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52 changed files with 4122 additions and 3515 deletions

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@ -118,7 +118,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
if(player.getActCount()+1>=player.actcount) return 0; if(player.getActCount()+1>=player.actcount) return 0;
} }
var shas=player.getCards('h','sha'); var shas=player.getCards('h','sha');
if(shas.length>1&&player.getCardUsable('sha')>1){ if(shas.length>1&&(player.getCardUsable('sha')>1||player.countCards('h','zhuge'))){
return 0; return 0;
} }
var card; var card;
@ -742,6 +742,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
if(!trigger.baseDamage) trigger.baseDamage=1; if(!trigger.baseDamage) trigger.baseDamage=1;
trigger.baseDamage+=player.storage.jiu; trigger.baseDamage+=player.storage.jiu;
trigger.jiu=true; trigger.jiu=true;
trigger.jiu_add=player.storage.jiu;
game.addVideo('jiuNode',player,false); game.addVideo('jiuNode',player,false);
game.broadcastAll(function(player){ game.broadcastAll(function(player){
player.removeSkill('jiu'); player.removeSkill('jiu');

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@ -39,7 +39,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
enable:true, enable:true,
fullskin:true, fullskin:true,
outrange:{ outrange:{
global:1, global:2,
}, },
filterTarget:lib.filter.notMe, filterTarget:lib.filter.notMe,
content:function (){ content:function (){

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@ -1586,6 +1586,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
trigger:{player:'useCardToPlayered'}, trigger:{player:'useCardToPlayered'},
audio:true, audio:true,
logTarget:'target', logTarget:'target',
check:function(event,player){
if(get.attitude(player,event.target)>0) return true;
return target.countCards('h')==0||!target.hasSkillTag('noh');
},
filter:function(event,player){ filter:function(event,player){
if(event.card.name!='sha') return false; if(event.card.name!='sha') return false;
if(player.sex=='male'&&event.target.sex=='female') return true; if(player.sex=='male'&&event.target.sex=='female') return true;

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@ -184,11 +184,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
event.redo(); event.redo();
} }
'step 2' 'step 2'
var card={name:'sha',isCard:true};
var list=game.filterPlayer(function(current){ var list=game.filterPlayer(function(current){
return current.sieged(player); return current.siege(player)&&player.canUse(card,current);
}); });
if(list.length){ if(list.length){
player.useCard({name:'sha'},list,false); player.useCard(card,list,false);
} }
}, },
mode:['guozhan'], mode:['guozhan'],

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@ -4035,8 +4035,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool){ if(result.bool){
player.logSkill('nsdufu',result.targets); player.logSkill('nsdufu',result.targets);
trigger.source=result.targets[0]; trigger.source=result.targets[0];
trigger.untrigger();
trigger.trigger('damageBefore');
} }
} }
}, },

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@ -1622,7 +1622,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger:{player:'phaseDrawBegin2'}, trigger:{player:'phaseDrawBegin2'},
//priority:-5, //priority:-5,
filter:function(event,player){ filter:function(event,player){
return player.hp<player.maxHp; return !event.numFixed&&player.hp<player.maxHp;
}, },
forced:true, forced:true,
content:function(){ content:function(){
@ -1783,9 +1783,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
shelie:{ shelie:{
audio:2, audio:2,
trigger:{player:'phaseDrawBegin1'}, trigger:{player:'phaseDrawBegin1'},
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
"step 0" "step 0"
trigger.cancel(); trigger.changeToZero();
event.cards=get.cards(5); event.cards=get.cards(5);
event.videoId=lib.status.videoId++; event.videoId=lib.status.videoId++;
game.broadcastAll(function(player,id,cards){ game.broadcastAll(function(player,id,cards){

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@ -331,7 +331,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
xuanzhen:{ xuanzhen:{
trigger:{global:'useCard'}, trigger:{global:'useCard1'},
round:1, round:1,
filter:function(event,player){ filter:function(event,player){
if(event.targets.length!=1) return false; if(event.targets.length!=1) return false;
@ -391,9 +391,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.card=card; event.card=card;
game.log(player,'将',trigger.card,'变为',card); game.log(player,'将',trigger.card,'变为',card);
// if(!event.isMine()) game.delayx(); // if(!event.isMine()) game.delayx();
trigger.untrigger(); trigger.card=get.autoViewAs(card);
trigger.card=card;
trigger.cards=[card]; trigger.cards=[card];
game.cardsGotoOrdering(card).relatedEvent=trigger;
} }
else{ else{
event.finish(); event.finish();
@ -407,8 +407,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.line(trigger.player,'green'); player.line(trigger.player,'green');
} }
game.delayx(0.5); game.delayx(0.5);
'step 3'
trigger.trigger('useCard');
}, },
ai:{ ai:{
threaten:function(player,target){ threaten:function(player,target){

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@ -476,7 +476,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
oldhuanjue:{ oldhuanjue:{
trigger:{global:'useCard'}, trigger:{global:'useCard1'},
usable:1, usable:1,
filter:function(event,player){ filter:function(event,player){
if(event.targets.length!=1) return false; if(event.targets.length!=1) return false;
@ -536,9 +536,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.card=card; event.card=card;
game.log(player,'将',trigger.card,'变为',card); game.log(player,'将',trigger.card,'变为',card);
// if(!event.isMine()) game.delayx(); // if(!event.isMine()) game.delayx();
trigger.untrigger(); trigger.card=get.autoViewAs(card);
trigger.card=card;
trigger.cards=[card]; trigger.cards=[card];
game.cardsGotoOrdering(card).relatedEvent=trigger;
} }
else{ else{
event.finish(); event.finish();
@ -552,8 +552,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.line(trigger.player,'green'); player.line(trigger.player,'green');
} }
game.delayx(0.5); game.delayx(0.5);
'step 3'
trigger.trigger('useCard');
}, },
ai:{ ai:{
threaten:0.1 threaten:0.1
@ -7204,7 +7202,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
huanjue:{ huanjue:{
trigger:{player:'useCard'}, trigger:{player:'useCard1'},
frequent:true, frequent:true,
filter:function(event,player){ filter:function(event,player){
if(event._huanjue) return false; if(event._huanjue) return false;
@ -7288,9 +7286,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.card=card; event.card=card;
game.log(player,'将',trigger.card,'变为',card); game.log(player,'将',trigger.card,'变为',card);
// if(!event.isMine()) game.delayx(); // if(!event.isMine()) game.delayx();
trigger.untrigger(); trigger.card=get.autoViewAs(card);
trigger.card=card;
trigger.cards=[card]; trigger.cards=[card];
game.cardsGotoOrdering(card).relatedEvent=trigger;
trigger._huanjue=true; trigger._huanjue=true;
} }
else{ else{
@ -7313,7 +7311,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else{ else{
stat[trigger.card.name]++; stat[trigger.card.name]++;
} }
trigger.trigger('useCard');
}, },
draw:function(){ draw:function(){
player.draw(); player.draw();
@ -7397,10 +7394,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
); );
event.card=card; event.card=card;
game.log(player,'将',trigger.card,'变为',card); game.log(player,'将',trigger.card,'变为',card);
// if(!event.isMine()) game.delayx(); trigger.card=get.autoViewAs(card);
trigger.untrigger();
trigger.card=card;
trigger.cards=[card]; trigger.cards=[card];
game.cardsGotoOrdering(card);
} }
else{ else{
event.finish(); event.finish();
@ -7415,7 +7411,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
game.delayx(0.5); game.delayx(0.5);
'step 3' 'step 3'
trigger.trigger('useCard');
trigger.insertAfter(lib.skill.huanjue.draw,{player:trigger.player}); trigger.insertAfter(lib.skill.huanjue.draw,{player:trigger.player});
}, },
draw:function(){ draw:function(){

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@ -6,12 +6,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
connect:true, connect:true,
characterSort:{ characterSort:{
mobile:{ mobile:{
mobile_default:["miheng","taoqian","liuzan","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding"], mobile_default:["miheng","taoqian","liuzan","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui"],
mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","xin_yuanshao","re_liushan"], mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","xin_yuanshao","re_liushan"],
mobile_sunben:["re_sunben"], mobile_sunben:["re_sunben"],
}, },
}, },
character:{ character:{
zhangyì:['male','shu',4,['zhiyi']],
jiakui:['male','wei',3,['zhongzuo','wanlan']],
re_jikang:["male","wei",3,["new_qingxian","new_juexiang"]], re_jikang:["male","wei",3,["new_qingxian","new_juexiang"]],
old_bulianshi:['female','wu',3,['anxu','zhuiyi']], old_bulianshi:['female','wu',3,['anxu','zhuiyi']],
miheng:['male','qun',3,['kuangcai','shejian']], miheng:['male','qun',3,['kuangcai','shejian']],
@ -44,6 +46,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_sunben:['male','wu',4,['jiang','rehunzi','zhiba'],['zhu']], re_sunben:['male','wu',4,['jiang','rehunzi','zhiba'],['zhu']],
}, },
characterIntro:{ characterIntro:{
zhangyì:'张翼264年字伯恭益州犍为郡武阳县人。三国时期蜀汉将领。历任梓潼、广汉、蜀郡三郡太守出任庲降都督后随诸葛亮和姜维北伐官至左车骑将军领冀州刺史。初封关内侯进爵都亭侯。蜀汉灭亡后魏将钟会密谋造反成都大乱张翼亦为乱兵所杀。张翼是蜀汉第三任庲降都督由于执法严厉不得南夷欢心。在北伐上张翼认为国小民疲不应滥用武力是蜀汉朝廷当时极少敢当朝和姜维争辩北伐问题的大臣。',
jiakui:'贾逵174年—228年本名贾衢字梁道河东襄陵人今山西临汾县。汉末三国时期魏国名臣西晋开国功臣贾充父亲。初为并州郡吏迁渑池县令拜弘农太守历仕曹操、曹丕、曹叡三世是曹魏政权中具有军政才干的人物终其一生为魏国统一事业作出卓越贡献。担任豫州刺史期间兴修水利凿通运河二百余里时称“贾侯渠”便利民生。随同曹丕伐吴进封阳里亭侯加号建威将军。石亭之战率军救出曹休。太和二年去世赠本官谥号为肃《唐会要》将其尊为魏晋八君子之一。',
shenpei:'审配204年字正南魏郡阴安今河北清丰北人。为人正直 袁绍领冀州,审配被委以腹心之任,并总幕府。河北平定,袁绍以审配、逢纪统军事,审配恃其强盛,力主与曹操决战。曾率领弓弩手大破曹军于官渡。官渡战败,审配二子被俘,反因此受谮见疑,幸得逢纪力保。袁绍病死,审配等矫诏立袁尚为嗣,导致兄弟相争,被曹操各个击破。曹操围邺,审配死守数月,终城破被擒,拒不投降,慷慨受死。', shenpei:'审配204年字正南魏郡阴安今河北清丰北人。为人正直 袁绍领冀州,审配被委以腹心之任,并总幕府。河北平定,袁绍以审配、逢纪统军事,审配恃其强盛,力主与曹操决战。曾率领弓弩手大破曹军于官渡。官渡战败,审配二子被俘,反因此受谮见疑,幸得逢纪力保。袁绍病死,审配等矫诏立袁尚为嗣,导致兄弟相争,被曹操各个击破。曹操围邺,审配死守数月,终城破被擒,拒不投降,慷慨受死。',
hujinding:'胡金定,女,传说中关羽之妻。关索之母,配偶关羽,出处《花关索传》和元代《三国志评话》民间传说人物。', hujinding:'胡金定,女,传说中关羽之妻。关索之母,配偶关羽,出处《花关索传》和元代《三国志评话》民间传说人物。',
}, },
@ -86,7 +90,102 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
characterFilter:{}, characterFilter:{},
skill:{ skill:{
zhongzuo:{
audio:2,
trigger:{global:'phaseEnd'},
direct:true,
filter:function(event,player){
return player.getHistory('damage').length>0||player.getHistory('sourceDamage').length>0;
},
content:function(){
'step 0'
player.chooseTarget(get.prompt('zhongzuo'),'令一名角色摸两张牌。若其已受伤,则你摸一张牌。').set('ai',function(target){
if(target.hasSkillTag('nogain')&&target!=_status.currentPhase) return target.isDamaged()?0:1;
var att=get.attitude(_status.event.player,target);
if(target.isDamaged()) att=att*1.2;
return att;
});
'step 1'
if(result.bool){
var target=result.targets[0];
player.logSkill('zhongzuo',target);
target.draw(2);
if(target.isDamaged()) player.draw();
}
},
},
wanlan:{
audio:2,
trigger:{global:'dying'},
check:function(){return false},
limited:true,
unique:true,
filter:function(event,player){
return event.player.hp<=0&&player.countCards('h')>0;
},
skillAnimation:true,
animationColor:'thunder',
logTarget:'player',
content:function(){
'step 0'
player.awakenSkill('wanlan');
player.discard(player.getCards('h'));
'step 1'
var num=1-trigger.player.hp;
if(num) trigger.player.recover(num);
'step 2'
if(_status.currentPhase&&_status.currentPhase.isAlive()) _status.currentPhase.damage();
},
},
zhiyi:{
audio:2,
trigger:{player:['useCard','respond']},
forced:true,
filter:function(event,player){
if(get.type(event.card)!='basic') return false;
var history=player.getHistory('useCard',function(evt){
return get.type(evt.card)=='basic';
}).concat(player.getHistory('respond',function(evt){
return get.type(evt.card)=='basic';
}));
return history.length==1&&history[0]==event;
},
content:function(){
'step 0'
var info=get.info(trigger.card);
if(!info||!info.enable) event._result={index:0};
else{
var evt=trigger;
if(evt.respondTo&&evt.getParent('useCard').name=='useCard') evt=evt.getParent('useCard');
event.evt=evt;
player.chooseControl().set('prompt','执义:请选择一项').set('choiceList',[
'摸一张牌',
'于'+get.translation(evt.card)+'的使用结算结束之后视为使用一张'+get.translation({name:trigger.card.name,nature:trigger.card.nature,isCard:true}),
]).set('ai',function(){return _status.event.choice}).set('choice',function(){
var card={name:trigger.card.name,nature:trigger.card.nature,isCard:true};
if(card.name=='sha'){
if(player.getUseValue(card)>0) return 1;
}
else if(card.name=='tao'){
var hp=player.maxHp-player.hp;
if(trigger.targets.contains(player)) hp--;
return hp>0?1:0;
}
return 0;
}());
}
'step 1'
if(result.index==0){
player.draw();
}
else{
var next=player.chooseUseTarget({name:trigger.card.name,nature:trigger.card.nature},false);
_status.event.next.remove(next);
event.evt.after.push(next);
next.logSkill='zhiyi';
}
},
},
//表演测试 //表演测试
qiaosi_map:{charlotte:true}, qiaosi_map:{charlotte:true},
qiaosi:{ qiaosi:{
@ -1685,6 +1784,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
translate:{ translate:{
zhangyì:'张翼',
jiakui:'贾逵',
zhiyi:'执义',
zhiyi_info:'锁定技当你于一回合内使用或打出第一张基本牌时你选择一项1.摸一张牌。2.于此牌A若此牌是因响应牌B而使用或打出的则改为牌B的使用或打出流程结算完成后视为使用一张与此牌名称和属性相同的卡牌。',
zhongzuo:'忠佐',
zhongzuo_info:'一名角色的回合结束时,若你于此回合内造成或受到过伤害,则你可以令一名角色摸两张牌。若该角色已受伤,则你摸一张牌。',
wanlan:'挽澜',
wanlan_info:'限定技当一名角色进入濒死状态时你可以弃置所有手牌并令其回复体力至1点然后对当前回合角色造成1点伤害。',
re_jikang:"手杀嵇康", re_jikang:"手杀嵇康",
old_bulianshi:'手杀步练师', old_bulianshi:'手杀步练师',
old_caochun:'旧曹纯', old_caochun:'旧曹纯',

