Merge branch 'libccy:PR-Branch' into PR-Branch
This commit is contained in:
commit
2671d97551
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@ -4,9 +4,7 @@ https://spmario233.github.io/noname/index.html (图片素材加载速度较慢
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客户端下载戳这里:
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客户端下载戳这里:
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||||||
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GitHub: https://github.com/libccy/noname/releases/tag/SSS
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GitHub: https://github.com/libccy/noname/releases/tag/chromium77-client
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Coding: https://nakamurayuri.coding.net/p/noname/d/noname/git/releases/SSS
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网页端推荐使用Chrome系内核浏览器游玩,不推荐使用低版本Firefox浏览器
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网页端推荐使用Chrome系内核浏览器游玩,不推荐使用低版本Firefox浏览器
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@ -950,7 +950,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:['gainAfter','loseAsyncAfter']},
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trigger:{player:['gainAfter','loseAsyncAfter']},
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forced:true,
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forced:true,
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filter:(event,player)=>{
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filter:(event,player)=>{
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if(player==_status.currentPhase) return false;
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// if(player==_status.currentPhase) return false;
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if(event.getParent('phaseDraw',true)) return false;
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const evt=player.getHistory('gain')[0];
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if(!evt) return false;
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if(event.name=='gain'){
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if(evt!=event||event.getlx===false) return false;
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}
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else if(evt.getParent()!=event) return false;
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const hs=player.getCards('h');
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const hs=player.getCards('h');
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if(!hs.length) return false;
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if(!hs.length) return false;
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const cards=event.getg(player);
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const cards=event.getg(player);
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@ -998,17 +1005,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.give(cards,target,true);
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player.give(cards,target,true);
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event.color=get.color(cards[0],player);
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event.color=get.color(cards[0],player);
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'step 1'
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'step 1'
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if(target.isIn()){
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var num=Math.min(Math.abs(target.getHp()-player.getHp()),5);
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if(num>0) player.draw(num);
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}
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'step 2'
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if(event.color=='red'){
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if(event.color=='red'){
