v1.9.97.5
This commit is contained in:
parent
881e0b50b8
commit
210bb675f9
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@ -1393,7 +1393,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.delay(0.5)
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'step 1'
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var card=event.chosen;
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player.lose(card,ui.special);
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player.lose(card,ui.discardPile);
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player.$throw(card,1000);
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game.delay(0.5);
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game.log(player,'重铸了',card);
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@ -7,7 +7,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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characterSort:{
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mobile:{
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mobile_default:["miheng","taoqian","liuzan","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding"],
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mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun","re_baosanniang"],
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mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong"],
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},
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},
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character:{
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@ -33,6 +33,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_baosanniang:['female','shu',3,['meiyong','rexushen','rezhennan']],
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hujinding:['female','shu','2/6',['renshi','wuyuan','huaizi']],
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re_zhanggong:['male','wei',3,['reqianxin','xinfu_zhenxing']],
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re_xugong:['male','wu',3,['rebiaozhao','yechou']],
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re_weiwenzhugezhi:['male','wu',4,['refuhai']],
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},
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characterIntro:{
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shenpei:'审配(?-204年),字正南,魏郡阴安(今河北清丰北)人。为人正直, 袁绍领冀州,审配被委以腹心之任,并总幕府。河北平定,袁绍以审配、逢纪统军事,审配恃其强盛,力主与曹操决战。曾率领弓弩手大破曹军于官渡。官渡战败,审配二子被俘,反因此受谮见疑,幸得逢纪力保。袁绍病死,审配等矫诏立袁尚为嗣,导致兄弟相争,被曹操各个击破。曹操围邺,审配死守数月,终城破被擒,拒不投降,慷慨受死。',
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@ -77,6 +81,225 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterFilter:{},
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skill:{
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refuhai:{
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audio:'xinfu_fuhai',
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enable:'phaseUse',
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usable:1,
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filterCard:true,
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check:function(card){
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if(game.players.length<3) return 0;
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return 5-get.value(card);
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},
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content:function(){
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'step 0'
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event.current=player.next;
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event.upper=[];
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event.lower=[];
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event.acted=[];
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event.num=0;
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event.stopped=false;
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'step 1'
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event.acted.push(event.current);
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event.current.chooseControl('潮起','潮落').set('prompt','潮鸣起乎?潮鸣落乎?').ai=function(){
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return Math.random()<0.5?0:1;
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};
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'step 2'
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if(!event.chosen) event.chosen=result.control;
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if(event.chosen!=result.control) event.stopped=true;
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if(!event.stopped) event.num++;
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if(result.control=='潮起'){
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event.upper.push(event.current)
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}
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else event.lower.push(event.current);
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event.current=event.current.next;
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if(event.current!=player&&!event.acted.contains(event.current)) event.goto(1);
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'step 3'
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for(var i=0;i<event.acted.length;i++){
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var bool=event.upper.contains(event.acted[i]);
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game.log(event.acted[i],'选择了',bool?'#g潮起':'#y潮落');
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event.acted[i].popup(bool?'潮起':'潮落',bool?'wood':'orange');
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}
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game.delay(1);
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'step 4'
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if(num>1) player.draw(num);
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},
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ai:{
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order:1,
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result:{player:1},
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},
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},
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rebiaozhao:{
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audio:'biaozhao',
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intro:{
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content:"cards",
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},
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trigger:{
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player:"phaseJieshuBegin",
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},
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direct:true,
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filter:function (event,player){
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return player.countCards('he')>0&&!player.storage.rebiaozhao;
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},
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content:function (){
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'step 0'
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player.chooseCard('he',get.prompt2('rebiaozhao')).ai=function(card){
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return 6-get.value(card);
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}
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'step 1'
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if(result.bool){
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player.addSkill('rebiaozhao2');
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player.addSkill('rebiaozhao3');
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player.logSkill('rebiaozhao');
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player.$give(result.cards,player,false);
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player.lose(result.cards,ui.special,'toStorage','visible');
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player.storage.rebiaozhao=result.cards;
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player.markSkill('rebiaozhao');
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}
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},
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},
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"rebiaozhao2":{
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trigger:{
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global:["loseEnd","cardsDiscardEnd"],
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},
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charlotte:true,
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forced:true,
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audio:"biaozhao",
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filter:function (event,player){
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if(!player.storage.rebiaozhao) return false;
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var num=get.number(player.storage.rebiaozhao[0]);
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for(var i=0;i<event.cards.length;i++){
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if(get.position(event.cards[i],true)=='d'&&get.number(event.cards[i])==num) return true;
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}
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return false;
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},
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content:function (){
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"step 0"
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var card=player.storage.rebiaozhao[0];
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delete player.storage.rebiaozhao;
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player.$throw(card);
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game.cardsDiscard(card);