View File

@ -158,9 +158,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
content:function(){ content:function(){
trigger.target=player.storage.mhuanyi_target[0]; trigger.target=player.storage.mhuanyi_target[0];
trigger.untrigger();
trigger.trigger('useCardToBefore');
trigger.trigger(trigger.card.name+'Before');
player.removeSkill('mhuanyi_target'); player.removeSkill('mhuanyi_target');
} }
}, },

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@ -80,10 +80,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
old_fuhun:{ old_fuhun:{
audio:'fuhun', audio:'fuhun',
trigger:{player:'phaseDrawBefore'}, trigger:{player:'phaseDrawBegin1'},
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
'step 0' 'step 0'
trigger.cancel(); trigger.changeToZero();
'step 1' 'step 1'
var cards=get.cards(2); var cards=get.cards(2);
event.cards=cards; event.cards=cards;

View File

@ -9,10 +9,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
refresh_huo:["re_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","re_pangtong","ol_yuanshao","re_pangde"], refresh_huo:["re_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","re_pangtong","ol_yuanshao","re_pangde"],
refresh_lin:['re_zhurong','re_menghuo','re_dongzhuo','re_sunjian','re_caopi','re_xuhuang'], refresh_lin:['re_zhurong','re_menghuo','re_dongzhuo','re_sunjian','re_caopi','re_xuhuang'],
refresh_shan:['re_dengai','re_jiangwei','re_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce'], refresh_shan:['re_dengai','re_jiangwei','re_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce'],
refresh_yijiang:['re_xusheng','re_wuguotai','re_gaoshun'],
}, },
}, },
connect:true, connect:true,
character:{ character:{
re_xusheng:['male','wu',4,['repojun']],
re_wuguotai:['male','wu',3,['reganlu','buyi']],
re_gaoshun:['male','qun',4,['rexianzhen','rejinjiu']],
re_caocao:['male','wei',4,['new_rejianxiong','hujia'],['zhu']], re_caocao:['male','wei',4,['new_rejianxiong','hujia'],['zhu']],
re_simayi:['male','wei',3,['refankui','reguicai']], re_simayi:['male','wei',3,['refankui','reguicai']],
re_guojia:['male','wei',3,['tiandu','new_reyiji']], re_guojia:['male','wei',3,['tiandu','new_reyiji']],
@ -88,6 +92,282 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sunben:['zhouyu','taishici','daqiao'], sunben:['zhouyu','taishici','daqiao'],
}, },
skill:{ skill:{
rexianzhen:{
audio:2,
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
return player.canCompare(target);
},
filter:function(event,player){
return player.countCards('h')>0;
},
content:function(){
"step 0"
player.chooseToCompare(target);
"step 1"
if(result.player&&(result.player.name=='sha'||player.hasSkill('rejinjiu')&&result.player.name=='jiu')) player.addTempSkill('rexianzhen4');
if(result.bool){
player.storage[event.name]=target;
player.addTempSkill(event.name+2);
}
else{
player.addTempSkill(event.name+3);
}
},
ai:{
order:function(name,player){
var cards=player.getCards('h');
if(player.countCards('h','sha')==0){
return 1;
}
for(var i=0;i<cards.length;i++){
if(cards[i].name!='sha'&&cards[i].number>11&&get.value(cards[i])<7){
return 9;
}
}
return get.order({name:'sha'})-1;
},
result:{
player:function(player){
if(player.countCards('h','sha')>0) return 0;
var num=player.countCards('h');
if(num>player.hp) return 0;
if(num==1) return -2;
if(num==2) return -1;
return -0.7;
},
target:function(player,target){
var num=target.countCards('h');
if(num==1) return -1;
if(num==2) return -0.7;
return -0.5
},
},
threaten:1.3
}
},
rexianzhen2:{
charlotte:true,
mod:{
targetInRange:function(card,player,target){
if(target==player.storage.rexianzhen) return true;
},
cardUsable:function(card,player,num){
if(card.name=='sha'&&typeof num=='number') return num+100;
},
playerEnabled:function(card,player,target){
if(card.name=='sha'&&player.storage.rexianzhen!=target&&!ui.selected.targets.contains(player.storage.rexianzhen)){
var num=player.getCardUsable(card)-100;
if(num<=0) return false;
}
}
},
ai:{
unequip:true,
skillTagFilter:function(player,tag,arg){
if(arg.target!=player.storage.rexianzhen) return false;
},
}
},
rexianzhen3:{
charlotte:true,
mod:{
cardEnabled:function(card){if(card.name=='sha') return false}
}
},
rexianzhen4:{
mod:{
ignoredHandcard:function(card,player){
if(get.name(card)=='sha'){
return true;
}
},
cardDiscardable:function(card,player,name){
if(name=='phaseDiscard'&&get.name(card)=='sha'){
return false;
}
},
},
},
rejinjiu:{
mod:{
cardname:function(card,player){
if(card.name=='jiu') return 'sha';
},
},
ai:{
skillTagFilter:function(player){
if(!player.countCards('h','jiu')) return false;
},
respondSha:true,
},
audio:2,
trigger:{player:['useCard1','respond']},
firstDo:true,
forced:true,
filter:function(event,player){
return event.card.name=='sha'&&!event.skill&&
event.cards.length==1&&event.cards[0].name=='jiu';
},
content:function(){},
group:'rejinjiu2',
global:'rejinjiu3',
},
rejinjiu3:{
mod:{
cardEnabled:function(card,player){
if(card.name=='jiu'&&_status.currentPhase&&_status.currentPhase!=player&&_status.currentPhase.hasSkill('rejinjiu')) return false;
},
cardSavable:function(card,player){
if(card.name=='jiu'&&_status.currentPhase&&_status.currentPhase!=player&&_status.currentPhase.hasSkill('rejinjiu')) return false;
},
},
},
rejinjiu2:{
audio:'rejinjiu',
forced:true,
trigger:{player:'damageBegin3'},
filter:function(event,player){
return event.getParent(2).jiu==true;
},
content:function(){
trigger.num-=trigger.getParent(2).jiu_add;
},
},
repojun:{
audio:2,
trigger:{player:'useCardToPlayered'},
direct:true,
filter:function(event,player){
return event.card.name=='sha'&&event.target.hp>0&&event.target.countCards('he')>0;
},
content:function(){
'step 0'
var next=player.choosePlayerCard(trigger.target,'he',[1,Math.min(trigger.target.hp,trigger.target.countCards('he'))],get.prompt('xinpojun',trigger.target));
next.set('ai',function(button){
if(!_status.event.goon) return 0;
var val=get.value(button.link);
if(button.link==_status.event.target.getEquip(2)) return 2*(val+3);
return val;
});
next.set('goon',get.attitude(player,trigger.target)<=0);
next.set('forceAuto',true);
'step 1'
if(result.bool){
var target=trigger.target;
player.logSkill('repojun',trigger.target);
target.addSkill('repojun2');
target.storage.repojun2.addArray(result.cards);
target.lose(result.cards,ui.special,'toStorage');
game.log(target,'失去了'+get.cnNumber(result.cards.length)+'张牌');
target.markSkill('repojun2');
}
},
ai:{
unequip_ai:true,
skillTagFilter:function(player,tag,arg){
if(arg&&arg.name=='sha'&&arg.target.getEquip(2)) return true;
return false;
}
},
group:'repojun3',
},
repojun3:{
audio:'repojun',
trigger:{source:'damageBegin1'},
forced:true,
locked:false,
logTarget:'player',
filter:function(event,player){
var target=event.player;
return event.getParent().name=='sha'&&player.countCards('h')>=target.countCards('h')&&player.countCards('e')>=target.countCards('e');
},
content:function(){
trigger.num++;
},
},
repojun2:{
init:function(player,skill){
if(!player.storage[skill]) player.storage[skill]=[];
},
trigger:{global:'phaseEnd'},
forced:true,
popup:false,
charlotte:true,
filter:function(event,player){
return player.storage.repojun2&&player.storage.repojun2.length>0;
},
content:function(){
player.removeSkill('repojun2');
game.log(player,'收回了'+get.cnNumber(player.gain(player.storage.repojun2,'draw','fromStorage').cards.length)+'张〖破军〗牌');
},
intro:{
onunmark:'throw',
content:'cardCount',
},
},
reganlu:{
enable:'phaseUse',
usable:1,
audio:2,
selectTarget:2,
delay:0,
filterTarget:function(card,player,target){
if(target.isMin()) return false;
if(ui.selected.targets.length==0) return true;
if(ui.selected.targets[0].countCards('e')==0&&target.countCards('e')==0) return false;
return target==player||ui.selected.targets[0]==player||Math.abs(ui.selected.targets[0].countCards('e')-target.countCards('e'))<=player.maxHp-player.hp;
},
multitarget:true,
multiline:true,
content:function(){
targets[0].swapEquip(targets[1]);
},
ai:{
order:10,
threaten:function(player,target){
return 0.8*Math.max(1+target.maxHp-target.hp);
},
result:{
target:function(player,target){
var list1=[];
var list2=[];
var num=player.maxHp-player.hp;
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(get.attitude(player,players[i])>0) list1.push(players[i]);
else if(get.attitude(player,players[i])<0) list2.push(players[i]);
}
list1.sort(function(a,b){
return a.countCards('e')-b.countCards('e');
});
list2.sort(function(a,b){
return b.countCards('e')-a.countCards('e');
});
var delta;
for(var i=0;i<list1.length;i++){
for(var j=0;j<list2.length;j++){
delta=list2[j].countCards('e')-list1[i].countCards('e');
if(delta<=0) continue;
if(delta<=num||list1[i]==player||list2[j]==player){
if(target==list1[i]||target==list2[j]){
return get.attitude(player,target);
}
return 0;
}
}
}
return 0;
}
},
effect:{
target:function(card,player,target){
if(target.hp==target.maxHp&&get.tag(card,'damage')) return 0.2;
}
}
}
},
sishu:{ sishu:{
audio:2, audio:2,
trigger:{player:'phaseUseBegin'}, trigger:{player:'phaseUseBegin'},
@ -1466,9 +1746,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(player.countCards('h')>3) return true; if(player.countCards('h')>3) return true;
return false; return false;
}, },
filter:function(event,player){
return !event.numFixed;
},
content:function (){ content:function (){
"step 0" "step 0"
trigger.cancel(null,null,'notrigger'); trigger.changeToZero();
event.cards=get.cards(2); event.cards=get.cards(2);
event.videoId=lib.status.videoId++; event.videoId=lib.status.videoId++;
game.broadcastAll(function(player,id,cards){ game.broadcastAll(function(player,id,cards){
@ -1662,7 +1945,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
direct:true, direct:true,
//priority:-10, //priority:-10,
filter:function (event){ filter:function (event){
return event.num>0; return event.num>0&&!event.numFixed;
}, },
content:function (){ content:function (){
"step 0" "step 0"
@ -1814,6 +2097,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
forced:true, forced:true,
locked:false, locked:false,
filter:function(event,player){
return !event.numFixed;
},
content:function (){ content:function (){
"step 0" "step 0"
var cards=get.cards(3); var cards=get.cards(3);
@ -1836,7 +2122,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(cards.length) player.gain(cards,'gain2'); if(cards.length) player.gain(cards,'gain2');
//game.cardsDiscard(cards2); //game.cardsDiscard(cards2);
player.addTempSkill('reluoyi2',{player:'phaseBefore'}); player.addTempSkill('reluoyi2',{player:'phaseBefore'});
trigger.cancel(null,null,'notrigger'); trigger.changeToZero();
} }
//else game.cardsDiscard(cards); //else game.cardsDiscard(cards);
}, },
@ -3313,6 +3599,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audioname:['heqi','sunce','gexuan','re_sunben','re_sunce'], audioname:['heqi','sunce','gexuan','re_sunben','re_sunce'],
trigger:{player:'phaseDrawBegin2'}, trigger:{player:'phaseDrawBegin2'},
forced:true, forced:true,
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
trigger.num++; trigger.num++;
}, },
@ -4552,11 +4841,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
rehuashen_info:'游戏开始后,你随机获得三张未加入游戏的武将牌,选一张置于你面前并声明该武将牌的一项技能,你拥有该技能且同时将性别和势力属性变成与该武将相同直到该化身被替换。你的每个准备阶段和结束后,你可以选择一项:①弃置至多两张未展示的化身牌并重新获得等量化身牌;②更换所展示的化身牌或技能。(你不可声明限定技、觉醒技或主公技)。', rehuashen_info:'游戏开始后,你随机获得三张未加入游戏的武将牌,选一张置于你面前并声明该武将牌的一项技能,你拥有该技能且同时将性别和势力属性变成与该武将相同直到该化身被替换。你的每个准备阶段和结束后,你可以选择一项:①弃置至多两张未展示的化身牌并重新获得等量化身牌;②更换所展示的化身牌或技能。(你不可声明限定技、觉醒技或主公技)。',
rexinsheng:'新生', rexinsheng:'新生',
rexinsheng_info:'当你受到1点伤害后你可以获得一张新的化身牌。', rexinsheng_info:'当你受到1点伤害后你可以获得一张新的化身牌。',
re_wuguotai:'界吴国太',
re_gaoshun:'界高顺',
re_xusheng:'界徐盛',
reganlu:'甘露',
reganlu_info:'出牌阶段限一次你可以选择装备区牌数之差不小于X的两名角色或包含你在内的两名角色然后交换这两名角色装备区内的牌。',
repojun:'破军',
repojun2:'破军',
repojun3:'破军',
repojun_info:'当你于使用【杀】指定目标后你可以将其的至多X张牌置于其武将牌上然后其于当前回合结束时获得这些牌。当你因执行【杀】的效果而对一名角色造成伤害时若该角色的手牌数和装备区内的牌数均不大于你则此伤害+1。',
rexianzhen:'陷阵',
rexianzhen_info:'出牌阶段限一次,你可以和一名其他角色拼点。若你赢,你本回合内对其使用牌没有次数和距离限制。若你没赢,你本回合内不能使用【杀】。若你以此法失去的拼点牌为【杀】,则你的【杀】不计入本回合的手牌上限。',
rejinjiu:'禁酒',
rejinjiu_info:'锁定技,你的【酒】均视为【杀】。其他角色不能于你的回合内使用【酒】。当你受到酒【杀】的伤害时,你令此伤害-XX为影响过此【杀】的伤害值的【酒】的数量',
rejinjiu2:'禁酒',
rejinjiu3:'禁酒',
refresh_standard:'界限突破·标', refresh_standard:'界限突破·标',
refresh_feng:'界限突破·风', refresh_feng:'界限突破·风',
refresh_huo:'界限突破·火', refresh_huo:'界限突破·火',
refresh_lin:'界限突破·林', refresh_lin:'界限突破·林',
refresh_shan:'界限突破·山', refresh_shan:'界限突破·山',
refresh_yijiang:'界限突破·将',
}, },
}; };
}); });

