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@ -104,11 +104,11 @@ card.hearth={
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var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
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if(jj.name=='guohe') return 3;
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if(js.length==1&&ai.get.effect(target,jj,target,player)>=0){
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return -1.5;
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return 0.5;
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}
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return 3;
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}
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return -1.5;
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return 0.5;
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}
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}
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}
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@ -3105,6 +3105,7 @@ character.hearth={
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return get.cardCount(event.card,player)>1;
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},
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forced:true,
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usable:3,
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content:function(){
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player.draw();
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}
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@ -5584,7 +5585,7 @@ character.hearth={
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huanwu:'唤雾',
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huanwu_info:'出牌阶段限一次,你可以令一名角色增加一点体力上限,回复一点体力,并摸两张牌(每名角色限发动一次)',
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fengnu:'风怒',
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fengnu_info:'锁定技,你使用的任何卡牌无数量及距离限制;当你于回合内重复使用同名卡牌时,你摸一张牌',
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fengnu_info:'锁定技,你使用的任何卡牌无数量及距离限制;当你于回合内重复使用同名卡牌时,你摸一张牌(每回合最多以此法摸3张牌)',
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shengdun:'圣盾',
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shengdun2:'圣盾',
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shengdun_info:'锁定技,回合开始阶段,若你没有护甲,你获得一点护甲',
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@ -1261,7 +1261,7 @@ character.refresh={
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},
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content:function(){
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player.chooseToUse({name:'sha'},'诛害:是否对'+get.translation(trigger.player)+'使用一张杀?',
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trigger.player).set('logSkill','zhuhai');
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trigger.player,-1).set('logSkill','zhuhai');
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}
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},
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qianxin:{
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@ -227,6 +227,8 @@ character.xianjian={
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ai:{
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threaten:1.2,
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},
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skillAnimation:true,
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animationColor:'wood',
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content:function(){
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'step 0'
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player.storage.danqing.length=0;
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@ -1,5 +1,5 @@
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window.noname_update={
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version:'1.9.6.3',
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version:'1.9.6.4',
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update:'1.9.6.2',
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changeLog:[
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'bug修复',
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@ -8,16 +8,16 @@ window.noname_update={
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'game/game.js',
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'game/package.js',
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'game/asset.js',
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// 'card/swd.js',
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'card/hearth.js',
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'character/ow.js',
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// 'character/hearth.js',
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'character/hearth.js',
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// 'character/old.js',
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// 'character/rank.js',
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// 'character/xianjian.js',
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// 'character/shenhua.js',
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'character/xianjian.js',
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'character/refresh.js',
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'character/shenhua.js',
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// 'character/yijiang.js',
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// 'mode/chess.js',
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// 'mode/versus.js',
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'mode/versus.js',
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// 'mode/guozhan.js',
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// 'mode/identity.js',
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// 'mode/stone.js',
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Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 70 KiB |
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@ -65,7 +65,7 @@
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width: calc(9700% / 94) !important;
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}
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#arena:not(.single-handcard):not(.chess)>#mebg{
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opacity: 0;
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visibility: hidden;
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}
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#arena:not(.single-handcard):not(.chess)>#me #handcards1{
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left: 120px !important;
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@ -1028,9 +1028,12 @@ mode.versus={
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event.xdialog.close();
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}
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game.addRecentCharacter(game.me.name,game.me.name2);
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ui.control.style.transitionDuration='0s';
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ui.refresh(ui.control);
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ui.arena.classList.remove('choose-character');
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setTimeout(function(){
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ui.arena.classList.remove('choose-character');
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},500)
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ui.control.style.transitionDuration='';
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},500);
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});
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},
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chooseCharacter:function(){
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