',
'audio/skill/shebian1.mp3',
'audio/skill/shebian2.mp3',
'audio/skill/shensu1_ol_xiahouyuan1.mp3',
'audio/skill/shensu1_ol_xiahouyuan2.mp3',
'font/huangcao.ttf',
'font/shousha.ttf',
@ -2869,6 +2883,9 @@ window.noname_asset_list=[
'image/character/key_misa.jpg',
'image/character/key_masato.jpg',
'image/character/ol_xiahouyuan.jpg',
'image/character/key_iwasawa.jpg',
'image/character/key_kengo.jpg',
'image/character/ol_sp_zhugeliang.jpg',
'image/character/baiwuchang.jpg',
'image/character/baosanniang.jpg',

View File

@ -10164,22 +10164,21 @@
}
},
disableEquip:function(){
//event.trigger('disableEquip');
if(!player.isDisabled(event.pos)){
player.storage.disableEquip.add(event.pos);
//player.markSkill('_disableEquip');
player.syncStorage('_disableEquip');
if(player.getEquip(event.pos)) player.discard(player.getEquip(event.pos)).delay=false;
var cards=player.getCards('e',function(card){
var subtype=get.subtype(card);
if(subtype==event.pos) return true;
if(subtype=='equip6'&&['equip3','equip4'].contains(event.pos)) return true;
return false;
});
if(cards.length) player.discard(cards).delay=false;
game.log(player,'废除了',get.translation(event.pos),'栏');
player.$disableEquip(event.pos);
}
},
enableEquip:function(){
//event.trigger('enableEquip');
if(player.isDisabled(event.pos)){
player.storage.disableEquip.remove(event.pos);
player.syncStorage('_disableEquip');
//if(player.storage.disableEquip.length==0) player.unmarkSkill('_disableEquip');
game.log(player,'恢复了',get.translation(event.pos),'栏');
player.$enableEquip(event.pos);
};
@ -10193,26 +10192,14 @@
//player.markSkill('_disableJudge');
'step 1'
game.broadcastAll(function(player,card){
player.storage._disableJudge=true;
card.fix();
card.classList.add('feichu');
card.style.transform='';
card.classList.add('drawinghidden');
player.node.judges.insertBefore(card,player.node.judges.firstChild);
ui.updatej(player);
},player,game.createCard('disable_judge','',''));
player.$disableJudge();
},player);
},
enableJudge:function(){
if(!player.storage._disableJudge) return;
game.log(player,'恢复了判定区');
game.broadcastAll(function(player){
player.storage._disableJudge=false;
for(var i=0;i<player.node.judges.childNodes.length;i++){
if(player.node.judges.childNodes[i].name=='disable_judge'){
player.node.judges.removeChild(player.node.judges.childNodes[i]);
break;
}
}
player.$enableJudge();
},player);
},
/*----分界线----*/
@ -13366,7 +13353,7 @@
var sgnatt=get.sgn(att);
if(ui.selected.targets.length==0){
if(att>0){
if(!_status.event.nojudge&&target.countCards('j')) return 10;
if(!_status.event.nojudge&&target.countCards('j')) return 14;
if(target.countCards('e',function(card){
return get.value(card,target)<0&&game.hasPlayer(function(current){
return current!=target&&get.attitude(player,current)<0&&current.isEmpty(get.subtype(card))
@ -13378,7 +13365,7 @@
if(current!=target&&get.attitude(player,current)>0){
var es=target.getCards('e');
for(var i=0;i<es.length;i++){
if(get.value(es[i],target)>0&&current.isEmpty(get.subtype(es[i]))) return true;
if(get.value(es[i],target)>0&&current.isEmpty(get.subtype(es[i]))&&get.value(es[i],current)>0) return true;
}
}
})){
@ -15584,14 +15571,18 @@
game.broadcast(function(player,skill){
player.$disableEquip(skill);
},this,skill);
var player=this;
if(!player.storage.disableEquip) player.storage.disableEquip=[];
player.storage.disableEquip.add(skill);
player.storage.disableEquip.sort();
var pos={equip1:'武器栏',equip2:'防具栏',equip3:'+1马栏',equip4:'-1马栏',equip5:'宝物栏'}[skill];
if(!pos) return;
var card=game.createCard('feichu_'+skill,pos,'');
card.fix();
card.style.transform='';
card.classList.remove('drawinghidden');
card.classList.add('feichu');
delete card._transform;
var player=this;
var equipNum=get.equipNum(card);
var equipped=false;
for(var i=0;i<player.node.equips.childNodes.length;i++){
@ -15623,6 +15614,7 @@
player.$enableEquip(skill);
},this,skill);
var player=this;
if(player.storage.disableEquip) player.storage.disableEquip.remove(skill);
for(var i=0;i<player.node.equips.childNodes.length;i++){
if(player.node.equips.childNodes[i].name=='feichu_'+skill){
player.node.equips.removeChild(player.node.equips.childNodes[i]);
@ -15646,6 +15638,27 @@
}
return !this.isDisabled(num)&&!this.getEquip(num);
},
$disableJudge:function(){
var player=this;
var card=game.createCard('disable_judge','','');
player.storage._disableJudge=true;
card.fix();
card.classList.add('feichu');
card.style.transform='';
card.classList.add('drawinghidden');
player.node.judges.insertBefore(card,player.node.judges.firstChild);
ui.updatej(player);
},
$enableJudge:function(){
var player=this;
player.storage._disableJudge=false;
for(var i=0;i<player.node.judges.childNodes.length;i++){
if(player.node.judges.childNodes[i].name=='disable_judge'){
player.node.judges.removeChild(player.node.judges.childNodes[i]);
break;
}
}
},
disableJudge:function(){
var next=game.createEvent('disableJudge');
next.player=this;
@ -16229,12 +16242,15 @@
maxHp:this.maxHp,
nickname:this.nickname,
sex:this.sex,
group:this.group,
name:this.name,
name1:this.name1,
name2:this.name2,
handcards:this.getCards('h'),
equips:this.getCards('e'),
judges:this.getCards('j'),
disableJudge:this.storage._disableJudge,
disableEquip:this.storage.disableEquip,
views:[],
position:parseInt(this.dataset.position),
hujia:this.hujia,
@ -25764,6 +25780,7 @@
}
player.playerid=i;
player.nickname=info.nickname;
player.changeGroup(info.group,false,false);
player.identity=info.identity;
player.identityShown=info.identityShown;
player.hp=info.hp;
@ -25791,6 +25808,14 @@
if(info.turnedover){
player.classList.add('turnedover');
}
if(info.disableJudge){
player.$disableJudge();
}
if(Array.isArray(info.disableEquip)){
for(var ii=0;ii<info.disableEquip.length;ii++){
player.$disableEquip(info.disableEquip[ii]);
}
}
player.directgain(info.handcards);
lib.playerOL[i]=player;
@ -32154,7 +32179,7 @@
}
for(i=0;i<skills.length;i++){
info=get.info(skills[i]);
if(info.mod&&info.mod[name]){
if(info&&info.mod&&info.mod[name]){
var result=info.mod[name].apply(this,arg);
if(typeof arg[arg.length-1]!='object'&&result!=undefined) arg[arg.length-1]=result;
}