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if(target.getHp()<=player.getHp()&&target.isDamaged()) target.recover();
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if(target.getHp()<=player.getHp()&&target.isDamaged()) target.recover();
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}
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}
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else if(event.color=='black'){
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else if(event.color=='black'){
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if(target.getHp()>=player.getHp()) target.loseHp()
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if(target.getHp()>=player.getHp()) target.loseHp()
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}
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}
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'step 2'
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if(target.isIn()){
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var num=Math.min(Math.abs(target.getHp()-player.getHp()),5);
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if(num>0) player.draw(num);
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}
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},
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},
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ai:{
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ai:{
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combo:'dclingkong',
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combo:'dclingkong',
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@ -1944,17 +1951,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.draw(2);
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target.draw(2);
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'step 1'
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'step 1'
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var marked=target.hasMark('dcjizhong');
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var marked=target.hasMark('dcjizhong');
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var cards=target.getCards('h');
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if(marked){
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if(marked){
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if(target.countCards('h')) target.chooseToDiscard('集众:弃置三张手牌',3,true);
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if(cards.length<=3) event._result={bool:true,cards:cards};
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event.finish();
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else target.chooseCard(`集众:交给${get.translation(player)}三张手牌`,3,true);
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}
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}
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else{
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else{
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target.chooseToDiscard('集众:弃置三张手牌,或点击“取消”获得“信众”标记',3);
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target.chooseCard(`集众:交给${get.translation(player)}三张手牌,或点击“取消”获得“信众”标记`,3).set('ai',card=>{
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if(get.event('goon')) return 20-get.value(card);
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return 1-get.value(card);
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}).set('goon',get.attitude(target,player)>0);
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}
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}
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'step 2'
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'step 2'
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if(!result.bool){
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if(!result.bool){
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target.addMark('dcjizhong',1);
