神关羽【武魂】,高达一号【绝境】【龙魂】技能配音调整

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mengxinzxz 2023-09-14 22:52:21 +08:00 committed by GitHub
parent c505e38447
commit 27c90a4ea7
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 17 additions and 3 deletions

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@ -621,6 +621,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
twshelie:{ twshelie:{
audio:'shelie', audio:'shelie',
inherit:'shelie', inherit:'shelie',
prompt2:()=>lib.translate.shelie_info,
group:'twshelie_jingce', group:'twshelie_jingce',
//什么精策技能啊喂! //什么精策技能啊喂!
subSkill:{ subSkill:{
@ -1290,6 +1291,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
shaRelated:true, shaRelated:true,
}, },
twwuhun:{ twwuhun:{
audio:2,
trigger:{player:'die'}, trigger:{player:'die'},
forceDie:true, forceDie:true,
skillAnimation:true, skillAnimation:true,
@ -1542,6 +1544,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
init:{ init:{
audio:'shouli',
trigger:{ trigger:{
global:'phaseBefore', global:'phaseBefore',
player:'enterGame', player:'enterGame',
@ -3325,6 +3328,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
boss_juejing:{ boss_juejing:{
audio:'juejing',
trigger:{player:'phaseDrawBefore'}, trigger:{player:'phaseDrawBefore'},
forced:true, forced:true,
content:function(){ content:function(){
@ -3337,6 +3341,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
group:'boss_juejing2' group:'boss_juejing2'
}, },
boss_juejing2:{ boss_juejing2:{
audio:'juejing',
trigger:{ trigger:{
player:'loseAfter', player:'loseAfter',
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'], global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
@ -4056,7 +4061,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
}, },
wuhun21:{audio:true}, wuhun2:{audio:2},
wuhun21:{
audio:true,
skillAnimation:true,
animationColor:'soil',
},
wuhun22:{ wuhun22:{
audio:true, audio:true,
skillAnimation:true, skillAnimation:true,
@ -4068,7 +4078,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
animationColor:'soil', animationColor:'soil',
}, },
"new_wuhun":{ "new_wuhun":{
audio:"wuhun21", audio:"wuhun2",
group:["new_wuhun_mark","new_wuhun_die","wuhun22","wuhun23"], group:["new_wuhun_mark","new_wuhun_die","wuhun22","wuhun23"],
trigger:{ trigger:{
player:"damageEnd", player:"damageEnd",
@ -4114,7 +4124,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool&&result.targets&&result.targets.length){ if(result.bool&&result.targets&&result.targets.length){
var target=result.targets[0]; var target=result.targets[0];
event.target=target; event.target=target;
player.logSkill(Math.random()<0.5?'wuhun22':'wuhun23',target); player.logSkill(Math.random()<0.5?'wuhun21':'wuhun22',target);
player.line(target,{color:[255, 255, 0]}); player.line(target,{color:[255, 255, 0]});
game.delay(2); game.delay(2);
} }
@ -5884,6 +5894,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(filter({name:'wuxie'},player,event)&&player.countCards('hes',{suit:'spade'})) return true; if(filter({name:'wuxie'},player,event)&&player.countCards('hes',{suit:'spade'})) return true;
return false; return false;
}, },
precontent:function(){
delete event.result.skill;
player.logSkill('longhun'+(4-lib.suit.indexOf(get.suit(event.result.cards[0],player))));
},
ai:{ ai:{
respondSha:true, respondSha:true,
respondShan:true, respondShan:true,