diff --git a/character/clan.js b/character/clan.js index aa012aef0..f330b635b 100644 --- a/character/clan.js +++ b/character/clan.js @@ -487,8 +487,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){ var player=_status.event.player; var num=_status.event.num; var num2=player.getDamagedHp(); - if(num>num2) return 7-get.value(card); - if(num==num2) return lib.skill.zhiheng.check(card); + if(num=(2+num-num2)) return lib.skill.zhiheng.check(card); return 0; }).set('num',num).logSkill='clanxieshu'; 'step 1' diff --git a/character/onlyOL.js b/character/onlyOL.js index 5fdc94d4f..b642d806e 100644 --- a/character/onlyOL.js +++ b/character/onlyOL.js @@ -30,6 +30,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){ fullskin:true, type:'equip', subtype:'equip1', + get destroy(){ + return !lib.card.sizhaojian.inShanShanFestival(); + }, + inShanShanFestival(){ + //闪闪节外离开装备区会销毁 + const date=new Date(); + return date.getMonth()+1==3&&date.getDate()>=2&&date.getDate()<=15; + }, distance:{attackFrom:-1}, ai:{basic:{equipValue:7}}, skills:['olsbyufeng_sizhaojian'], @@ -164,16 +172,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){ player:'enterGame', }, filter(event,player){ - if(get.cardPile('sizhaojian','field')||lib.inpile.includes('sizhaojian')) return false; - return (event.name!='phase'||game.phaseNumber==0)&&player.hasEquipableSlot(1); + const card=get.cardPile('sizhaojian','field')||game.createCard2('sizhaojian','diamond',6); + return (event.name!='phase'||game.phaseNumber==0)&&player.canEquip(card,true); }, forced:true, locked:false, async content(event,trigger,player){ - game.broadcastAll(()=>lib.inpile.add('sizhaojian')); - const card=game.createCard2('sizhaojian','diamond',6); - player.$gain2(card,false); - game.delayx(); + if(lib.card.sizhaojian.inShanShanFestival()){ + game.broadcastAll(()=>lib.inpile.add('sizhaojian')); + } + const card=get.cardPile('sizhaojian','field')||game.createCard2('sizhaojian','diamond',6); + if(get.owner(card)) get.owner(card).$give(card,player,false); + else{ + player.$gain2(card,false); + game.delayx(); + } player.equip(card); }, subSkill:{ @@ -237,9 +250,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){ audio:2, trigger:{global:['loseAfter','equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter']}, filter(event,player){ - if(!player.hasEquipableSlot(1)||player.getEquip(1)||player.getEquip('sizhaojian')) return false; - const card=get.cardPile('sizhaojian','field'); - if(!card||!player.canEquip(card,true)) return false; + if(player.getEquip(1)) return false; + const card=get.cardPile('sizhaojian','field')||game.createCard2('sizhaojian','diamond',6); + if(!player.canEquip(card,true)) return false; return game.hasPlayer(target=>{ if(target==player||target.group!='qun') return false; const evt=event.getl(target); @@ -254,12 +267,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){ const evt=trigger.getl(target); return evt&&evt.player==target&&evt.es&&evt.es.length>0; }).sortBySeat(); - const card=get.cardPile('sizhaojian','field'); + const card=get.cardPile('sizhaojian','field')||game.createCard2('sizhaojian','diamond',6); for(const target of targets){ const {result:{bool}}=await target.chooseBool(get.prompt('olsbshishou',player),'将'+get.translation(card)+'置入'+get.translation(player)+'的装备区中').set('choice',get.attitude(target,player)>0); if(bool){ target.logSkill('olsbshishou',player); if(get.owner(card)) get.owner(card).$give(card,player,false); + else{ + player.$gain2(card,false); + game.delayx(); + } player.equip(card); break; } @@ -1027,11 +1044,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){ olsbyufeng:'玉锋', olsbyufeng_sizhaojian:'思召剑', olsbyufeng_block:'思召剑', - olsbyufeng_info:'游戏开始时,若【思召剑】未加入本局游戏,若你可装备【思召剑】,则你将【思召剑】置入装备区。', + olsbyufeng_info:'游戏开始时,你将【思召剑】置入装备区。', sizhaojian:'思召剑', sizhaojian_info:'当你使用有点数的【杀】指定目标后,你令目标角色只能使用无点数或点数大于等于此【杀】的【闪】响应此牌。', + sizhaojian_append:'【思召剑】于闪闪节(3月2日-3月15日)外离开装备区后,销毁此牌', olsbshishou:'士首', - olsbshishou_info:'主公技,其他群势力角色失去装备区的牌后,若你的装备区中没有武器牌,且【思召剑】存在于场上/牌堆/弃牌堆中,其可令你将【思召剑】置入装备区。', + olsbshishou_info:'主公技,其他群势力角色失去装备区的牌后,若你的装备区中没有武器牌,其可将【思召剑】置入你的装备区。', onlyOL_yijiang1:'OL专属·将1', onlyOL_yijiang2:'OL专属·将2', diff --git a/image/character/ol_feiyi.jpg b/image/character/ol_feiyi.jpg index 0f50f7dec..9bb706d81 100644 Binary files a/image/character/ol_feiyi.jpg and b/image/character/ol_feiyi.jpg differ diff --git a/noname/ui/create/index.js b/noname/ui/create/index.js index 594eba298..c33cd2488 100644 --- a/noname/ui/create/index.js +++ b/noname/ui/create/index.js @@ -1414,7 +1414,7 @@ export class Create extends Uninstantable { packlist.push(lib.config.all.characters[i]); } for (var i in lib.characterPack) { - if (!lib.config.all.characters.includes(i)) { + if (lib.config.characters.includes(i) && !lib.config.all.characters.includes(i)) { packlist.push(i); } }