将tw.js到yingbian.js中的所有addSkill改为addSkills
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258d7dd868
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@ -18556,7 +18556,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},list);
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},
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trigger:{global:['gameStart','changeSkills']},
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trigger:{global:['gameStart','changeSkillsAfter']},
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forced:true,
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audio:2,
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filter:function(event,player){
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@ -18573,7 +18573,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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async content (event, trigger, player) {
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lib.skill.weidi.init(player);
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}
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},
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},
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zhenlue:{
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audio:2,
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@ -2569,7 +2569,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return info&&!info.hiddenSkill&&!info.zhuSkill&&!info.charlotte;
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});
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if(skills.length){
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for(var i of skills) player.addSkillLog(i);
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//for(var i of skills) player.addSkillLog(i);
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player.addSkills(skills);
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player.markAuto('twduoren',skills);
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game.broadcastAll(function(list){
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game.expandSkills(list);
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@ -3235,7 +3236,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('twjuntun',target);
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target.addSkillLog('twxiongjun');
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target.addSkills('twxiongjun');
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if(target!=player) player.addExpose(0.25);
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}
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},
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@ -4313,7 +4314,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.awakenSkill('twmibei');
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player.logSkill('twmibei_achieve');
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game.log(player,'成功完成使命');
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player.addSkillLog('twmouli');
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player.addSkils('twmouli');
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},
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intro:{content:'已使用牌名:$'},
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subSkill:{
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@ -5324,7 +5325,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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'step 0'
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player.awakenSkill('twneirao');
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player.removeSkill('twjiekuang');
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player.removeSkills('twjiekuang');
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game.log(player,'失去了技能','#g【竭匡】');
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'step 1'
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var num=player.countCards('he'),cards=[];
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@ -5337,7 +5338,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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if(cards.length) player.gain(cards,'gain2');
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'step 2'
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player.addSkillLog('twluanlve');
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player.addSkills('twluanlve');
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},
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},
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twluanlve:{
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@ -6830,12 +6831,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.gain(gains,'gain2');
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}
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'step 3'
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player.addSkillLog('twqingce');
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player.addSkills('twqingce');
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player.chooseBool('是否减1点体力上限并获得〖扫讨〗?').set('ai',()=>_status.event.bool).set('bool',player.isDamaged()&&player.countCards('h')>=3?(Math.random()<0.5?true:false):false);
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'step 4'
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if(result.bool){
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player.loseMaxHp();
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player.addSkillLog('twsaotao');
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player.addSkills('twsaotao');
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game.delayx();
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}
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},
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@ -8584,7 +8585,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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});
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'step 1'
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targets.sortBySeat();
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for(var i of targets) i.addSkillLog('twgonghuan');
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for(var i of targets) i.addSkills('twgonghuan');
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},
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derivation:'twgonghuan',
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ai:{
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@ -11534,10 +11535,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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logTarget:()=>game.filterPlayer().sortBySeat(),
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content:function(){
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'step 0'
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game.countPlayer(function(current){
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current.addSkill('twfeifu');
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game.filterPlayer().sortBySeat().forEach(function(current){
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current.addSkills('twfeifu');
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});
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game.log(player,'令所有其他角色获得了技能','#g【非服】')
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//game.log(player,'令所有其他角色获得了技能','#g【非服】')
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game.delayx();
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'step 1'
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player.chooseTarget('是否减1点体力上限,并令一名其他角色获得技能【复纂】?',lib.filter.notMe).set('ai',function(target){
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@ -11551,7 +11552,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.loseMaxHp();
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var target=result.targets[0];
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player.line(target,'fire');
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target.addSkillLog('twfuzuan');
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target.addSkills('twfuzuan');
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game.delayx();
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}
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},
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@ -12041,7 +12042,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}).set('choice',skills.sort((a,b)=>(map[b](target,player)||0.5)-(map[a](target,player)||0.5))[0]);
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'step 1'
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var skill=result.control;
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player.addSkillLog(skill);
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player.addSkills(skill);
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event.twbudao_skill=skill;
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player.chooseTarget(lib.filter.notMe,'是否令一名其他角色也获得【'+get.translation(skill)+'】?').set('ai',function(target){
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var player=_status.event.player;
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@ -12053,7 +12054,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=result.targets[0];
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event.target=target;
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player.line(target,'green');
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target.addSkillLog(event.twbudao_skill);
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target.addSkills(event.twbudao_skill);
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var cards=target.getCards('he');
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if(!cards.length) event.finish();
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else if(cards.length==1) event._result={bool:true,cards:cards};
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@ -12573,7 +12574,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('twlingfa');
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player.removeSkill('twlingfa');
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game.log(player,'失去了技能','#g【令法】');
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player.addSkillLog('twzhian');