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target.addMark('dcjizhong',1);
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}
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}
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else{
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target.give(result.cards,player);
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}
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},
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},
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marktext:'信',
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marktext:'信',
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intro:{
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intro:{
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@ -2035,8 +2049,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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forced:true,
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forced:true,
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content:function(){
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content:function(){
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player.loseHp();
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player.draw(2);
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player.draw(2);
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player.loseHp();
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}
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}
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},
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},
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//董绾
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//董绾
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@ -11291,11 +11305,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcmoyu_info:'出牌阶段每名角色限一次。你可以获得一名其他角色区域里的一张牌,然后其可以对你使用一张无距离限制的【杀】,且此【杀】伤害基数为X(X为你于本回合发动此技能的次数)。若此【杀】对你造成了伤害,你令此技能于本回合失效。',
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dcmoyu_info:'出牌阶段每名角色限一次。你可以获得一名其他角色区域里的一张牌,然后其可以对你使用一张无距离限制的【杀】,且此【杀】伤害基数为X(X为你于本回合发动此技能的次数)。若此【杀】对你造成了伤害,你令此技能于本回合失效。',
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zhangchu:'张楚',
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zhangchu:'张楚',
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dcjizhong:'集众',
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dcjizhong:'集众',
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dcjizhong_info:'出牌阶段限一次。你可以令一名其他角色摸两张牌,然后其选择一项:1.若其没有“信众”标记,其获得“信众”标记;2.弃置三张手牌。',
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dcjizhong_info:'出牌阶段限一次。你可以令一名其他角色摸两张牌,然后其选择一项:1.若其没有“信众”标记,其获得“信众”标记;2.交给你三张手牌。',
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dcrihui:'日彗',
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dcrihui:'日彗',
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dcrihui_info:'每回合限一次。当你使用普通锦囊牌或黑色基本牌结算结束后,若此牌的目标数为1且目标不为你,且其:没有“信众”,则所有有“信众”的角色依次视为对其使用一张与此牌牌名和属性相同的牌;有“信众”,则你可以获得其区域里的一张牌。',
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dcrihui_info:'每回合限一次。当你使用普通锦囊牌或黑色基本牌结算结束后,若此牌的目标数为1且目标不为你,且其:没有“信众”,则所有有“信众”的角色依次视为对其使用一张与此牌牌名和属性相同的牌;有“信众”,则你可以获得其区域里的一张牌。',
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dcguangshi:'光噬',
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dcguangshi:'光噬',
|
||||||
dcguangshi_info:'锁定技。准备阶段,若所有其他角色均有“信众”,你失去1点体力并摸两张牌。',
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dcguangshi_info:'锁定技。准备阶段,若所有其他角色均有“信众”,你摸两张牌并失去1点体力。',
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dongwan:'董绾',
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dongwan:'董绾',
|
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dcshengdu:'生妒',
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dcshengdu:'生妒',
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dcshengdu_info:'回合开始时,你可以选择一名其他角色。当其于其的下个摸牌阶段得到牌后,你摸等量的牌。',
