This commit is contained in:
libccy 2016-06-19 13:35:51 +08:00
parent ff53a3ad2a
commit 250f57e1c5
14 changed files with 220 additions and 32 deletions

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@ -61,12 +61,17 @@ character.hearth={
hs_bilanyoulong:['male','wei',4,['lingzhou']],
hs_jinglinglong:['male','wu',3,['mianyi']],
// hs_ruanniguai:['male','wu',3,['nianfu']],
hs_hudunren:['male','shu',3,['hhudun']],
// hs_hudunren:['male','shu',3,['hhudun']],
hs_nate:['male','wu',4,['chuidiao']],
hs_jiaziruila:['male','wu',4,['hannu']],
// hs_shifazhe:['male','wei',3,['jizhi','shifa']],
hs_lafamu:['male','shu',4,['xieneng']],
hs_yelise:['female','wei',3,['xunbao','zhuizong']],
hs_fandral:['male','shu',4,['nuyan']],
hs_hallazeal:['male','shu',4,['nuyan']],
hs_nzoth:['male','shu',4,['nuyan']],
hs_walian:['male','shu',4,['nuyan']],
hs_pengpeng:['male','shu',4,['nuyan']],
},
perfectPair:{
hs_sthrall:['hs_totemic','hs_alakir','hs_neptulon','hs_yngvar','hs_tgolem'],

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@ -1,5 +1,5 @@
window.noname_asset_list=[
'1.8.10',
'1.8.11',
'image/background/huangtian_bg.jpg',
'image/background/shengshi_bg.jpg',
'image/background/xueji_bg.jpg',
@ -440,10 +440,12 @@ window.noname_asset_list=[
'image/character/hs_brann.jpg',
'image/character/hs_aedwin.jpg',
'image/character/hs_finley.jpg',
'image/character/hs_fandral.jpg',
'image/character/hs_jaina.jpg',
'image/character/hs_fuding.jpg',
'image/character/hs_guldan.jpg',
'image/character/hs_hudunren.jpg',
'image/character/hs_hallazeal.jpg',
'image/character/hs_huzhixiannv.jpg',
'image/character/hs_jgarrosh.jpg',
'image/character/hs_jiaziruila.jpg',
@ -465,6 +467,7 @@ window.noname_asset_list=[
'image/character/hs_nate.jpg',
'image/character/hs_neptulon.jpg',
'image/character/hs_nozdormu.jpg',
'image/character/hs_nzoth.jpg',
'image/character/hs_ronghejuren.jpg',
'image/character/hs_ruanniguai.jpg',
'image/character/hs_sainaliusi.jpg',
@ -473,10 +476,12 @@ window.noname_asset_list=[
'image/character/hs_shifazhe.jpg',
'image/character/hs_siwangzhiyi.jpg',
'image/character/hs_sthrall.jpg',
'image/character/hs_pengpeng.jpg',
'image/character/hs_tgolem.jpg',
'image/character/hs_totemic.jpg',
'image/character/hs_trueheart.jpg',
'image/character/hs_waleera.jpg',
'image/character/hs_walian.jpg',
'image/character/hs_wujiyuansu.jpg',
'image/character/hs_wuther.jpg',
'image/character/hs_wvelen.jpg',

View File

@ -2774,7 +2774,7 @@
}
},
story:{
name:'剧情',
name:'群侠',
config:{
save:{
name:'选择历程',
@ -3263,7 +3263,7 @@
lib.config.gameRecord={};
}
if(lib.config.debug){
mode.pack.story='剧情';
mode.pack.story='群侠';
mode.pack.realtime='即时';
}
for(i in mode.pack){

View File

@ -9,6 +9,7 @@ window.noname_update={
'character/yijiang.js',
'mode/chess.js',
'game/game.js',
'game/asset.js',
],
'1.8.15.4':[]
}