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player.addSkills('twzhian');
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break;
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}
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}
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@ -13076,7 +13077,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var info=get.info(skill);
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return info&&info.zhuSkill;
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});
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for(var i of skills) target.addSkillLog(i);
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target.addSkills(skills);
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//for(var i of skills) target.addSkillLog(i);
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}
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},
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},
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@ -13470,7 +13472,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.disableJudge();
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player.markAuto('twjuezhu_restore',[[target,result.control]]);
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player.addSkill('twjuezhu_restore');
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target.addSkill('feiying');
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target.addSkills('feiying');
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},
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subSkill:{
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restore:{
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@ -13931,7 +13933,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var name=result.links[0];
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player.flashAvatar('twhuashen',name);
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game.log(player,'获得了','#y'+get.translation(name),'的所有技能');
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player.addSkill(lib.character[name][3])
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player.addSkills(lib.character[name][3])
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}
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'step 2'
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var num=event.num-player.maxHp;
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@ -6029,9 +6029,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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player.awakenSkill('dcmoucheng');
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player.removeSkill('dclianji');
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game.log(player,'失去了技能','#g【连计】');
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player.addSkillLog('xinjingong');
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player.changeSkills(['xinjingong'],['dclianji']);
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},
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},
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//周宣
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@ -6462,8 +6460,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('dclianzhi_reproach',target);
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player.addSkillLog('dcshouze');
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target.addSkillLog('dcshouze');
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player.addSkills('dcshouze');
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target.addSkills('dcshouze');
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target.addMark('dclingfang',Math.max(1,player.countMark('dclingfang')));
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}
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},
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@ -7494,7 +7492,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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var targets=lib.skill.dcyaoyi.logTarget().sortBySeat();
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for(var target of targets) target.addSkill('dcshoutan');
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for(var target of targets) target.addSkills('dcshoutan');
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game.delayx();
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},
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global:'dcyaoyi_blocker',
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@ -8247,8 +8245,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 3'
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var map=event.result||result;
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if(map.skills&&map.skills.length){
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player.removeSkill('dchuishu');
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for(var i of map.skills) player.addSkillLog(i);
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//player.removeSkill('dchuishu');
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//for(var i of map.skills) player.addSkillLog(i);
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player.changeSkills(map.skills, ['dchuishu']);
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player.markAuto('zhuSkill_dcligong',map.skills);
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}
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else{
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@ -9377,8 +9376,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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targets.sortBySeat();
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player.logSkill('dcpijing',targets);
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game.countPlayer(function(current){
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if(!targets.includes(current)) current.removeSkill('dczimu');
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else current.addSkill('dczimu');
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if(!targets.includes(current)) current.removeSkills('dczimu');
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else current.addSkills('dczimu');
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});
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game.delayx();
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}
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@ -9580,7 +9579,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return info&&!info.charlotte;
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});
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if(skills.length){
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for(var i of skills) player.addSkillLog(i);
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//for(var i of skills) player.addSkillLog(i);
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player.addSkills(skills);
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}
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player.removeSkill('xiaowu');
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var num=player.countMark('shawu');
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@ -9611,7 +9611,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=result.targets[0];
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player.awakenSkill('huaping');
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player.logSkill('huaping_give',target);
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target.addSkill('shawu');
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target.addSkills('shawu');
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var num=player.countMark('shawu');
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if(num>0){
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player.removeMark('shawu',num);
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@ -10445,7 +10445,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.reinit('re_sunyi','xushi',false);
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}
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else{
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player.addSkillLog('olhunzi');
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player.addSkills('olhunzi');
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event.goto(2);
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}
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'step 1'
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@ -10689,8 +10689,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.awakenSkill('mengqing');
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player.gainMaxHp(3);
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player.recover(3);
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player.removeSkill('zhukou');
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player.addSkill('yuyun');
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//player.removeSkill('zhukou');
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//player.addSkill('yuyun');
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player.changeSkills(['yuyun'],['zhukou']);
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},
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derivation:'yuyun',
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},
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@ -12065,7 +12066,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=result.targets[0];
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player.logSkill('dushi',target);
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target.markSkill('dushi');
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target.addSkillLog('dushi');
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target.addSkills('dushi');
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}
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},
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intro:{content:'您已经获得弘农王的诅咒'},
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@ -12403,7 +12404,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.awakenSkill('choujue');
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player.storage.choujue=true;