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dcshengdu_info:'回合开始时,你可以选择一名其他角色。当其于其的下个摸牌阶段得到牌后,你摸等量的牌。',
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@ -11344,9 +11358,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yue_zhoufei_prefix:'乐',
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yue_zhoufei_prefix:'乐',
|
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dclingkong:'灵箜',
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dclingkong:'灵箜',
|
||||||
dclingkong_tag:'箜篌',
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dclingkong_tag:'箜篌',
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dclingkong_info:'锁定技。①游戏开始时,你将所有手牌标记为“箜篌”。②你的“箜篌”牌不计入手牌上限。③当你于回合外获得牌后,系统随机将其中的一张牌标记为“箜篌”。',
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dclingkong_info:'锁定技。①游戏开始时,你将所有手牌标记为“箜篌”。②你的“箜篌”牌不计入手牌上限。③当你于一回合内首次于摸牌阶段外得到牌后,系统随机将其中的一张牌标记为“箜篌”。',
|
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dcxianshu:'贤淑',
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dcxianshu:'贤淑',
|
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dcxianshu_info:'出牌阶段,你可以将一张“箜篌”正面向上交给一名其他角色。若此牌为红色,且该角色的体力值不大于你,则其回复1点体力;若此牌为黑色,且该角色的体力值不小于你,则其失去1点体力。此技能结算完成后,你摸X张牌(X为你与其的体力值之差且至多为5)。',
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dcxianshu_info:'出牌阶段,你可以将一张“箜篌”正面向上交给一名其他角色,然后你摸X张牌(X为你与其的体力值之差且至多为5)。若此牌为红色,且该角色的体力值不大于你,则其回复1点体力;若此牌为黑色,且该角色的体力值不小于你,则其失去1点体力。',
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dc_zhangmancheng:'张曼成',
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dc_zhangmancheng:'张曼成',
|
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dclvecheng:'掠城',
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dclvecheng:'掠城',
|
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dclvecheng_info:'出牌阶段限一次。你可以选择一名其他角色,你于本回合对其使用当前手牌中的【杀】无任何次数限制。然后回合结束时,其展示所有手牌,若其中有【杀】,其可以选择对你依次使用其中所有的【杀】。',
|
dclvecheng_info:'出牌阶段限一次。你可以选择一名其他角色,你于本回合对其使用当前手牌中的【杀】无任何次数限制。然后回合结束时,其展示所有手牌,若其中有【杀】,其可以选择对你依次使用其中所有的【杀】。',
|
||||||
|
|
|
@ -4197,7 +4197,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 1'
|
'step 1'
|
||||||
var check=0;
|
var check=0;
|
||||||
if(player.hasHistory('gain',evt=>{
|
if(player.hasHistory('gain',evt=>{
|
||||||
return evt.getParent(2)==event&&evt.cards.length>=2;
|
return evt.getParent(2)==event&&evt.cards.length>=3;
|
||||||
})) check|=1;
|
})) check|=1;
|
||||||
if(game.getGlobalHistory('changeHp',evt=>{
|
if(game.getGlobalHistory('changeHp',evt=>{
|
||||||
return evt.getParent().name=='recover'&&evt.getParent(2)==event;
|
return evt.getParent().name=='recover'&&evt.getParent(2)==event;
|
||||||
|
@ -4223,7 +4223,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
if((player.storage.dcxinyou_effect&1)>0) player.loseHp();
|
if((player.storage.dcxinyou_effect&1)>0) player.loseHp();
|
||||||
if((player.storage.dcxinyou_effect&2)>0) player.chooseToDiscard('心幽:弃置两张牌',2,true,'he');
|
if((player.storage.dcxinyou_effect&2)>0) player.chooseToDiscard('心幽:请弃置一张牌',1,true,'he');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4547,43 +4547,40 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
direct:true,
|
direct:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
if(lib.skill.dcjinjie.hasPhase(player)){
|
player.chooseBool(get.prompt('dcjinjie',trigger.player),'令其摸一张牌').set('ai',()=>{
|
||||||
player.chooseBool(get.prompt('dcjinjie',trigger.player),'令其摸一张牌').set('ai',()=>{
|
return get.attitude(_status.event.player,_status.event.getTrigger().player)>0;
|
||||||
return get.attitude(_status.event.player,_status.event.getTrigger().player)>0;
|
});
|
||||||
});
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
var num=0;
|
|
||||||
var history=player.actionHistory;
|
|
||||||
for(var i=history.length-1;i>=0;i--){
|
|
||||||
for(var evt of history[i].useSkill){
|
|
||||||
if(evt.skill=='dcjinjie') num++;
|
|
||||||
}
|
|
||||||
if(history[i].isRound) break;
|
|
||||||
}
|
|
||||||
if(num==0){
|
|
||||||
