v1.9.53.1
This commit is contained in:
parent
2ad1ecc65e
commit
2522b635c7
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@ -368,8 +368,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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}
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}
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}
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var num=player.countCards('h','sha');
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var num=player.countCards('h','sha');
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if(num>1) return 4+num;
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if(num>1) return 6+num;
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return 2+num;
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return 3+num;
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},
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},
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basic:{
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basic:{
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equipValue:5
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equipValue:5
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@ -448,6 +448,113 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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}
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}
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},
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},
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gwminxiang_old:{
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group:['gwminxiang_count','gwminxiang_clear','gwminxiang_use'],
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subSkill:{
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count:{
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trigger:{player:'phaseBegin'},
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silent:true,
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content:function(){
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player.storage.gwminxiang=[];
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}
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},
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clear:{
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trigger:{player:'phaseAfter'},
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silent:true,
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content:function(){
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delete player.storage.gwminxiang;
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}
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},
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use:{
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trigger:{player:'useCardAfter'},
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silent:true,
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filter:function(event,player){
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if(_status.currentPhase!=player) return false;
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var type=get.type(event.card);
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if(type!='trick'&&type!='basic') return false;
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if(get.info(event.card).multitarget) return false;
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if(!player.storage.gwminxiang) return false;
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return true;
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},
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content:function(){
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player.storage.gwminxiang.add(trigger.card);
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}
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}
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},
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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if(player.storage.gwminxiang){
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for(var i=0;i<player.storage.gwminxiang.length;i++){
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var card=player.storage.gwminxiang[i];
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if(game.countPlayer(function(current){
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return current!=player&&lib.filter.targetEnabled3(card,player,current);
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})>1){
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return true;
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}
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}
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}
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return false;
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},
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content:function(){
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'step 0'
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var list=[];
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for(var i=0;i<player.storage.gwminxiang.length;i++){
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var card=player.storage.gwminxiang[i];
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if(game.countPlayer(function(current){
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return current!=player&&lib.filter.targetEnabled3(card,player,current);
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})>1){
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list.push(card);
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}
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}
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var skip=['shunshou','huogong','shandianjian','jiu'];
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player.chooseCardButton(get.prompt('gwminxiang'),list).set('ai',function(button){
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if(skip.contains(button.link.name)) return 0;
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var val=get.value(button.link);
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if(get.tag(button.link,'damage')){
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val+=3;
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}
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return val;
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});
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'step 1'
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if(result.bool){
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var card=result.links[0];
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event.card=card;
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player.chooseTarget('选择两个目标互相使用'+get.translation(event.card),2,function(cardx,player,target){
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return target!=player&&lib.filter.targetEnabled3(card,player,target);
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}).set('ai',function(target){
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if(ui.selected.targets.length){
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return get.effect(target,card,ui.selected.targets[0],player);
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}
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return get.effect(target,card,target,player);
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}).set('targetprompt',['先出牌','后出牌']);
