神鲁肃又双叒叕调整
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@ -33,7 +33,7 @@ game.import("character", function () {
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character: {
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character: {
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dc_shen_huatuo: ["male", "shen", 3, ["jingyu", "lvxin", "huandao"], ["qun"]],
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dc_shen_huatuo: ["male", "shen", 3, ["jingyu", "lvxin", "huandao"], ["qun"]],
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shen_xuzhu: ["male", "shen", 5, ["zhengqing", "zhuangpo"], ["wei"]],
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shen_xuzhu: ["male", "shen", 5, ["zhengqing", "zhuangpo"], ["wei"]],
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shen_lusu: ["male", "shen", 3, ["dingzhou", "tamo", "zhimeng"], ["wu"]],
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shen_lusu: ["male", "shen", 3, ["tamo", "dingzhou", "zhimeng"], ["wu"]],
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shen_huatuo: ["male", "shen", 3, ["wuling", "youyi"], ["qun"]],
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shen_huatuo: ["male", "shen", 3, ["wuling", "youyi"], ["qun"]],
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le_shen_jiaxu: ["male", "shen", 4, ["jxlianpo", "jxzhaoluan"], ["qun"]],
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le_shen_jiaxu: ["male", "shen", 4, ["jxlianpo", "jxzhaoluan"], ["qun"]],
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shen_dianwei: ["male", "shen", 4, ["juanjia", "qiexie", "cuijue"], ["wei"]],
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shen_dianwei: ["male", "shen", 4, ["juanjia", "qiexie", "cuijue"], ["wei"]],
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@ -715,7 +715,7 @@ game.import("character", function () {
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eff = ui.selected.cards
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eff = ui.selected.cards
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.map((card) => get.value(card))
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.map((card) => get.value(card))
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.reduce((p, c) => p + c, 0);
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.reduce((p, c) => p + c, 0);
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if (player.hasSkill("zhimeng")) eff *= 1 + get.sgnAttitude(player, target) * 0.15;
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if (player.hasSkill("zhimeng") && (get.mode() == 'identity' || (player.countCards('h') - target.countCards('h') > 2 * ui.selected.cards.length))) eff *= 1 + get.sgnAttitude(player, target) * 0.15;
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const es = target.getCards("e"),
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const es = target.getCards("e"),
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js = target.getCards("j");
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js = target.getCards("j");
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es.forEach((card) => {
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es.forEach((card) => {
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@ -931,8 +931,7 @@ game.import("character", function () {
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filter(event, player) {
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filter(event, player) {
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return game.hasPlayer(target => {
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return game.hasPlayer(target => {
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if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
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if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
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// return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
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return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
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return true;
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});
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});
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},
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},
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direct: true,
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direct: true,
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@ -945,8 +944,7 @@ game.import("character", function () {
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"与一名其他角色平分手牌",
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"与一名其他角色平分手牌",
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(card, player, target) => {
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(card, player, target) => {
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if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
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if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
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// return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
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return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
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return true;
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}
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}
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)
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)
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.set("ai", (target) => {
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.set("ai", (target) => {
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@ -10845,14 +10843,16 @@ game.import("character", function () {
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dingzhou_info:
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dingzhou_info:
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"出牌阶段限一次。你可以将X张牌交给一名场上有牌的角色,然后你获得其场上的所有牌(X为其场上的牌数)。",
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"出牌阶段限一次。你可以将X张牌交给一名场上有牌的角色,然后你获得其场上的所有牌(X为其场上的牌数)。",
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tamo: "榻谟",
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tamo: "榻谟",
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tamo_info_doudizhu: "游戏开始时,你可以重新分配除三号位角色外所有角色的座次。",
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tamo_info: "游戏开始时,你可以重新分配除主公外所有角色的座次。",
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tamo_info: "游戏开始时,你可以重新分配除主公外所有角色的座次。",
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tamo_info_doudizhu: "游戏开始时,你可以重新分配除三号位角色外所有角色的座次。",
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tamo_faq: "FAQ",
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tamo_faq: "FAQ",
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tamo_faq_info:
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tamo_faq_info:
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"<br><li>Q:在一号位不为主公的情况下,〖榻谟〗如何结算?</li><li>A:该角色可以正常进行座次交换。若受此技能影响导致一号位角色发生了变化,则以排列后的一号位角色为起始角色开始本局游戏。</li>",
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"<br><li>Q:在一号位不为主公的情况下,〖榻谟〗如何结算?</li><li>A:该角色可以正常进行座次交换。若受此技能影响导致一号位角色发生了变化,则以排列后的一号位角色为起始角色开始本局游戏。</li>",
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zhimeng: "智盟",
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zhimeng: "智盟",
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zhimeng_info:
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zhimeng_info_identity:
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"回合结束后,你可以选择一名其他角色。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。",
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"回合结束后,你可以选择一名其他角色。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。",
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zhimeng_info:
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"回合结束后,你可以选择一名手牌数不大于Y的其他角色(Y为你的手牌数+1)。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。",
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shen_xuzhu: "神许褚",
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shen_xuzhu: "神许褚",
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shen_xuzhu_prefix: "神",
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shen_xuzhu_prefix: "神",
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zhengqing: "争擎",
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zhengqing: "争擎",
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