player.chooseBool(get.prompt('dcjinjie',trigger.player),'令其回复1点体力').set('ai',()=>{
|
|
||||||
var player=_status.event.player;
|
|
||||||
return get.effect(_status.event.getTrigger().player,{name:'tao'},player,player)>0;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
player.chooseToDiscard(get.prompt('dcjinjie',trigger.player),'弃置'+get.cnNumber(num)+'张牌,令其回复1点体力','he',num).set('ai',card=>{
|
|
||||||
if(_status.event.eff>0) return get.value({name:'tao'})-get.value(card);
|
|
||||||
return 0;
|
|
||||||
}).set('eff',get.effect(trigger.player,{name:'tao'},player,player)).set('logSkill',['dcjinjie',trigger.player]);
|
|
||||||
}
|
|
||||||
event.goto(2);
|
|
||||||
}
|
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
player.logSkill('dcjinjie',trigger.player);
|
player.logSkill('dcjinjie',trigger.player);
|
||||||
trigger.player.draw();
|
trigger.player.draw();
|
||||||
}
|
}
|
||||||
event.finish();
|
else event.finish();
|
||||||
|
if(lib.skill.dcjinjie.hasPhase(player)) event.finish();
|
||||||
'step 2'
|
'step 2'
|
||||||
|
var num=0;
|
||||||
|
var history=player.actionHistory;
|
||||||
|
for(var i=history.length-1;i>=0;i--){
|
||||||
|
for(var evt of history[i].useSkill){
|
||||||
|
if(evt.skill=='dcjinjie') num++;
|
||||||
|
}
|
||||||
|
if(history[i].isRound) break;
|
||||||
|
}
|
||||||
|
if(num==0){
|
||||||
|
player.chooseBool(get.prompt('dcjinjie',trigger.player),'令其回复1点体力').set('ai',()=>{
|
||||||
|
var player=_status.event.player;
|
||||||
|
return get.effect(_status.event.getTrigger().player,{name:'tao'},player,player)>0;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.chooseToDiscard(get.prompt('dcjinjie',trigger.player),'弃置'+get.cnNumber(num)+'张牌,令其回复1点体力','he',num).set('ai',card=>{
|
||||||
|
if(_status.event.eff>0) return get.value({name:'tao'})-get.value(card);
|
||||||
|
return 0;
|
||||||
|
}).set('eff',get.effect(trigger.player,{name:'tao'},player,player));
|
||||||
|
}
|
||||||
|
'step 3'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
if(!result.cards||!result.cards.length) player.logSkill('dcjinjie',trigger.player);
|
player.line(trigger.player,'green');
|
||||||
trigger.player.recover();
|
trigger.player.recover();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -4593,12 +4590,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{player:'phaseZhunbeiBegin'},
|
trigger:{player:'phaseZhunbeiBegin'},
|
||||||
direct:true,
|
direct:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return game.hasPlayer(current=>current.isHealthy()&&player.canUse('sha',current,false));
|
return game.hasPlayer(current=>(current.getHp()>player.getHp()||current.countCards('h')>player.countCards('h'))&&player.canUse('sha',current,false));
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.chooseTarget(get.prompt('dcjue'),'视为对一名未受伤的角色使用一张【杀】',(card,player,target)=>{
|
player.chooseTarget(get.prompt('dcjue'),'视为对一名体力值或手牌数大于你的角色使用一张【杀】',(card,player,target)=>{
|
||||||
return player.canUse('sha',target,false)&&target.isHealthy();
|
return player.canUse('sha',target,false)&&(target.getHp()>player.getHp()||target.countCards('h')>player.countCards('h'));
|
||||||
}).set('ai',target=>{
|
}).set('ai',target=>{
|
||||||
return get.effect(target,{name:'sha'},_status.event.player);
|
return get.effect(target,{name:'sha'},_status.event.player);
|
||||||
});
|
});
|
||||||
|
@ -13155,7 +13152,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
dczhaohan:'昭汉',
|
dczhaohan:'昭汉',
|
||||||
dczhaohan_info:'摸牌阶段,你可以多摸两张牌,然后你于得到牌后选择一项:1.将两张手牌交给一名没有手牌的角色;2.弃置两张手牌。',
|
dczhaohan_info:'摸牌阶段,你可以多摸两张牌,然后你于得到牌后选择一项:1.将两张手牌交给一名没有手牌的角色;2.弃置两张手牌。',
|
||||||
dcjinjie:'尽节',
|
dcjinjie:'尽节',
|
||||||
dcjinjie_info:'当一名角色进入濒死状态时,若你本轮:进行过回合,你可以令其摸一张牌;未进行过回合,你可以弃置X张手牌令其回复1点体力(X为本轮你发动过〖尽节〗的次数)。',
|
dcjinjie_info:'当一名角色进入濒死状态时,可以令其摸一张牌。然后若你本轮未进行过回合,你可以弃置X张手牌令其回复1点体力(X为本轮你发动过〖尽节〗的次数)。',
|
||||||
dcjue:'举讹',
|
dcjue:'举讹',
|
||||||
dcjue_info:'准备阶段,你可以视为对一名未受伤的角色使用一张【杀】。',
|