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}
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else{
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event.finish();
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}
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'step 2'
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if(result.bool){
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player.$throw(event.card);
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player.logSkill('gwminxiang',result.targets);
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event.target1=result.targets[0];
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event.target2=result.targets[1];
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game.delay();
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}
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else{
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event.finish();
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}
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'step 3'
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event.target1.useCard(event.card,event.target2,'noai');
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'step 4'
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if(event.target1.isIn()&&event.target2.isIn()){
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event.target2.useCard(event.card,event.target1,'noai');
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}
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},
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ai:{
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expose:0.4,
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threaten:1.6
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}
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},
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gwminxiang:{
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gwminxiang:{
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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@ -469,8 +576,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return false;
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return false;
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},
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},
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check:function(card){
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check:function(card){
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if(['shunshou','huogong','shandianjian','jiu','tianxianjiu'].contains(card.name)) return 0;
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if(get.tag(card,'damage')){
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if(get.tag(card,'damage')){
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return get.value(card)+3;
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return get.value(card)+2;
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}
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}
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return get.value(card);
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return get.value(card);
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},
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},
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@ -487,34 +595,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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targetprompt:['先出牌','后出牌'],
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targetprompt:['先出牌','后出牌'],
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selectTarget:2,
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selectTarget:2,
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multitarget:true,
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multitarget:true,
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delay:0,
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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event.draw=0;
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player.draw();
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targets[0].useCard({name:cards[0].name},targets[1],'noai');
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'step 1'
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'step 1'
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targets[0].useCard({name:cards[0].name},targets[1],'noai');
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'step 2'
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if(targets[0].isIn()&&targets[1].isIn()){
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if(targets[0].isIn()&&targets[1].isIn()){
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targets[1].useCard({name:cards[0].name},targets[0],'noai');
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targets[1].useCard({name:cards[0].name},targets[0],'noai');
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}
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}
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'step 2'
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if(event.draw){
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player.draw(event.draw);
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}
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},
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},
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group:'gwminxiang_draw',
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// group:'gwminxiang_draw',
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multiline:true,
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multiline:true,
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subSkill:{
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// subSkill:{
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draw:{
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// draw:{
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trigger:{global:'damageAfter'},
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// trigger:{global:'damageAfter'},
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silent:true,
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// silent:true,
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filter:function(event,player){
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// filter:function(event,player){
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var evt=event.getParent(3);
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// var evt=event.getParent(3);
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return evt.name=='gwminxiang'&&evt.player==player;
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// return evt.name=='gwminxiang'&&evt.player==player;
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},
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// },
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content:function(){
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// content:function(){
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trigger.getParent(3).draw+=trigger.num;
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// trigger.getParent(3).draw+=trigger.num;
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}
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// }
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}
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// }
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},
