From 26fb07426b9fbb7ccdcc4e322eb7053b5e2d74dd Mon Sep 17 00:00:00 2001 From: kuangshen04 <2832899707@qq.com> Date: Tue, 24 Oct 2023 14:47:27 +0800 Subject: [PATCH] =?UTF-8?q?=E5=AE=8C=E5=96=84trySkillAudio=E6=B3=A8?= =?UTF-8?q?=E9=87=8A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game/game.js | 60 ++++++++++++++++++++++++++++++++++------------------ 1 file changed, 40 insertions(+), 20 deletions(-) diff --git a/game/game.js b/game/game.js index 8c7d2e753..c0c82c041 100644 --- a/game/game.js +++ b/game/game.js @@ -36836,13 +36836,22 @@ if(lib.skill.global.includes(skill)&&!lib.skill[skill].forceaudio) return; if(typeof player=='string') player={name:player}; - function getAudioList(skill,player,history,fixedNum){ + /** + * 处理 audioInfo 外的参数 + * @param {String} skill 技能名 + * @param {Object} player 角色 + * @param {Array} audioname audioname历史 + * @param {Array} history 判断deadlock + * @param {Number} fixedNum [audioname, number] 中的第二个参数,用来限制语音数 + * @returns {Array} 音频地址数组(有需要playSkillAudio的为[skillname]) + */ + function getAudioList(skill,player,audioname,history,fixedNum){ let info=lib.skill[skill]; if(!info) return []; if(!history) history=[]; - if(history.includes(skill)){//直接跳出 + if(history.includes(skill)){//判断deadlock console.trace(`${skill} in ${history} forms a deadlock`); - if(info.audio!==false) return [[skill]];//标记为playSkillAudio + if(info.audio!==false) return [[skill]]; return []; } history.push(skill); @@ -36855,50 +36864,61 @@ } if(typeof audioInfo=='function') audioInfo=audioInfo(player); - let audioname=''; - if(Array.isArray(info.audioname)&&player){ - if(info.audioname.includes(player.name)) audioname=`_${player.name}`; - else if(info.audioname.includes(player.name1)) audioname=`_${player.name1}`; - else if(info.audioname.includes(player.name2)) audioname=`_${player.name2}`; - } + if(!audioname) audioname=[]; + if(Array.isArray(info.audioname)) audioname.addArray(info.audioname); let audioList=parseAudio(skill,audioInfo,audioname,player,history,fixedNum); if(fixedNum&&fixedNumtotal.addArray(parseAudio(skill,i,audioname,player,history,fixedNum)),[]); } - + if(!['string','number','boolean'].includes(typeof audioInfo)) return []; if(audioInfo===false) return []; - if(typeof audioInfo=='string'&&lib.skill[audioInfo]) return getAudioList(audioInfo,player,history,fixedNum); - audioInfo=String(audioInfo); + if(typeof audioInfo=='string'&&lib.skill[audioInfo]) return getAudioList(audioInfo,player,audioname,history,fixedNum); let audioList=[]; + audioInfo=String(audioInfo); let list=audioInfo.match(/(?:(.*):|^)(true|\d*)(?::(.*)|$)/); if(list&&list[2]){ - list=list.slice(1);//形如[路径,number/true,格式]的形式 - if(list[1]=='true') audioList.add(`${list[0]||'skill'}/${skill}${audioname}.${list[2]||'mp3'}`); + let _audioname=''; + if(audioname.includes(player.name)) _audioname=`_${player.name}`; + else if(audioname.includes(player.name1)) _audioname=`_${player.name1}`; + else if(audioname.includes(player.name2)) _audioname=`_${player.name2}`; + + list=list.slice(1);//[路径,number/true,格式] + if(list[1]=='true') audioList.add(`${list[0]||'skill'}/${skill}${_audioname}.${list[2]||'mp3'}`); else{ list[1]=parseInt(list[1]); for(let i=1;i<=list[1];i++){ - audioList.add(`${list[0]||'skill'}/${skill}${audioname}${i}.${list[2]||'mp3'}`); + audioList.add(`${list[0]||'skill'}/${skill}${_audioname}${i}.${list[2]||'mp3'}`); } } } else audioList.add(`${/(?:^db:|^ext:|\/)/.test(audioInfo)?'':'skill/'}${audioInfo}`); return audioList; } - + let list=getAudioList(skill,player); // console.log(skill,lib.skill[skill]&&lib.skill[skill].audio,list); if(!list.length) return;