dcjue_info:'准备阶段,你可以视为对一名未受伤的角色使用一张【杀】。',
|
||||||
dc_tengfanglan:'滕芳兰',
|
dc_tengfanglan:'滕芳兰',
|
||||||
|
@ -13167,7 +13164,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
dcyuandi:'元嫡',
|
dcyuandi:'元嫡',
|
||||||
dcyuandi_info:'当其他角色于其出牌阶段使用第一张牌时,若此牌仅指定其为目标,你可以选择一项:1.弃置其一张手牌;2.你与其各摸一张牌。',
|
dcyuandi_info:'当其他角色于其出牌阶段使用第一张牌时,若此牌仅指定其为目标,你可以选择一项:1.弃置其一张手牌;2.你与其各摸一张牌。',
|
||||||
dcxinyou:'心幽',
|
dcxinyou:'心幽',
|
||||||
dcxinyou_info:'出牌阶段限一次。你可以将体力回复至上限并将手牌补至体力上限。若你以此法:获得了至少两张牌,你于结束阶段失去1点体力;回复了体力,你于结束阶段弃置两张牌。',
|
dcxinyou_info:'出牌阶段限一次。你可以将体力回复至上限并将手牌补至体力上限。若你以此法:获得了至少三张牌,你于结束阶段失去1点体力;回复了体力,你于结束阶段弃置一张牌。',
|
||||||
zerong:'笮融',
|
zerong:'笮融',
|
||||||
dccansi:'残肆',
|
dccansi:'残肆',
|
||||||
dccansi_info:'锁定技。准备阶段,你回复1点体力,然后选择一名其他角色,其回复1点体力,你视为对其依次使用以下能使用的牌:【杀】(无距离限制)、【决斗】、【火攻】。当其以此法受到1点伤害后,你摸两张牌。',
|
dccansi_info:'锁定技。准备阶段,你回复1点体力,然后选择一名其他角色,其回复1点体力,你视为对其依次使用以下能使用的牌:【杀】(无距离限制)、【决斗】、【火攻】。当其以此法受到1点伤害后,你摸两张牌。',
|
||||||
|
|
4330
game/asset.js
4330
game/asset.js
File diff suppressed because it is too large
Load Diff
|
@ -1,6 +1,6 @@
|
||||||
window.config={
|
window.config={
|
||||||
extension_sources:{
|
extension_sources:{
|
||||||
'GitHub Proxy':'https://ghproxy.com/https://raw.githubusercontent.com/libccy/noname-extension/master/',
|
'GitHub Proxy':'https://mirror.ghproxy.com/https://raw.githubusercontent.com/libccy/noname-extension/master/',
|
||||||
FastGit:'https://raw.fgit.cf/libccy/noname-extension/master/',
|
FastGit:'https://raw.fgit.cf/libccy/noname-extension/master/',
|
||||||
GitHub:'https://raw.githubusercontent.com/libccy/noname-extension/master/'
|
GitHub:'https://raw.githubusercontent.com/libccy/noname-extension/master/'
|
||||||
},
|
},
|
||||||
|
|
10
game/game.js
10
game/game.js
|
@ -125,11 +125,11 @@ new Promise(resolve=>{
|
||||||
configprefix:'noname_0.9_',
|
configprefix:'noname_0.9_',
|
||||||
versionOL:27,
|
versionOL:27,
|
||||||
updateURLS:{
|
updateURLS:{
|
||||||
coding:'https://raw.fgit.cf/libccy/noname',
|
coding:'https://gitcode.net/sinat_33405273/noname/-/raw/',
|
||||||
github:'https://raw.githubusercontent.com/libccy/noname',
|
github:'https://raw.githubusercontent.com/libccy/noname',
|
||||||
},
|
},
|
||||||
updateURL:'https://raw.githubusercontent.com/libccy/noname',
|
updateURL:'https://raw.githubusercontent.com/libccy/noname',
|
||||||
mirrorURL:'https://raw.fgit.cf/libccy/noname',
|
mirrorURL:'https://gitcode.net/sinat_33405273/noname/-/raw/',
|
||||||
hallURL:'47.99.105.222',
|
hallURL:'47.99.105.222',
|
||||||
assetURL:assetURL,
|
assetURL:assetURL,
|
||||||
userAgent:userAgent,
|
userAgent:userAgent,
|
||||||
|
@ -1344,7 +1344,7 @@ new Promise(resolve=>{
|
||||||
init:'coding',
|
init:'coding',
|
||||||
unfrequent:true,
|
unfrequent:true,
|
||||||
item:{
|
item:{
|
||||||
coding:'FastGit',
|
coding:'CSDN',
|
||||||
github:'GitHub',
|
github:'GitHub',
|
||||||
},
|
},
|
||||||
onclick:function(item){
|
onclick:function(item){
|
||||||
|
@ -63673,6 +63673,10 @@ new Promise(resolve=>{
|
||||||
const tip='检测到您的浏览器内核版本小于77,请及时升级浏览器或手机webview内核!';
|
const tip='检测到您的浏览器内核版本小于77,请及时升级浏览器或手机webview内核!';
|
||||||
console.warn(tip);
|
console.warn(tip);
|
||||||
game.print(tip);
|
game.print(tip);
|
||||||
|
const redirect_tip='您使用的浏览器或无名杀客户端内核版本过低,将在未来的版本被废弃!\n点击“确认”以前往GitHub下载最新版无名杀客户端(可能需要科学上网)。';
|
||||||
|
if(confirm(redirect_tip)){
|
||||||
|
window.open('https://github.com/libccy/noname/releases/tag/chromium77-client');
|
||||||
|
}
|
||||||
}
|
}
|
||||||
lib.init.init();
|
lib.init.init();
|
||||||
});
|
});
|
||||||
|
|
|
@ -68,6 +68,7 @@ window.noname_source_list=[
|
||||||
'game/pressure.js',
|
'game/pressure.js',
|
||||||
'game/source.js',
|
'game/source.js',
|
||||||
'game/update.js',
|
'game/update.js',
|
||||||
|
'game/src/lib/announce.js',
|
||||||
'image/card/cardtempname_bg.png',
|
'image/card/cardtempname_bg.png',
|
||||||
'image/flappybird/BG.png',
|
'image/flappybird/BG.png',
|
||||||
'image/flappybird/botpipe.png',
|