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// },
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ai:{
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ai:{
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order:8,
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order:8,
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result:{
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result:{
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@ -4305,7 +4411,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gwhuanbi:'幻笔',
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gwhuanbi:'幻笔',
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gwhuanbi_info:'出牌阶段限一次,你可以弃置一张牌,并创造一张冒险牌,然后随机选择一名有手牌的角色,被选中的角色可以交给你一张手牌并获得一张该牌的复制',
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gwhuanbi_info:'出牌阶段限一次,你可以弃置一张牌,并创造一张冒险牌,然后随机选择一名有手牌的角色,被选中的角色可以交给你一张手牌并获得一张该牌的复制',
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gwminxiang:'冥想',
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gwminxiang:'冥想',
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gwminxiang_info:'出牌阶段限一次,你可以弃置一张基本牌或普通锦囊牌并选择两名角色,令目标分别视为对对方使用一张与弃置的牌同名的牌;每当有角色因此受到一点伤害,你在结算后摸一张牌',
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gwminxiang_old_info:'结束阶段,你可以选择一张本回合使用过的基本牌或普通锦囊牌并选择两名其他角色,令目标分别视为对对方使用一张此牌的复制',
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gwminxiang_info:'出牌阶段限一次,你可以弃置一张基本牌或普通锦囊牌并摸一张牌,然后选择其他两名角色,令目标分别视为对对方使用一张你弃置的牌的同名牌',
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gwlangshi:'狼噬',
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gwlangshi:'狼噬',
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gwlangshi_info:'每当你造成一次伤害,你可以对一名体力值不小于受伤害角色的其他角色造一点伤害',
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gwlangshi_info:'每当你造成一次伤害,你可以对一名体力值不小于受伤害角色的其他角色造一点伤害',
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gwjingshi:'血契',
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gwjingshi:'血契',
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@ -317,6 +317,7 @@ window.noname_character_rank={
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'hs_mojinbaozi',
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'hs_mojinbaozi',
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'xuhuang',
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'xuhuang',
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'liuye',
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'liuye',
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'sunshangxiang',
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],
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],
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bp:[
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bp:[
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'zhenji',
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'zhenji',
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@ -544,7 +545,6 @@ window.noname_character_rank={
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'swd_zhanggao',
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'swd_zhanggao',
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'simalang',
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'simalang',
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'sp_caoren',
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'sp_caoren',
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'sunshangxiang',
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'daqiao',
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'daqiao',
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'swd_luchengxuan',
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'swd_luchengxuan',
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'dongzhuo',
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'dongzhuo',
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@ -25,7 +25,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhouyu:['male','wu',3,['yingzi','fanjian']],
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zhouyu:['male','wu',3,['yingzi','fanjian']],
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daqiao:['female','wu',3,['guose','liuli']],
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daqiao:['female','wu',3,['guose','liuli']],
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luxun:['male','wu',3,['qianxun','lianying']],
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luxun:['male','wu',3,['qianxun','lianying']],
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sunshangxiang:['female','wu',3,['xiaoji','jieyin']],
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sunshangxiang:['female','wu',3,['xiaoji','xinjieyin']],
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huatuo:['male','qun',3,['qingnang','jijiu']],
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huatuo:['male','qun',3,['qingnang','jijiu']],
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lvbu:['male','qun',4,['wushuang']],
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lvbu:['male','qun',4,['wushuang']],
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diaochan:['female','qun',3,['lijian','xinbiyue']],
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diaochan:['female','qun',3,['lijian','xinbiyue']],
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@ -697,6 +697,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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audio:2,
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audioname:['liushan'],
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audioname:['liushan'],
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trigger:{player:'chooseToRespondBegin'},
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trigger:{player:'chooseToRespondBegin'},
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check:function(event){
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if(event.jijiang) return false;
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return true;
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},
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filter:function(event,player){
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filter:function(event,player){
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if(event.responded) return false;
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if(event.responded) return false;
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if(player.storage.jijianging) return false;
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if(player.storage.jijianging) return false;
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@ -720,6 +724,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return (get.attitude(event.player,event.source)-2);
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return (get.attitude(event.player,event.source)-2);
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});
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});
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next.set('source',player);
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next.set('source',player);
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next.set('jijiang',true);
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next.autochoose=lib.filter.autoRespondSha;
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next.autochoose=lib.filter.autoRespondSha;
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}
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}
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else{