View File

@ -272,11 +272,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return { return {
card:links[0], card:links[0],
filterCard:true, filterCard:true,
position:'h',
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
return target.countDiscardableCards(player,'ej')>0; return target.countDiscardableCards(player,'ej')>0;
}, },
delay:false, delay:false,
audio:'drlt_zhengrong', audio:'drlt_qingce',
content:lib.skill.qingce.contentx, content:lib.skill.qingce.contentx,
ai:{ ai:{
result:{ result:{
@ -293,7 +294,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
prompt:function(links,player){ prompt:function(links,player){
return '选择弃置一张牌,获得'+get.translation(links[0])+'并弃置一名角色装备区或判定区内的一张牌'; return '选择弃置一张牌,获得'+get.translation(links[0])+'并弃置一名角色装备区或判定区内的一张牌';
}, },
}, },
contentx:function(){ contentx:function(){
@ -793,6 +794,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player:'phaseDrawBegin2' player:'phaseDrawBegin2'
}, },
forced:true, forced:true,
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
trigger.num=game.countGroup(); trigger.num=game.countGroup();
}, },
@ -1130,8 +1134,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function (){ content:function (){
'step 0' 'step 0'
player.chooseCard(get.prompt2('kongsheng'),'he',[1,player.countCards('he')]).set('ai',function(card){ player.chooseCard(get.prompt2('kongsheng'),'he',[1,player.countCards('he')]).set('ai',function(card){
if(card.name=='shan'||card.name=='du'||!player.hasUseTarget(card)) return 1; if(get.position(card)=='e') return 1-get.value(card);
return 5-get.value(card); if(card.name=='shan'||card.name=='du'||!player.hasValueTarget(card)) return 1;
return 4-get.value(card);
}); });
'step 1' 'step 1'
if(result.bool){ if(result.bool){
@ -1146,7 +1151,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
}, },
kongsheng_ai:{ai:{reverseOrder:true}},
"kongsheng2":{ "kongsheng2":{
audio:'kongsheng',
marktext:"箜", marktext:"箜",
intro:{ intro:{
content:"cards", content:"cards",
@ -1167,26 +1174,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return player.storage.kongsheng2!=undefined&&player.storage.kongsheng2.length>0; return player.storage.kongsheng2!=undefined&&player.storage.kongsheng2.length>0;
}, },
forced:true, forced:true,
popup:false,
content:function (){ content:function (){
'step 0' 'step 0'
player.logSkill('kongsheng'); player.addTempSkill('kongsheng_ai','kongsheng2After');
event.list=[]; event.list=[];
for(var i=0;i<player.storage.kongsheng2.length;i++){ for(var i=0;i<player.storage.kongsheng2.length;i++){
if(get.type(player.storage.kongsheng2[i])=='equip'&&game.hasPlayer(function(current){ var card=player.storage.kongsheng2[i];
return player.canUse(player.storage.kongsheng2[i],current); if(get.type(card)=='equip'&&player.hasUseTarget(card)){
})){ event.list.push(card);
player.chooseUseTarget(player.storage.kongsheng2[i],true,'nopopup','noanimate'); player.storage.kongsheng2.splice(i--,1);
event.list.push(player.storage.kongsheng2[i]); }
};
}; };
if(!event.list.length) event.goto(3);
'step 1' 'step 1'
for(var i=0;i<event.list.length;i++){ if(event.list.length==1){
player.storage.kongsheng2.remove(event.list[i]); event._result={bool:true,links:event.list.slice(0)}
}; }
else player.chooseButton(true,['选择要使用的装备牌',event.list]).set('ai',function(button){
return get.order(button.link);
});
'step 2' 'step 2'
player.gain(player.storage.kongsheng2,'gain2','fromStorage'); if(result.bool){
player.chooseUseTarget(result.links[0],true);
event.list.remove(result.links[0]);
if(event.list.length) event.goto(1);
}
'step 3' 'step 3'
if(player.storage.kongsheng2.length) player.gain(player.storage.kongsheng2,'gain2','fromStorage','log');
player.storage.kongsheng2.length=0; player.storage.kongsheng2.length=0;
player.removeSkill('kongsheng2'); player.removeSkill('kongsheng2');
}, },
@ -1392,11 +1406,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"tachibana_effect":{ "tachibana_effect":{
audio:'nzry_huaiju', audio:'nzry_huaiju',
trigger:{ trigger:{
global:['damageBegin4','phaseDrawBegin'], global:['damageBegin4','phaseDrawBegin2'],
}, },
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){
return event.player.hasMark('nzry_huaiju'); return event.player.hasMark('nzry_huaiju')&&(event.name=='damage'||!event.numFixed);
}, },
content:function(){ content:function(){
player.line(trigger.player,'green'); player.line(trigger.player,'green');
@ -3495,7 +3509,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
checkx:function(event,player,cards,cards2){ checkx:function(event,player,cards,cards2){
if(cards.length>2||get.attitude(player,event.player)>0) return true; if(cards.length>2||get.attitude(player,event.player)>0) return true;
for(var i=0;i<cards2.length;i++){ for(var i=0;i<cards2.length;i++){
if(get.value(cards2[i],event.player)<0) return true; if(get.value(cards2[i],event.player,'raw')<0) return true;
} }
return false; return false;
}, },
@ -4048,7 +4062,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{player:'phaseDrawBegin1'}, trigger:{player:'phaseDrawBegin1'},
filter:function(event,player){ filter:function(event,player){
return player.hp<player.maxHp; return !event.numFixed&&player.hp<player.maxHp;
}, },
check:function(event,player){ check:function(event,player){
if(player.getDamagedHp()<2){ if(player.getDamagedHp()<2){
@ -4061,7 +4075,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
content:function(){ content:function(){
"step 0" "step 0"
trigger.cancel(null,null,'notrigger'); trigger.changeToZero();
event.cards=get.cards(player.getDamagedHp()+(event.name=='zaiqi'?0:1)); event.cards=get.cards(player.getDamagedHp()+(event.name=='zaiqi'?0:1));
game.cardsGotoOrdering(event.cards); game.cardsGotoOrdering(event.cards);
player.showCards(event.cards); player.showCards(event.cards);
@ -4324,6 +4338,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{player:'phaseDrawBegin2'}, trigger:{player:'phaseDrawBegin2'},
threaten:1.4, threaten:1.4,
filter:function(event,player){
return !event.numFixed;
},
check:function(event,player){ check:function(event,player){
if(player.countCards('h')<=1) return true; if(player.countCards('h')<=1) return true;
return game.hasPlayer(function(current){ return game.hasPlayer(function(current){
@ -5424,6 +5441,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(player.countCards('h')>3) return true; if(player.countCards('h')>3) return true;
return false; return false;
}, },
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
"step 0" "step 0"
player.judge(ui.special); player.judge(ui.special);
@ -5432,7 +5452,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.$gain2(result.card); player.$gain2(result.card);
player.addTempSkill('shuangxiong2'); player.addTempSkill('shuangxiong2');
player.storage.shuangxiong=get.color(result.card); player.storage.shuangxiong=get.color(result.card);
trigger.cancel(null,null,'notrigger'); trigger.changeToZero();
} }
}, },
shuangxiong2:{ shuangxiong2:{
@ -5512,7 +5532,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
forced:true, forced:true,
firstDo:true, firstDo:true,
filter:function(event,player){ filter:function(event,player){
return player.hasZhuSkill('xueyi')&&player.countCards('h')>player.hp; return player.hasZhuSkill('xueyi')&&game.hasPlayer(function(current){
return current!=player&&current.group=='qun';
})&&player.countCards('h')>player.hp;
}, },
content:function(){}, content:function(){},
mod:{ mod:{
@ -5900,16 +5922,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"step 1" "step 1"
if(result.bool){ if(result.bool){
player.logSkill(event.name,result.targets); player.logSkill(event.name,result.targets);
trigger.untrigger();
trigger.player=result.targets[0]; trigger.player=result.targets[0];
trigger.player.addSkill('tianxiang2'); trigger.player.addSkill('tianxiang2');
player.discard(result.cards[0]); player.discard(result.cards[0]);
} }
else{
event.finish();
}
"step 2"
trigger.trigger('damageBegin3');
}, },
ai:{ ai:{
maixie_defend:true, maixie_defend:true,
@ -6125,7 +6141,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"step 1" "step 1"
if(result.bool){ if(result.bool){
player.logSkill(event.name,result.targets); player.logSkill(event.name,result.targets);
trigger.untrigger();
trigger.player=result.targets[0]; trigger.player=result.targets[0];
trigger.player.addSkill('xintianxiang2'); trigger.player.addSkill('xintianxiang2');
trigger.player.storage.xintianxiang=player; trigger.player.storage.xintianxiang=player;
@ -6134,8 +6149,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else{ else{
event.finish(); event.finish();
} }
"step 2"
trigger.trigger('damageBefore');
}, },
ai:{ ai:{
maixie_defend:true, maixie_defend:true,

