回滚某些惊为天人的改动

This commit is contained in:
Spmario233 2023-07-31 23:37:21 +08:00
parent d18ffacaf6
commit 26e1b341c4
3 changed files with 20 additions and 16 deletions

View File

@ -9752,7 +9752,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
});
event.aiChoice=skills[0];
var choice='更换技能';
if(event.aiChoice==player.storage.rehuashen.current2||get.skillRank(event.aiChoice,cond)<1) choice='制衡化身';
if(event.aiChoice==player.storage.rehuashen.current2||get.skillRank(event.aiChoice,cond)<1) choice='弃置化身';
if(player.isOnline2()){
player.send(function(cards,id){
var dialog=ui.create.dialog('是否发动【化身】?',[cards,'character']);
@ -9765,7 +9765,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.dialog.style.display='none';
}
if(event.triggername=='rehuashen') event._result={control:'更换技能'};
else player.chooseControl('制衡化身','更换技能','cancel2').set('ai',function(){
else player.chooseControl('弃置化身','更换技能','cancel2').set('ai',function(){
return _status.event.choice;
}).set('choice',choice);
"step 1"
@ -9783,7 +9783,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
if(!event.logged){player.logSkill('rehuashen');event.logged=true}
var next=player.chooseButton(true).set('dialog',event.videoId);
if(event.control=='制衡化身'){
if(event.control=='弃置化身'){
next.set('selectButton',[1,2]);
next.set('filterButton',function(button){
return button.link!=_status.event.current;
@ -9796,7 +9796,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
});
next.set('choice',event.aiChoice);
}
var prompt=event.control=='制衡化身'?'选择制衡至多两张化身':'选择要切换的化身';
var prompt=event.control=='弃置化身'?'选择制衡至多两张化身':'选择要切换的化身';
var func=function(id,prompt){
var dialog=get.idDialog(id);
if(dialog){
@ -9810,7 +9810,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
func(event.videoId,prompt);
}
"step 2"
if(result.bool&&event.control!='制衡化身'){
if(result.bool&&event.control!='弃置化身'){
event.card=result.links[0];
var func=function(card,id){
var dialog=get.idDialog(id);
@ -9858,7 +9858,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else if(event.isMine()){
func(event.videoId);
}
event._result={control:'更换化身'};
event._result={control:'弃置化身'};
event.goto(1);
return;
}
@ -9870,13 +9870,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(!_status.noclearcountdown){
game.stopCountChoose();
}
if(event.control=='制衡化身') return;
if(event.control=='弃置化身') return;
if(player.storage.rehuashen.current!=event.card){
player.storage.rehuashen.current=event.card;
game.broadcastAll(function(player,sex){
player.sex=sex;
game.log(player,'将性别变为了','#y'+get.translation(sex)+'性');
},player,lib.character[event.card][0]);
game.log(player,'将性别变为了','#y'+get.translation(lib.character[event.card][0])+'性');
player.changeGroup(lib.character[event.card][1]);
}
var link=result.control;

View File

@ -4478,7 +4478,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.markSkill('huashen');
game.broadcastAll(function(character,player){
player.sex=lib.character[character][0];
game.log(player,'将性别变为了','#y'+get.translation(lib.character[character][0])+'性');
//player.group=lib.character[character][1];
//player.node.name.dataset.nature=get.groupnature(player.group);
var mark=player.marks.huashen;
@ -4498,6 +4497,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},200);
}
},character,player);
game.log(player,'将性别变为了','#y'+get.translation(lib.character[character][0])+'性');
player.changeGroup(lib.character[character][1]);
}
player.storage.huashen.current2=skill;

View File

@ -7979,7 +7979,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(!info||!info.trigger||!info.trigger.player||info.silent||info.limited||info.juexingji||info.zhuanhuanji||info.hiddenSkill||info.dutySkill) continue;
if(info.trigger.player==name2||Array.isArray(info.trigger.player)&&info.trigger.player.contains(name2)){
if(info.ai&&(info.ai.combo||info.ai.notemp||info.ai.neg)) continue;
if(info.init) info.init(player,list2[k]);
if(info.init) continue;
if(info.filter){
try{
var bool=info.filter(trigger,player,name2);
@ -8024,6 +8024,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var list=[];
var skills=[];
var map=[];
var evt=event.getParent(2);
if(!_status.characterlist){
lib.skill.pingjian.initList();
}
@ -8055,9 +8056,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(!info||!info.enable||info.charlotte||info.limited||info.juexingji||info.zhuanhuanji||info.hiddenSkill||info.dutySkill) continue;
if((info.enable=='phaseUse'||(Array.isArray(info.enable)&&info.enable.contains('phaseUse')))||(info.enable=='chooseToUse'||(Array.isArray(info.enable)&&info.enable.contains('chooseToUse')))){
if(info.ai&&(info.ai.combo||info.ai.notemp||info.ai.neg)) continue;
var evt=event.getParent(2);
if(info.init) info.init(player,list2[k]);
if(info.onChooseToUse) info.onChooseToUse(evt);
if(info.init||info.onChooseToUse) continue;
if(info.filter){
try{
var bool=info.filter(evt,player);
@ -8067,9 +8066,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
continue;
}
}
if(info.viewAs&&typeof info.viewAs!='function'){
if(evt.filterCard&&!evt.filterCard(info.viewAs,player,evt)) continue;
if(info.viewAsFilter&&info.viewAsFilter(player)==false) continue;
else if(info.viewAs&&typeof info.viewAs!='function'){
try{
if(evt.filterCard&&!evt.filterCard(info.viewAs,player,evt)) continue;
if(info.viewAsFilter&&info.viewAsFilter(player)==false) continue;
}
catch(e){
continue;
}
}
list.add(name);
if(!map[name]) map[name]=[];