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"step 1"
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player.unmarkSkill('rebiaozhao');
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player.loseHp();
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},
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},
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"rebiaozhao3":{
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trigger:{
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player:"phaseZhunbeiBegin",
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},
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forced:true,
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charlotte:true,
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audio:"biaozhao",
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filter:function (event,player){
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return player.storage.rebiaozhao!=undefined;
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},
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content:function (){
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"step 0"
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var card=player.storage.rebiaozhao[0];
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delete player.storage.rebiaozhao;
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player.unmarkSkill('rebiaozhao');
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game.cardsDiscard(card);
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player.chooseTarget('令一名角色摸三张牌并回复1点体力',true).ai=function(target){
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var num=2;
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if(target.isDamaged()) num++;
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return num*get.attitude(_status.event.player,target);
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};
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"step 1"
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if(result.bool){
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var target=result.targets[0];
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player.line(target,'green');
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target.draw(3);
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target.recover();
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}
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},
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},
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reqianxin:{
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audio:'xinfu_qianxin',
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enable:'phaseUse',
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usable:1,
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filterCard:true,
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selectCard:function(){
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return [1,Math.min(2,game.players.length-1)];
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},
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check:function(card){
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return 6-get.value(card);
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},
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discard:false,
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lose:false,
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delay:0,
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content:function(){
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var targets=game.filterPlayer(function(current){
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return current!=player;
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}).randomGets(cards.length);
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for(var i=0;i<targets.length;i++){
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var target=targets[i];
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target.addSkill('reqianxin2');
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target.storage.reqianxin2.push([cards[i],player]);
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player.$give(1,target);
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target.gain(cards[i],player);
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}
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},
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ai:{
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order:1,
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result:{
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player:1,
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},
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},
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},
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reqianxin2:{
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trigger:{player:'phaseZhunbeiBegin'},
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forced:true,
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popup:false,
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charlotte:true,
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init:function(player,skill){
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if(!player.storage[skill]) player.storage[skill]=[];
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},
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onremove:true,
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filter:function(event,player){
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var list=player.storage.reqianxin2;
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if(Array.isArray(list)){
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var hs=player.getCards('h');
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for(var i=0;i<list.length;i++){
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if(hs.contains(list[i][0])&&list[i][1].isIn()) return true;
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}
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}
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return false;
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},
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content:function(){
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'step 0'
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var current=player.storage.reqianxin2.shift();
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event.source=current[1];
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if(!event.source.isIn()||!player.getCards('h').contains(current[0])) event.goto(3);
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'step 1'
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source.logSkill('reqianxin',player);
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player.chooseControl().set('choiceList',[
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'令'+get.translation(source)+'摸两张牌',
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'令自己本回合的手牌上限-2',
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]).set('prompt',get.translation(source)+'发动了【遣信】,请选择一项').set('source',source).set('ai',function(){
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var player=_status.event.player;
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if(get.attitude(player,_status.event.source)>0) return 0;
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if(player.maxHp-player.countCards('h')>1) return 1;
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return Math.random()>0.5?0:1;
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});
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'step 2'
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if(result.index==0) source.draw(2);
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else{
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player.addTempSkill('reqianxin3')
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player.addMark('reqianxin3',2,false)
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}
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'step 3'
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if(player.storage.reqianxin2.length) event.goto(0);
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else player.removeSkill('reqianxin2');
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},
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},
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reqianxin3:{
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onremove:true,
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mod:{
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maxHandcard:function(player,num){
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return num-player.countMark('reqianxin3');
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},
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},
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},
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renshi:{
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audio:2,
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trigger:{player:'damageBegin4'},
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@ -1309,6 +1532,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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renshi_info:'锁定技,当你受到【杀】的伤害时,若你已受伤,则你防止此伤害并获得此【杀】对应的所有实体牌,然后减1点体力上限。',
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wuyuan:'武缘',
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wuyuan_info:'出牌阶段限一次,你可将一张【杀】交给一名其他角色,然后你回复1点体力,其摸一张牌。若此【杀】为:红色【杀】,其回复1点体力;属性【杀】,其改为摸两张牌。',
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re_weiwenzhugezhi:'手杀卫温诸葛直',
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re_xugong:'手杀许贡',
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re_zhanggong:'手杀张恭',
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reqianxin:'遣信',
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reqianxin_info:'出牌阶段限一次,你可将至多两张手牌随机交给等量的其他角色,称为「信」。这些角色的准备阶段开始时,若其手牌中有「信」,则其选择一项:令你摸两张牌,本回合手牌上限-2。',
