删除老法正多余【恩怨】配音,删除无意义的xswuyan代替wuyan
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@ -62,7 +62,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_guanyu:['male','shu',4,['wusheng','yijue']],
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old_caochun:['male','wei',4,['shanjia']],
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masu:['male','shu',3,['xinzhan','huilei']],
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xushu:['male','shu',3,['xswuyan','jujian'],['border:wei']],
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xushu:['male','shu',3,['wuyan','jujian'],['border:wei']],
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liru:['male','qun',3,['juece','mieji','fencheng']],
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xin_yujin:['male','wei',4,['jieyue']],
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//lusu:['male','wu',3,['haoshi','dimeng']],
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@ -12016,12 +12016,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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expose:0.3
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}
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},
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wuyan:{audio:2},
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xswuyan:{
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wuyan:{
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audio:2,
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audio:'wuyan',
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trigger:{target:'useCardToBefore',player:'useCardToBefore'},
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forced:true,
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priority:15,
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check:function(event,player){
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return get.effect(event.target,event.card,event.player,player)<0;
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},
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@ -12040,15 +12039,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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player:function(card,player,target,current){
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if(get.type(card)=='trick'&&player!=target) return 'zeroplayertarget';
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}
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}
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}
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},
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},
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},
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},
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xinwuyan:{
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audio:2,
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trigger:{source:'damageBegin2',player:'damageBegin4'},
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forced:true,
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//priority:15,
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check:function(event,player){
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if(player==event.player) return true;
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return false;
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@ -12939,47 +12937,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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enyuan:{
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audio:'enyuan1',
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audio:2,
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locked:true,
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group:['enyuan1','enyuan2'],
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ai:{
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maixie_defend:true,
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effect:{
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target:function(card,player,target){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
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if(!target.hasFriend()) return;
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if(get.tag(card,'damage')) return [1,0,0,-1];
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}
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}
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}
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},
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enyuan1:{
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trigger:{player:'recoverEnd'},
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forced:true,
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audio:2,
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logTarget:'source',
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filter:function(event,player){
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return event.source&&event.source!=player;
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},
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content:function(){
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'step 0'
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event.num=trigger.num;
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'step 1'
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if(event.num>0){
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player.logSkill('enyuan1',trigger.source);
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trigger.source.draw();
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event.num--;
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event.redo();
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}
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}
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},
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enyuan2:{
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audio:true,
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trigger:{player:'damageEnd'},
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forced:true,
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audio:2,
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filter:function(event,player){
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return event.source&&event.source!=player;
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return event.source&&event.source!=player&&event.source.isIn();
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},
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logTarget:'source',
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content:function(){
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'step 0'
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trigger.source.chooseCard('选择一张红桃牌交给'+get.translation(player)+',或点“取消”失去1点体力',function(card){
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@ -12997,8 +12966,38 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else{
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trigger.source.loseHp();
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}
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},
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ai:{
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maixie_defend:true,
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effect:{
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target:function(card,player,target){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
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if(!target.hasFriend()) return;
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if(get.tag(card,'damage')) return [1,0,0,-1];
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},
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},
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},
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},
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enyuan2:{
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audio:true,
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trigger:{player:'recoverEnd'},
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forced:true,
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logTarget:'source',
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filter:function(event,player){
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return event.source&&event.source!=player&&event.source.isIn();
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},
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content:function(){
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'step 0'
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event.num=trigger.num;
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'step 1'
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if(event.num>0){
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player.logSkill('enyuan1',trigger.source);
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trigger.source.draw();
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event.num--;
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event.redo();
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}
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},
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},
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xuanhuo:{
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audio:2,
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enable:'phaseUse',
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@ -14473,7 +14472,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xinjunxing:'峻刑',
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xinjunxing_info:'出牌阶段限一次,你可以弃置至少一张手牌并选择一名其他角色,该角色需弃置一张与你弃置的牌类别均不同的手牌,否则其先将其武将牌翻面,然后将手牌摸至四张。',
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xswuyan:'无言',
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wuyan:'无言',
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xinwuyan:'无言',
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jujian:'举荐',
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xinjujian:'举荐',
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@ -14590,7 +14589,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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oldrenxin_info:'其他角色进入濒死状态时,你可以将所有手牌交给该角色并翻面,然后该角色回复1点体力。',
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jingce_info:'出牌阶段结束时,若你本回合使用的牌数量大于或等于你的当前体力值,你可以摸两张牌。',
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xinjingce_info:'结束阶段,若你本回合使用的牌数量大于或等于你的当前体力值,你可以摸两张牌。',
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xswuyan_info:'锁定技,你使用的普通锦囊牌对其他角色无效;其他角色使用的普通锦囊牌对你无效。',
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wuyan_info:'锁定技,你使用的普通锦囊牌对其他角色无效;其他角色使用的普通锦囊牌对你无效。',
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xinwuyan_info:'锁定技,当你使用锦囊牌造成伤害时,你防止此伤害;锁定技,当你受到锦囊牌对你造成的伤害时,你防止此伤害。',
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jujian_info:'出牌阶段限一次,你可以弃至多三张牌,然后令一名其他角色摸等量的牌。若你以此法弃牌不少于三张且均为同一类别,你回复1点体力。',
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xinjujian_info:'结束阶段开始时,你可以弃置一张非基本牌并选择一名其他角色,令其选择一项:1.摸两张牌;2.回复1点体力;3.将其武将牌翻转至正面朝上并重置之。',
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