'image/flappybird/botpipe.png',
|
||||||
|
|
|
@ -1,42 +1,34 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.10.4',
|
version:'1.10.5',
|
||||||
update:'1.10.3.1',
|
update:'1.10.4',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'整合@copcap @PZ157 @mengxinzxz @lieren2023 @CatIgnore @Tipx-L @kuangshen04 @nonameShijian @universe-st @BauxiteAl @Rintim @S-N-O-R-L-A-X @xiaoas @kola-king @Howard-Zhou-77 的Pull Request',
|
'整合@Rintim @copcap @kuangshen04 @mengxinzxz @Ansolve @PZ157 @Tipx-L @nonameShijian @MDYY1 @S-N-O-R-L-A-X @universe-st 的Pull Request',
|
||||||
'《江山如故·转》武将包;神贾诩、族王沦、族荀攸、张曼成、星曹仁、吕伯奢、张燕、OL丁尚浣、OL李婉、数学孟优',
|
'《3D精选》武将包更新',
|
||||||
'9人局+10人局、“谋攻篇”游戏模式、“群雄割据”模式常驻',
|
'鲍信、成济成倅、董昭、贾充、吴班、蒯祺、来敏、李遗、马伶俐、刘伶、哪吒、OL费祎、谋小乔、谋卢植、星袁术、孙桓、孙瑜、诸葛若雪、神华佗、乐蔡邕、庞山明、孙綝、袁胤、手杀向朗、界张梁、界司马朗、界诸葛诞、界曹叡、谋黄月英、谋诸葛亮、OL刘焉、侠刘备、侠夏侯子萼、侠夏侯惇、侠张葳、曹轶、田尚衣',
|
||||||
'游戏内对象class化,事件handler等新机制',
|
'英文版身份模式机制、欢乐成双四号位保护',
|
||||||
'其他AI优化与bug修复',
|
'其他AI优化与bug修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
'card/extra.js',
|
'card/extra.js',
|
||||||
'card/gujian.js',
|
|
||||||
'card/guozhan.js',
|
'card/guozhan.js',
|
||||||
'card/gwent.js',
|
|
||||||
'card/hearth.js',
|
|
||||||
'card/huanlekapai.js',
|
|
||||||
'card/mtg.js',
|
|
||||||
'card/sp.js',
|
'card/sp.js',
|
||||||
'card/standard.js',
|
'card/standard.js',
|
||||||
'card/swd.js',
|
'card/yingbian.js',
|
||||||
'card/yongjian.js',
|
'card/yongjian.js',
|
||||||
'card/yunchou.js',
|
'card/yunchou.js',
|
||||||
'card/zhenfa.js',
|
'card/zhulu.js',
|
||||||
'character/clan.js',
|
'character/clan.js',
|
||||||
'character/collab.js',
|
'character/collab.js',
|
||||||
|
'character/ddd.js',
|
||||||
'character/diy.js',
|
'character/diy.js',
|
||||||
'character/extra.js',
|
'character/extra.js',
|
||||||
'character/gujian.js',
|
'character/gujian.js',
|
||||||
'character/gwent.js',
|
|
||||||
'character/hearth.js',
|
'character/hearth.js',
|
||||||
'character/huicui.js',
|
'character/huicui.js',
|
||||||
'character/jiange.js',
|
|
||||||
'character/jsrg.js',
|
'character/jsrg.js',
|
||||||
'character/mobile.js',
|
'character/mobile.js',
|
||||||
'character/mtg.js',
|
|
||||||
'character/offline.js',
|
'character/offline.js',
|
||||||
'character/old.js',
|
'character/old.js',
|
||||||
'character/ow.js',
|
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
'character/refresh.js',
|
'character/refresh.js',
|
||||||
'character/sb.js',
|
'character/sb.js',
|
||||||
|
@ -47,19 +39,19 @@ window.noname_update={
|
||||||
'character/standard.js',
|
'character/standard.js',
|
||||||
'character/swd.js',
|
'character/swd.js',
|
||||||
'character/tw.js',
|
'character/tw.js',
|
||||||
'character/xiake.js',
|
|
||||||
'character/xianding.js',
|
'character/xianding.js',
|
||||||
'character/xianjian.js',
|
'character/xianjian.js',
|
||||||
'character/xinghuoliaoyuan.js',
|
'character/xinghuoliaoyuan.js',
|
||||||
'character/yijiang.js',
|
'character/yijiang.js',
|
||||||
'character/yingbian.js',
|
'character/yingbian.js',
|
||||||
'character/yxs.js',
|
'character/yxs.js',
|
||||||
'character/zhuogui.js',
|
|
||||||
'game/config.js',
|
'game/config.js',
|
||||||
|
'game/core-js-bundle.js',
|
||||||
'game/game.js',
|
'game/game.js',
|
||||||
'game/pinyinjs.js',
|
'game/pinyinjs.js',
|
||||||
|
'game/source.js',
|
||||||
|
'game/src/lib/announce.js',
|
||||||
'layout/default/layout.css',
|
'layout/default/layout.css',
|
||||||
'layout/newlayout/global.css',
|
|
||||||
'mode/boss.js',
|
'mode/boss.js',
|
||||||
'mode/brawl.js',
|
'mode/brawl.js',
|
||||||
'mode/chess.js',
|
'mode/chess.js',
|
||||||
|
@ -67,8 +59,7 @@ window.noname_update={
|
||||||
'mode/doudizhu.js',
|
'mode/doudizhu.js',
|
||||||
'mode/guozhan.js',
|
'mode/guozhan.js',
|
||||||
'mode/identity.js',
|
'mode/identity.js',
|
||||||
'mode/stone.js',
|
'mode/single.js',
|
||||||
'mode/tafang.js',
|
|
||||||
'mode/versus.js',
|
'mode/versus.js',
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue