various change
This commit is contained in:
parent
01ff75ac48
commit
280419f6a1
|
@ -264,6 +264,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
fullskin:true,
|
||||
type:'equip',
|
||||
subtype:'equip6',
|
||||
subtypes:['equip3','equip4'],
|
||||
nomod:true,
|
||||
nopower:true,
|
||||
unique:true,
|
||||
|
@ -271,10 +272,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
globalFrom:-1,
|
||||
globalTo:+1,
|
||||
},
|
||||
customSwap:function(card){
|
||||
var type=get.subtype(card,false);
|
||||
return type=='equip3'||type=='equip4'||type=='equip6';
|
||||
},
|
||||
skills:['liulongcanjia'],
|
||||
ai:{
|
||||
equipValue:function(card,player){
|
||||
|
@ -1221,8 +1218,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
liulongcanjia:{
|
||||
equipSkill:true,
|
||||
mod:{
|
||||
targetEnabled:function(card,player,target){
|
||||
if(['equip3','equip4'].contains(get.subtype(card))) return false;
|
||||
canBeReplaced:function(card,player){
|
||||
return false;
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -1799,7 +1796,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
translate:{
|
||||
liulongcanjia:'六龙骖驾',
|
||||
liulongcanjia_info:'锁定技。①你计算与其他角色的距离-1,其他角色计算与你的距离+1。②当此牌进入你的装备区时,你弃置你装备区内其他坐骑牌。③你的装备区内不能置入其他坐骑牌。',
|
||||
liulongcanjia_info:'锁定技。此牌占用1个进攻坐骑和1个防御坐骑槽位,且不可被替换。你计算与其他角色的距离-1,其他角色计算与你的距离+1。',
|
||||
minguangkai:'明光铠',
|
||||
minguangkai_cancel:'明光铠',
|
||||
minguangkai_link:'明光铠',
|
||||
|
|
|
@ -1588,7 +1588,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
multicheck:function(){
|
||||
var card={name:'sha',isCard:true};
|
||||
return game.hasPlayer(function(current){
|
||||
if(current.getEquip(1)){
|
||||
if(current.getEquips(1).length>0){
|
||||
return game.hasPlayer(function(current2){
|
||||
return current.inRange(current2)&&lib.filter.targetEnabled(card,current,current2);
|
||||
})
|
||||
|
@ -1597,7 +1597,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
filterTarget:function(card,player,target){
|
||||
var card={name:'sha',isCard:true};
|
||||
return player!=target&&target.getEquip(1)&&game.hasPlayer(function(current){
|
||||
return player!=target&&target.getEquips(1).length>0&&game.hasPlayer(function(current){
|
||||
return target!=current&&target.inRange(current)&&lib.filter.targetEnabled(card,target,current);
|
||||
});
|
||||
},
|
||||
|
@ -1621,7 +1621,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
"step 1"
|
||||
if(event.directfalse||result.bool==false){
|
||||
var cards=target.getCards('e',{subtype:'equip1'});
|
||||
var cards=target.getEquips(1);
|
||||
if(cards.length) player.gain(cards,target,'give','bySelf');
|
||||
}
|
||||
},
|
||||
|
@ -2195,16 +2195,20 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
direct:true,
|
||||
audio:true,
|
||||
filter:function(event,player){
|
||||
if(event.type!='card'||event.card.name!='sha') return false;
|
||||
return player.countCards('he',function(card){
|
||||
return card!=player.getEquip('guanshi');
|
||||
})>=2&&event.target.isAlive();
|
||||
if(event.type!='card'||event.card.name!='sha'||!event.target.isIn()) return false;
|
||||
var min=2;
|
||||
if(!player.hasSkill('guanshi_skill',null,false)) min+=get.sgn(player.getEquips('guanshi').length)
|
||||
return player.countCards('he')>=min;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard(get.prompt('guanshi'),2,'he',function(card){