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player.loseMaxHp();
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player.addSkill('beishui');
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player.addSkills('beishui');
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},
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},
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beishui:{
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@ -12425,7 +12426,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.awakenSkill('beishui');
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player.storage.beishui=true;
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player.loseMaxHp();
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player.addSkill('qingjiao');
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player.addSkills('qingjiao');
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},
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},
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qingjiao:{
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@ -12699,9 +12700,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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var target=result.targets[0];
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player.line(target,'fire');
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player.addSkill('hmxili');
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target.addSkill('hmxili');
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player.removeSkill('mansi');
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player.addSkills(['hmxili'],['mansi']);
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target.addSkills('hmxili');
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}
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},
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},
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@ -217,13 +217,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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derivation:"xinfu_zhanji",
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trigger:{global:"dieAfter"},
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logTarget:'player',
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content:function (){
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async content(e,t,player){
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player.awakenSkill('xinfu_songsang');
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if(player.isDamaged()){
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player.recover();
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}
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else player.gainMaxHp();
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player.addSkill('xinfu_zhanji');
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player.addSkills('xinfu_zhanji');
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},
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},
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"xinfu_jixu":{
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@ -3026,7 +3026,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=result.targets[0];
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event.target=target;
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player.line(target,'thunder');
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target.addSkill('new_canyun');
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target.addSkills('new_canyun');
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target.discardPlayerCard('是否弃置自己区域内的一张梅花牌,获得技能〖绝响〗?',target,'hej').set('ai',function(card){
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if(get.position(card)=='j') return 100+get.value(card);
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return 100-get.value(card);
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@ -3036,7 +3036,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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else event.finish();
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"step 3"
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if(result.bool) target.addSkill('new_juexiang');
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if(result.bool) target.addSkills('new_juexiang');
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},
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},
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"new_canyun":{
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@ -4013,7 +4013,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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var target=result.targets[0]
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player.logSkill('juexiang',target);
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target.addSkill(lib.skill.juexiang.derivation.randomGet());
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target.addSkills(lib.skill.juexiang.derivation.randomGet());
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target.addTempSkill('juexiang_club',{player:'phaseZhunbeiBegin'});
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}
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},
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@ -10927,14 +10927,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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"step 0"
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player.awakenSkill('zili');
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player.chooseDrawRecover(2,true,function(event,player){
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if(player.hp==1&&player.isDamaged()) return 'recover_hp';
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return 'draw_card';
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});
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"step 1"
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player.loseMaxHp();
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player.addSkill('paiyi');
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player.awakenSkill('zili');
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player.addSkills('paiyi');
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}
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},
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paiyi:{
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@ -13721,8 +13721,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.removeSkill('zquanji');
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player.removeSkill('zzhenggong');
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game.log(player,'失去了技能','#g【权计】、【争功】');
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player.addSkillLog('zyexin');
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player.addSkillLog('zzili');
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player.addSkills(['zyexin','zzili']);
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}
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},
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zyexin:{
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@ -13780,10 +13779,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return player.getExpansions('zyexin').length>=4;
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},
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forced:true,
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content:function(){
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async content(e,t,player){
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player.awakenSkill('zzili');
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player.loseMaxHp();
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player.addSkill('zpaiyi');
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player.addSkills('zpaiyi');
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},
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// intro:{
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// content:'limited'
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@ -867,7 +867,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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player.awakenSkill('dezhang');
|
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player.loseMaxHp();
|
||||
player.addSkill('weishu');
|
||||
player.addSkills('weishu');
|
||||
},
|
||||
},
|
||||
weishu:{
|
||||
|
@ -3445,7 +3445,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
player.awakenSkill('zhaotao');
|
||||
player.loseMaxHp();
|
||||
player.addSkillLog('pozhu');
|
||||
player.addSkills('pozhu');
|
||||
},
|
||||
derivation:'pozhu',
|
||||
},
|
||||
|
|
|
@ -731,8 +731,8 @@ export class GameEvent {
|
|||
}
|
||||
}
|
||||
trigger(name) {
|
||||
if (_status.video) return this;
|
||||
if ((this.name === 'gain' || this.name === 'lose') && !_status.gameDrawed) return this;
|
||||
if (_status.video) return;
|
||||
if ((this.name === 'gain' || this.name === 'lose') && !_status.gameDrawed) return;
|
||||
if (name === 'gameDrawEnd') _status.gameDrawed = true;
|
||||
if (name === 'gameStart') {
|
||||
lib.announce.publish('gameStart', {});
|
||||
|
@ -741,11 +741,11 @@ export class GameEvent {
|
|||
_status.gameStarted = true;
|
||||
game.showHistory();
|
||||
}
|
||||
if (!lib.hookmap[name] && !lib.config.compatiblemode) return this;
|
||||
if (!game.players || !game.players.length) return this;
|
||||
if (!lib.hookmap[name] && !lib.config.compatiblemode) return;
|
||||
if (!game.players || !game.players.length) return;
|
||||
const event = this;
|
||||
let start = [_status.currentPhase, event.source, event.player, game.me, game.players[0]].find(i => get.itemtype(i) == 'player');
|
||||
if (!start) return this;
|
||||
if (!start) return;
|
||||
if (!game.players.includes(start) && !game.dead.includes(start)) start = game.findNext(start);
|
||||
const firstDo = {
|
||||
player: "firstDo",
|
||||
|
@ -836,8 +836,9 @@ export class GameEvent {
|
|||
next.triggername = name;
|
||||
next.playerMap = playerMap;
|
||||
event._triggering = next;
|
||||
return next;
|
||||
}
|
||||
return this;
|
||||
return null;
|
||||
}
|
||||
untrigger(all = true, player) {
|
||||
const evt = this._triggering;
|
||||
|
|
Loading…
Reference in New Issue