background change
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@ -700,7 +700,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.cardsGotoOrdering(card);
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'step 1'
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if(player.countCards('he')>0){
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player.chooseCard('he','天候:是否用一张牌交换牌堆顶的'+get.translation(card)+'?').set('promptx',[[card]])
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player.chooseCard('he','天候:是否用一张牌交换牌堆顶的'+get.translation(card)+'?').set('promptx',[[card]]).set('ai',()=>-1)
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}
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else{
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event._result={bool:false};
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@ -721,7 +721,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(!lib.skill.oltianhou.derivation.contains(skill)) event.finish();
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else{
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event.weather_skill=skill;
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player.chooseTarget(true,'令一名角色获得技能【'+get.translation(skill)+'】');
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player.chooseTarget(true,'令一名角色获得技能【'+get.translation(skill)+'】').set('ai',function(target){
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return get.attitude(_status.event.player,target);
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});
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}
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'step 4'
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if(result.bool){
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@ -729,9 +731,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.line(target,'green');
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target.addAdditionalSkill('oltianhou_'+player.playerid,event.weather_skill);
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player.addTempSkill('oltianhou_expire',{player:'phaseZhunbeiBegin'});
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game.log(target,'获得了天气技能','#g【'+get.translation(event.weather_skill)+'】')
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game.log(target,'获得了天气技能','#g【'+get.translation(event.weather_skill)+'】');
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game.broadcastAll(function(bg){
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_status.tempBackground=bg;
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game.updateBackground();
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},event.weather_skill+'_bg');
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game.addVideo('skill',player,['oltianhou',[true,event.weather_skill+'_bg']])
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}
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},
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video:function(player,info){
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if(info[0]){
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_status.tempBackground=info[1];
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}
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else{
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delete _status.tempBackground;
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}
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game.updateBackground();
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},
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derivation:['oltianhou_spade','oltianhou_heart','oltianhou_club','oltianhou_diamond'],
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subSkill:{
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expire:{
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@ -741,6 +757,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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for(var current of players){
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current.removeAdditionalSkill(key);
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}
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game.broadcastAll(function(){
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delete _status.tempBackground;
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game.updateBackground();
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});
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game.addVideo('skill',player,['oltianhou',[false]])
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},
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},
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spade:{
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@ -752,7 +773,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{global:'damageEnd'},
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forced:true,
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filter:function(event){
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return lib.skill.oltianhou.logTarget(event).length>0;
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return event.nature=='thunder'&&lib.skill.oltianhou_spade.logTarget(event).length>0;
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},
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logTarget:function(event){
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var list=[];
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@ -762,11 +783,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return list.sortBySeat();
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},
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content:function(){
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var targets=lib.skill.oltianhou.logTarget(trigger);
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var targets=lib.skill.oltianhou_spade.logTarget(trigger);
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for(var i of targets) i.loseHp();
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game.delayex();
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},
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group:'oltianhou_miehuo',
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global:'oltianhou_spade_ai',
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},
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spade_ai:{
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effect:{
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player:function(card,player,target,current){
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if(get.tag(card,'fireDamage')&&!player.hasSkill('oltianhou_spade')){
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return 'zerotarget';
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}
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else if(get.tag(card,'thunderDamage')){
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var list=lib.skill.oltianhou_spade.logTarget({player:target});
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var eff=list.reduce(function(eff,current){
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eff+=get.effect(current,{name:'losehp'},player,player)
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},0);
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return [1,eff];
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}
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},
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},
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},
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miehuo:{
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trigger:{global:'damageBegin2'},
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@ -788,7 +826,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{global:'phaseJieshuBegin'},
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forced:true,
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filter:function(event,player){
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return event.player.isIn()&&event.player.isMaxHp();
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return player!=event.player&&event.player.isIn()&&event.player.isMaxHp();
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},
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logTarget:'player',
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content:function(){
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@ -804,7 +842,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{global:'phaseJieshuBegin'},
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forced:true,
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filter:function(event,player){
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return event.player.isIn()&&event.player.isMinHp();
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return player!=event.player&&event.player.isIn()&&event.player.isMinHp();
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},
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logTarget:'player',
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content:function(){
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@ -841,6 +879,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger.untrigger();
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}
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},