View File

@ -523,7 +523,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
"rewrite_bagua":{ "rewrite_bagua":{
derivation:"majun", derivation:"majun",
cardimage:"bagua", //cardimage:"bagua",
fullskin:true, fullskin:true,
type:"equip", type:"equip",
subtype:"equip2", subtype:"equip2",
@ -537,7 +537,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"rewrite_baiyin":{ "rewrite_baiyin":{
derivation:"majun", derivation:"majun",
fullskin:true, fullskin:true,
cardimage:"baiyin", //cardimage:"baiyin",
type:"equip", type:"equip",
subtype:"equip2", subtype:"equip2",
filterLose:function(card,player){ filterLose:function(card,player){
@ -566,7 +566,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
"rewrite_lanyinjia":{ "rewrite_lanyinjia":{
derivation:"majun", derivation:"majun",
cardimage:"lanyinjia", //cardimage:"lanyinjia",
fullskin:true, fullskin:true,
type:"equip", type:"equip",
subtype:"equip2", subtype:"equip2",
@ -580,7 +580,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
"rewrite_renwang":{ "rewrite_renwang":{
derivation:"majun", derivation:"majun",
cardimage:"renwang", //cardimage:"renwang",
fullskin:true, fullskin:true,
type:"equip", type:"equip",
subtype:"equip2", subtype:"equip2",
@ -593,7 +593,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
"rewrite_tengjia":{ "rewrite_tengjia":{
derivation:"majun", derivation:"majun",
cardimage:"tengjia", //cardimage:"tengjia",
fullskin:true, fullskin:true,
type:"equip", type:"equip",
subtype:"equip2", subtype:"equip2",
@ -620,7 +620,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
"rewrite_zhuge":{ "rewrite_zhuge":{
derivation:"majun", derivation:"majun",
cardimage:"zhuge", //cardimage:"zhuge",
distance:{ distance:{
attackFrom:-2, attackFrom:-2,
}, },
@ -1446,9 +1446,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sibian:{ sibian:{
audio:2, audio:2,
trigger:{player:'phaseDrawBegin1'}, trigger:{player:'phaseDrawBegin1'},
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
'step 0' 'step 0'
trigger.cancel(null,null,'notrigger'); trigger.changeToZero();
event.cards=get.cards(4); event.cards=get.cards(4);
game.cardsGotoOrdering(event.cards); game.cardsGotoOrdering(event.cards);
player.showCards(event.cards); player.showCards(event.cards);
@ -1577,77 +1580,45 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xpchijie:{ xpchijie:{
audio:2, audio:2,
trigger:{ trigger:{
target:'useCardToTargeted' player:'damageEnd',
}, },
filter:function(event,player){ filter:function(event,player){
return event.player!=player; if(player.hasSkill('xpchijie4')||!event.card) return false;
}, var evt=event.getParent('useCard');
usable:1, return evt.card==event.card&&evt.player!=player;
content:function(){
player.addTempSkill('xpchijie2');
player.storage.xpchijie2=trigger.card;
}, },
check:function(event,player){ check:function(event,player){
if(get.tag(event.card,'respondSha')){ var evt=event.getParent('useCard');
if(player.countCards('h',{name:'sha'})==0){ var targets=evt.targets.slice(evt.num+1);
return false; var num=0;
} for(var i=0;i<targets.length;i++){
num+=get.effect(targets[i],evt.card,evt.player,player);
} }
else if(get.tag(event.card,'respondShan')){ return num<-1;
if(player.countCards('h',{name:'shan'})==0){
return false;
}
}
else if(get.tag(event.card,'damage')){
return false;
}
return get.value(event.cards)>0;
}, },
content:function(){
player.addTempSkill('xpchijie4');
var evt=trigger.getParent('useCard');
evt.excluded.addArray(evt.targets);
},
group:'xpchijie2',
}, },
xpchijie2:{ xpchijie2:{
charlotte:true, trigger:{global:'useCardAfter'},
trigger:{ audio:'xpchijie',
global:['useCardAfter','damage'],
},
onremove:true,
forced:true,
silent:true,
popup:false,
filter:function(event,player){ filter:function(event,player){
return event.card==player.storage.xpchijie2; return event.targets.contains(player)&&!player.hasSkill('xpchijie4')&&event.cards.filterInD().length>0&&!game.hasPlayer2(function(current){
return current.getHistory('damage',function(evt){
return evt.card==event.card;
}).length>0;
});
}, },
content:function(){
if(trigger.name=='damage') player.addTempSkill(player==trigger.player?'xpchijie3':'xpchijie4');
else{
if(!player.hasSkill('xpchijie4')&&!player.hasSkill('xpchijie3')){
var cards=[];
var cs=trigger.cards;
for(var i=0;i<cs.length;i++){
if(get.position(cs[i],true)=='o') cards.push(cs[i]);
}
if(cards.length){
player.logSkill('xpchijie3');
player.gain(cards,'gain2');
}
}
player.removeSkill('xpchijie2');
player.removeSkill('xpchijie3');
player.removeSkill('xpchijie4');
}
},
},
xpchijie3:{
trigger:{global:'damageBegin4'},
//forced:true,
filter:function(event,player){
return event.card&&event.card==player.storage.xpchijie2;
},
logTarget:'player',
check:function(event,player){ check:function(event,player){
return get.damageEffect(event.player,event.source,player)<0; return get.value(event.cards.filterInD(),player,'raw')>0;
}, },
content:function(){ content:function(){
trigger.cancel(); player.addTempSkill('xpchijie4');
player.gain(trigger.cards.filterInD(),'log','gain2');
}, },
}, },
xpchijie4:{}, xpchijie4:{},
@ -1671,8 +1642,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
forced:true, forced:true,
onremove:true, onremove:true,
filter:function(event,player){ filter:function(event,player,name){
return lib.skill.yinju2.logTarget(event)==player.storage.yinju2; if(name=='useCardToPlayered'){
if(!event.isFirstTarget) return false;
var type=get.type(event.card);
if(type=='equip') return true;
var bool=event.targets.contains(player.storage.yinju2);
return type=='delay'?!bool:bool;
}
return event.player==player.storage.yinju2;
}, },
logTarget:function(event){ logTarget:function(event){
return event[event.name=='damage'?'player':'target']; return event[event.name=='damage'?'player':'target'];
@ -3219,7 +3197,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return current!=player&&current.countGainableCards(player,'e')>0; return current!=player&&current.countGainableCards(player,'e')>0;
}).ai=function(target){ }).ai=function(target){
var num=get.attitude(_status.event.player,target); var num=get.attitude(_status.event.player,target);
if(target.isDamaged()&&target.getEquip('baiyin')&&att>0) return 2*num if(target.isDamaged()&&target.getEquip('baiyin')&&num>0) return 2*num
return -num; return -num;
}; };
'step 1' 'step 1'
@ -5365,6 +5343,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
xinfenyue:{ xinfenyue:{
enable:'phaseUse', enable:'phaseUse',
audio:'fenyue',
filter:function(event,player){ filter:function(event,player){
var num=game.players.length-player.getFriends(true).length; var num=game.players.length-player.getFriends(true).length;
if((player.getStat().skill.xinfenyue||0)>=num) return false; if((player.getStat().skill.xinfenyue||0)>=num) return false;
@ -5415,6 +5394,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
fenyue:{ fenyue:{
audio:2,
enable:'phaseUse', enable:'phaseUse',
filter:function(event,player){ filter:function(event,player){
if(!player.countCards('h')) return false; if(!player.countCards('h')) return false;
@ -6730,9 +6710,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:'yongsi1', audio:'yongsi1',
trigger:{player:'phaseDrawBegin1'}, trigger:{player:'phaseDrawBegin1'},
forced:true, forced:true,
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
player.draw(game.countGroup()); player.draw(game.countGroup());
trigger.cancel(null,null,'notrigger'); trigger.changeToZero();
} }
}, },
xinyongsi2:{ xinyongsi2:{
@ -7128,10 +7111,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
forced:true, forced:true,
popup:false, popup:false,
content:function(){ content:function(){
trigger.untrigger();
trigger.player=player.storage.shichou_target; trigger.player=player.storage.shichou_target;
trigger.player.addSkill('shichou4'); trigger.player.addSkill('shichou4');
trigger.trigger('damageBegin3');
player.logSkill('shichou2',player.storage.shichou_target); player.logSkill('shichou2',player.storage.shichou_target);
game.delay(0.5); game.delay(0.5);
}, },
@ -7183,8 +7164,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
zhaolie:{ zhaolie:{
trigger:{player:'phaseDrawBegin1'}, trigger:{player:'phaseDrawBegin2'},
direct:true, direct:true,
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
'step 0' 'step 0'
player.chooseTarget(get.prompt2('zhaolie'),function(card,player,target){ player.chooseTarget(get.prompt2('zhaolie'),function(card,player,target){
@ -7800,9 +7784,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(get.value(hs[i])<=6){ if(get.value(hs[i])<=6){
switch(hs[i].number){ switch(hs[i].number){
case 13:return -1; case 13:return -1;
case 12:if(player.storage.gushe+num<=8) return -1;break; case 12:if(player.countMark('gushe')+num<=8) return -1;break;
case 11:if(player.storage.gushe+num<=7) return -1;break; case 11:if(player.countMark('gushe')+num<=7) return -1;break;
default:if(hs[i].number>5&&player.storage.gushe+num<=6) return -1; default:if(hs[i].number>5&&player.countMark('gushe')+num<=6) return -1;
} }
} }
} }
@ -7933,7 +7917,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(player.storage.shefu2&&player.storage.shefu2.contains(button.link[2])) return false; if(player.storage.shefu2&&player.storage.shefu2.contains(button.link[2])) return false;
return true; return true;
}).set('ai',function(button){ }).set('ai',function(button){
var rand=_status.event.rand*2; var rand=_status.event.rand;
switch(button.link[2]){ switch(button.link[2]){
case 'sha':return 5+rand[1]; case 'sha':return 5+rand[1];
case 'tao':return 4+rand[2]; case 'tao':return 4+rand[2];
@ -7943,10 +7927,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
case 'shunshou':return 3+rand[6]; case 'shunshou':return 3+rand[6];
case 'nanman':return 2+rand[7]; case 'nanman':return 2+rand[7];
case 'wanjian':return 2+rand[8]; case 'wanjian':return 2+rand[8];
default:return rand[9]; default:return rand[0];
} }
}).set('rand',[Math.random(),Math.random(),Math.random(),Math.random(), }).set('rand',[Math.random(),Math.random(),Math.random(),Math.random(),
Math.random(),Math.random(),Math.random(),Math.random()],Math.random()); Math.random(),Math.random(),Math.random(),Math.random(),Math.random()]);
'step 1' 'step 1'
if(result.bool){ if(result.bool){
player.storage.shefu2.push(result.links[0][2]); player.storage.shefu2.push(result.links[0][2]);
@ -8516,7 +8500,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
content:function(){ content:function(){
trigger.num++; trigger.num++;
} },
ai:{presha:true},
}, },
jiqiao:{ jiqiao:{
audio:2, audio:2,
@ -8915,6 +8900,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{player:'phaseDrawBegin1'}, trigger:{player:'phaseDrawBegin1'},
forced:true, forced:true,
filter:function(event,player){
return !event.numFixed;
},
check:function(event,player){ check:function(event,player){
var num=game.countPlayer(function(target){ var num=game.countPlayer(function(target){
return target.hp==player.hp; return target.hp==player.hp;
@ -8927,7 +8915,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return num>=3; return num>=3;
}, },
content:function(){ content:function(){
trigger.cancel(null,null,'notrigger'); trigger.changeToZero();
var num=game.countPlayer(function(target){ var num=game.countPlayer(function(target){
return target.hp==player.hp; return target.hp==player.hp;
}); });
@ -9869,7 +9857,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return player.countCards('h')-player.countCards('h',{type:'equip'})<=player.hp; return player.countCards('h')-player.countCards('h',{type:'equip'})<=player.hp;
}, },
filter:function(event,player){ filter:function(event,player){
if(player.storage.tunchu&&player.storage.tunchu.length) return false; if(!event.numFixed||player.storage.tunchu&&player.storage.tunchu.length) return false;
return true; return true;
}, },
content:function(){ content:function(){
@ -10328,6 +10316,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{player:'phaseDrawBegin2'}, trigger:{player:'phaseDrawBegin2'},
frequent:true, frequent:true,
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
trigger.num+=1+Math.floor(player.countCards('e')/2); trigger.num+=1+Math.floor(player.countCards('e')/2);
} }
@ -10705,7 +10696,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var evt2=event.getParent('phaseUse'); var evt2=event.getParent('phaseUse');
if(evt2.player!=player) return false; if(evt2.player!=player) return false;
return player.getHistory('useCard',function(evt){ return player.getHistory('useCard',function(evt){
return ['sha','juedou'].contains(evt.card.name)&&evt.getParent('phaseUse')==2; return ['sha','juedou'].contains(evt.card.name)&&evt.getParent('phaseUse')==evt2;
}).indexOf(event)==0; }).indexOf(event)==0;
}, },
direct:true, direct:true,
@ -10788,7 +10779,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return nai>=2; return nai>=2;
}, },
filter:function(event,player){ filter:function(event,player){
return game.hasPlayer(function(current){ return !event.numFixed&&game.hasPlayer(function(current){
return current!=player&&get.distance(current,player)<=1; return current!=player&&get.distance(current,player)<=1;
}); });
}, },
@ -10804,7 +10795,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.storage.biluan+=ng.length; player.storage.biluan+=ng.length;
player.markSkill('biluan'); player.markSkill('biluan');
game.addVideo('storage',player,['biluan',player.storage.biluan]); game.addVideo('storage',player,['biluan',player.storage.biluan]);
trigger.cancel(null,null,'notrigger'); trigger.changeToZero();
}, },
mod:{ mod:{
globalTo:function(from,to,distance){ globalTo:function(from,to,distance){
@ -10915,8 +10906,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}); });
return '残蚀:是否改为摸'+get.cnNumber(num)+'张牌?'; return '残蚀:是否改为摸'+get.cnNumber(num)+'张牌?';
}, },
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
trigger.cancel(null,null,'notrigger'); trigger.changeToZero();
var num=game.countPlayer(function(current){ var num=game.countPlayer(function(current){
if(player.hasZhuSkill('guiming')&&current.group=='wu'&&current!=player) return true; if(player.hasZhuSkill('guiming')&&current.group=='wu'&&current!=player) return true;
return current.isDamaged(); return current.isDamaged();
@ -12365,7 +12359,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{player:'phaseDrawBegin1'}, trigger:{player:'phaseDrawBegin1'},
filter:function(event,player){ filter:function(event,player){
return player.hp==1||player.countCards('h')==0; return !event.numFixed&&(player.hp==1||player.countCards('h')==0);
}, },
check:function(event,player){ check:function(event,player){
var num=game.countPlayer(function(current){ var num=game.countPlayer(function(current){
@ -12385,7 +12379,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
targets.sort(lib.sort.seat); targets.sort(lib.sort.seat);
event.targets=targets; event.targets=targets;
event.num=0; event.num=0;
trigger.cancel(null,null,'notrigger'); trigger.changeToZero();
player.line(targets,'green'); player.line(targets,'green');
"step 1" "step 1"
if(num<event.targets.length){ if(num<event.targets.length){
@ -13219,6 +13213,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger:{player:'phaseDrawBegin2'}, trigger:{player:'phaseDrawBegin2'},
direct:true, direct:true,
audio:2, audio:2,
filter:function(event,player){
return !event.numFixed&&event.num>0;
},
content:function(){ content:function(){
"step 0" "step 0"
var check; var check;
@ -13276,15 +13273,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var judge=event.judge(event.player.judging[0]); var judge=event.judge(event.player.judging[0]);
for(var i=0;i<cards.length;i++){ for(var i=0;i<cards.length;i++){
var judge2=event.judge(cards[i]); var judge2=event.judge(cards[i]);
if(_status.currentPhase!=player&&judge2==judge&&get.color(cards[i])=='red'&&get.useful(cards[i])<5) return true;
if(judge2>judge) return true; if(judge2>judge) return true;
if(_status.currentPhase!=player&&judge2==judge&&get.color(cards[i])=='red'&&get.useful(cards[i])<5) return true;
} }
return false; return false;
}, },
content:function(){ content:function(){
"step 0" "step 0"
var target=trigger.player; var target=trigger.player;
player.line(target,'green');
var judge=trigger.judge(target.judging[0]); var judge=trigger.judge(target.judging[0]);
var attitude=get.attitude(target,player); var attitude=get.attitude(target,player);
target.choosePlayerCard('请选择代替判定的牌','he','visible',true,player).set('ai',function(button){ target.choosePlayerCard('请选择代替判定的牌','he','visible',true,player).set('ai',function(button){
@ -13498,6 +13494,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{player:'phaseDrawBegin2'}, trigger:{player:'phaseDrawBegin2'},
forced:true, forced:true,
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
trigger.num+=game.countGroup(); trigger.num+=game.countGroup();
} }
@ -14375,9 +14374,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
pyzhuren:'铸刃', pyzhuren:'铸刃',
pyzhuren_info:'出牌阶段限一次,你可以弃置一张手牌。根据此牌的花色点数,你有一定概率打造成功并获得一张武器牌(若打造失败或武器已有则改为摸一张【杀】,花色决定武器名称,点数决定成功率)。此武器牌进入弃牌堆时,将其移出游戏。', pyzhuren_info:'出牌阶段限一次,你可以弃置一张手牌。根据此牌的花色点数,你有一定概率打造成功并获得一张武器牌(若打造失败或武器已有则改为摸一张【杀】,花色决定武器名称,点数决定成功率)。此武器牌进入弃牌堆时,将其移出游戏。',
pyzhuren_destroy:'铸刃', pyzhuren_destroy:'铸刃',
pyzhuren_heart:'红枪', pyzhuren_heart:'红枪',
pyzhuren_heart_info:'每回合限一次当你使用【杀】造成伤害后你可以进行判定若结果为红色你回复1点体力。', pyzhuren_heart_info:'每回合限一次当你使用【杀】造成伤害后你可以进行判定若结果为红色你回复1点体力。',
pyzhuren_diamond:'淬刀', pyzhuren_diamond:'淬刀',
pyzhuren_diamond_info:'当你使用【杀】对目标角色造成伤害时,你可以弃置一张【杀】或武器牌,令此伤害+1。', pyzhuren_diamond_info:'当你使用【杀】对目标角色造成伤害时,你可以弃置一张【杀】或武器牌,令此伤害+1。',
pyzhuren_club:'水波剑', pyzhuren_club:'水波剑',
pyzhuren_club_info:'当你于出牌阶段使用第一张牌时,若此牌是普通锦囊牌或【杀】,则你可以为此牌增加一个目标。', pyzhuren_club_info:'当你于出牌阶段使用第一张牌时,若此牌是普通锦囊牌或【杀】,则你可以为此牌增加一个目标。',
@ -14396,10 +14395,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
lskuizhu:'馈珠', lskuizhu:'馈珠',
lskuizhu_info:'出牌阶段结束时你可以选择体力值为全场最多的一名其他角色将手牌摸至与该角色相同最多摸至五张然后该角色观看你的手牌弃置任意张手牌并从观看的牌中获得等量的牌。若其获得的牌大于一张则你选择一项移去一个“珠”或令其对其攻击范围内的一名角色造成1点伤害。', lskuizhu_info:'出牌阶段结束时你可以选择体力值为全场最多的一名其他角色将手牌摸至与该角色相同最多摸至五张然后该角色观看你的手牌弃置任意张手牌并从观看的牌中获得等量的牌。若其获得的牌大于一张则你选择一项移去一个“珠”或令其对其攻击范围内的一名角色造成1点伤害。',
xpchijie:'持节', xpchijie:'持节',
xpchijie_info:'每回合限一次,当你成为其他角色使用牌的目标后,你可以获得如下效果:当此牌对其他角色造成伤害时,若此牌已对你造成过伤害,则你防止此伤害;当此牌使用结算完成时,若此牌未造成过伤害,则你可以获得此牌对应的所有实体牌。', xpchijie_info:'每回合限一次。①当你受到其他角色使用的牌造成的伤害时,你可以令此牌对所有目标无效。②其他角色使用的牌结算完成时,若你是此牌的目标之一且此牌未造成过伤害,则你可以获得此牌对应的所有实体牌。',
xpchijie3:'持节', xpchijie2:'持节',
yinju:'引裾', yinju:'引裾',
yinju_info:'限定技,出牌阶段,你可以选择一名其他角色。若如此做,当你对此角色使用牌时,你摸一张牌;当你即将对其造成伤害时,防止此伤害,然后其回复等量的体力。', yinju_info:'限定技,出牌阶段,你可以选择一名其他角色。若如此做,当你于此阶段内使用装备牌指定目标或使用延时锦囊牌指定除其外的其他角色为目标或使用其他牌指定其为目标时,你摸一张牌;当你即将对其造成伤害时,防止此伤害,然后其回复等量的体力。',
yinju2:'引裾', yinju2:'引裾',
mouzhu:'谋诛', mouzhu:'谋诛',
mouzhu_info:'出牌阶段限一次,你可以令一名有牌的其他角色交给你一张牌。然后若你的手牌数大于其,其选择视为对你使用一张【杀】或【决斗】。', mouzhu_info:'出牌阶段限一次,你可以令一名有牌的其他角色交给你一张牌。然后若你的手牌数大于其,其选择视为对你使用一张【杀】或【决斗】。',