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else{
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@ -785,6 +790,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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});
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});
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next.set('source',player);
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next.set('source',player);
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next.set('target',target);
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next.set('target',target);
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next.set('jijiang',true);
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next.autochoose=lib.filter.autoRespondSha;
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next.autochoose=lib.filter.autoRespondSha;
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}
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}
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else{
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else{
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@ -1548,12 +1554,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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return 6-get.value(card)
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return 6-get.value(card)
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},
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},
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delay:0,
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content:function(){
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content:function(){
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var num=cards.length;
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'step 0'
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if(get.is.altered('xinzhiheng')&&player.countCards('h')==0){
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if(!player.hasSkill('xinzhiheng_delay')) game.delayx();
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num++;
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'step 1'
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}
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player.draw(cards.length);
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player.draw(num);
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},
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group:'xinzhiheng_draw',
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subSkill:{
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draw:{
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trigger:{player:'loseEnd'},
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silent:true,
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filter:function(event,player){
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if(event.getParent(2).skill!='xinzhiheng') return false;
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if(!get.is.altered('xinzhiheng')) return false;
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if(player.countCards('h')) return false;
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for(var i=0;i<event.cards.length;i++){
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if(event.cards[i].original=='h') return true;
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}
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return false;
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},
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content:function(){
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player.draw();
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player.addTempSkill('xinzhiheng_delay','xinzhihengAfter');
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}
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},
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delay:{}
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},
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},
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ai:{
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ai:{
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order:1,
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order:1,
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@ -1951,7 +1978,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(player.hp<player.maxHp)
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if(player.hp<player.maxHp)
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return 6-get.value(card)
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return 6-get.value(card)
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return 4-get.value(card)
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return 4-get.value(card)
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},
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},
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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if(target.sex!='male') return false;
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if(target.sex!='male') return false;
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@ -1976,6 +2002,143 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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threaten:2,
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threaten:2,
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}
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}
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},
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},
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xinjieyin:{
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group:['xinjieyin_old','xinjieyin_new'],
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alter:true,
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subSkill:{
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new:{
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audio:'jieyin',
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enable:'phaseUse',
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filterCard:true,
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usable:1,
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position:'he',
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check:function(card){
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var player=_status.event.player;
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if(get.position(card)=='e'){
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var subtype=get.subtype(card);
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if(!game.hasPlayer(function(current){
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return current!=player&¤t.hp!=player.hp&&get.attitude(player,current)>0&&!current.countCards('e',{subtype:subtype});
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})){
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return 0;
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}
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if(player.countCards('h',{subtype:subtype})) return 20-get.value(card);
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return 10-get.value(card);
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}
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else{
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if(player.countCards('e')) return 0;
|
||||||
|
if(player.countCards('h',{type:'equip'})) return 0;
|
||||||
|
