配音补充,die_audio调整
①补充族钟会、族钟繇、武关羽、神华佗技能/阵亡配音 ②die_audio调整为可播放后面附带随机阵亡配音而仅非第一条以适配有多个阵亡配音的武将
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@ -18,7 +18,7 @@ game.import("character", function () {
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clan_zhongyan: ["female", "jin", 3, ["clanguangu", "clanxiaoyong", "clanbaozu"], ["clan:颍川钟氏"]],
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clan_zhongyan: ["female", "jin", 3, ["clanguangu", "clanxiaoyong", "clanbaozu"], ["clan:颍川钟氏"]],
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clan_wangyun: ["male", "qun", 3, ["clanjiexuan", "clanmingjie", "clanzhongliu"], ["clan:太原王氏"]],
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clan_wangyun: ["male", "qun", 3, ["clanjiexuan", "clanmingjie", "clanzhongliu"], ["clan:太原王氏"]],
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clan_wanghun: ["male", "jin", 3, ["clanfuxun", "clanchenya", "clanzhongliu"], ["clan:太原王氏"]],
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clan_wanghun: ["male", "jin", 3, ["clanfuxun", "clanchenya", "clanzhongliu"], ["clan:太原王氏"]],
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clan_zhonghui: ["male", "wei", "3/4", ["clanyuzhi", "clanxieshu", "clanbaozu"], ["clan:颍川钟氏"]],
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clan_zhonghui: ["male", "wei", "3/4", ["clanyuzhi", "clanxieshu", "clanbaozu"], ["clan:颍川钟氏", "die_audio:clan_zhonghui:clan_zhonghui2:clan_zhonghui3"]],
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clan_zhongyu: ["male", "wei", 3, ["clanjiejian", "clanhuanghan", "clanbaozu"], ["clan:颍川钟氏"]],
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clan_zhongyu: ["male", "wei", 3, ["clanjiejian", "clanhuanghan", "clanbaozu"], ["clan:颍川钟氏"]],
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clan_wanglun: ["male", "jin", 3, ["clanqiuxin", "clanjianyuan", "clanzhongliu"], ["clan:太原王氏"]],
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clan_wanglun: ["male", "jin", 3, ["clanqiuxin", "clanjianyuan", "clanzhongliu"], ["clan:太原王氏"]],
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clan_xunyou: ["male", "wei", 3, ["clanbaichu", "clandaojie"], ["clan:颍川荀氏"]],
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clan_xunyou: ["male", "wei", 3, ["clanbaichu", "clandaojie"], ["clan:颍川荀氏"]],
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@ -1046,7 +1046,7 @@ game.import("character", function () {
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if (card.name == "tao") return num / 114514;
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if (card.name == "tao") return num / 114514;
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},
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},
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},
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},
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audio: 2,
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audio: 6,
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trigger: { global: "roundStart" },
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trigger: { global: "roundStart" },
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direct: true,
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direct: true,
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locked: true,
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locked: true,
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@ -1153,7 +1153,7 @@ game.import("character", function () {
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intro: { content: "本轮野心:#张" },
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intro: { content: "本轮野心:#张" },
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},
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},
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clanxieshu: {
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clanxieshu: {
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audio: 2,
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audio: 6,
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trigger: { player: "damageEnd", source: "damageSource" },
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trigger: { player: "damageEnd", source: "damageSource" },
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filter(event, player) {
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filter(event, player) {
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if (!event.card || player.isLinked()) return false;
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if (!event.card || player.isLinked()) return false;
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@ -1926,6 +1926,7 @@ game.import("character", function () {
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clanbaozu: {
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clanbaozu: {
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audio: 2,
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audio: 2,
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audioname: ["clan_zhongyan", "clan_zhonghui", "clan_zhongyu", "clan_zhongyao"],
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audioname: ["clan_zhongyan", "clan_zhonghui", "clan_zhongyu", "clan_zhongyao"],
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audioname2: { clan_zhonghui: "clanbaozu_clan_zhonghui" },
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trigger: { global: "dying" },
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trigger: { global: "dying" },
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clanSkill: true,
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clanSkill: true,
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limited: true,
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limited: true,
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@ -1945,6 +1946,7 @@ game.import("character", function () {
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trigger.player.link(true);
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trigger.player.link(true);
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trigger.player.recover();
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trigger.player.recover();
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},
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},
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subSkill: { clan_zhonghui: { audio: 6 } },
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},
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},
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//族王淩
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//族王淩
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clanbolong: {
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clanbolong: {
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@ -8811,7 +8811,7 @@ export const Content = {
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} else if (lib.character[name][4].some((tag) => tag.startsWith("die_audio"))) {
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} else if (lib.character[name][4].some((tag) => tag.startsWith("die_audio"))) {
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var tag = lib.character[name][4].find((tag) => tag.startsWith("die_audio"));
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var tag = lib.character[name][4].find((tag) => tag.startsWith("die_audio"));
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var list = tag.split(":").slice(1);
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var list = tag.split(":").slice(1);
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game.playAudio("die", list.length ? list[0] : name);
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game.playAudio("die", list.length ? list.randomGet() : name);
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} else {
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} else {
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game.playAudio("die", name, function () {
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game.playAudio("die", name, function () {
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game.playAudio("die", name.slice(name.indexOf("_") + 1));
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game.playAudio("die", name.slice(name.indexOf("_") + 1));
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