调整部分受身份影响的技能
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5524237484
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@ -1479,6 +1479,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(stat==0) return Math.random()<0.7;
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if(stat==0) return Math.random()<0.7;
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return false;
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return false;
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}
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}
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return false;
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},
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},
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prompt:function(event,player){
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prompt:function(event,player){
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return '焚心:是否与'+get.translation(event.player)+'交换身份?';
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return '焚心:是否与'+get.translation(event.player)+'交换身份?';
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@ -114,8 +114,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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num+=current.countMark('jxlianpo_mark_fan');
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num+=current.countMark('jxlianpo_mark_fan');
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return num;
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return num;
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}),
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}),
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nei:(game.hasPlayer(current=>current.identity=='nei')?0:1)+game.countPlayer(current=>{
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nei:game.countPlayer(current=>{
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return current.countMark('jxlianpo_mark_nei');
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let num=0;
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if(current.identity=='nei') num++;
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num+=current.countMark('jxlianpo_mark_nei');
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return num;
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}),
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commoner:game.countPlayer(current=>{
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let num=0;
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if(current.identity=='commoner') num++;
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num+=current.countMark('jxlianpo_mark_commoner');
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return num;
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}),
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}),
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};
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};
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let population=0,identities=[];
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let population=0,identities=[];
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@ -139,9 +148,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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intro:{
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intro:{
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content:()=>`场上最大阵营为${lib.skill.jxlianpo.getMax().map(i=>{
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content:()=>`场上最大阵营为${lib.skill.jxlianpo.getMax().map(i=>{
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if(i=='zhu') return '主忠';
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if(i=='zhu') return '主忠';
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if(i=='fan') return '反贼';
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return get.translation(i+'2');
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if(i=='nei') return '内奸';
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return '';
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}).join('、')}`,
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}).join('、')}`,
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},
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},
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$createButton:function(item,type,position,noclick,node){
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$createButton:function(item,type,position,noclick,node){
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