View File

@ -308,6 +308,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{player:'phaseDrawBegin1'}, trigger:{player:'phaseDrawBegin1'},
direct:true, direct:true,
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
"step 0" "step 0"
var check; var check;
@ -327,7 +330,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool){ if(result.bool){
player.logSkill('tuxi',result.targets); player.logSkill('tuxi',result.targets);
player.gainMultiple(result.targets); player.gainMultiple(result.targets);
trigger.cancel(null,null,'notrigger'); trigger.changeToZero();
} }
else{ else{
event.finish(); event.finish();
@ -350,6 +353,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return get.attitude(player,current)<0&&player.canUse('sha',current); return get.attitude(player,current)<0&&player.canUse('sha',current);
}); });
}, },
filter:function(event,player){
return !event.numFixed&&event.num>0;
},
content:function(){ content:function(){
player.addTempSkill('luoyi2','phaseJieshuBegin'); player.addTempSkill('luoyi2','phaseJieshuBegin');
trigger.num--; trigger.num--;
@ -1812,6 +1818,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audioname:['sp_lvmeng'], audioname:['sp_lvmeng'],
trigger:{player:'phaseDrawBegin2'}, trigger:{player:'phaseDrawBegin2'},
frequent:true, frequent:true,
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
trigger.num++; trigger.num++;
}, },

View File

@ -2754,9 +2754,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"step 1" "step 1"
if(result.bool){ if(result.bool){
trigger.target=player; trigger.target=player;
trigger.untrigger();
trigger.trigger('useCardToBefore');
trigger.trigger('shaBefore');
player.addSkill('hzhenwei2'); player.addSkill('hzhenwei2');
game.delay(); game.delay();
} }

View File

@ -2,7 +2,7 @@
game.import('character',function(lib,game,ui,get,ai,_status){ game.import('character',function(lib,game,ui,get,ai,_status){
return { return {
name:'tw', name:'tw',
connect:false, connect:true,
characterSort:{ characterSort:{
tw:{ tw:{
tw_mobile:['tw_beimihu','nashime'], tw_mobile:['tw_beimihu','nashime'],
@ -26,7 +26,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
card:{ card:{
}, },
characterFilter:{}, characterFilter:{
nashime:function(mode){
return mode!='guozhan';
},
tw_xiahouba:function(mode){
return mode!='guozhan';
},
},
skill:{ skill:{
twrangyi:{ twrangyi:{
audio:2, audio:2,
@ -392,7 +399,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){ content:function(){
'step 0' 'step 0'
var choiceList=['令一名其他角色与你各摸一张牌','令自己下个出牌阶段可以多发动一次【外使】']; var choiceList=['令一名其他角色与你各摸一张牌','令自己下个出牌阶段可以多发动一次【外使】'];
if(lib.skill.chijie.filter({},player)) choiceList.push('将自己的势力变更为场上存在的一个其他势力'); if(lib.skill.chijie.filter&&lib.skill.chijie.filter({},player)) choiceList.push('将自己的势力变更为场上存在的一个其他势力');
player.chooseControl('cancel2').set('prompt',get.prompt('renshe')).set('choiceList',choiceList).set('ai',function(){ player.chooseControl('cancel2').set('prompt',get.prompt('renshe')).set('choiceList',choiceList).set('ai',function(){
if(game.hasPlayer(function(current){ if(game.hasPlayer(function(current){
return get.attitude(player,current)>0||current.hasSkillTag('nogain'); return get.attitude(player,current)>0||current.hasSkillTag('nogain');