View File

@ -1,32 +1,32 @@
window.noname_update={
version:'1.9.98.4.5',
update:'1.9.98.4.4',
version:'1.9.98.5',
update:'1.9.98.4.5',
changeLog:[
'bug修复',
'The final...「My Song」...',
],
files:[
//'card/extra.js',
//'card/huanlekapai.js',
//'card/sp.js',
//'card/standard.js',
'card/standard.js',
//'card/swd.js',
//'card/mtg.js',
//'card/guozhan.js',
//'card/gwent.js',
'card/yunchou.js',
//'card/yunchou.js',
//'card/zhenfa.js',
//'card/zhulu.js',
'character/diy.js',
'character/extra.js',
//'character/extra.js',
//'character/hearth.js',
//'character/gujian.js',
//'character/gwent.js',
//'character/hearth.js',
//'character/mobile.js',
'character/mobile.js',
//'character/mtg.js',
//'character/old.js',
'character/old.js',
'character/refresh.js',
//'character/shenhua.js',
'character/shenhua.js',
'character/sp.js',
//'character/tw.js',
//'character/standard.js',
@ -45,8 +45,8 @@ window.noname_update={
//'mode/tafang.js',
//'mode/single.js',
//'mode/stone.js',
'mode/brawl.js',
'mode/versus.js',
//'mode/brawl.js',
//'mode/versus.js',
//'mode/boss.js',
'game/game.js',
//'game/NoSleep.js',

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View File

@ -6363,7 +6363,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var player=lib.playerOL[i];
state[i]={
identity:player.identity,
group:player.group,
//group:player.group,
shown:player.ai.shown,
};
}
@ -6374,7 +6374,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var player=lib.playerOL[i];
if(player){
player.identity=state[i].identity;
player.group=state[i].group;
//player.group=state[i].group;
player.ai.shown=state[i].shown;
}
}

View File

@ -203,7 +203,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
delete _status.new_tutorial;
if(_status.connectMode){
game.waitForPlayer(function(){
if(lib.configOL.identity_mode=='zhong'){
if(lib.configOL.identity_mode=='zhong'||lib.configOL.identity_mode=='purple'){
lib.configOL.number=8;
}
});
@ -345,6 +345,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
state[i].special_identity=player.special_identity;
}
state[i].shown=player.ai.shown;
//state[i].group=player.group;
}
return state;
},
@ -371,6 +372,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.zhong=player;
}
player.ai.shown=state[i].shown;
//player.group=state[i].group;
//player.node.name.dataset.nature=get.groupnature(player.group);
}
}
},
@ -703,6 +706,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
"step 2"
var map={};
var map_zhu={};
event.mapNum={};
var list=[];
var libCharacter={};
for(var i=0;i<lib.configOL.characterPack.length;i++){
@ -714,6 +718,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
for(var i in libCharacter){
if(lib.filter.characterDisabled(i,libCharacter)) continue;
if(i.indexOf('lingju')!=-1) continue;
var group=lib.character[i][1];
if(group=='shen') continue;
if(!map[group]){
@ -733,6 +738,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
delete map[i];
list.remove(i);
}
else event.mapNum[i]=map[i].length>15?5:3;
}
list.sort(function(a,b){
return lib.group.indexOf(a)-lib.group.indexOf(b);
@ -773,7 +779,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
"step 5"
for(var i in result){
if(result[i]=='ai'){
if(result[i]=='ai'||!result[i]||!result[i].links){
result[i]=event.map[i].randomGet();
}
else{
@ -803,7 +809,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(true){
var group=event[players[i].identity.slice(0,1)+'Zhu'];
var str='选择角色';
var list2=event.map[group].randomGets(5);
var list2=event.map[group].randomRemove(event.mapNum[group]);
event.map[players[i].playerid]=list2;
list.push([players[i],[str,[list2,'character']],true]);
}
@ -815,7 +821,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
"step 6"
for(var i in result){
if(result[i]=='ai'){
if(result[i]=='ai'||!result[i]||!result[i].links){
result[i]=event.map[i].randomGet();
}
else{
@ -885,6 +891,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var list=[];
for(var i in lib.character){
if(lib.filter.characterDisabled(i)) continue;
if(i.indexOf('lingju')!=-1) continue;
var group=lib.character[i][1];
if(group=='shen') continue;
if(!map[group]){