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global:'oltianhou_diamond_ai',
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},
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diamond_ai:{
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effect:{
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target:function(card,player,target,current){
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if(card.name=='sha'&&!player.hasSkill('oltianhou_diamond')){
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if(target!=player.getNext()&&target!=player.getPrevious()) return 0.7;
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}
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},
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},
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},
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}
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},
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@ -859,7 +907,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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'step 0'
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player.chooseCard('h',get.prompt('olchenshuo'),'展示一张手牌,然后展示并获得牌堆顶的牌');
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player.chooseCard('h',get.prompt('olchenshuo'),'展示一张手牌,然后展示并获得牌堆顶的牌').set('ai',function(card){
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if(get.type(card)=='basic') return 1+Math.random();
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return Math.random();
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})
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'step 1'
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if(result.bool){
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player.logSkill('olchenshuo');
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79
game/game.js
79
game/game.js
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@ -1295,46 +1295,9 @@
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}
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}
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}
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var animate=lib.config.image_background=='default';
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game.saveConfig('image_background',background);
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lib.init.background();
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ui.background.delete();
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ui.background=ui.create.div('.background');
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if(lib.config.image_background_blur){
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ui.background.style.filter='blur(8px)';
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ui.background.style.webkitFilter='blur(8px)';
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ui.background.style.transform='scale(1.05)';
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}
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else{
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ui.background.style.filter='';
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ui.background.style.webkitFilter='';
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ui.background.style.transform='';
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}
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document.body.insertBefore(ui.background,document.body.firstChild);
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if(animate) ui.background.animate('start');
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if(lib.config.image_background=='default'){
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ui.background.style.backgroundImage="none";
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}
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else if(lib.config.image_background.indexOf('custom_')==0){
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ui.background.style.backgroundImage="none";
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game.getDB('image',lib.config.image_background,function(fileToLoad){
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if(!fileToLoad) return;
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var fileReader = new FileReader();
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fileReader.onload = function(fileLoadedEvent)
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{
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var data = fileLoadedEvent.target.result;
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ui.background.style.backgroundImage='url('+data+')';
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};
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fileReader.readAsDataURL(fileToLoad, "UTF-8");
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});
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}
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else{
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ui.background.setBackgroundImage('image/background/'+lib.config.image_background+'.jpg');
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}
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ui.background.style.backgroundSize='cover';
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ui.background.style.backgroundPosition='50% 50%';
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game.updateBackground();
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},
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},
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image_background_random:{
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@ -31207,6 +31170,46 @@
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],
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};
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var game={
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updateBackground:function(){
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var background=(_status.tempBackground||lib.config.image_background);
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ui.background.delete();
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ui.background=ui.create.div('.background');
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if(lib.config.image_background_blur){
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ui.background.style.filter='blur(8px)';
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ui.background.style.webkitFilter='blur(8px)';
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ui.background.style.transform='scale(1.05)';
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}
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else{
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ui.background.style.filter='';
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ui.background.style.webkitFilter='';
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ui.background.style.transform='';
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}
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document.body.insertBefore(ui.background,document.body.firstChild);
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if(background=='default'){
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ui.background.animate('start');
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ui.background.style.backgroundImage="none";
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}
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else if(background.indexOf('custom_')==0){
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ui.background.style.backgroundImage="none";
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game.getDB('image',background,function(fileToLoad){
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if(!fileToLoad) return;
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var fileReader = new FileReader();
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fileReader.onload = function(fileLoadedEvent)
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{
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var data = fileLoadedEvent.target.result;
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ui.background.style.backgroundImage='url('+data+')';
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};
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fileReader.readAsDataURL(fileToLoad, "UTF-8");
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});
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}
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else{
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ui.background.setBackgroundImage('image/background/'+background+'.jpg');
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}
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ui.background.style.backgroundSize='cover';
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ui.background.style.backgroundPosition='50% 50%';
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},
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generateBeatmapTimeleap:(bpm,beats,offset)=>beats.map(value=>Math.round(value*60000/bpm+(offset||0))),
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updateRenku:function(){
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game.broadcast(function(renku){
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