View File

@ -955,6 +955,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.give(event.card,result.targets[0],true); player.give(event.card,result.targets[0],true);
} }
}, },
locked:false,
mod:{
aiOrder:function(player,card,num){
if(player.isPhaseUsing()&&(!player.storage.counttrigger||!player.storage.counttrigger.xinfu_lianpian||!player.storage.counttrigger.xinfu_lianpian<3)){
var evt=player.getLastUsed();
if(evt&&evt.targets&&evt.targets.length&&evt.isPhaseUsing()&&game.hasPlayer(function(current){
return evt.targets.contains(current)&&player.canUse(card,current)&&get.effect(current,card,player,player)>0;
})){
return num+10;
}
}
},
},
ai:{
effect:{
player:function(card,player,target){
var evt=player.getLastUsed();
if(evt&&evt.targets.contains(target)&&(!player.storage.counttrigger||!player.storage.counttrigger.xinfu_lianpian||!player.storage.counttrigger.xinfu_lianpian<3)&&player.isPhaseUsing()) return [1.5,0];
}
},
},
}, },
"xinfu_lingren":{ "xinfu_lingren":{
usable:1, usable:1,
@ -4890,7 +4911,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
filter:function (event,player){ filter:function (event,player){
if(!player.storage.xinfu_zhaoxin.length) return false; if(!player.storage.xinfu_zhaoxin.length) return false;
return player.inRange(event.player); return player==event.player||player.inRange(event.player);
}, },
direct:true, direct:true,
content:function (){ content:function (){
@ -5438,7 +5459,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"xinfu_daigong":"怠攻", "xinfu_daigong":"怠攻",
"xinfu_daigong_info":"每回合限一次。当你受到伤害时,你可以展示所有手牌,然后令伤害来源选择一项:交给你一张与你所有手牌花色均不相同的一张牌,或防止此伤害。", "xinfu_daigong_info":"每回合限一次。当你受到伤害时,你可以展示所有手牌,然后令伤害来源选择一项:交给你一张与你所有手牌花色均不相同的一张牌,或防止此伤害。",
"xinfu_zhaoxin":"昭心", "xinfu_zhaoxin":"昭心",
"xinfu_zhaoxin_info":"出牌阶段限一次,你可以将任意张手牌置于武将牌上并摸等量的牌,称之为「望」(你至多拥有三张「望」)。你攻击范围内的一名其他角色的摸牌阶段结束后其可以获得一张由你选择的「望」然后你可以对其造成1点伤害。", "xinfu_zhaoxin_info":"出牌阶段限一次,你可以将任意张手牌置于武将牌上并摸等量的牌,称之为「望」(你至多拥有三张「望」)。你或你攻击范围内的一名其他角色的摸牌阶段结束后其可以获得一张由你选择的「望」然后你可以对其造成1点伤害。",
"zhaoxin_give":"昭心", "zhaoxin_give":"昭心",
"zhaoxin_give_info":"", "zhaoxin_give_info":"",
"xinfu_qianchong":"谦冲", "xinfu_qianchong":"谦冲",

View File

@ -1085,17 +1085,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
direct:true, direct:true,
content:function(){ content:function(){
'step 0' 'step 0'
var choiceList=[
'手牌上限-1且发动【忠鉴】时可以多展示对方的一张牌'
];
if(!trigger.numFixed){
choiceList.push('摸牌阶段多摸两张牌,然后本回合内不能发动【忠鉴】');
if(trigger.num>0){
choiceList.unshift('摸牌阶段少摸一张牌,发动【忠鉴】时可以多展示自己的一张牌直到回合结束');
event.first=true;
}
}
var next=player.chooseControl('cancel2'); var next=player.chooseControl('cancel2');
next.set('choiceList',[ next.set('choiceList',choiceList);
'摸牌阶段少摸一张牌,发动【忠鉴】时可以多展示自己的一张牌直到回合结束',
'手牌上限-1且发动【忠鉴】时可以多展示对方的一张牌',
'摸牌阶段多摸两张牌,然后本回合内不能发动【忠鉴】',
]);
next.set('prompt',get.prompt('xincaishi')); next.set('prompt',get.prompt('xincaishi'));
next.set('ai',function(){return 2}); next.set('ai',function(){return 2});
'step 1' 'step 1'
if(result.control!='cancel2'){ if(result.control!='cancel2'){
player.logSkill('xincaishi'); player.logSkill('xincaishi');
if(!event.first) result.index++;
trigger.num+=(result.index>1?2:(result.index-1)); trigger.num+=(result.index>1?2:(result.index-1));
player.addTempSkill('xincaishi_'+result.index); player.addTempSkill('xincaishi_'+result.index);
} }
@ -1676,7 +1683,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
} }
}, },
group:'pindi_clear', //group:'pindi_clear',
check:function(card){ check:function(card){
var num=_status.event.player.getStat('skill').pindi||0; var num=_status.event.player.getStat('skill').pindi||0;
return 6+num-get.value(card); return 6+num-get.value(card);
@ -1693,12 +1700,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.storage.pindi_target.push(target); player.storage.pindi_target.push(target);
player.storage.pindi_type.push(get.type2(cards[0])); player.storage.pindi_type.push(get.type2(cards[0]));
event.num=player.getStat('skill').pindi; event.num=player.getStat('skill').pindi;
player.chooseControlList([ var evt=_status.event.getParent('phase');
'令'+get.translation(target)+'摸'+get.cnNumber(event.num)+'张牌', if(evt&&evt.name=='phase'&&!evt.pindi){
'令'+get.translation(target)+'弃置'+get.cnNumber(event.num)+'张牌' var next=game.createEvent('rerende_clear');
],function(){ _status.event.next.remove(next);
return _status.event.choice; evt.after.push(next);
}).set('choice',get.attitude(player,target)>0?0:1); evt.pindi=true;
next.player=player;
next.setContent(lib.skill.pindi_clear.content);
}
player.syncStorage();
if(target.countCards('he')==0) event._result={index:0};
else{
player.chooseControlList([
'令'+get.translation(target)+'摸'+get.cnNumber(event.num)+'张牌',
'令'+get.translation(target)+'弃置'+get.cnNumber(event.num)+'张牌'
],function(){
return _status.event.choice;
}).set('choice',get.attitude(player,target)>0?0:1);
}
'step 1' 'step 1'
if(result.index==0){ if(result.index==0){
target.draw(event.num); target.draw(event.num);
@ -1717,7 +1737,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
result:{ result:{
target:function(player,target){ target:function(player,target){
var att=get.attitude(player,target); var att=get.attitude(player,target);
var num=player.getStat('skill').pindi+1; var num=(player.getStat('skill').pindi||0)+1;
if(att<=0&&target.countCards('he')<num) return 0; if(att<=0&&target.countCards('he')<num) return 0;
return get.sgn(att); return get.sgn(att);
} }
@ -3064,6 +3084,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filter:function(event,player){ filter:function(event,player){
return typeof player.storage.fumian_draw=='number'; return typeof player.storage.fumian_draw=='number';
}, },
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
trigger.num+=player.storage.fumian_draw; trigger.num+=player.storage.fumian_draw;
} }
@ -5608,11 +5631,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
longyin:{ longyin:{
trigger:{global:'shaBegin'}, trigger:{global:'useCard'},
direct:true, direct:true,
filter:function(event,player){ filter:function(event,player){
return event.target==event.targets[0]&&player.countCards('he')>0&&event.card.name=='sha'&& return event.card.name=='sha'&&player.countCards('he')>0&&event.player.isPhaseUsing();
_status.currentPhase==event.player&&event.parent.parent.parent.name=='phaseUse';
}, },
content:function(){ content:function(){
'step 0' 'step 0'
@ -7064,8 +7086,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
ai:{ ai:{
expose:0.2 unequip_ai:true,
} skillTagFilter:function(player,tag,arg){
if(arg&&arg.name=='sha'&&arg.target.getEquip(2)) return true;
return false;
}
},
}, },
xinpojun2:{ xinpojun2:{
trigger:{global:'phaseEnd'}, trigger:{global:'phaseEnd'},
@ -8864,6 +8890,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{player:'phaseDrawBegin1'}, trigger:{player:'phaseDrawBegin1'},
direct:true, direct:true,
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
"step 0" "step 0"
player.chooseTarget(get.prompt2('xinxuanhuo'),function(card,player,target){ player.chooseTarget(get.prompt2('xinxuanhuo'),function(card,player,target){
@ -8880,7 +8909,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}); });
"step 1" "step 1"
if(result.bool){ if(result.bool){
trigger.cancel(null,null,'notrigger'); trigger.changeToZero();
player.logSkill('xinxuanhuo',result.targets); player.logSkill('xinxuanhuo',result.targets);
event.target=result.targets[0]; event.target=result.targets[0];
event.target.draw(2); event.target.draw(2);
@ -9418,6 +9447,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
jiushi:{ jiushi:{
audio:'jiushi1',
group:['jiushi1','jiushi2','jiushi3'], group:['jiushi1','jiushi2','jiushi3'],
}, },
jiushi1:{ jiushi1:{
@ -9518,7 +9548,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
jiushi3:{ jiushi3:{
audio:2, audio:'jiushi1',
trigger:{player:'damageEnd'}, trigger:{player:'damageEnd'},
check:function(event,player){ check:function(event,player){
return player.isTurnedOver(); return player.isTurnedOver();
@ -9548,10 +9578,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
check:function(event,player){ check:function(event,player){
return player.countCards('h')<=player.maxHp||player.skipList.contains('phaseUse'); return player.countCards('h')<=player.maxHp||player.skipList.contains('phaseUse');
}, },
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
trigger.num+=game.countGroup(); trigger.num+=game.countGroup();
player.addTempSkill('zishou2'); player.addTempSkill('zishou2');
}, },
ai:{ ai:{
threaten:1.5 threaten:1.5
@ -9828,6 +9860,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{player:'phaseDrawBegin2'}, trigger:{player:'phaseDrawBegin2'},
direct:true, direct:true,
filter:function(event,player){
return !event.numFixed;
},
content:function(){ content:function(){
"step 0" "step 0"
player.chooseControl('jiangchi_less','jiangchi_more','cancel2',function(){ player.chooseControl('jiangchi_less','jiangchi_more','cancel2',function(){
@ -10157,6 +10192,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger:{global:'dying'}, trigger:{global:'dying'},
//priority:6, //priority:6,
audio:2, audio:2,
audioname:['re_wuguotai'],
filter:function(event,player){ filter:function(event,player){
return event.player.hp<=0&&event.player.countCards('h')>0; return event.player.hp<=0&&event.player.countCards('h')>0;
}, },

View File

@ -1,5 +1,5 @@
window.noname_asset_list=[ window.noname_asset_list=[
'1.9.98.2.3', '1.9.98.3',
'audio/background/aozhan_chaoming.mp3', 'audio/background/aozhan_chaoming.mp3',
'audio/background/aozhan_online.mp3', 'audio/background/aozhan_online.mp3',
'audio/background/aozhan_rewrite.mp3', 'audio/background/aozhan_rewrite.mp3',
@ -543,6 +543,11 @@ window.noname_asset_list=[
'audio/die/tw_beimihu.mp3', 'audio/die/tw_beimihu.mp3',
'audio/die/yuantanyuanshang.mp3', 'audio/die/yuantanyuanshang.mp3',
'audio/die/shenpei.mp3', 'audio/die/shenpei.mp3',
'audio/die/re_gaoshun.mp3',
'audio/die/re_wuguotai.mp3',
'audio/die/re_xusheng.mp3',
'audio/die/zhangyì.mp3',
'audio/die/jiakui.mp3',
'audio/skill/anguo1.mp3', 'audio/skill/anguo1.mp3',
'audio/skill/anguo2.mp3', 'audio/skill/anguo2.mp3',
@ -2338,6 +2343,22 @@ window.noname_asset_list=[
'audio/skill/reyingzi_re_sunce2.mp3', 'audio/skill/reyingzi_re_sunce2.mp3',
'audio/skill/yinghun_re_sunce1.mp3', 'audio/skill/yinghun_re_sunce1.mp3',
'audio/skill/yinghun_re_sunce2.mp3', 'audio/skill/yinghun_re_sunce2.mp3',
'audio/skill/buyi_re_wuguotai2.mp3',
'audio/skill/reganlu1.mp3',
'audio/skill/reganlu2.mp3',
'audio/skill/rejinjiu1.mp3',
'audio/skill/rejinjiu2.mp3',
'audio/skill/repojun1.mp3',
'audio/skill/repojun2.mp3',
'audio/skill/rexianzhen1.mp3',
'audio/skill/rexianzhen2.mp3',
'audio/skill/wanlan1.mp3',
'audio/skill/wanlan2.mp3',
'audio/skill/zhiyi1.mp3',
'audio/skill/zhiyi2.mp3',
'audio/skill/zhongzuo1.mp3',
'audio/skill/zhongzuo2.mp3',
'audio/skill/buyi_re_wuguotai1.mp3',
'font/huangcao.ttf', 'font/huangcao.ttf',
'font/shousha.ttf', 'font/shousha.ttf',
@ -2813,6 +2834,12 @@ window.noname_asset_list=[
'image/character/re_sunce.jpg', 'image/character/re_sunce.jpg',
'image/character/ol_maliang.jpg', 'image/character/ol_maliang.jpg',
'image/character/ns_zhangwei.jpg', 'image/character/ns_zhangwei.jpg',
'image/character/jiakui.jpg',
'image/character/re_gaoshun.jpg',
'image/character/re_wuguotai.jpg',
'image/character/re_xusheng.jpg',
'image/character/zhangyì.jpg',
'image/character/gz_wuguotai.jpg',
'image/character/baiwuchang.jpg', 'image/character/baiwuchang.jpg',
'image/character/baosanniang.jpg', 'image/character/baosanniang.jpg',