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@ -109,6 +109,7 @@
left: 0;
top: 0;
box-shadow: none;
overflow: scroll;
}
.storyscene>.scene>.background>.avatar{
width: calc(100% - 26px);
@ -130,6 +131,66 @@
width: 70px;
left: calc(50% - 35px);
}
.scene>.menu>.conversation{
display: table;
position: absolute;
left: 16px;
top: 0;
width: calc(100% - 32px);
height: 100%;
font-size: 24px;
font-family: 'xinwei';
white-space: normal;
text-align: left;
}
.scene>.menu>.conversation.center{
text-align: center;
font-size: 30px;
}
.scene>.menu>.avatarconversation{
position: relative;
display: block;
width: 100%;
height: 100px;
left: 0;
margin-top: 10px;
}
.scene>.menu>.avatarconversation:last-child{
margin-bottom: 10px;
}
.scene>.menu>.avatarconversation>div{
height: 100%;
top:0;
}
.scene>.menu>.avatarconversation>.avatar{
width: 100px;
height: 100px;
left: 10px;
background-size: cover;
}
.scene>.menu>.avatarconversation.swap>.avatar{
left: auto;
right: 10px;
}
.scene>.menu>.avatarconversation>div:not(.avatar){
width: calc(100% - 120px);
left: 120px;
top: 5px;
height: calc(100% - 5px);
text-align: left;
white-space: normal;
line-height: 18px;
}
.scene>.menu>.avatarconversation.swap>div:not(.avatar){
left: auto;
right: 120px;
text-align: right;
}
.scene>.menu>.conversation>div{
display: table-cell;
vertical-align: middle;
position: relative;
}
@-webkit-keyframes scene_start{
from{