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rebiaozhao:"表召",
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"rebiaozhao_info":"结束阶段,你可以将一张牌置于武将牌上,称为「表」。当有一张与「表」点数相同的牌进入弃牌堆时,你将「表」置入弃牌堆并失去1点体力。准备阶段,若你的武将牌上有「表」,则你移去「表」并选择一名角色,该角色回复1点体力并摸三张牌。",
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"rebiaozhao2":"表召",
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"rebiaozhao2_info":"",
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"rebiaozhao3":"表召",
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"rebiaozhao3_info":"",
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refuhai:'浮海',
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refuhai_info:'出牌阶段限一次,你可弃置一张手牌,令其他角色同时在「潮起」和「潮落」中选择一项,并依次展示这些角色的选项。若从你下家开始选择了相同选项的角色数目大于1,则你摸X张牌(X为连续相同结果的数量)。',
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}
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};
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});
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@ -2300,7 +2300,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.addSkill('biaozhao2');
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player.addSkill('biaozhao3');
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player.logSkill('biaozhao');
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player.lose(result.cards,ui.special,'toStorage');
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player.lose(result.cards,ui.special,'toStorage','visible');
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player.$give(result.cards,player,false);
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player.storage.biaozhao=result.cards;
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player.markSkill('biaozhao');
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}
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@ -10345,7 +10346,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else{
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var trigger2=trigger.getParent();
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if(typeof trigger2.baseDamage!='number'){
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trigger2.baseDamage=0;
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trigger2.baseDamage=1;
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}
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trigger2.baseDamage+=nd;
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}
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@ -608,8 +608,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dis:{
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mod:{
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maxHandcard:function (player,num){
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return num-2;
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},
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return num-2;
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},
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},
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sub:true,
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},
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@ -639,7 +639,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'令自己本回合的手牌上限-2'
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]).set('ai',function(){
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var player=_status.event.player;
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var source=_status.event.getParent().player;
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var source=_status.event.getParent().source;
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if(get.attitude(player,source)>0) return 0;
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if(player.hp-player.countCards('h')>1) return 1;
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return [0,1].randomGet();
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@ -4896,6 +4896,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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skillTagFilter:function(player,tag,arg){
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if(arg.target!=player.storage.xinxianzhen) return false;
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},
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effect:{
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player:function(card,player,target){
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if(target==player.storage.xinxianzhen&&['sha','guohe','shunshou','huogong','juedou'].contains(card.name)){
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if(game.hasPlayer(function(current){
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return current!=target&&player.canUse(card,current)&&get.effect(current,card,player,player)>0;
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})){
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return [1,1];
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}
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}
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}
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}
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},
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trigger:{player:'useCard2'},
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filter:function(event,player){
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'1.9.97.4',
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'1.9.97.5',
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_online.mp3',
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'audio/background/aozhan_rewrite.mp3',
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@ -2102,6 +2102,7 @@ window.noname_asset_list=[
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'image/background/kyoani_bg.jpg',
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'image/background/planetarian_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/heaven_bg.jpg',
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'image/background/noname_bg.jpg',
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'image/background/wuming_bg.jpg',
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'image/background/september_bg.jpg',
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@ -2473,6 +2474,7 @@ window.noname_asset_list=[
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'image/character/key_yuri.jpg',
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'image/character/key_kyousuke.jpg',
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'image/character/key_lucia.jpg',
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'image/character/key_kagari.jpg',
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'image/character/re_yujin.jpg',
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'image/character/re_caopi.jpg',
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'image/character/re_dongzhuo.jpg',
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@ -22878,6 +22878,8 @@
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},
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trigger:function(name){
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if(_status.video) return;
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if((this.name==='gain'||this.name==='lose')&&!_status.gameDrawed) return;
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if(name==='gameDrawEnd') _status.gameDrawed=true;
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if(name==='gameStart'){
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if(_status.brawl&&_status.brawl.gameStart){
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_status.brawl.gameStart();
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@ -1,7 +1,8 @@
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window.noname_update={
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version:'1.9.97.4',
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update:'1.9.97.3.1',
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version:'1.9.97.5',
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update:'1.9.97.4',
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changeLog:[
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'手杀张恭,许贡,卫温诸葛直',
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'BUG修复',
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],
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files:[
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@ -12,19 +13,19 @@ window.noname_update={
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//'card/swd.js',
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//'card/guozhan.js',
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//'card/gwent.js',
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'character/diy.js',
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'character/extra.js',
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//'character/diy.js',
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//'character/extra.js',
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//'character/hearth.js',
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//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
'character/gwent.js',
|
||||
'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
'character/refresh.js',
|
||||
'character/shenhua.js',
|
||||
//'character/refresh.js',
|
||||
//'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
//'character/tw.js',
|
||||
'character/standard.js',
|
||||
//'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
'character/xinghuoliaoyuan.js',
|
||||
|
@ -34,10 +35,10 @@ window.noname_update={
|
|||
//'layout/default/layout.css',
|
||||
//'mode/identity.js',
|
||||
//'mode/doudizhu.js',
|
||||
'mode/guozhan.js',
|
||||
//'mode/guozhan.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
'mode/brawl.js',
|
||||
//'mode/brawl.js',
|
||||
//'mode/versus.js',
|
||||
//'mode/boss.js',
|
||||
'game/game.js',
|
||||
|
|
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Reference in New Issue