View File

@ -58,6 +58,10 @@
guojia_emotion:20, guojia_emotion:20,
zhenji_emotion:20, zhenji_emotion:20,
}, },
animate:{
skill:{},
card:{},
},
arenaReady:[], arenaReady:[],
onfree:[], onfree:[],
inpile:[], inpile:[],
@ -2566,6 +2570,39 @@
} }
} }
}, },
cardtempname:{
name:'视为卡牌名称显示',
intro:'显示强制视为类卡牌(如武魂)等名称的显示方式',
init:'default',
unfrequent:true,
item:{
default:'纵向',
horizon:'横向',
off:'禁用',
},
onclick:function(item){
game.saveConfig('cardtempname',item);
if(!game.me||!game.me.getCards) return;
var hs=game.me.getCards('h');
for(var i=0;i<hs.length;i++){
if(hs[i]._tempName){
switch(item){
case 'default':
var node=hs[i]._tempName;
node.innerHTML=get.verticalStr(node.tempname);
break;
case 'horizon':
var node=hs[i]._tempName;
node.innerHTML=node.tempname;
break;
default:
hs[i]._tempName.delete();
delete hs[i]._tempName;
}
}
}
}
},
textequip:{ textequip:{
name:'装备显示', name:'装备显示',
init:'image', init:'image',
@ -9763,7 +9800,10 @@
if(targets.length){ if(targets.length){
event.targets2=targets; event.targets2=targets;
} }
else event.finish(); else{
event.finish();
return;
}
} }
else event.targets2=[]; else event.targets2=[];
if(!event.forced){ if(!event.forced){
@ -9788,12 +9828,7 @@
return lib.filter[_status.event.nodistance?'targetEnabled':'filterTarget'].apply(this,arguments); return lib.filter[_status.event.nodistance?'targetEnabled':'filterTarget'].apply(this,arguments);
}); });
next.set('ai',event.ai||get.effect); next.set('ai',event.ai||get.effect);
if(typeof info.selectTarget=='function'){ next.set('selectTarget',event.selectTarget||lib.filter.selectTarget);
next.set('selectTarget',info.selectTarget);
}
else{
next.set('selectTarget',get.select(info.selectTarget));
}
if(event.nodistance) next.set('nodistance',true); if(event.nodistance) next.set('nodistance',true);
if(event.forced) next.set('forced',true); if(event.forced) next.set('forced',true);
next.set('targets',targets); next.set('targets',targets);
@ -10094,8 +10129,8 @@
event.cards=[player.getCards('e'),target.getCards('e')]; event.cards=[player.getCards('e'),target.getCards('e')];
player.lose(event.cards[0],ui.ordering,'visible'); player.lose(event.cards[0],ui.ordering,'visible');
target.lose(event.cards[1],ui.ordering,'visible'); target.lose(event.cards[1],ui.ordering,'visible');
if(event.cards[0].length) player.$give(event.cards[0],target); if(event.cards[0].length) player.$give(event.cards[0],target,false);
if(event.cards[1].length) target.$give(event.cards[1],player); if(event.cards[1].length) target.$give(event.cards[1],player,false);
"step 2" "step 2"
for(var i=0;i<event.cards[1].length;i++){ for(var i=0;i<event.cards[1].length;i++){
player.equip(event.cards[1][i]); player.equip(event.cards[1][i]);
@ -13416,19 +13451,15 @@
player.logSkill(event.skill); player.logSkill(event.skill);
} }
if(get.info(event.skill).popname){ if(get.info(event.skill).popname){
player.popup({name:event.card.name,nature:event.card.nature},'metal'); player.tryCardAnimate(card,event.card.name,'metal',true);
} }
} }
else if(lib.config.show_card_prompt){ else if(!event.nopopup){
if(get.type(event.card)=='equip'&&lib.config.hide_card_prompt_equip); if(lib.translate[event.card.name+'_pop']){
else if(get.type(event.card)=='basic'&&lib.config.hide_card_prompt_basic); player.tryCardAnimate(card,lib.translate[event.card.name+'_pop'],'metal');
else if(!event.nopopup){ }
if(lib.translate[event.card.name+'_pop']){ else{
player.popup(lib.translate[event.card.name+'_pop'],'metal'); player.tryCardAnimate(card,event.card.name,'metal');
}
else{
player.popup(event.card.name,'metal');
}
} }
} }
if(event.audio===false){ if(event.audio===false){
@ -13890,21 +13921,7 @@
if(!info.direct){ if(!info.direct){
game.log(player,str,'【'+get.skillTranslation(skill,player)+'】'); game.log(player,str,'【'+get.skillTranslation(skill,player)+'】');
if(info.logv!==false) game.logv(player,skill,targets); if(info.logv!==false) game.logv(player,skill,targets);
if(lib.config.skill_animation_type!='off'&&lib.skill[skill]&&lib.skill[skill].skillAnimation){ player.trySkillAnimate(skill,skill,checkShow);
if(lib.config.skill_animation_type=='default'){
checkShow=checkShow||'main';
}
else{
checkShow=false;
}
if(lib.skill[skill].textAnimation){
checkShow=false;
}
player.$skill(lib.skill[skill].animationStr||lib.translate[skill],lib.skill[skill].skillAnimation,lib.skill[skill].animationColor,checkShow);
}
else{
player.popup(get.skillTranslation(skill,player));
}
} }
if(event.addCount!=false){ if(event.addCount!=false){
if(player.stat[player.stat.length-1].skill[skill]==undefined){ if(player.stat[player.stat.length-1].skill[skill]==undefined){
@ -14121,9 +14138,7 @@
lib.skill[event.skill].onrespond(event,player); lib.skill[event.skill].onrespond(event,player);
} }
} }
else if(!event.nopopup&&lib.config.show_card_prompt&&!lib.config.hide_card_prompt_basic){ else if(!event.nopopup) player.tryCardAnimate(card,card.name,'wood');
player.popup(card.name,'wood');
}
if(cardaudio&&event.getParent(3).name=='useCard'){ if(cardaudio&&event.getParent(3).name=='useCard'){
game.broadcastAll(function(player,card){ game.broadcastAll(function(player,card){
if(lib.config.background_audio){ if(lib.config.background_audio){
@ -15323,6 +15338,44 @@
}, },
player:{ player:{
//新函数 //新函数
trySkillAnimate:function(name,popname,checkShow){
if(!game.online&&lib.config.skill_animation_type!='off'&&lib.skill[name]&&lib.skill[name].skillAnimation){
if(lib.config.skill_animation_type=='default'){
checkShow=checkShow||'main';
}
else{
checkShow=false;
}
if(lib.skill[name].textAnimation){
checkShow=false;
}
this.$skill(lib.skill[name].animationStr||lib.translate[name],lib.skill[name].skillAnimation,lib.skill[name].animationColor,checkShow);
return;
}
var player=this;
game.broadcast(function(player,name,popname){
player.trySkillAnimate(name,popname);
},player,name,popname);
if(lib.animate.skill[name]) lib.animate.skill[name].apply(this,arguments);
else{
if(popname!=name) this.popup(name,'water',false);
else this.popup(get.skillTranslation(name,this),'water',false);
}
},
tryCardAnimate:function(card,name,nature,popname){
var player=this;
game.broadcast(function(player,card,name,nature,popname){
player.tryCardAnimate(card,name,nature,popname);
},player,card,name,nature,popname);
if(lib.animate.card[card.name]) lib.animate.card[card.name].apply(this,arguments);
else {
if(!lib.config.show_card_prompt) return;
if(get.type(card)=='equip'&&lib.config.hide_card_prompt_equip) return;
if(get.type(card)=='basic'&&lib.config.hide_card_prompt_basic) return;
if(popname) player.popup({name:card.name,nature:card.nature},nature,false);
else player.popup(name,nature,false);
}
},
hasUsableCard:function(name){ hasUsableCard:function(name){
var player=this; var player=this;
if(player.countCards('h',name)) return true; if(player.countCards('h',name)) return true;
@ -18981,26 +19034,14 @@
logSkill:function(name,targets,nature,logv){ logSkill:function(name,targets,nature,logv){
if(get.itemtype(targets)=='player') targets=[targets]; if(get.itemtype(targets)=='player') targets=[targets];
var nopop=false; var nopop=false;
var popname=name;
if(Array.isArray(name)){ if(Array.isArray(name)){
this.popup(name[1]); popname=name[1];
name=name[0]; name=name[0];
nopop=true;
} }
var checkShow=this.checkShow(name); var checkShow=this.checkShow(name);
if(lib.translate[name]){ if(lib.translate[name]){
if(lib.config.skill_animation_type!='off'&&lib.skill[name]&&lib.skill[name].skillAnimation){ this.trySkillAnimate(name,popname,checkShow);
if(lib.config.skill_animation_type=='default'){
checkShow=checkShow||'main';
}
else{
checkShow=false;
}
if(lib.skill[name].textAnimation){
checkShow=false;
}
this.$skill(lib.skill[name].animationStr||lib.translate[name],lib.skill[name].skillAnimation,lib.skill[name].animationColor,checkShow);
}
else if(!nopop) this.popup(get.skillTranslation(name,this));
if(typeof targets=='object'&&targets.length){ if(typeof targets=='object'&&targets.length){
var str='对<span class="bluetext">'+(targets[0]==this?'自己':get.translation(targets[0])); var str='对<span class="bluetext">'+(targets[0]==this?'自己':get.translation(targets[0]));
for(var i=1;i<targets.length;i++){ for(var i=1;i<targets.length;i++){
@ -19096,10 +19137,10 @@
node.classList.add(className); node.classList.add(className);
} }
}, },
popup:function(name,className){ popup:function(name,className,nobroadcast){
var name2=get.translation(name); var name2=get.translation(name);
if(!name2) return; if(!name2) return;
this.$damagepop(name2,className||'water',true); this.$damagepop(name2,className||'water',true,nobroadcast);
}, },
popup_old:function(name,className){ popup_old:function(name,className){
var name2=get.translation(name); var name2=get.translation(name);
@ -22140,10 +22181,10 @@
node.style.transform='scale(1.5)' node.style.transform='scale(1.5)'
},avatar?1600:1000); },avatar?1600:1000);
}, },
$damagepop:function(num,nature,font){ $damagepop:function(num,nature,font,nobroadcast){
if(typeof num=='number'||typeof num=='string'){ if(typeof num=='number'||typeof num=='string'){
game.addVideo('damagepop',this,[num,nature,font]); game.addVideo('damagepop',this,[num,nature,font]);
game.broadcast(function(player,num,nature,font){ if(!nobroadcast) game.broadcast(function(player,num,nature,font){
player.$damagepop(num,nature,font); player.$damagepop(num,nature,font);
},this,num,nature,font); },this,num,nature,font);
var node=ui.create.div('.damage'); var node=ui.create.div('.damage');
@ -22822,6 +22863,10 @@
} }
}, },
event:{ event:{
changeToZero:function(){
this.num=0;
this.numFixed=true;
},
finish:function(){ finish:function(){
this.finished=true; this.finished=true;
}, },
@ -23096,7 +23141,6 @@
var info=lib.skill[skillx]; var info=lib.skill[skillx];
var bool=false; var bool=false;
for(var i in info.trigger){ for(var i in info.trigger){
if(i!='global'&&trigger[i]!=player) continue;
if(filter(info.trigger[i])){bool=true;break} if(filter(info.trigger[i])){bool=true;break}
} }
if(!bool) return; if(!bool) return;
@ -23245,21 +23289,19 @@
if(info&&info.trigger){ if(info&&info.trigger){
var trigger=info.trigger; var trigger=info.trigger;
var add=false; var add=false;
if(player===event.player&&trigger.player){ if(trigger.player){
if(typeof trigger.player==='string'){ if(typeof trigger.player==='string'){
if(trigger.player===name) add=true; if(trigger.player===name) add=true;
} }
else if(trigger.player.contains(name)) add=true; else if(trigger.player.contains(name)) add=true;
} }
if((player===event.target|| if(trigger.target){
(event.multitarget&&event.targets&&event.targets.contains(player)))&&
trigger.target){
if(typeof trigger.target==='string'){ if(typeof trigger.target==='string'){
if(trigger.target===name) add=true; if(trigger.target===name) add=true;
} }
else if(trigger.target.contains(name)) add=true; else if(trigger.target.contains(name)) add=true;
} }
if(player===event.source&&trigger.source){ if(trigger.source){
if(typeof trigger.source==='string'){ if(typeof trigger.source==='string'){
if(trigger.source===name) add=true; if(trigger.source===name) add=true;
} }
@ -23280,18 +23322,16 @@
} }
else{ else{
for(var i=0;i<roles.length;i++){ for(var i=0;i<roles.length;i++){
if(event[roles[i]]===player){ var triggername=player.playerid+'_'+roles[i]+'_'+name;
var triggername=player.playerid+'_'+roles[i]+'_'+name; if(lib.hook[triggername]){
if(lib.hook[triggername]){ for(var j=0;j<lib.hook[triggername].length;j++){
for(var j=0;j<lib.hook[triggername].length;j++){ addList(lib.hook[triggername][j],player);
addList(lib.hook[triggername][j],player);
}
} }
triggername=roles[i]+'_'+name; }
if(lib.hook.globalskill[triggername]){ triggername=roles[i]+'_'+name;
for(var j=0;j<lib.hook.globalskill[triggername].length;j++){ if(lib.hook.globalskill[triggername]){
addList(lib.hook.globalskill[triggername][j],player); for(var j=0;j<lib.hook.globalskill[triggername].length;j++){
} addList(lib.hook.globalskill[triggername][j],player);
} }
} }
} }
@ -23710,6 +23750,19 @@
if(info.noHidden&&!fullskills.contains(skill)){ if(info.noHidden&&!fullskills.contains(skill)){
return false; return false;
} }
if(!info.trigger) return false;
var bool=false;
var has=function(obj){
if(typeof obj=='string') return obj==name;
else if(obj.contains(name)) return true;
return false;
}
for(var i in info.trigger){
if((i=='global'||player==event[i])&&has(info.trigger[i])){
bool=true;break;
}
}
if(!bool) return false;
if(info.filter&&!info.filter(event,player,name)){ if(info.filter&&!info.filter(event,player,name)){
return false; return false;
} }
@ -23960,7 +24013,7 @@
var range2=player.getAttackRange(); var range2=player.getAttackRange();
if(range2<=0) return false; if(range2<=0) return false;
var distance=get.distance(player,target)+extra; var distance=get.distance(player,target)+extra;
if(outrange[i]>distance-range2) return false; if(outrange[i]>distance-range2+1) return false;
} }
else{ else{
var distance=get.distance(player,target,i)+extra; var distance=get.distance(player,target,i)+extra;
@ -30300,6 +30353,21 @@
var selectableCards=false; var selectableCards=false;
if(range[0]!=range[1]||range[0]>1) auto=false; if(range[0]!=range[1]||range[0]>1) auto=false;
for(i=0;i<cards.length;i++){ for(i=0;i<cards.length;i++){
if(lib.config.cardtempname!='off'){
var cardname=get.name(cards[i]);
if(cards[i].name!=cardname){
if(!cards[i]._tempName) cards[i]._tempName=ui.create.div('.tempname',cards[i]);
var tempname=get.translation(cardname);
cards[i]._tempName.dataset.nature='fire';
if(cardname=='sha'){
var nature=get.nature(cards[i]);
if(nature) tempname=get.translation(nature)+tempname;
if(nature=='thunder') cards[i]._tempName.dataset.nature='thunder';
}
cards[i]._tempName.innerHTML=lib.config.cardtempname=='default'?get.verticalStr(tempname):tempname;
cards[i]._tempName.tempname=tempname;
}
}
var nochess=true; var nochess=true;
if(!lib.filter.cardAiIncluded(cards[i])){ if(!lib.filter.cardAiIncluded(cards[i])){
nochess=false; nochess=false;
@ -30633,6 +30701,10 @@
for(j=0;j<cards.length;j++){ for(j=0;j<cards.length;j++){
cards[j].classList.remove('selected'); cards[j].classList.remove('selected');
cards[j].classList.remove('selectable'); cards[j].classList.remove('selectable');
if(cards[j]._tempName){
cards[j]._tempName.delete();
delete cards[j]._tempName;
}
cards[j].updateTransform(); cards[j].updateTransform();
} }
ui.selected.cards.length=0; ui.selected.cards.length=0;
@ -36891,15 +36963,11 @@
['female','女'], ['female','女'],
['none','无'], ['none','无'],
],null,ui.create.div('.indent','性别:',newCharacter)); ],null,ui.create.div('.indent','性别:',newCharacter));
var groups=ui.create.selectlist([ var grouplist=[];
['wei','魏'], for(var i=0;i<lib.group.length;i++){
['shu','蜀'], grouplist.push([lib.group[i],get.translation(lib.group[i])]);
['wu','吴'], };
['qun','群'], var groups=ui.create.selectlist(grouplist,null,ui.create.div('.indent','势力:',newCharacter));
['shen','神'],
['western','西'],
['key','键'],
],null,ui.create.div('.indent','势力:',newCharacter));
var options=ui.create.div('.add_skill.options','<span>主公<input type="checkbox" name="zhu"></span><span>BOSS<input type="checkbox" name="boss"></span><span>AI禁选<input type="checkbox" name="forbidai"></span><br>',newCharacter); var options=ui.create.div('.add_skill.options','<span>主公<input type="checkbox" name="zhu"></span><span>BOSS<input type="checkbox" name="boss"></span><span>AI禁选<input type="checkbox" name="forbidai"></span><br>',newCharacter);
var addSkill=ui.create.div('.add_skill','添加技能<br>',newCharacter); var addSkill=ui.create.div('.add_skill','添加技能<br>',newCharacter);
var list=[]; var list=[];
@ -49816,7 +49884,7 @@
uiintro.add('<div class="text center">'+get.translation(node.skill,'skill')+'</div>'); uiintro.add('<div class="text center">'+get.translation(node.skill,'skill')+'</div>');
uiintro._place_text=uiintro.add('<div class="text" style="display:inline">'+get.translation(node.skill,'info')+'</div>'); uiintro._place_text=uiintro.add('<div class="text" style="display:inline">'+get.translation(node.skill,'info')+'</div>');
} }
if(node.targets&&node.targets.length){ if(node.targets&&get.itemtype(node.targets)=='players'){
uiintro.add('<div class="text center">目标</div>'); uiintro.add('<div class="text center">目标</div>');
uiintro.addSmall(node.targets); uiintro.addSmall(node.targets);
} }