return 8-get.value(card);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
if(target.sex!='male') return false;
|
||||||
|
if(target.countCards('e',{subtype:get.subtype(ui.selected.cards[0])})) return false;
|
||||||
|
return true;
|
||||||
|
},
|
||||||
|
discard:false,
|
||||||
|
delay:0,
|
||||||
|
lose:false,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
if(get.position(cards[0])=='e'){
|
||||||
|
player.$give(cards,target);
|
||||||
|
target.equip(cards[0]);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.discard(cards);
|
||||||
|
}
|
||||||
|
'step 1'
|
||||||
|
if(player.hp>target.hp){
|
||||||
|
player.draw();
|
||||||
|
if(target.isDamaged()) target.recover();
|
||||||
|
}
|
||||||
|
else if(player.hp<target.hp){
|
||||||
|
target.draw();
|
||||||
|
if(player.isDamaged()) player.recover();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:function(){
|
||||||
|
var player=_status.event.player;
|
||||||
|
var es=player.getCards('e');
|
||||||
|
for(var i=0;i<es.length;i++){
|
||||||
|
if(player.countCards('h',{subtype:get.subtype(es[i])})) return 10;
|
||||||
|
}
|
||||||
|
return 2;
|
||||||
|
},
|
||||||
|
result:{
|
||||||
|
target:function(player,target){
|
||||||
|
var goon=function(){
|
||||||
|
var es=player.getCards('e');
|
||||||
|
for(var i=0;i<es.length;i++){
|
||||||
|
if(player.countCards('h',{subtype:get.subtype(es[i])})) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(player.hp<target.hp){
|
||||||
|
if(player.isHealthy()){
|
||||||
|
if(!player.needsToDiscard(1)||goon()) return 0.1;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return 1.5;
|
||||||
|
}
|
||||||
|
if(player.hp>target.hp){
|
||||||
|
if(target.isHealthy()){
|
||||||
|
if(!player.needsToDiscard(1)||goon()) return 0.1;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
old:{
|
||||||
|
audio:'jieyin',
|
||||||
|
enable:'phaseUse',
|
||||||
|
filterCard:true,
|
||||||
|
usable:1,
|
||||||
|
selectCard:2,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(get.is.altered('xinjieyin')) return false;
|
||||||
|
return player.countCards('h')>=2;
|
||||||
|
},
|
||||||
|
check:function(card){
|
||||||
|
var player=get.owner(card);
|
||||||
|
if(player.countCards('h')>player.hp)
|
||||||
|
return 8-get.value(card)
|
||||||
|
if(player.hp<player.maxHp)
|
||||||
|
return 6-get.value(card)
|
||||||
|
return 4-get.value(card)
|
||||||
|
},
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
if(target.sex!='male') return false;
|
||||||
|
if(target.hp>=target.maxHp) return false;
|
||||||
|
if(target==player) return false;
|
||||||
|
return true;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.recover();
|
||||||
|
target.recover();
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:5.5,
|
||||||
|
result:{
|
||||||
|
player:function(player){
|
||||||
|
if(player.hp<player.maxHp) return 4;
|
||||||
|
if(player.countCards('h')>player.hp) return 0
|
||||||
|
return -1;
|
||||||
|
},
|
||||||
|
target:4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:2.3
|
||||||
|
}
|
||||||
|
},
|
||||||
qingnang:{
|
qingnang:{
|
||||||
audio:2,
|
audio:2,
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
|
@ -2217,6 +2380,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
lianying:'连营',
|
lianying:'连营',
|
||||||
xiaoji:'枭姬',
|
xiaoji:'枭姬',
|
||||||
jieyin:'结姻',
|
jieyin:'结姻',
|
||||||
|
xinjieyin:'结姻',
|
||||||
qingnang:'青囊',
|
qingnang:'青囊',
|
||||||
jijiu:'急救',
|
jijiu:'急救',
|
||||||
wushuang:'无双',
|
wushuang:'无双',
|
||||||
|
@ -2282,6 +2446,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
lianying_info:'每当你失去最后一张手牌,可摸一张牌',
|
lianying_info:'每当你失去最后一张手牌,可摸一张牌',
|
||||||
xiaoji_info:'每当你失去一张装备牌,可以摸两张牌',
|
xiaoji_info:'每当你失去一张装备牌,可以摸两张牌',
|
||||||
jieyin_info:'出牌阶段,你可以弃置两张牌并选择1名已经受伤的男性角色,你与其各回复一点体力,每阶段限一次',
|
jieyin_info:'出牌阶段,你可以弃置两张牌并选择1名已经受伤的男性角色,你与其各回复一点体力,每阶段限一次',
|
||||||
|
xinjieyin_info:'出牌阶段,你可以弃置两张牌并选择1名已经受伤的男性角色,你与其各回复一点体力,每阶段限一次',
|
||||||
|
xinjieyin_old_info:'出牌阶段,你可以弃置两张牌并选择1名已经受伤的男性角色,你与其各回复一点体力,每阶段限一次',
|
||||||
|
xinjieyin_new_info:'出牌阶段限1次,你可以选择一名男性角色,弃置一张手牌或将一张装备牌置于其装备区,你与其体力较高的角色摸一张牌,体力值较低的角色回复1点体力',
|
||||||
|
xinjieyin_info_alter:'出牌阶段限1次,你可以选择一名男性角色,弃置一张手牌或将一张装备牌置于其装备区,你与其体力较高的角色摸一张牌,体力值较低的角色回复1点体力',
|
||||||
qingnang_info:'出牌阶段,你可以弃置一张手牌令一名角色回复一点体力,每阶段限一次',
|
qingnang_info:'出牌阶段,你可以弃置一张手牌令一名角色回复一点体力,每阶段限一次',
|
||||||
jijiu_info:'回合外,你可以将一张红色牌当[桃]使用',
|
jijiu_info:'回合外,你可以将一张红色牌当[桃]使用',
|
||||||
wushuang_info:'锁定技,你使用的【杀】或【决斗】需要两张【闪】或【杀】响应',
|
wushuang_info:'锁定技,你使用的【杀】或【决斗】需要两张【闪】或【杀】响应',
|
||||||
|
|
|
@ -4858,7 +4858,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
var yep=false;
|
var yep=false;
|
||||||
if(!player.storage.jijianging){
|
if(!player.storage.jijianging&&!trigger.jijiang){
|
||||||
var players=game.filterPlayer();
|
var players=game.filterPlayer();
|
||||||
for(var i=0;i<players.length;i++){
|
for(var i=0;i<players.length;i++){
|
||||||
var nh=players[i].countCards('h');
|
var nh=players[i].countCards('h');
|
||||||
|
@ -4891,6 +4891,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return (get.attitude(event.player,event.source)-2);
|
return (get.attitude(event.player,event.source)-2);
|
||||||
});
|
});
|
||||||
next.set('source',player);
|
next.set('source',player);
|
||||||
|
next.set('jijiang',true);
|
||||||
next.autochoose=lib.filter.autoRespondSha;
|
next.autochoose=lib.filter.autoRespondSha;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -4968,6 +4969,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
next.set('source',player);
|
next.set('source',player);
|
||||||
next.set('target',target);
|
next.set('target',target);
|
||||||
|
next.set('jijiang',true);
|
||||||
next.autochoose=lib.filter.autoRespondSha;
|
next.autochoose=lib.filter.autoRespondSha;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
|
|
@ -1,28 +1,19 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.53',
|
version:'1.9.53.1',
|
||||||
update:'1.9.52.1',
|
update:'1.9.53',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'国战标身份改进、bug修复',
|
'bug修复'
|
||||||
'新版标准武将(需在武将菜单中手动开启)'
|
|
||||||
],
|
],
|
||||||
players:[
|
players:[
|
||||||
'caocao',
|
'sunshangxiang'
|
||||||
'huangyueying',
|
|
||||||
'zhenji',
|
|
||||||
'sunquan',
|
|
||||||
'zhugeliang',
|
|
||||||
'diaochan'
|
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
'card/guozhan.js',
|
|
||||||
'card/standard.js',
|
'card/standard.js',
|
||||||
'character/hearth.js',
|
'character/gwent.js',
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
'character/sp.js',
|
|
||||||
'character/standard.js',
|
'character/standard.js',
|
||||||
'character/yijiang.js',
|
'character/yijiang.js',
|
||||||
'game/config.js',
|
'layout/mobile/equip.css',
|
||||||
'game/game.js',
|
'layout/newlayout/equip.css'
|
||||||
'layout/default/layout.css'
|
|
||||||
]
|
]
|
||||||
};
|
};
|
|
@ -135,6 +135,7 @@
|
||||||
#arena.chess .player .equips>.card>.name2{
|
#arena.chess .player .equips>.card>.name2{
|
||||||
display:block;
|
display:block;
|
||||||
margin-left:5px;
|
margin-left:5px;
|
||||||
|
white-space: nowrap;
|
||||||
}
|
}
|
||||||
#arena.oblongcard:not(.chess).textequip .player[data-position='0'] .equips>.card>.name2{
|
#arena.oblongcard:not(.chess).textequip .player[data-position='0'] .equips>.card>.name2{
|
||||||
line-height: 29px;
|
line-height: 29px;
|
||||||
|
|
|
@ -88,6 +88,7 @@
|
||||||
.equips>.card>.name2{
|
.equips>.card>.name2{
|
||||||
display:block;
|
display:block;
|
||||||
margin-left:5px;
|
margin-left:5px;
|
||||||
|
white-space: nowrap;
|
||||||
}
|
}
|
||||||
.equips>.card>div{
|
.equips>.card>div{
|
||||||
animation:none !important;
|
animation:none !important;
|
||||||
|
|
Loading…
Reference in New Issue