View File

@ -9,6 +9,17 @@ mode.story={
},
story:{
version:1,
character:{
zuoci:{
name:'左慈'
},
yuji:{
name:'于吉'
},
nanhua:{
name:'南华'
}
},
scene:{
connect:{
hulaoguan:{
@ -35,9 +46,45 @@ mode.story={
middle:{
taoyuanxiang:{
name:'桃源乡',
content:{
default:[
'东汉末年,桃源乡仙人南华预见了三国时代将会是纷扰的乱世,便施展“九天逆龙大法”扭转时序,打算将曹操、刘备、孙权三位天命王者的出现时间错开',
'然而此举却造成上古魔神“刑天”逃脱,并与当世残虐的当权者董卓合而为一,顿时时空陷入前所未有的混乱中',
'(洛阳郊外)',
['nanhua','完了,完了。。。'],
['yuji','倒底发生了什么'],
['nanhua','完了,完了。。。'],
['nanhua','完了。。。'],
['yuji','。。。'],
['zuoci','算了,这里魔气太重,我们回去再说'],
'(第二天)',
['zuoci','快告诉我,外面的世界现在怎样了'],
function(){
_status.lockScene=false;
var node=ui.window.querySelector('.storyscene');
game.data.scene.enabled.push('yingxiongting');
game.saveData();
var scene=node.childNodes[1];
scene.namenode.innerHTML='英雄亭';
scene.classList.remove('unselectable')
ui.click.scene.call(scene);
}
]
}
},
yingxiongting:{
name:'英雄亭',
content:{
default:[
'(英雄亭)',
function(){
console.log(1);
_status.lockScene=false;
var node=ui.window.querySelector('.storyscene');
ui.click.scene2(node.childNodes[1],true);
}
]
}
},
nanyang:{
name:'南阳',
@ -104,12 +151,12 @@ mode.story={
chengdu:{
name:'成都'
},
wulin:{
name:'武陵'
},
nanman:{
name:'南蛮'
},
wulin:{
name:'武陵'
},
shanyue:{
name:'山越'
},
@ -411,7 +458,8 @@ mode.story={
scene:{
area:'middle',
enabled:['taoyuanxiang'],
new:['taoyuanxiang']
new:['taoyuanxiang'],
content:{}
}
};
game.data=lib.storage[save];
@ -427,6 +475,7 @@ mode.story={
for(var i in lib.story.scene){
if(i!='connect'){
scenes[i]=ui.create.div('.storyscene');
scenes[i].area=i;
if(!lib.config.touchscreen&&lib.config.mousewheel){
scenes[i]._scrollspeed=30;
scenes[i]._scrollnum=10;
@ -437,10 +486,11 @@ mode.story={
}
ui.window.appendChild(scenes[game.data.scene.area].animate('start'));
var clickScene=function(e){
if(_status.lockScene) return;
if(this.classList.contains('unselectable')) return;
if(this._clicking) return;
if(e&&e.stopPropagation) e.stopPropagation();
if(this.classList.contains('flipped')){
e.stopPropagation();
return;
}
game.data.scene.new.remove(this.name);
@ -451,8 +501,18 @@ mode.story={
if(current){
restoreScene(current,true);
}
this.content.innerHTML='';
if(this.info.to){
ui.create.div('.menubutton.large.enter','进入',this.content,switchScene);
}
else{
var content=this.info.content[game.data.scene.content[this.name]||'default'];
if(Array.isArray(content)){
_status.lockScene=true;
game.loadConversation(this.content,content);
}
}
sceneNode.classList.add('lockscroll');
_status.clicked=true;
var node=this;
node._clicking=true;
setTimeout(function(){
@ -462,13 +522,6 @@ mode.story={
if(Math.abs(sceneNode.dx)<20){
sceneNode.dx=0;
}
// else{
// console.log(sceneNode.scrollLeft,sceneNode.dx);
// if(sceneNode.scrollLeft<20&&sceneNode.dx<0){
// console.log(1);
// sceneNode.dx=0;
// }
// }
if(!sceneNode.interval&&sceneNode.dx){
sceneNode.interval=setInterval(function(){
var dx=sceneNode.dx;
@ -495,6 +548,7 @@ mode.story={
};
node.addEventListener('webkitTransitionEnd',onEnd);
}
ui.click.scene=clickScene;
var restoreScene=function(node,forced){
if(_status.lockScene) return;
if(node._clicking&&!forced) return;
@ -520,9 +574,16 @@ mode.story={
};
node.addEventListener('webkitTransitionEnd',onEnd);
}
ui.click.scene2=restoreScene;
var switchScene=function(){
var to=this.parentNode.to;
var current=this.parentNode.parentNode;
var to=current.info.to;
if(to[0]==current.parentNode.area){
to=to[1];
}
else{
to=to[0];
}
restoreScene(current,true);
current.parentNode.delete();
ui.window.appendChild(scenes[to].animate('start'));
@ -539,9 +600,9 @@ mode.story={
node.style.transform='perspective(1600px) rotateY(0deg) scale(0.7)';
node.name=name;
node.bgnode=ui.create.div('.background.player',node);
node.info=scene;
ui.create.div('.avatar',node.bgnode).setBackground('mode/story/scene/'+name);
node.namenode=ui.create.div('.name',node,get.verticalStr(scene.name));
// ui.create.div('',get.verticalStr('未开启'),ui.create.div('.mask',node));
if(game.data.scene.enabled.contains(name)){
if(game.data.scene.new.contains(name)){
node.classList.add('glow3');
@ -553,24 +614,22 @@ mode.story={
node.namenode.innerHTML=get.verticalStr('未开启');
}
var content=ui.create.div('.menu',node);
lib.setScroll(content);
node.content=content;
if(connect){
content.to=scene.to;
if(content.to[0]==position){
content.to=content.to[1];
}
else{
content.to=content.to[0];
}
ui.create.div('.menubutton.large.enter','进入',node.content,switchScene);
}
scenes[position].appendChild(node);
return node;
}
event.custom.add.window=function(){
var current=document.querySelector('.flipped.scene');
if(current){
restoreScene(current);
if(_status.lockScene){
if(typeof _status.lockScene=='function'){
_status.lockScene();
}
}
else{
var current=document.querySelector('.flipped.scene');
if(current){
restoreScene(current);
}
}
}
for(var i in lib.story.scene){
@ -586,6 +645,63 @@ mode.story={
}
game.pause();
}
},
loadConversation:function(node,content,onfinish){
content=content.slice(0);
var write=function(){
if(content.length){
var item=content.shift();
var node2;
if(typeof item=='function'){
item(node);
}
else if(typeof item=='string'){
node.innerHTML='';
node2=ui.create.div(node,'.conversation');
if(item.length<=10){
node2.classList.add('center');
}
ui.create.div('',item,node2);
}
else if(Array.isArray(item)){
if(!node.firstChild||!node.firstChild.classList||!node.firstChild.classList.contains('avatarconversation')){
node.innerHTML='';
}
node2=ui.create.div(node,'.avatarconversation');
node2.name=item[0];
var first=true;
for(var i=0;i<node.childElementCount-1;i++){
if(node.childNodes[i].name==node2.name){
first=false;
if(node.childNodes[i].classList.contains('swap')){
node2.classList.add('swap');
}
break;
}
}
if(first){
if(node2.previousSibling&&!node2.previousSibling.classList.contains('swap')){
node2.classList.add('swap');
}
}
ui.create.div('.avatar',node2).style.backgroundImage='url("image/mode/story/character/'+item[0]+'.jpg")';
ui.create.div('',item[1],node2);
if(node.scrollHeight>node.offsetHeight){
node.scrollTop=node.scrollHeight-node.offsetHeight;
}
}
else{
write();
}
}
else{
if(typeof onfinish=='function'){
onfinish();
}
}
}
write();
_status.lockScene=write;
}
},
element:{