|
||||
return _status.event.player.getEquip('guanshi')!=card;
|
||||
});
|
||||
//装备区内可能有多个贯石斧 或者玩家可能通过其他渠道获得贯石斧技能 只要留一张贯石斧不扔掉即可
|
||||
var next=player.chooseToDiscard(get.prompt('guanshi'),2,'he',function(card,player){
|
||||
if(_status.event.ignoreCard) return true;
|
||||
var cards=player.getEquips('guanshi');
|
||||
if(!cards.contains(card)) return true;
|
||||
return cards.some(cardx=>(cardx!=card&&!ui.selected.cards.contains(cardx)));
|
||||
}).set('ignoreCard',player.hasSkill('guanshi_skill',null,false)).set('complexCard',true)
|
||||
next.logSkill='guanshi_skill';
|
||||
next.set('ai',function(card){
|
||||
var evt=_status.event.getTrigger();
|
||||
|
|
|
@ -727,13 +727,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
mod:{
|
||||
canBeGained:function(card,source,player){
|
||||
if(player.getCards('e',card=>card.name=='ruyijingubang').contains(card)) return false;
|
||||
if(player.getEquips('ruyijingubang').contains(card)) return false;
|
||||
},
|
||||
canBeDiscarded:function(card,source,player){
|
||||
if(player.getCards('e',card=>card.name=='ruyijingubang').contains(card)) return false;
|
||||
if(player.getEquips('ruyijingubang').contains(card)) return false;
|
||||
},
|
||||
canBeReplaced:function(card,player){
|
||||
if(player.getCards('e',card=>card.name=='ruyijingubang').contains(card)) return false;
|
||||
if(player.getEquips('ruyijingubang').contains(card)) return false;
|
||||
},
|
||||
cardname:function(card){
|
||||
if(get.subtype(card,false)=='equip1') return 'sha';
|
||||
|
@ -742,10 +742,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(get.subtypes(card,false).contains('equip1')) return false;
|
||||
},
|
||||
cardDiscardable:function(card,player){
|
||||
if(player.getCards('e',card=>card.name=='ruyijingubang').contains(card)) return false;
|
||||
if(player.getEquips('ruyijingubang').contains(card)) return false;
|
||||
},
|
||||
cardEnabled2:function(card,player){
|
||||
if(player.getCards('e',card=>card.name=='ruyijingubang').contains(card)) return false;
|
||||
if(player.getEquips('ruyijingubang').contains(card)) return false;
|
||||
},
|
||||
},
|
||||
group:'dcruyi_blocker',
|
||||
|
@ -755,12 +755,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
forced:true,
|
||||
filter:function(event,player){
|
||||
if(event.name=='disableEquip') return (event.slots.contains('equip1'));
|
||||
var cards=player.getCards('e',card=>card.name=='ruyijingubang');
|
||||
var cards=player.getEquips('ruyijingubang');
|
||||
return event.cards.some(card=>cards.contains(card));
|
||||
},
|
||||
content:function(){
|
||||
if(trigger.name=='lose'){
|
||||
trigger.cards.remove(player.getCards('e',card=>card.name=='ruyijingubang'));
|
||||
trigger.cards.remove(player.getEquips('ruyijingubang'));
|
||||
}
|
||||
else{
|
||||
while(trigger.slots.contains('equip1')) trigger.slots.remove('equip1');
|
||||
|
|
|
@ -10597,7 +10597,7 @@
|
|||
equip3:'防御马',
|
||||
equip4:'攻击马',
|
||||
equip5:'宝物',
|
||||
equip6:'坐骑',
|
||||
equip6:'特殊装备',
|
||||
zero:'零',
|
||||
one:'一',
|
||||
two:'二',
|
||||
|
@ -18206,7 +18206,7 @@
|
|||
break;
|
||||
}
|
||||
else if(lib.card[subtype]){
|
||||
subtype=lib.card[subtype].subtype;
|
||||
return this.getCards('e',card=>card.name==subtype);
|
||||
}
|
||||
else return [];
|
||||
case 'number':
|
||||
|
|
Loading…
Reference in New Issue