View File

@ -1,40 +1,44 @@
window.noname_update={ window.noname_update={
version:'1.9.98.2.4', version:'1.9.98.3',
update:'1.9.98.2.3', update:'1.9.98.2.4',
changeLog:[ changeLog:[
'bug修复', '贾逵,张翼,界一将成名',
'特效接口(只有接口,没有特效)',
'bug修复',
], ],
files:[ files:[
//'card/extra.js', 'card/extra.js',
//'card/huanlekapai.js', 'card/huanlekapai.js',
//'card/sp.js', //'card/sp.js',
'card/standard.js', 'card/standard.js',
//'card/swd.js', //'card/swd.js',
//'card/mtg.js', //'card/mtg.js',
//'card/guozhan.js', //'card/guozhan.js',
//'card/gwent.js', //'card/gwent.js',
'card/zhenfa.js',
//'card/zhulu.js', //'card/zhulu.js',
//'character/diy.js', 'character/diy.js',
'character/extra.js', 'character/extra.js',
//'character/hearth.js', //'character/hearth.js',
//'character/gujian.js', 'character/gujian.js',
//'character/gwent.js', //'character/gwent.js',
//'character/mobile.js', 'character/hearth.js',
//'character/mtg.js', 'character/mobile.js',
//'character/old.js', 'character/mtg.js',
'character/old.js',
'character/refresh.js', 'character/refresh.js',
'character/shenhua.js', 'character/shenhua.js',
'character/sp.js', 'character/sp.js',
//'character/tw.js', 'character/tw.js',
'character/standard.js', 'character/standard.js',
'character/swd.js', 'character/swd.js',
//'character/xianjian.js', //'character/xianjian.js',
'character/xinghuoliaoyuan.js', 'character/xinghuoliaoyuan.js',
//'character/yijiang.js', 'character/yijiang.js',
//'character/yxs.js', //'character/yxs.js',
//'extension/boss/extension.js', //'extension/boss/extension.js',
//'layout/default/layout.css', //'layout/default/layout.css',
'layout/nova/layout.css', //'layout/nova/layout.css',
//'mode/identity.js', //'mode/identity.js',
//'mode/doudizhu.js', //'mode/doudizhu.js',
'mode/guozhan.js', 'mode/guozhan.js',
@ -50,6 +54,6 @@ window.noname_update={
//'game/config.js', //'game/config.js',
//'game/package.js', //'game/package.js',
//'game/asset.js', //'game/asset.js',
'game/source.js', //'game/source.js',
] ]
}; };

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@ -7408,7 +7408,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
unique:true, unique:true,
filter:function(event){ filter:function(event){
var type=get.type(event.card,'trick'); var type=get.type(event.card,'trick');
return type!='basic'&&event.cards[0]&&event.cards[0]==event.card; return type!='basic'&&event.card.isCard;
}, },
content:function(){ content:function(){
var cards=get.cards(); var cards=get.cards();

View File

@ -1383,8 +1383,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
return target!=player&&target.identity!='unknown'; return target!=player&&target.identity!='unknown';
}, },
ai1:function(card){return 7-get.value(card)}, ai1:function(card){return 5-get.value(card)},
//ai2:function(card,player,target){} ai2:function(target){
var player=_status.event.player;
var att=get.attitude(player,target);
if(att>0) return 0;
return -(att-1)/target.countCards('h');
}
}).set('forced',true); }).set('forced',true);
'step 2' 'step 2'
event.target=result.targets[0]; event.target=result.targets[0];
@ -1504,10 +1509,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
junling4_eff:{ junling4_eff:{
mod:{ mod:{
cardEnabled:function(card){if(get.position(card)=='h') return false}, cardEnabled2:function(card){
cardUsable:function(card){if(get.position(card)=='h') return false}, if(get.position(card)=='h') return false
cardRespondable:function(card){if(get.position(card)=='h') return false}, },
cardSavable:function(card){if(get.position(card)=='h') return false},
}, },
mark:true, mark:true,
marktext:'令', marktext:'令',
@ -3476,6 +3480,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(player.identity=='ye') return true; if(player.identity=='ye') return true;
return target.identity!=player.identity; return target.identity!=player.identity;
}, },
check:function(card){
if(card.name=='tao') return 0;
return 5-get.value(card);
},
selectCard:[1,3], selectCard:[1,3],
prepare:'give', prepare:'give',
discard:false, discard:false,
@ -3494,6 +3502,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}, },
result:{ result:{
player:function(player,target){ player:function(player,target){
var huoshao=false;
for(var i=0;i<ui.selected.cards.length;i++){
if(ui.selected.cards[i].name=='huoshaolianying'){huoshao=true;break}
}
if(huoshao&&player.inline(target.getNext())) return -3;
if(target.isUnseen()) return 0; if(target.isUnseen()) return 0;
if(player.isMajor()) return 0; if(player.isMajor()) return 0;
return 0.5; return 0.5;
@ -4835,7 +4848,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(ui.discardPile.childNodes[i].name=='taipingyaoshu') return true; if(ui.discardPile.childNodes[i].name=='taipingyaoshu') return true;
} }
return game.hasPlayer(function(current){ return game.hasPlayer(function(current){
return current!=event.player&&current.countCards('ej','taipingyaoshu'); return current.countCards('ej','taipingyaoshu');
}); });
}()); }());
}, },
@ -4850,11 +4863,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
} }
} }
game.countPlayer(function(current){ game.countPlayer(function(current){
if(current!=player){ var ej=current.getCards('ej','taipingyaoshu');
var ej=current.getCards('ej','taipingyaoshu'); if(ej.length){
if(ej.length){ list.addArray(ej);
list.addArray(ej);
}
} }
}); });
if(list.length){ if(list.length){
@ -7300,6 +7311,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
fengshi_sha:'锋矢', fengshi_sha:'锋矢',
fengshi_info:'阵法技,在一个围攻关系中,若你是围攻角色,则你或另一名围攻角色使用【杀】指定被围攻角色为目标后,可令该角色弃置装备区内的一张牌。', fengshi_info:'阵法技,在一个围攻关系中,若你是围攻角色,则你或另一名围攻角色使用【杀】指定被围攻角色为目标后,可令该角色弃置装备区内的一张牌。',
gzsuishi:'随势', gzsuishi:'随势',
gzsuishi2:'随势',
gzsuishi_info:'锁定技其他角色进入濒死状态时若伤害来源与你势力相同你摸一张牌其他角色死亡时若其与你势力相同你失去1点体力。', gzsuishi_info:'锁定技其他角色进入濒死状态时若伤害来源与你势力相同你摸一张牌其他角色死亡时若其与你势力相同你失去1点体力。',
baoling:'暴凌', baoling:'暴凌',
baoling_info:'主将技锁定技出牌阶段结束时若你有副将则你移除副将然后加3点体力上限回复3点体力失去技能〖暴凌〗并获得〖崩坏〗', baoling_info:'主将技锁定技出牌阶段结束时若你有副将则你移除副将然后加3点体力上限回复3点体力失去技能〖暴凌〗并获得〖崩坏〗',
@ -8160,6 +8172,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
} }
} }
} }
game.tryResult();
}, },
wontYe:function(){ wontYe:function(){
var group=lib.character[this.name1][1]; var group=lib.character[this.name1][1];
@ -8292,7 +8305,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
return false; return false;
}, },
isMinor:function(nomajor){ isMinor:function(nomajor){
if(this.identity=='unknown'||this.isMajor()) return false; if(this.identity=='unknown'||(!nomajor&&this.isMajor())) return false;
if(!nomajor&&!game.hasPlayer(function(current){ if(!nomajor&&!game.hasPlayer(function(current){
return current.isMajor(); return current.isMajor();
})){ })){